栈和队列

栈的定义

 栈(stack)是限定仅在表尾进行插入和删除操作的线性表。

允许插入和删除的一端为栈顶(top),另一端为栈底(bottom),不含任何数据元素的栈称为空栈。栈又称为后进先出的线性表,简称 LIFO 结构。

栈的顺序存储结构

顺序栈:线性表顺序存储的简化

结构代码

typedef int ElemType;

struct SqStack {
	ElemType data[MAXSIZE];
	int top;   // 栈顶指针
};

顺序栈代码实现

#include <iostream>
using namespace std;

#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define MAXSIZE 20   // 存储空间初始分配量

typedef int Status;
typedef int ElemType;

struct SqStack {
	ElemType data[MAXSIZE];
	int top;   // 栈顶指针
};

// 构造一个空栈S
Status InitStack(SqStack* S) {
	S->top = -1;
	return OK;
}

// 把S置为空栈
Status ClearStack(SqStack* S) {
	S->top = -1;
	return OK;
}

// 栈S为空栈,则返回TRUE,否则返回FALSE
Status StackEmpty(SqStack S) {
	if (S.top == -1) {
		return TRUE;
	}
	else {
		return FALSE;
	}
}

// 返回S的元素个数,即栈的长度
int StackLength(SqStack S) {
	return S.top + 1;
}

// 若栈不空,则用e返回S的栈顶元素,并返回OK;否则返回ERROR
Status GetTop(SqStack S, ElemType* e) {
	if (S.top == -1) {
		return ERROR;
	}
	*e = S.data[S.top];
	return OK;
}

// 插入元素e为新的栈顶元素
Status Push(SqStack* S, ElemType e) {
	if (S->top == MAXSIZE - 1) {
		return ERROR; // 栈满
	}
	S->top++;  
	S->data[S->top] = e;  
	return OK;
}

// 若栈不空,则删除S的栈顶元素,用e返回其值,并返回OK;否则返回ERROR
Status Pop(SqStack* S, ElemType* e) {
	if (S->top == -1) {
		return ERROR;
	}
	*e = S->data[S->top]; 
	S->top--;
	return OK;
}

// 从栈底到栈顶依次对栈中每个元素显示
Status StackTraverse(SqStack S) {
	for (int i = 0; i < S.top; i++) {
		cout << S.data[i] << " ";
	}
	cout << endl;
	return OK;
}

int main() 
{
	SqStack s;
	int e;
	if (InitStack(&s) == OK) {
		for (int i = 1; i <= 10; i++) {
			Push(&s, i);
		}
	}
	cout << "栈中元素依次为:";
	StackTraverse(s);
	Pop(&s, &e);
	cout << "弹出的栈顶元素:" << e << endl;
	cout << "栈空否(1:空 0:否):" << StackEmpty(s) << endl;
	GetTop(s, &e);
	cout << "栈顶元素:" << e << " 栈的长度为:" << StackLength(s) << endl;
	ClearStack(&s);
	cout<<"清空栈后,栈空否(1:空 0:否):"<< StackEmpty(s) << endl;
	
	system("pause");
	return 0;
}

两栈共享空间

数组有两个端点,两个栈有两个栈底,让一个栈的栈底为数组的始端,另一个栈为栈的末端。两个栈如果增加元素,就是两端点向中间延申。

结构代码

typedef int ElemType;

struct SqDoubleStack {
	ElemType data[MAXSIZE];
	int top1;  // 栈1栈顶指针
	int top2;  // 栈2栈顶指针
};

两栈共享空间代码实现

#include <iostream>
using namespace std;

#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define MAXSIZE 20  

typedef int Status;
typedef int ElemType;

struct SqDoubleStack {
	ElemType data[MAXSIZE];
	int top1;  // 栈1栈顶指针
	int top2;  // 栈2栈顶指针
};

