Starling 环形进度条实现
项目初期想实现这个效果来着,查了很多资料(包括式神的<神奇的滤镜>),也没找到完美的实现方法,,当时时间紧迫,就找了传统的进度条来代替实现。
最近偶然心血来潮,查了各方面资料,终于找到实现的方法,效果图放上。
代码1:使用Starling-graphic-extension绘制多边形,用多边形的角度变化来模拟扇形的动画(原理很简单,创意不错),percentage表示进度(0-1)。
private function drawPieMask (graphics:Graphics , percentage:Number , radius:Number = 50, x:Number = 0, y:Number = 0, rotation:Number = 0 , sides:int = 6) :void { graphics .clear (); graphics .beginTextureFill (_testTex ); // graphics should have its beginFill function already called by now graphics .moveTo (x , y ); if (sides < 3 ) sides = 3; // 3 sides minimum // Increase the length of the radius to cover the whole target radius /= Math .cos (1 /sides * Math .PI ); // Shortcut function var lineToRadians:Function = function (rads:Number ): void { graphics .lineTo (Math .cos (rads ) * radius + x , Math. sin( rads) * radius + y) ; }; // Find how many sides we have to draw var sidesToDraw:int = Math .floor (percentage * sides ); for ( var i:int = 0; i <= sidesToDraw; i ++) lineToRadians ((i / sides ) * (Math .PI * 2 ) + rotation) ; // Draw the last fractioned side if (percentage * sides != sidesToDraw ) lineToRadians (percentage * (Math .PI * 2 ) + rotation) ; graphics .lineTo (x ,y ); graphics .endFill (); }
参见 http://flassari.is/2009/11/pie-mask-in-as3/,附上原理swf(没看到的请刷新页面)
代码2:基础纹理的生成(可以使用图片或者动态合成)
var bmp:BitmapData = new BitmapData(256, 256, true, 0x0); //纹理的非绘制部分alpha为0 var sprite:Sprite = new Sprite(); sprite.graphics.beginFill(ColorUtil.YELLOW); sprite.graphics.drawCircle(50, 50, 50); bmp.draw(sprite); _testTex = Texture.fromBitmapData(bmp, false); var img:Image = new Image(_testTex); img.x = 0; img.y = 600; var mask:Shape = new Shape(); mask.x = img.x; mask.y = img.y; container.addChild(mask); mask.addEventListener(Event.ENTER_FRAME, function():void { drawPieMask(mask.graphics, _testProg, 50, 50, 50, -Math.PI/2, 3); _testProg = (_testProg + 0.01) % 1; }); var circle:Shape = new Shape(); circle.graphics.beginFill(ColorUtil.GREEN); circle.graphics.drawCircle(0, 0, 40); circle.x = img.x + 50; circle.y = img.y + 50; container.addChild(circle);
附:测试发现release版本在ios上会有问题,现象是只能转到一个角度,然后就消失了。原因在于starling.display.graphics.Fill的isReflex函数,在release版本会出现问题,只能画边数少于等于3的多边形,把这个调用注释掉就可以了。纯2d的游戏,无所谓顺时针逆时针,能画出来就好。至于为什么在ios的release版本上有问题,这个就不清楚了。桌面release版本没有发现这个问题。