lv_conf.h注释汉化 几个lvgl常用的设置

使用lvgl库第一步就是修改自带的lv_conf_template.h文件并重命名为 lv_conf.h,里边有几个设置是比较重要的

设置为1起效

 

 

色深

 

减小渲染间隔提高帧率 

 

 

使用ard必开自定义时钟,要不然只显示第一帧

 

 显示cpu使用率帧率

 

 全文

/**
 * @file lv_conf.h
 * Configuration file for v8.3.1
 */

/*
 * Copy this file as `lv_conf.h`
 * 1. simply next to the `lvgl` folder
 * 2. or any other places and
 *    - define `LV_CONF_INCLUDE_SIMPLE`
 *    - add the path as include path
 */

/*
  * 将此文件复制为 `lv_conf.h`
  * 1. 就在 `lvgl` 文件夹旁边
  * 2. 或任何其他地方和
  * - 定义`LV_CONF_INCLUDE_SIMPLE`
  * - 添加路径作为包含路径
  */

/* clang-format off 关闭clang格式*/
#if 1 /*Set it to "1" to enable content   设置为1生效*/

#ifndef LV_CONF_H
#define LV_CONF_H

#include <stdint.h>

/*====================
   COLOR SETTINGS  颜色设置
 *====================*/

/*Color depth色深: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16

/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
/*交换 RGB565 颜色的 2 个字节。 如果显示器有 8 位接口(例如 SPI)*/
#define LV_COLOR_16_SWAP 0

/*Enable features to draw on transparent background.
 *It's required if opa, and transform_* style properties are used.
 *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
/* 启用在透明背景上绘制的功能。
  *如果使用 opa 和 transform_* 样式属性,则需要。
  *如果 UI 位于另一层之上,也可以使用,例如 OSD 菜单或视频播放器。*/
#define LV_COLOR_SCREEN_TRANSP 0

/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
/* 调整颜色混合函数舍入。 GPU 可能会以不同的方式计算颜色混合(混合)。
  * 0:向下舍入,64:从 x.75 向上舍入,128:从一半向上舍入,192:从 x.25 向上舍入,254:向上舍入 */
#define LV_COLOR_MIX_ROUND_OFS 0

/*Images pixels with this color will not be drawn if they are chroma keyed)*/
/*如果是色度键,则不会绘制具有此颜色的图像像素)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/

/*=========================
   MEMORY SETTINGS 内存设置
 *=========================*/

/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
/*1: 使用自定义 malloc/free, 0: 使用内置的 `lv_mem_alloc()` 和 `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
    /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
    /* `lv_mem_alloc()` 可用的内存大小 (>= 2kB)*/
    #define LV_MEM_SIZE (48U * 1024U)          /*[bytes]*/

    /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
    /*为内存池设置一个地址,而不是将其分配为普通数组。 也可以在外部SRAM中。*/
    #define LV_MEM_ADR 0     /*0: unused*/
    /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
    /*给出一个内存分配器,而不是一个地址,它将被调用以获取 LVGL 的内存池。 例如。 my_malloc*/
    #if LV_MEM_ADR == 0
        #undef LV_MEM_POOL_INCLUDE
        #undef LV_MEM_POOL_ALLOC
    #endif

#else       /*LV_MEM_CUSTOM*/
    #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
    #define LV_MEM_CUSTOM_ALLOC   malloc
    #define LV_MEM_CUSTOM_FREE    free
    #define LV_MEM_CUSTOM_REALLOC realloc
#endif     /*LV_MEM_CUSTOM*/

/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
 *You will see an error log message if there wasn't enough buffers. */
/*在渲染和其他内部处理机制期间使用的中间内存缓冲区的数量。
  *如果没有足够的缓冲区,您将看到一条错误日志消息。 */
#define LV_MEM_BUF_MAX_NUM 16