// 构造一个空栈S
Status InitStack(SqDoubleStack* S) {
	S->top1 = -1;
	S->top2 = MAXSIZE;
	return OK;
}

// 把S置为空栈
Status ClearStack(SqDoubleStack* S) {
	S->top1 = -1;
	S->top2 = MAXSIZE;
	return OK;
}

// 若栈S为空栈,则返回TRUE,否则返回FALSE
Status StackEmpty(SqDoubleStack S) {
	if (S.top1 == -1 && S.top2 == MAXSIZE) {
		return TRUE;
	}
	return FALSE;
}

// 返回S的元素个数,即栈的长度
int StackLength(SqDoubleStack S) {
	return (S.top1 + 1) + (MAXSIZE - S.top2);
}

// 插入元素e为新的栈顶元素
Status Push(SqDoubleStack* S, ElemType e, int stackNumber) {
	if (S->top1 + 1 == S->top2) {
		return ERROR;  // 满栈
	}
	else {
		if (stackNumber == 1) {
			S->data[++S->top1] = e;
		}
		else {
			S->data[--S->top2] = e;
		}
	}
}

// 栈不空,则删除S的栈顶元素,用e返回其值,并返回OK;否则返回ERROR
Status Pop(SqDoubleStack* S, ElemType* e, int stackNumber) {
	if (stackNumber == 1) {
		if (S->top1 == -1) {
			return ERROR;
		}
		*e = S->data[S->top1--];
	}
	else {
		if (S->top2 == MAXSIZE) {
			return ERROR;
		}
		*e = S->data[S->top2++];
	}
	return OK;
}

Status StackTraverse(SqDoubleStack S) {
	for (int i = 0; i <= S.top1; i++) {
		cout<<S.data[i]<<" ";
	}
	for (int i = S.top2; i < MAXSIZE; i++) {
		cout<<S.data[i]<<" ";
	}
	cout << endl;
	return OK;
}

int main() 
{
	SqDoubleStack s;
	int e;
	if (InitStack(&s) == OK) {
		for (int i = 1; i <= 5; i++) {
			Push(&s, i, 1);
		}
		for (int i = MAXSIZE; i >= MAXSIZE - 2; i--) {
			Push(&s, i, 2);
		}
	}
	cout << "栈中元素依次为:";
	StackTraverse(s);
	cout << "当前栈中元素有:" << StackLength(s) << endl;
	Pop(&s, &e, 2);
	cout << "弹出的栈顶元素 e = " << e << endl;
	cout << "栈空否(1:空 0:否):" << StackEmpty(s) << endl;
	for (int i = 6; i <= MAXSIZE - 2; i++) {
		Push(&s, i, 1);
	}
	cout << "栈中元素依次为:";
	StackTraverse(s);
	cout << "栈满否(1:否 0:满):" << Push(&s, 1, 1) << endl;
	ClearStack(&s);
	cout << "清空栈后,栈空否(1:空 0:否):" << StackEmpty(s) << endl;

	system("pause");
	return 0;
}

栈的链式存储结构

把栈顶放在单链表的头部。

 结构代码

typedef int ElemType;

// 链栈结构
struct StackNode {
	ElemType data;
	struct StackNode* next;
};

struct LinkStack {
	StackNode* top;
	int count;
};

链栈代码实现

#include <iostream>
using namespace std;

#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define MAXSIZE 20  

typedef int Status;
typedef int ElemType;

// 链栈结构
struct StackNode {
	ElemType data;
	struct StackNode* next;
};

struct LinkStack {
	StackNode* top;
	int count;
};

// 构造一个空栈S
Status InitStack(LinkStack* S) {
	S->top = new StackNode();
	S->top->next = NULL;
	S->count = 0;
	return OK;
}

// 把S置为空栈
Status ClearStack(LinkStack* S) {
	StackNode *p, *q;
	p = S->top;
	while (p)
	{
		q = p;
		p = p->next;
		delete q;
	}
	S->count = 0;
	return OK;
}

