using
UnityEngine;
using
System.Collections;
using
UnityEngine.UI;
using
UnityEngine.EventSystems;
using
UnityEngine.Events;
public
class
UIMain : MonoBehaviour {
Button button;
Image image;
void
Start ()
{
button = transform.Find(
"Button"
).GetComponent<Button>();
image = transform.Find(
"Image"
).GetComponent<Image>();
EventTriggerListener.Get(button.gameObject).onClick =OnButtonClick;
EventTriggerListener.Get(image.gameObject).onClick =OnButtonClick;
}
private
void
OnButtonClick(GameObject go){
if
(go == button.gameObject){
Debug.Log (
"DoSomeThings"
);
}
}
}