Antialiasing with Transparency

Antialiasing with TransparencyFor a direct link to this sample, right-click and copy the URL (shortcut) of this link icon.

This sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alphatest to virtually simulate geometry is a hard edge that is produced where the test occurs. The conventional solution for dealing with this problem is to use alpha blending. Using a GeForce 7 Series GPU, you can enable super-sampling or multi-sampling per-primitive, yielding much higher image quality along the alpha tested edges.
  Minimum Required GPU

http://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Direct3D9/AntiAliasingWithTransparency.zip

 

posted @ 2014-07-15 10:51  Gui Kai  阅读(293)  评论(0编辑  收藏  举报