// 若栈S为空栈,则返回TRUE,否则返回FALSE
Status StackEmpty(LinkStack S) {
	if (S.count == 0) {
		return TRUE;
	}
	return FALSE;
}

// 返回S的元素个数,即栈的长度
int StackLength(LinkStack S) {
	return S.count;
}

// 若栈不空,则用e返回S的栈顶元素,并返回OK;否则返回ERROR
Status GetTop(LinkStack S, ElemType* e) {
	if (S.count == 0) {
		return ERROR;
	}
	*e = S.top->data;
	return OK;
}

// 插入元素e为新的栈顶元素
Status Push(LinkStack* S, ElemType e) {
	StackNode* s = new StackNode();
	s->data = e;
	s->next = S->top;
	S->top = s;
	S->count++;
	return OK;
}

// 栈不空,则删除S的栈顶元素,用e返回其值,并返回OK;否则返回ERROR
Status Pop(LinkStack* S, ElemType* e) {
	StackNode* p;
	if (StackEmpty(*S)) {
		return ERROR;
	}
	*e = S->top->data;
	p = S->top;
	S->top = S->top->next;
	delete p;
	S->count--;
	return OK;
}

Status StackTraverse(LinkStack S) {
	StackNode* p;
	p = S.top;
	while (p)
	{
		cout << p->data << " ";
		p = p->next;
	}
	cout << endl;
	return OK;
}

int main()
{
	LinkStack s;
	int e;
	if (InitStack(&s) == OK) {
		for (int i = 1; i <= 10; i++) {
			Push(&s, i);
		}
	}
	cout << "栈中元素依次为:";
	StackTraverse(s);
	Pop(&s, &e);
	cout << "弹出的栈顶元素 e = " << e << endl;
	cout << "栈空否(1:空 0:否):" << StackEmpty(s) << endl;
	GetTop(s, &e);
	cout << "栈顶元素: " << e << " 栈的长度为: " << StackLength(s) << endl;
	ClearStack(&s);
	cout << "清空栈后,栈空否(1:空 0:否):" << StackEmpty(s) << endl;

	system("pause");
	return 0;
}

队列

队列的定义

队列(queue)是只允许在一端进行插入操作,而在另一端进行删除操作的线性表。

队列是一种先进先出的线性表,简称FIFO。允许插入的一端称为队尾,允许删除的一端称为队头。

 

 队列的顺序存储结构:循环队列

队列顺序存储结构的缺点:元素出队列时的时间复杂度为 O(n)。

 引入两个指针:front 指针指向对头元素,rear 指针指向队尾元素的下一个位置。

假溢出问题:数组存在空闲位置但发生了数组越界

 

所以引入了循环队列解决假溢出问题:把队列的头尾相接的顺序存储结构称为循环队列。

问题:front == rear 时队列可能为满也可能为空。

解决方法:当队列为空时,条件为:front = rear。当队列为满时,修改其条件,保留一个元素空间。

此时队列满的条件是:(rear + 1) % QueueSize == front

计算队列长度的公式为:(rear - front + QueueSize) % QueueSize

结构代码

typedef int ElemType;

struct SqQueue {
	ElemType data[MAXSIZE];
	int front;  //头指针
	int rear;   //尾指针,若队列不为空,指向队列元素的下一个位置
};

循环队列的代码实现

#include <iostream>
using namespace std;

#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define MAXSIZE 20   

typedef int Status;
typedef int ElemType;

//循环队列的顺序存储结构
struct SqQueue {
	ElemType data[MAXSIZE];
	int front;  //头指针
	int rear;   //尾指针
};

//初始化一个空队列Q
Status InitQueue(SqQueue* Q) {
	Q->front = Q->rear = 0;
	return OK;
}