/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
/*使用标准的`memcpy`和`memset`代替LVGL自己的函数。 (可能会或可能不会更快)。*/
#define LV_MEMCPY_MEMSET_STD 0

/*====================
   HAL SETTINGS 硬件层设置
 *====================*/

/*Default display refresh period. LVG will redraw changed areas with this period time*/
/*默认显示刷新周期。 LVG会在这段时间内重绘改变的区域,降低数值可以增加帧率 */
#define LV_DISP_DEF_REFR_PERIOD 30      /*[ms]*/

/*Input device read period in milliseconds*/

/*输入设备读取周期,以毫秒为单位*/
#define LV_INDEV_DEF_READ_PERIOD 30     /*[ms]*/

/*Use a custom tick source that tells the elapsed time in milliseconds.
 *It removes the need to manually update the tick with `lv_tick_inc()`)*/
/*使用自定义的刻度源,以毫秒为单位告知经过的时间。
  *它消除了使用 `lv_tick_inc()` 手动更新刻度的需要)使用arduino库需要改,要不然只显示第一帧*/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM
    #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
    #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
#endif   /*LV_TICK_CUSTOM*/

/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
 *(Not so important, you can adjust it to modify default sizes and spaces)*/
/*默认每英寸点数。 用于初始化默认大小,例如小部件大小、样式填充。
  *(不是那么重要,你可以调整它以修改默认大小和空间)*/
#define LV_DPI_DEF 130     /*[px/inch]*/

/*=======================
 * FEATURE CONFIGURATION 特性
 *=======================*/

/*-------------
 * Drawing 绘图
 *-----------*/

/*Enable complex draw engine.
 *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
/*启用复杂的绘制引擎。
  *需要绘制阴影、渐变、圆角、圆、弧、斜线、图像变换或任何蒙版*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0

    /*Allow buffering some shadow calculation.
    *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
    *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
   /*允许缓冲一些阴影计算。
     *LV_SHADOW_CACHE_SIZE 是最大值。 阴影大小到缓冲区,其中阴影大小是`shadow_width + radius`
     *缓存具有 LV_SHADOW_CACHE_SIZE^2 RAM 成本*/
    #define LV_SHADOW_CACHE_SIZE 0

    /* Set number of maximally cached circle data.
    * The circumference of 1/4 circle are saved for anti-aliasing
    * radius * 4 bytes are used per circle (the most often used radiuses are saved)
    * 0: to disable caching */
   /* 设置最大缓存的圆形数据的数量。
     * 1/4圆的周长被保存用于抗锯齿
     * 半径 * 每个圆使用 4 个字节(保存最常用的半径)
     * 0: 禁用缓存 */
    #define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/

/**
 * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
 * and blend it as an image with the given opacity.
 * Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
 * The widget can be buffered in smaller chunks to avoid using large buffers.
 *
 * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
 * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes]  used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
 *
 * Both buffer sizes are in bytes.
 * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
 * and can't be drawn in chunks. So these settings affects only widgets with opacity.
 */
/**
  * 当小部件具有 `style_opa < 255` 时使用“简单图层”将小部件缓冲到图层中
  * 并将其混合为具有给定不透明度的图像。
  * 请注意,`bg_opa`、`text_opa` 等不需要缓冲到层中)
  * 小部件可以以较小的块缓冲,以避免使用大缓冲区。
  *
  * - LV_LAYER_SIMPLE_BUF_SIZE:[字节] 最佳目标缓冲区大小。 LVGL 将尝试分配它
  * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE:如果无法分配“LV_LAYER_SIMPLE_BUF_SIZE”,则使用[字节]。
  *
  * 两个缓冲区大小都以字节为单位。
  * “变换层”(使用 transform_angle/zoom 属性)使用更大的缓冲区
  * 并且不能分块绘制。 所以这些设置只影响具有不透明度的小部件。
  */
#define LV_LAYER_SIMPLE_BUF_SIZE          (24 * 1024)
#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)

