OO concept in javascript
OO concept about JavaScript
concept about the properties of objects
1.DataProperty & AccessProperty
DataProperty: Configurable, Enumerable,Writable,Value
AccessProperty:Configurable,Enumerable,Get,Set
Function: object.defineProperty(object,propertyName,propertyDescriptor)
2.Create object
2.1 FacotryMode
code sample:
function createPerson(name, age, job){
var o = new Object();
o.name = name;
o.age = age;
o.job = job;
o.sayName = function(){
alert(this.name);
};
return o;
}
var person1 = createPerson("Nicholas", 29, "Software Engineer");
var person2 = createPerson("Greg", 27, "Doctor");
This Mode abstract the process to create a object. With a function which contains all the logic to create a object.
Weakness: Can not determine the type of the created object.
2.2 ConsturctorMode
code sample:
function Person(name, age, job){
this.name = name;
this.age = age;
this.job = job;
this.sayName = function(){
alert(this.name);
};
}
var person1 = new Person("Nicholas", 29, "Software Engineer");
var person2 = new Person("Greg", 27, "Doctor");
person1.sayName(); //"Nicholas"
person2.sayName(); //"Greg"
alert(person1 instanceof Object); //true
alert(person1 instanceof Person); //true
alert(person2 instanceof Object); //true
alert(person2 instanceof Person); //true
alert(person1.constructor == Person); //true
alert(person2.constructor == Person); //true
alert(person1.sayName == person2.sayName); //false
weakness: we can not reuse the function defined in the constructor.
2.3 PrototypeMode
we define the logic of an object in the prototype, not in the constructor.
code Sample:
function Person(){
}
Person.prototype = {
constructor: Person,
name : "Nicholas",
age : 29,
job : "Software Engineer",
friends : ["Shelby", "Court"],
sayName : function () {
alert(this.name);
}
};
var person1 = new Person();
var person2 = new Person();
person1.friends.push("Van");
alert(person1.friends); //"Shelby,Court,Van"
alert(person2.friends); //"Shelby,Court,Van"
alert(person1.friends === person2.friends); //true
weekness: the data in the prototype is shared by every instance of this type. So, issues will come out if the shared property is reference type.
2.4 combine of prototype and constuctor
combine these two mode, define customized property in the constuctor, and define the shared function ans properties in the prototype.
code sample:
function Person(name, age, job){
this.name = name;
this.age = age;
this.job = job;
this.friends = ["Shelby", "Court"];
}
Person.prototype = {
constructor: Person,
sayName : function () {
alert(this.name);
}
};
var person1 = new Person("Nicholas", 29, "Software Engineer");
var person2 = new Person("Greg", 27, "Doctor");
person1.friends.push("Van");
alert(person1.friends); //"Shelby,Court,Van"
alert(person2.friends); //"Shelby,Court"
alert(person1.friends === person2.friends); //false
alert(person1.sayName === person2.sayName); //true
This mode is used very often.
2.5 Dynamic prototype Mode
code sample:
function Person(name, age, job){
//properties
this.name = name;
this.age = age;
this.job = job;
//methods
if (typeof this.sayName != "function"){
Person.prototype.sayName = function(){
alert(this.name);
};
}
}
var friend = new Person("Nicholas", 29, "Software Engineer");
friend.sayName();
2.6 parasitic Mode
This mode is used to extand an existing type
code sample:
function SpecialArray(){
//create the array
var values = new Array();
//add the values
values.push.apply(values, arguments);
//assign the method
values.toPipedString = function(){
return this.join("|");
};
//return it
return values;
}
var colors = new SpecialArray("red", "blue", "green");
alert(colors.toPipedString()); //"red|blue|green"
alert(colors instanceof SpecialArray);
weekness: we can not depand on instanceof to determine the type of the object. Not suggessted to use.
2.7 durable constuctor mode
This mode only used in some high safty scenario.
3 Inheritance
3.1 prototype chain
code sample:
function SuperType(){
this.property = true;
}
SuperType.prototype.getSuperValue = function(){
return this.property;
};
function SubType(){
this.subproperty = false;
}
//inherit from SuperType
SubType.prototype = new SuperType();
SubType.prototype.getSubValue = function (){
return this.subproperty;
};
var instance = new SubType();
alert(instance.getSuperValue()); //true
alert(instance instanceof Object); //true
alert(instance instanceof SuperType); //true
alert(instance instanceof SubType); //true
alert(Object.prototype.isPrototypeOf(instance)); //true
alert(SuperType.prototype.isPrototypeOf(instance)); //true
alert(SubType.prototype.isPrototypeOf(instance)); //true
3.2 constuctor stealing
code sample:
function SuperType(name){
this.name = name;
}
function SubType(){
//inherit from SuperType passing in an argument
SuperType.call(this, "Nicholas");
//instance property
this.age = 29;
}
var instance = new SubType();
alert(instance.name); //"Nicholas";
alert(instance.age); //29
3.3 combination of inheritance
code sample:
function SuperType(name){
this.name = name;
this.colors = ["red", "blue", "green"];
}
SuperType.prototype.sayName = function(){
alert(this.name);
};
function SubType(name, age){
SuperType.call(this, name);
this.age = age;
}
SubType.prototype = new SuperType();
SubType.prototype.sayAge = function(){
alert(this.age);
};
var instance1 = new SubType("Nicholas", 29);
instance1.colors.push("black");
alert(instance1.colors); //"red,blue,green,black"
instance1.sayName(); //"Nicholas";
instance1.sayAge(); //29
var instance2 = new SubType("Greg", 27);
alert(instance2.colors); //"red,blue,green"
instance2.sayName(); //"Greg";
instance2.sayAge(); //27
3.4 prototype inheritance
code sample:
function object(o){
function F(){}
F.prototype = o;
return new F();
}
var person = {
name: "Nicholas",
friends: ["Shelby", "Court", "Van"]
};
var anotherPerson = object(person);
anotherPerson.name = "Greg";
anotherPerson.friends.push("Rob");
var yetAnotherPerson = object(person);
yetAnotherPerson.name = "Linda";
yetAnotherPerson.friends.push("Barbie");
alert(person.friends); //"Shelby,Court,Van,Rob,Barbie"
3.5 parasitic inheritance
code sample:
function object(o){
function F(){}
F.prototype = o;
return new F();
}
function createAnother(original)
{
var clone = object(original);
clone.sayHi = function()
{
alert("hi");
};
return clone;
}
var person = {
name: "nicholas",
friends:["shelby","court","van"]
};
var anotherperson = createAnother(person);
anotherperson.sayHi();
3.6 combination of parasitic inheritance
code sample:
function object(o){
function F(){}
F.prototype = o;
return new F();
}
function inheritPrototype(subType, superType){
var prototype = object(superType.prototype); //create object
prototype.constructor = subType; //augment object
subType.prototype = prototype; //assign object
}
function SuperType(name){
this.name = name;
this.colors = ["red", "blue", "green"];
}
SuperType.prototype.sayName = function(){
alert(this.name);
};
function SubType(name, age){
SuperType.call(this, name);
this.age = age;
}
inheritPrototype(SubType, SuperType);
SubType.prototype.sayAge = function(){
alert(this.age);
};
var instance1 = new SubType("Nicholas", 29);
instance1.colors.push("black");
alert(instance1.colors); //"red,blue,green,black"
instance1.sayName(); //"Nicholas";
instance1.sayAge(); //29
var instance2 = new SubType("Greg", 27);
alert(instance2.colors); //"red,blue,green"
instance2.sayName(); //"Greg";
instance2.sayAge(); //27