M5Stack使用GUIslice库1 官方例程5,多页面切换

 

 针对M5s的按键修改的例程

#include <Arduino.h>
///
// GUIslice Library Examples
// - Calvin Hass
// - https://www.impulseadventure.com/elec/guislice-gui.html
// - https://github.com/ImpulseAdventure/GUIslice
// - Example 05 (Arduino):
//   - Multiple page handling, checkboxes
//   - NOTE: This is the simple version of the example without
//     optimizing for memory consumption. Therefore, it may not
//     run on Arduino devices with limited memory. A "minimal"
//     version is located in the "arduino_min" folder which includes
//     FLASH memory optimization for reduced memory devices.
//
// ARDUINO NOTES:
// - GUIslice_config.h must be edited to match the pinout connections
//   between the Arduino CPU and the display controller (see ADAGFX_PIN_*).
// - To support a larger number of GUI elements, it is recommended to
//   use a CPU that provides more than 2KB of SRAM (eg. ATmega2560).
//
//
// GUIslice 库示例
// - 卡尔文哈斯
// - https://www.impulseadventure.com/elec/guislice-gui.html
// - https://github.com/ImpulseAdventure/GUIslice
// - 示例 05(Arduino):
// - 多页处理,复选框
// - 注意:这是示例的简单版本,没有
// 优化内存消耗。 因此,它可能不会
// 在内存有限的 Arduino 设备上运行。 一个“最小”
// 版本位于“arduino_min”文件夹中,其中包括
// 闪存优化减少内存设备。
//
// ARDUINO 注释:
// - 必须编辑 GUIslice_config.h 以匹配引脚连接
// 在 Arduino CPU 和显示控制器之间(参见 ADAGFX_PIN_*)。
// - 为了支持更多的 GUI 元素,建议使用
// 使用提供超过 2KB SRAM 的 CPU(例如 ATmega2560)。
//
#include "GUIslice.h"
#include "GUIslice_drv.h"

// Include any extended elements包括任何扩展元素
#include "elem/XCheckbox.h"
#include "elem/XProgress.h"

// Defines for resources

// Enumerations for pages, elements, fonts, images枚举资源
enum {E_PG_MAIN,E_PG_EXTRA};
enum {E_ELEM_BTN_QUIT,E_ELEM_BTN_EXTRA,E_ELEM_BTN_BACK,
      E_ELEM_TXT_COUNT,E_ELEM_PROGRESS,
      E_ELEM_CHECK1,E_ELEM_CHECK2,E_ELEM_CHECK3};
enum {E_FONT_BTN,E_FONT_TXT,E_FONT_TITLE,MAX_FONT}; // Use separate enum for fonts, MAX_FONT at end

bool      m_bQuit = false;

// Free-running counter for display  计数器变量
unsigned  m_nCount = 0;

// Instantiate the GUI 实例化gui
#define MAX_PAGE                2

// Define the maximum number of elements per page定义每页的最大元素数
#define MAX_ELEM_PG_MAIN        9                 // # Elems total on Main page
#define MAX_ELEM_PG_EXTRA       7                 // # Elems total on Extra page
#define MAX_ELEM_PG_MAIN_RAM    MAX_ELEM_PG_MAIN  // # Elems in RAM
#define MAX_ELEM_PG_EXTRA_RAM   MAX_ELEM_PG_EXTRA // # Elems in RAM
//声明gui元素
gslc_tsGui                  m_gui;
gslc_tsDriver               m_drv;
gslc_tsFont                 m_asFont[MAX_FONT];
gslc_tsPage                 m_asPage[MAX_PAGE];
gslc_tsElem                 m_asMainElem[MAX_ELEM_PG_MAIN_RAM];
gslc_tsElemRef              m_asMainElemRef[MAX_ELEM_PG_MAIN];
gslc_tsElem                 m_asExtraElem[MAX_ELEM_PG_EXTRA_RAM];
gslc_tsElemRef              m_asExtraElemRef[MAX_ELEM_PG_EXTRA];

gslc_tsXProgress            m_sXGauge;
gslc_tsXCheckbox            m_asXCheck[3];
// 定义输入映射
#define MAX_INPUT_MAP       5
gslc_tsInputMap             m_asInputMap[MAX_INPUT_MAP];