//将Q清为空队列
Status ClearQueue(SqQueue* Q) {
	Q->front = Q->rear = 0;
	return OK;
}

//若队列Q为空队列,则返回TRUE,否则返回FALSE
Status QueueEmpty(SqQueue Q) {
	if (Q.front == Q.rear) {
		return TRUE;
	}
	return FALSE;
}

//返回Q的元素个数,也就是队列的当前长度
int QueueLength(SqQueue Q) {
	return (Q.rear - Q.front + MAXSIZE) % MAXSIZE;
}

//若队列不空,则用e返回Q的队头元素
Status GetHead(SqQueue Q, ElemType* e) {
	if (Q.front == Q.rear) {
		return ERROR;
	}
	*e = Q.data[Q.front];
	return OK;
}

//若队列未满,则插入元素e为Q新的队尾元素
Status EnQueue(SqQueue* Q, ElemType e) {
	if ((Q->rear + 1) % MAXSIZE == Q->front) {
		return ERROR;
	}
	Q->data[Q->rear] = e;  //元素e赋值给队尾
	Q->rear = (Q->rear + 1) % MAXSIZE;  //若到最后则转到数组头部
	return OK;
}

//若队列不空,则删除Q中队头元素,用e返回其值
Status DeQueue(SqQueue* Q, ElemType* e) {
	if (Q->front == Q->rear) {
		return ERROR;
	}
	*e = Q->data[Q->front];
	Q->front = (Q->front + 1) % MAXSIZE;
	return OK;
}

//从队头到队尾依次对队列Q中每个元素输出
Status QueueTraverse(SqQueue Q) {
	int i = Q.front;
	while ((i + Q.front) != Q.rear) {
		cout << Q.data[i] << " ";
		i = (i + 1) % MAXSIZE;
	}
	cout << endl;
	return OK;
}

int main()
{
	Status j;
	int l;
	ElemType d;
	SqQueue Q;
	InitQueue(&Q);
	cout << "初始化队列后,队列空否?(1:空 0:否): " << QueueEmpty(Q) << endl;
	for (int i = 0; i < MAXSIZE - 1; i++) {
		EnQueue(&Q, i);
	}
	cout << "队列长度为: " << QueueLength(Q) << endl;
	cout << "现在队列空否?(1:空 0:否): " << QueueEmpty(Q) << endl;
	cout << "连续" << MAXSIZE << "次由队头删除元素,队尾插入元素: " << endl;
	for (int i = 1; i <= MAXSIZE; i++) {
		DeQueue(&Q, &d);
		cout << "删除的元素是: " << d << " 插入的元素: " << i + 100 << endl;
		d = i + 100;
		EnQueue(&Q, d);
	}
	l = QueueLength(Q);
	cout << "现在队列中的元素为: " << endl;
	QueueTraverse(Q);
	if (l - 2 > 0) {
		cout << "现在由队头删除" << l - 2 << "个元素" << endl;
	}
	while (QueueLength(Q) > 2)
	{
		DeQueue(&Q, &d);
		cout << "删除的元素值为" << d << endl;
	}
	j = GetHead(Q, &d);
	if (j) {
		cout << "现在队头元素为: " << d << endl;
	}
	ClearQueue(&Q);
	cout << "清空队列后, 队列空否?(1:空 0:否): " << QueueEmpty(Q) << endl;
}

队列的链式存储结构

 只允许尾进头出的线性表的单链表,简称链队列。

 结构代码

typedef int ElemType;

struct QNode {   //结点结构
	ElemType data;
	QNode* next;
};
struct LinkQueue {
	QNode* front;  //队头指针
	QNode* rear;   //队尾指针
};

链队列的代码实现

#include <iostream>
using namespace std;

#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define MAXSIZE 20   

typedef int Status;
typedef int ElemType;

struct QNode {   //结点结构
	ElemType data;
	QNode* next;
};
struct LinkQueue {
	QNode* front;  //队头指针
	QNode* rear;   //队尾指针
};

