窗口透明
bool m_bTracking; // 当鼠标被捕捉时设置为TRUE HWND m_hCurrWnd; // 鼠标所在窗口的句柄 HCURSOR m_hCursor; // 棒型光标句柄 // 全局变量 typedef BOOL (WINAPI *lpfn) (HWND hWnd, COLORREF cr, BYTE bAlpha, DWORD dwFlags); lpfn g_pSetLayeredWindowAttributes;
HMODULE hUser32 = GetModuleHandle(_T("USER32.DLL")); g_pSetLayeredWindowAttributes = (lpfn)GetProcAddress(hUser32, "SetLayeredWindowAttributes"); if (g_pSetLayeredWindowAttributes == NULL) AfxMessageBox ( "Layering is not supported in this version of Windows", MB_ICONEXCLAMATION); // 装入棒形光标 HINSTANCE hInstResource = AfxFindResourceHandle( MAKEINTRESOURCE(IDC_SIZEALL), RT_GROUP_CURSOR); m_hCursor = ::LoadCursor( NULL, MAKEINTRESOURCE(IDC_CROSS) );
void CLayeredWindowAttributesDlg::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default SetCapture(); //鼠标捕获设置到指定的窗口。在鼠标按钮按下的时候,这个窗口会为//当前应用程序或整个系统接收所有鼠标输入 m_hCurrWnd = NULL; //现在还没有窗口透明 m_bTracking = true; // 设置track标志 ::SetCursor(m_hCursor); // 将光标改为棒形 CDialog::OnLButtonDown(nFlags, point); }
void CLayeredWindowAttributesDlg::OnMouseMove(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if (m_bTracking) { // 获取鼠标位置 ClientToScreen(&point); // 获取鼠标下面所在的窗口句柄 m_hCurrWnd = ::WindowFromPoint(point); // 显示该窗口的类、标题等信息… } CDialog::OnMouseMove(nFlags, point); }
void CLayeredWindowAttributesDlg::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default //释放鼠标捕获 ReleaseCapture(); m_bTracking = false; //如果鼠标下面的窗口不是本程序WinTrans,我们就要设置层次样式并且通过设置滑动条来实现透明化。 if (g_pSetLayeredWindowAttributes && m_hCurrWnd != m_hWnd) { ::SetWindowLong(m_hCurrWnd, GWL_EXSTYLE, GetWindowLong(m_hCurrWnd, GWL_EXSTYLE) ^ /*WS_EX_LAYERED*/0x00080000); g_pSetLayeredWindowAttributes(m_hCurrWnd, 0, (BYTE)m_slider.GetPos(), /*LWA_ALPHA*/2); ::RedrawWindow(m_hCurrWnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN); } CDialog::OnLButtonUp(nFlags, point); }