#define MAX_STR             8

  // Save some element pointers for quick access  保存指针用于快速访问
  gslc_tsElemRef*  m_pElemCnt = NULL;
  gslc_tsElemRef*  m_pElemProgress = NULL;

// Define debug message function
static int16_t DebugOut(char ch) { Serial.write(ch); return 0; }

// Button callbacks
// - Show example of common callback function  按钮回调 
bool CbBtnCommon(void* pvGui,void *pvElemRef,gslc_teTouch eTouch,int16_t nX,int16_t nY)
{
  gslc_tsGui* pGui = (gslc_tsGui*)pvGui;
  gslc_tsElemRef* pElemRef = (gslc_tsElemRef*)(pvElemRef);
  gslc_tsElem* pElem = gslc_GetElemFromRef(pGui,pElemRef);
  int16_t nElemId = pElem->nId;
  if (eTouch == GSLC_TOUCH_UP_IN) {
    if (nElemId == E_ELEM_BTN_QUIT) {
      m_bQuit = true;
    } else if (nElemId == E_ELEM_BTN_EXTRA) {
      gslc_SetPageCur(pGui,E_PG_EXTRA);
    } else if (nElemId == E_ELEM_BTN_BACK) {
      gslc_SetPageCur(pGui,E_PG_MAIN);
    }
  }//根据事件发生的元素做出不同反应
  return true;
}
 
// Create the default elements on each page 给每个页面创建元素
bool InitOverlays()
{
  gslc_tsElemRef*  pElemRef = NULL;

  gslc_PageAdd(&m_gui,E_PG_MAIN,m_asMainElem,MAX_ELEM_PG_MAIN_RAM,m_asMainElemRef,MAX_ELEM_PG_MAIN);
  gslc_PageAdd(&m_gui,E_PG_EXTRA,m_asExtraElem,MAX_ELEM_PG_EXTRA_RAM,m_asExtraElemRef,MAX_ELEM_PG_EXTRA);

  // -----------------------------------
  // PAGE: MAIN  主页面

  // Create background box  背景框
  pElemRef = gslc_ElemCreateBox(&m_gui,GSLC_ID_AUTO,E_PG_MAIN,(gslc_tsRect){20,50,280,150});
  gslc_ElemSetCol(&m_gui,pElemRef,GSLC_COL_WHITE,GSLC_COL_BLACK,GSLC_COL_BLACK);

  // Create title 抬头
  pElemRef = gslc_ElemCreateTxt(&m_gui,GSLC_ID_AUTO,E_PG_MAIN,(gslc_tsRect){10,10,310,40},
    (char*)"GUIslice Demo",0,E_FONT_TITLE);
  gslc_ElemSetTxtAlign(&m_gui,pElemRef,GSLC_ALIGN_MID_MID);
  gslc_ElemSetFillEn(&m_gui,pElemRef,false);
  gslc_ElemSetTxtCol(&m_gui,pElemRef,GSLC_COL_WHITE);

  // Create Quit button with text label 按钮
  pElemRef = gslc_ElemCreateBtnTxt(&m_gui,E_ELEM_BTN_QUIT,E_PG_MAIN,
    (gslc_tsRect){100,140,50,20},(char*)"Quit",0,E_FONT_BTN,&CbBtnCommon);


  // Create Extra button with text label  按钮
  pElemRef = gslc_ElemCreateBtnTxt(&m_gui,E_ELEM_BTN_EXTRA,E_PG_MAIN,
    (gslc_tsRect){170,140,50,20},(char*)"Extra",0,E_FONT_BTN,&CbBtnCommon);