//构造一个空队列Q
Status InitQueue(LinkQueue* Q) {
	Q->front = Q->rear = new QNode();
	Q->front->next = NULL;
	return OK;
}

//销毁队列Q
Status DestroyQueue(LinkQueue* Q) {
	while (Q->front) 
	{
		Q->rear = Q->front->next;
		delete Q->front;
		Q->front = Q->rear;
	}
	return OK;
}

//将Q清为空队列
Status ClearQueue(LinkQueue* Q) {
	QNode* p, * q;
	Q->rear = Q->front;
	p = Q->front->next;
	Q->front->next = NULL;
	while (p)
	{
		q = p;
		p = p->next;
		delete q;
	}
	return OK;
}

//若Q为空队列,则返回TRUE,否则返回FALSE
Status QueueEmpty(LinkQueue Q) {
	if (Q.front == Q.rear) {
		return TRUE;
	}
	return FALSE;
}

//求队列的长度
int QueueLength(LinkQueue Q) {
	int i = 0;
	QNode* p = Q.front;
	while (p != Q.rear) 
	{
		i++;
		p = p->next;
	}
	return i;
}

//队列不空,则用e返回Q的队头元素,并返回OK,否则返回ERROR
Status GetHead(LinkQueue Q, ElemType* e) {
	if (Q.front == Q.rear) {
		return ERROR;
	}
	*e = Q.front->next->data;
	return OK;
}

//插入元素e为Q的新的队尾元素
Status EnQueue(LinkQueue* Q, ElemType e) {
	QNode* p = new QNode();
	p->data = e;
	p->next = NULL;
	Q->rear->next = p;
	Q->rear = p;
	return OK;
}

//队列不空,删除Q的队头元素,用e返回其值,并返回OK,否则返回ERROR
Status DeQueue(LinkQueue* Q, ElemType* e) {
	QNode* p;
	if (Q->front == Q->rear) {
		return ERROR;
	}
	p = Q->front->next;
	*e = p->data;
	Q->front->next = p->next;
	if (Q->rear == p) {
		Q->rear = Q->front;  //若队头就是队尾,则删除后将rear指向头结点
	}
	delete p;
	return OK;
}

//将队列元素从头到尾输出
Status QueueTraverse(LinkQueue Q) {
	QNode* p = Q.front->next;
	while (p)
	{
		cout << p->data << " ";
		p = p->next;
	}
	cout << endl;
	return OK;
}

int main()
{
	int i;
	ElemType d;
	LinkQueue q;
	i = InitQueue(&q);
	if (i) {
		cout << "成功地构造了一个空队列!" << endl;
	}
	cout << "是否空队列?(1:空 0:否): " << QueueEmpty(q) << endl;
	cout << "队列的长度为: " << QueueLength(q) << endl;
	EnQueue(&q, 1);
	EnQueue(&q, 2);
	EnQueue(&q, 3);
	cout << "插入3个元素(1,2,3)后,队列的长度为: " << QueueLength(q) << endl;
	cout << "是否空队列?(1:空 0:否): " << QueueEmpty(q) << endl;
	cout << "队列的元素依次为:";
	QueueTraverse(q);
	i = GetHead(q, &d);
	if (i == OK) {
		cout << "队头元素是:" << d << endl;
	}
	DeQueue(&q, &d);
	cout << "删除了队头元素: " << d << endl;
	i = GetHead(q, &d);
	if (i == OK) {
		cout << "新的队头元素是:" << d << endl;
	}
	ClearQueue(&q);
	cout << "清空队列后, q.front = " << q.front << " q.rear = " << q.rear << " q.front->next = " << q.front->next << endl;
	DestroyQueue(&q);
	cout << "销毁队列后, q.front = " << q.front << " q.rear = " << q.rear << endl;

	system("pause");
	return 0;
}

 

posted @ 2022-09-20 17:55  KYZH  阅读(21)  评论(0编辑  收藏  举报