/*Default image cache size. Image caching keeps the images opened.
 *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
 *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
 *However the opened images might consume additional RAM.
 *0: to disable caching*/
/*默认图像缓存大小。 图像缓存使图像保持打开状态。
  *如果仅使用内置图像格式,则缓存没有真正的优势。 (即,如果没有添加新的图像解码器)
  *使用复杂的图像解码器(例如PNG或JPG)缓存可以保存图像的连续打开/解码。
  *但是打开的图像可能会消耗额外的 RAM。
  *0: 禁用缓存*/
#define LV_IMG_CACHE_DEF_SIZE 0

/*Number of stops allowed per gradient. Increase this to allow more stops.
 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
/*每个渐变允许的停靠点数。 增加它以允许更多停止。
  *这将增加 (sizeof(lv_color_t) + 1) 字节每个额外的停止 */
#define LV_GRADIENT_MAX_STOPS 2

/*Default gradient buffer size.
 *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
 *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
 *If the cache is too small the map will be allocated only while it's required for the drawing.
 *0 mean no caching.*/
/*默认渐变缓冲区大小。
  *当 LVGL 计算梯度“地图”时,它可以将它们保存到缓存中以避免再次计算它们。
  *LV_GRAD_CACHE_DEF_SIZE 设置此缓存的大小(以字节为单位)。
  *如果缓存太小,地图将仅在绘图需要时分配。
  *0 表示不缓存。*/
#define LV_GRAD_CACHE_DEF_SIZE 0

/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
 *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
 *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
/*允许抖动渐变(在有限的颜色深度显示上实现视觉平滑的颜色渐变)
  *LV_DITHER_GRADIENT 意味着分配一到两行对象的渲染表面
  *如果使用误差扩散,内存消耗的增加是(32 位 * 对象宽度)加上 24 位 * 对象宽度 */

#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
    /*Add support for error diffusion dithering.
     *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
     *The increase in memory consumption is (24 bits * object's width)*/
    /*添加对误差扩散抖动的支持。
      *误差扩散抖动获得更好的视觉效果,但在绘图时意味着更多的 CPU 消耗和内存。
      *内存消耗的增加是(24位*对象的宽度)*/
    #define LV_DITHER_ERROR_DIFFUSION 0
#endif

/*Maximum buffer size to allocate for rotation.
 *Only used if software rotation is enabled in the display driver.*/
/*为旋转分配的最大缓冲区大小。
  *仅在显示驱动程序中启用软件旋转时使用。*/
#define LV_DISP_ROT_MAX_BUF (10*1024)

/*-------------
 * GPU
 *-----------*/

/*Use Arm's 2D acceleration library Arm-2D */
/*使用Arm的2D加速库Arm-2D */
#define LV_USE_GPU_ARM2D 0

/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
    /*Must be defined to include path of CMSIS header of target processor
    e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
    #define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif

/*Use SWM341's DMA2D GPU*/
#define LV_USE_GPU_SWM341_DMA2D 0
#if LV_USE_GPU_SWM341_DMA2D
    #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
#endif

/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
    /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
    *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
    *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
    *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
    */
    #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif

/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0

/*Use SDL renderer API*/
/*使用 SDL 渲染器 API linux上使用*/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
    #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
    /*Texture cache size, 8MB by default*/
    #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
    /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
    #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif

/*-------------
 * Logging日志
 *-----------*/

/*Enable the log module开启日志*/
#define LV_USE_LOG 0
#if LV_USE_LOG

    /*How important log should be added:
    *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
    *LV_LOG_LEVEL_INFO        Log important events
    *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
    *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
    *LV_LOG_LEVEL_USER        Only logs added by the user
    *LV_LOG_LEVEL_NONE        Do not log anything*/
   /*应该添加多么重要的日志:
     *LV_LOG_LEVEL_TRACE 很多日志给出详细信息
     *LV_LOG_LEVEL_INFO 记录重要事件
     *LV_LOG_LEVEL_WARN 如果发生了不希望的事情但没有引起问题,则记录下来
     *LV_LOG_LEVEL_ERROR 仅严重问题,当系统可能失败时
     *LV_LOG_LEVEL_USER 仅用户添加的日志
     *LV_LOG_LEVEL_NONE 不记录任何内容*/
    #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