  // Create counter 计数器
  pElemRef = gslc_ElemCreateTxt(&m_gui,GSLC_ID_AUTO,E_PG_MAIN,(gslc_tsRect){40,60,50,10},
    (char*)"Count:",0,E_FONT_TXT);
  static char mstr1[8] = "";
  pElemRef = gslc_ElemCreateTxt(&m_gui,E_ELEM_TXT_COUNT,E_PG_MAIN,(gslc_tsRect){100,60,50,10},
    mstr1,sizeof(mstr1),E_FONT_TXT);
  gslc_ElemSetTxtCol(&m_gui,pElemRef,GSLC_COL_YELLOW);
  m_pElemCnt = pElemRef; // Save for quick access


  // Create progress bar 进度条
  pElemRef = gslc_ElemCreateTxt(&m_gui,GSLC_ID_AUTO,E_PG_MAIN,(gslc_tsRect){40,80,50,10},
    (char*)"Progress:",0,E_FONT_TXT);
  pElemRef = gslc_ElemXProgressCreate(&m_gui,E_ELEM_PROGRESS,E_PG_MAIN,&m_sXGauge,(gslc_tsRect){100,80,50,10},
    0,100,0,GSLC_COL_GREEN,false);
  m_pElemProgress = pElemRef; // Save for quick access


  // Checkbox element
  pElemRef = gslc_ElemXCheckboxCreate(&m_gui,E_ELEM_CHECK1,E_PG_MAIN,&m_asXCheck[0],
    (gslc_tsRect){200,80,30,30},false,GSLCX_CHECKBOX_STYLE_X,GSLC_COL_BLUE_LT2,false);

  // -----------------------------------
  // PAGE: EXTRA  另一个页面

  // Create background box
  pElemRef = gslc_ElemCreateBox(&m_gui,GSLC_ID_AUTO,E_PG_EXTRA,(gslc_tsRect){40,40,240,160});
  gslc_ElemSetCol(&m_gui,pElemRef,GSLC_COL_WHITE,GSLC_COL_BLACK,GSLC_COL_BLACK);

  // Create Back button with text label  返回按钮
  pElemRef = gslc_ElemCreateBtnTxt(&m_gui,E_ELEM_BTN_BACK,E_PG_EXTRA,
    (gslc_tsRect){50,170,50,20},(char*)"Back",0,E_FONT_BTN,&CbBtnCommon);


  // Create a few labels & checkboxes
  int16_t    nPosY = 50;
  int16_t    nSpaceY = 30;

  pElemRef = gslc_ElemXCheckboxCreate(&m_gui,E_ELEM_CHECK2,E_PG_EXTRA,&m_asXCheck[1],
    (gslc_tsRect){60,nPosY,20,20},false,GSLCX_CHECKBOX_STYLE_X,GSLC_COL_RED_LT2,false);
  pElemRef = gslc_ElemCreateTxt(&m_gui,GSLC_ID_AUTO,E_PG_EXTRA,(gslc_tsRect){100,nPosY,50,10},
    (char*)"Data 1",0,E_FONT_TXT);
  nPosY += nSpaceY;

  pElemRef = gslc_ElemXCheckboxCreate(&m_gui,E_ELEM_CHECK3,E_PG_EXTRA,&m_asXCheck[2],
    (gslc_tsRect){60,nPosY,20,20},false,GSLCX_CHECKBOX_STYLE_X,GSLC_COL_RED_LT2,false);
  pElemRef = gslc_ElemCreateTxt(&m_gui,GSLC_ID_AUTO,E_PG_EXTRA,(gslc_tsRect){100,nPosY,50,10},
    (char*)"Data 2",0,E_FONT_TXT);
  nPosY += nSpaceY;

  pElemRef = gslc_ElemCreateTxt(&m_gui,GSLC_ID_AUTO,E_PG_EXTRA,(gslc_tsRect){100,nPosY,50,10},
    (char*)"Data 3",0,E_FONT_TXT);
  nPosY += nSpaceY;

  return true;
}


void setup()
{
  // Initialize debug output
  Serial.begin(9600);
  gslc_InitDebug(&DebugOut);
  //delay(1000);  // NOTE: Some devices require a delay after Serial.begin() before serial port can be used

