C#后台线程和UI的交互

http://www.cnblogs.com/Wizardh/articles/963097.html

 

 在C#中,从Main()方法开始一个默认的线程,一般称之为主线程,如果在这个进行一些非常耗CPU的计算,那么UI界面就会被挂起而处于假死状态,也就是说无法和用户进行交互了,特别是要用类似进度条来实时显示一些提示信息的时候,这种情况就显得很糟糕。如果多开一些线程来完成一些耗时的计算,那么工作线程也是无法如此更新UI界面中的元素的,比如直接显示一个提示信息:label1.Text=outstring,原因很简单UI属于默认的主线程,而线程间是不能这样直接访问彼此的成员的。
  如果要解决以上的两个问题,那么可以借助C#中的Delegate和控件类中的Invoke()方法来搞定。
  这里给出的例子比较简单,主要思路是:在Main()中启动其它的线程作为后台进程,其中一个线程是实时显示当前的时间,一个线程是显示一些随机数,这样一来三个线程同时运行,彼此通过代理来联系。
  


using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;

namespace MutliThreadedWinFormsApp
{
    
public class Form1 : System.Windows.Forms.Form
    
{
        
private Thread currentTimeThread = null;
        
private Thread randomNumbersThread = null;
        
private System.Windows.Forms.Label label1;
        
private System.Windows.Forms.TextBox currentTime;
        
private System.Windows.Forms.Label label2;
        
private System.Windows.Forms.TextBox randomNumbers;
        
private System.Windows.Forms.GroupBox threadManager;
        
private System.Windows.Forms.Button pause;
        
private System.Windows.Forms.Button stop;
        
private System.Windows.Forms.Button start;
        
private System.Windows.Forms.RadioButton manageTime;
        
private System.Windows.Forms.RadioButton manageNumbers;
        
private System.Windows.Forms.RadioButton manageBoth;
        
private System.ComponentModel.Container components = null;

        
public Form1()
        
{
            InitializeComponent();
            
            
//创建新的工作线程
            currentTimeThread = new Thread(new ThreadStart(CountTime));
            currentTimeThread.IsBackground 
= true;
            
            randomNumbersThread 
= new Thread(new ThreadStart(GenerateRandomNumbers));
            randomNumbersThread.IsBackground 
= true;
        }


        
protected override void Dispose( bool disposing )
        
{
            
if( disposing )
            
{
                
if (components != null
                
{
                    components.Dispose();
                }

            }

            
base.Dispose( disposing );
        }


        
UI设计

        
        [STAThread]
        
static void Main() 
        
{
            Application.Run(
new Form1());
        }


        
private void start_Click(object sender, System.EventArgs e)
        
{
            
bool bTime = false, bRandomNumbers = false;

            
if( manageTime.Checked || manageBoth.Checked )
                bTime 
= true;
            
if( manageNumbers.Checked || manageBoth.Checked )
                bRandomNumbers 
= true;

            
if( bTime )
                currentTimeThread.Start();
            
            
if( bRandomNumbers )
                randomNumbersThread.Start();

            start.Enabled 
= false;
            stop.Enabled 
= true;
            pause.Enabled 
= true;
        }


        
private void stop_Click(object sender, System.EventArgs e)
        
{
            
bool bTime = false, bRandomNumbers = false;

            
if( manageTime.Checked == true || manageBoth.Checked == true )
                bTime 
= true;
            
if( manageNumbers.Checked == true || manageBoth.Checked == true )
                bRandomNumbers 
= true;

            
if( bTime )
            
{
                currentTimeThread.Abort();
                currentTimeThread.Join();

                currentTimeThread 
= new Thread(new ThreadStart(CountTime));
                currentTimeThread.IsBackground 
= true;
            }


            
if( bRandomNumbers )
            
{
                randomNumbersThread.Abort();
                randomNumbersThread.Join();

                randomNumbersThread 
= new Thread(new ThreadStart(GenerateRandomNumbers));
                randomNumbersThread.IsBackground 
= true;
            }


            start.Enabled 
= true;
            stop.Enabled 
= false;
            pause.Enabled 
= false;
        }


        
private void pause_Click(object sender, System.EventArgs e)
        