    /*1: Print the log with 'printf';
    *0: User need to register a callback with `lv_log_register_print_cb()`*/
   /*1: 用'printf'打印日志;
     *0: 用户需要使用 `lv_log_register_print_cb()` 注册回调 */
    #define LV_LOG_PRINTF 0

    /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
    #define LV_LOG_TRACE_MEM        1
    #define LV_LOG_TRACE_TIMER      1
    #define LV_LOG_TRACE_INDEV      1
    #define LV_LOG_TRACE_DISP_REFR  1
    #define LV_LOG_TRACE_EVENT      1
    #define LV_LOG_TRACE_OBJ_CREATE 1
    #define LV_LOG_TRACE_LAYOUT     1
    #define LV_LOG_TRACE_ANIM       1

#endif  /*LV_USE_LOG*/

/*-------------
 * Asserts断言
 *-----------*/

/*Enable asserts if an operation is failed or an invalid data is found.
 *If LV_USE_LOG is enabled an error message will be printed on failure*/
/*如果操作失败或发现无效数据,则启用断言。
  *如果启用了 LV_USE_LOG,则会在失败时打印错误消息*/
#define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/

/*Add a custom handler when assert happens e.g. to restart the MCU*/
/*在断言发生时添加一个自定义处理程序,例如 重启MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1);   /*Halt by default默认重启*/

/*-------------
 * Others 其他
 *-----------*/

/*1: Show CPU usage and FPS count显示cpu使用率帧率 */
#define LV_USE_PERF_MONITOR 1
#if LV_USE_PERF_MONITOR
    #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif

/*1: Show the used memory and the memory fragmentation
 * Requires LV_MEM_CUSTOM = 0*/

/*1: 显示已用内存和内存碎片
  * 需要 LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
    #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif

/*1: Draw random colored rectangles over the redrawn areas*/
/*1: 在重绘区域上绘制随机彩色矩形*/
#define LV_USE_REFR_DEBUG 0

/*Change the built in (v)snprintf functions*/
/*更改内置 (v)snprintf 函数,用于将c++的字符串转成字符数组*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
    #define LV_SPRINTF_INCLUDE <stdio.h>
    #define lv_snprintf  snprintf
    #define lv_vsnprintf vsnprintf
#else   /*LV_SPRINTF_CUSTOM*/
    #define LV_SPRINTF_USE_FLOAT 0
#endif  /*LV_SPRINTF_CUSTOM*/

#define LV_USE_USER_DATA 1

/*Garbage Collector settings 支持垃圾回收
 *Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
    #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/

/*=====================
 *  COMPILER SETTINGS 编译选项
 *====================*/

/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0

/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC

/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER

/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY

/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
 * E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN

/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST

/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY

/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM

/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA

/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
 *should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/

/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0

/*==================
 *   FONT USAGE 字体
 *===================*/

/*Montserrat fonts with ASCII range and some symbols using bpp = 4
 *https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8  0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0

/*Demonstrate special features 特殊功能 */
#define LV_FONT_MONTSERRAT_12_SUBPX      0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*希伯来语、阿拉伯语、波斯语字母及其所有形式*/
#define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals1000个常见亚洲字体*/

/*Pixel perfect monospace fonts像素完美等宽字体*/
#define LV_FONT_UNSCII_8  0
#define LV_FONT_UNSCII_16 0

/*Optionally declare custom fonts here.
 *You can use these fonts as default font too and they will be available globally.
 *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
/*可选地在此处声明自定义字体。
  *您也可以将这些字体用作默认字体,它们将在全球范围内可用。
  *例如。 #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE

