摘要: public AudioClip routineAudio;public AudioClip gameAudio;public AudioClip RewardAudio;public string gameLevel="GameIn";public string rewardLevel="Reward";void Start(){DontDestroyOnLoad(gameObject);}// Use this for initializationvoid OnEnable () {if(_PlayerPrefs.playerPrefs!=null) 阅读全文
posted @ 2013-07-15 17:08 韦斯利yx 阅读(369) 评论(0) 推荐(0) 编辑