Player Settings-PC

PlayerSettings

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Company Name:

Product Name:

Default Icon:

Default Cursor:

Cursor Hotspot:

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Resolution and Presemtation

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Resolution

Default Is Full Screen:是否全屏

Default Is Native Resolution:是否使用当地分辨率

Run In Background:是否能在后台运行

Standalone Player Options

Capture Single Screen:

Display Resolution Dialog:

Use Player Log:

Resizable Window:

Mac App Store Validation:

Mac FullScreen Mode:

D3D9 Fullscreen Mode:

D3D11 Fullscreen Mode:

Visible In Background:

Allow fullscreen Switch:

Force Single Instance:

Supported Aspect Rations:

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Icon:发布版本后的图标

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Splash Image:更改过场

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Other Settings:用来修改游戏渲染方式

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Rendering:渲染

Rendering Path:渲染模式(消耗依次递增)

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Forward:正向渲染

Deferred:延迟渲染(不支持移动设备,不支持抗锯齿)

Legacy Vertex Lit:顶点渲染(不支持阴影,以及很多效果)

注意:使用Layers时(层级):正向渲染最多可以使用31个层来表示场景中物体,使用Deferrd延迟渲染时,系统只支持4个层级,延迟光照优点:可以支持不同种类的光源产生的阴影并同时进行,正向渲染只支持平行光源

Legacy Deferred(light prepass)

Color Space:

Auto Graphics API for Windows:

Auto Graphics API for Mac:

Auto Graphics API for Linux:

Static Batching:

Dynamic Batching:

GPU Skinning*:

Stereoscopic rendering*:

Virtual Reality Supported:

Configuration

Scripting Backend:

Disable HW Statistics:

Scripting Define Symbols:

Optimization

API Compatibility Level:

Prebake collision Meshes:

Preload Shaders:

Preloaded Assets:

Vertex Compression:

Optimize Mesh Data*:

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posted @ 2019-05-01 00:58  kubll  阅读(464)  评论(0编辑  收藏  举报