/*Always set a default font设置默认字体*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14

/*Enable handling large font and/or fonts with a lot of characters.
 *The limit depends on the font size, font face and bpp.
 *Compiler error will be triggered if a font needs it.*/
/*启用处理大字体和/或具有大量字符的字体。
  *限制取决于字体大小、字体和 bpp。
  *如果字体需要它会触发编译器错误。*/
#define LV_FONT_FMT_TXT_LARGE 0

/*Enables/disables support for compressed fonts.字体压缩*/
#define LV_USE_FONT_COMPRESSED 0

/*Enable subpixel rendering子像素选择,使用rgb三个像素*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
    /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
    #define LV_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
#endif

/*Enable drawing placeholders when glyph dsc is not found*/
/*当找不到字形dsc时启用绘图占位符*/
#define LV_USE_FONT_PLACEHOLDER 1

/*=================
 *  TEXT SETTINGS 文字设置
 *=================*/

/**
 * Select a character encoding for strings.
 * Your IDE or editor should have the same character encoding
 * - LV_TXT_ENC_UTF8
 * - LV_TXT_ENC_ASCII
 */

/**
  * 选择字符串的字符编码。
  * 您的 IDE 或编辑器应该具有相同的字符编码
  * - LV_TXT_ENC_UTF8
  * - LV_TXT_ENC_ASCII
  */
#define LV_TXT_ENC LV_TXT_ENC_UTF8

/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"

/*If a word is at least this long, will break wherever "prettiest"
 *To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0

/*Minimum number of characters in a long word to put on a line before a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

/*Minimum number of characters in a long word to put on a line after a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"

/*支持那些反方向书写的文字Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
 *The direction will be processed according to the Unicode Bidirectional Algorithm:
 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
    /*Set the default direction. Supported values:
    *`LV_BASE_DIR_LTR` Left-to-Right
    *`LV_BASE_DIR_RTL` Right-to-Left
    *`LV_BASE_DIR_AUTO` detect texts base direction*/
    #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif

/*Enable Arabic/Persian processing
 *In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0

/*==================
 *  WIDGET USAGE 小部件使用
 *================*/

/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/

#define LV_USE_ARC        1

#define LV_USE_BAR        1

#define LV_USE_BTN        1

#define LV_USE_BTNMATRIX  1

#define LV_USE_CANVAS     1

#define LV_USE_CHECKBOX   1

#define LV_USE_DROPDOWN   1   /*Requires: lv_label*/

#define LV_USE_IMG        1   /*Requires: lv_label*/

#define LV_USE_LABEL      1
#if LV_USE_LABEL
    #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
    #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
#endif

#define LV_USE_LINE       1

#define LV_USE_ROLLER     1   /*Requires: lv_label*/
#if LV_USE_ROLLER
    #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif

#define LV_USE_SLIDER     1   /*Requires: lv_bar*/

#define LV_USE_SWITCH     1

#define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
    #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
#endif

#define LV_USE_TABLE      1

/*==================
 * EXTRA COMPONENTS
 *==================*/

/*-----------
 * Widgets
 *----------*/
#define LV_USE_ANIMIMG    1

#define LV_USE_CALENDAR   1
#if LV_USE_CALENDAR
    #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
    #if LV_CALENDAR_WEEK_STARTS_MONDAY
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
    #else
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
    #endif

    #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
    #define LV_USE_CALENDAR_HEADER_ARROW 1
    #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif  /*LV_USE_CALENDAR*/

#define LV_USE_CHART      1

#define LV_USE_COLORWHEEL 1

#define LV_USE_IMGBTN     1

#define LV_USE_KEYBOARD   1

#define LV_USE_LED        1

#define LV_USE_LIST       1

#define LV_USE_MENU       1

#define LV_USE_METER      1

#define LV_USE_MSGBOX     1

#define LV_USE_SPAN       1
#if LV_USE_SPAN
    /*A line text can contain maximum num of span descriptor */
    #define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif

#define LV_USE_SPINBOX    1

#define LV_USE_SPINNER    1

#define LV_USE_TABVIEW    1

#define LV_USE_TILEVIEW   1

#define LV_USE_WIN        1

/*-----------
 * Themes 主题
 *----------*/

/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT

    /*0: Light mode; 1: Dark mode*/
    #define LV_THEME_DEFAULT_DARK 0

    /*1: Enable grow on press*/
    #define LV_THEME_DEFAULT_GROW 1

    /*Default transition time in [ms]*/
    #define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/

/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1

/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1

/*-----------
 * Layouts
 *----------*/

/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1

/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1

/*---------------------
 * 3rd party libraries 第三方库
 *--------------------*/

/*File system interfaces for common APIs 文件系统api*/

/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
    #define LV_FS_STDIO_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_STDIO_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_STDIO_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
    #define LV_FS_POSIX_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_POSIX_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_POSIX_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
    #define LV_FS_WIN32_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_WIN32_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_WIN32_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
    #define LV_FS_FATFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_FATFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif


/*图片,视频,二维码等库*/
/*PNG decoder library*/
#define LV_USE_PNG 0

/*BMP decoder library*/
#define LV_USE_BMP 0

/* JPG + split JPG decoder library.
 * Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0

/*GIF decoder library*/
#define LV_USE_GIF 0

/*QR code library*/
#define LV_USE_QRCODE 0

/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
    /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
    #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
    #if LV_FREETYPE_CACHE_SIZE >= 0
        /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
        /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
        /* if font size >= 256, must be configured as image cache */
        #define LV_FREETYPE_SBIT_CACHE 0
        /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
        /* (0:use system defaults) */
        #define LV_FREETYPE_CACHE_FT_FACES 0
        #define LV_FREETYPE_CACHE_FT_SIZES 0
    #endif
#endif

/*Rlottie library*/
#define LV_USE_RLOTTIE 0

/*FFmpeg library for image decoding and playing videos
 *Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
    /*Dump input information to stderr*/
    #define LV_FFMPEG_DUMP_FORMAT 0
#endif

/*-----------
 * Others其他 
 *----------*/

/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0

/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0

/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0

/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0

/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0

/*1: Enable a published subscriber based messaging system */
#define LV_USE_MSG 0

/*1: Enable Pinyin input method  拼音输入法*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
    /*1: Use default thesaurus*/
    /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
    #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
    /*Set the maximum number of candidate panels that can be displayed*/
    /*This needs to be adjusted according to the size of the screen*/
    #define LV_IME_PINYIN_CAND_TEXT_NUM 6

    /*Use 9 key input(k9)九宫格输入法*/
    #define LV_IME_PINYIN_USE_K9_MODE      1
    #if LV_IME_PINYIN_USE_K9_MODE == 1
        #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
    #endif // LV_IME_PINYIN_USE_K9_MODE
#endif

/*==================
* EXAMPLES  例子
*==================*/

/*Enable the examples to be built with the library 设置为1才能使用库里自带的例子 */
#define LV_BUILD_EXAMPLES 1

/*===================
 * DEMO USAGE
 ====================*/

/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 0
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif

/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0

/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
#if LV_USE_DEMO_BENCHMARK
/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
#define LV_DEMO_BENCHMARK_RGB565A8 0
#endif

/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0

/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
    #define LV_DEMO_MUSIC_SQUARE    0
    #define LV_DEMO_MUSIC_LANDSCAPE 0
    #define LV_DEMO_MUSIC_ROUND     0
    #define LV_DEMO_MUSIC_LARGE     0
    #define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif

/*--END OF LV_CONF_H--*/

#endif /*LV_CONF_H*/

#endif /*End of "Content enable"*/
View Code

 

posted @ 2022-08-19 17:59  kyo413  阅读(2461)  评论(0编辑  收藏  举报