{
            
bool bTime = false, bRandomNumbers = false;

            
if( manageTime.Checked == true || manageBoth.Checked == true )
                bTime 
= true;
            
if( manageNumbers.Checked == true || manageBoth.Checked == true )
                bRandomNumbers 
= true;

            
if( bTime )
            
{
                
if0 != (currentTimeThread.ThreadState & ( ThreadState.Suspended | ThreadState.SuspendRequested ) ) )
                    currentTimeThread.Resume();
                
else
                    currentTimeThread.Suspend();
            }



            
if( bRandomNumbers )
            
{
                
if0 != (randomNumbersThread.ThreadState & ( ThreadState.Suspended | ThreadState.SuspendRequested ) ) )
                    randomNumbersThread.Resume();
                
else
                    randomNumbersThread.Suspend();
            }

        }


        
private void manageTime_CheckedChanged(object sender, System.EventArgs e)
        
{
        }


        
private void manageNumbers_CheckedChanged(object sender, System.EventArgs e)
        
{
        }


        
private void manageBoth_CheckedChanged(object sender, System.EventArgs e)
        
{
        }


        
/// <summary>
        
/// 注意其Invoke的使用,其有两种使用形式
        
/// public void Invoke(System.Delegate delegate);
        
/// public void Invoke(System.Delegate delegate, object [] args);
        
/// </summary>

        public void CountTime()
        
{
            
while(true)
            
{
                Invoke(
new UpdateTimeDelegate(updateCurrentTime));
                Thread.Sleep(
1000);
            }

        }


        
public void GenerateRandomNumbers()
        
{
            
int [] randomNumbers = new int[10];
            Random r 
= new Random();

            
while(true)
            
{
                
for(int i = 0; i < randomNumbers.Length; i++)
                    randomNumbers[i] 
= r.Next(1100);

                Invoke(
new UpdateRandomNumbers(updateRandomNumbers), new object[] { randomNumbers });
                Thread.Sleep(
500);
            }

        }


        
/// <summary>
        
/// 负责更新UI界面中时间显示的函数
        
/// </summary>

        private void updateCurrentTime()
        
{
            currentTime.Text 
= DateTime.Now.ToLongTimeString();
        }


        
        
/// <summary>
        
/// 负责更新UI界面中随机数显示的函数
        
/// </summary>
        
/// <param name="numbers"></param>

        private void updateRandomNumbers(int [] numbers)
        
{
            System.Text.StringBuilder sb 
= new System.Text.StringBuilder();

            
foreach(int i in numbers)
                sb.Append(i.ToString()).Append(
"");

            randomNumbers.Text 
= sb.ToString();
        }


        
private void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        
{
            
if( (randomNumbersThread.ThreadState & ThreadState.Running) == ThreadState.Running )
                randomNumbersThread.Abort();

            randomNumbersThread 
= null;
            
            
if( (currentTimeThread.ThreadState & ThreadState.Running) == ThreadState.Running )
                currentTimeThread.Abort();

            currentTimeThread 
= null;
        }

    }


    
public delegate void UpdateTimeDelegate();
    
public delegate void UpdateRandomNumbers(int [] numbers);
}


   其实在C# 2.0 中所有的Control类都有Invoke()方法,如果负责更新UI元素的函数不是定义在Main()中,那么必须首先检测Control类中的InvokeRequired属性。举个例子吧,注意setProgressBarValue()函数中调用自己的方式.
        //在工作线程中更新主窗口进度条
        public void setProgressBarValue(ProgressBar progressBar1,int value)
        {
            if (progressBar1.InvokeRequired)
            {
                object[] parameters = new object[] { value };
                progressBar1.Invoke(new setProgressBarValueDelegate(setProgressBarValue), parameters);
            }
            else
                progressBar1.Value = value;
        }
  这里的一些代码参考了http://www.codeproject.com  的例子.

posted on 2011-09-29 17:22  l1b2q31  阅读(999)  评论(0编辑  收藏  举报

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