  // Initialize 初始化
  if (!gslc_Init(&m_gui,&m_drv,m_asPage,MAX_PAGE,m_asFont,MAX_FONT)) { return; }
// Create the GUI input mapping (pin event to GUI action)  创建 GUI 输入映射(将事件固定到 GUI 操作)
  gslc_InitInputMap(&m_gui, m_asInputMap, MAX_INPUT_MAP);
  gslc_InputMapAdd(&m_gui, GSLC_INPUT_PIN_DEASSERT, GSLC_PIN_BTN_A,      GSLC_ACTION_FOCUS_PREV, 0);
  gslc_InputMapAdd(&m_gui, GSLC_INPUT_PIN_DEASSERT, GSLC_PIN_BTN_B,      GSLC_ACTION_SELECT, 0);
  gslc_InputMapAdd(&m_gui, GSLC_INPUT_PIN_DEASSERT, GSLC_PIN_BTN_C,      GSLC_ACTION_FOCUS_NEXT, 0);
  gslc_InputMapAdd(&m_gui, GSLC_INPUT_PIN_ASSERT,   GSLC_PIN_BTN_A_LONG, GSLC_ACTION_SET_REL, -10);
  gslc_InputMapAdd(&m_gui, GSLC_INPUT_PIN_ASSERT,   GSLC_PIN_BTN_C_LONG, GSLC_ACTION_SET_REL, +10);
  // Load Fonts 加载字体
  if (!gslc_FontSet(&m_gui,E_FONT_BTN,GSLC_FONTREF_PTR,NULL,1)) { return; }
  if (!gslc_FontSet(&m_gui,E_FONT_TXT,GSLC_FONTREF_PTR,NULL,1)) { return; }
  if (!gslc_FontSet(&m_gui,E_FONT_TITLE,GSLC_FONTREF_PTR,NULL,1)) { return; }

  // Create page elements 生成页面元素
  InitOverlays();

  // Start up display on main page  显示主页
  gslc_SetPageCur(&m_gui,E_PG_MAIN);

  m_bQuit = false;
}

void loop()
{
  char              acTxt[MAX_STR];

  // Save some element references for easy access  保存方便使用的元素引用
  gslc_tsElemRef*  pElemCnt        = gslc_PageFindElemById(&m_gui,E_PG_MAIN,E_ELEM_TXT_COUNT);
  gslc_tsElemRef*  pElemProgress   = gslc_PageFindElemById(&m_gui,E_PG_MAIN,E_ELEM_PROGRESS);

  m_nCount++;

  // Perform drawing updates
  // - Note: we can make the updates conditional on the active
  //   page by checking gslc_GetPageCur() first.   绘图更新

  snprintf(acTxt,MAX_STR,"%u",m_nCount);
  gslc_ElemSetTxtStr(&m_gui,pElemCnt,acTxt);

  gslc_ElemXProgressSetVal(&m_gui,pElemProgress,((m_nCount/2)%100));

  // Periodically call GUIslice update function
  gslc_Update(&m_gui);

  // Slow down updates
  delay(100);

  // In a real program, we would detect the button press and take an action.
  // For this Arduino demo, we will pretend to exit by emulating it with an
  // infinite loop. Note that interrupts are not disabled so that any debug
  // messages via Serial have an opportunity to be transmitted.
  if (m_bQuit) {
    gslc_Quit(&m_gui);
    while (1) { }
  }
}

 

posted @ 2022-08-14 11:40  kyo413  阅读(162)  评论(0编辑  收藏  举报