Thread.sleep还是TimeUnit.SECONDS.sleep
来自:http://blog.51cto.com/stevex/1285767
刚看到TimeUnit.SECONDS.sleep()方法时觉得挺奇怪的,这里怎么也提供sleep方法?
public void sleep(long timeout) throws InterruptedException {
if (timeout > 0) {
long ms = toMillis(timeout);
int ns = excessNanos(timeout, ms);
Thread.sleep(ms, ns);
}
}
结果一看源码,原来是对Thread.sleep方法的包装,实现是一样的,只是多了时间单位转换和验证,然而TimeUnit枚举成员的方法却提供更好的可读性,这可能就是当初创建TimeUnit时提供sleep方法的原因吧,大家都知道sleep方法很常用,但经常要使用一个常量保存sleep的时间,比如3秒钟,我们代码通常会这样写:
private final int SLEEP_TIME = 3 * 1000; //3 seconds
因为Thread.sleep方法参数接受的毫秒单位的数值,比较下面代码就知道TimeUnit枚举成员的sleep方法更优雅:
TimeUnit.MILLISECONDS.sleep(10);
TimeUnit.SECONDS.sleep(10);
TimeUnit.MINUTES.sleep(10);
Thread.sleep(10);
Thread.sleep(10*1000);
Thread.sleep(10*60*1000);
但使用TimeUnit枚举成员的sleep方法会不会带来性能损失了,毕竟增加了函数调用开销?
测试测试吧:
import java.util.concurrent.TimeUnit;
public class TestSleep {
public static void main(String[] args) throws InterruptedException {
sleepByTimeunit(10000);
sleepByThread(10000);
}
private static void sleepByTimeunit(int sleepTimes) throws InterruptedException {
long start = System.currentTimeMillis();
for(int i=0; i<sleepTimes; i++){
TimeUnit.MILLISECONDS.sleep(10);
}
long end = System.currentTimeMillis();
System.out.println("Total time consumed by TimeUnit.MILLISECONDS.sleep : " + (end - start));
}
private static void sleepByThread(int sleepTimes) throws InterruptedException {
long start = System.currentTimeMillis();
for(int i=0; i<sleepTimes; i++){
Thread.sleep(10);
}
long end = System.currentTimeMillis();
System.out.println("Total time consumed by Thread.sleep : " + (end - start));
}
}
两次测试结果(Win7+4G+JDK7 测试期间计算资源充足):
Total time consumed by TimeUnit.MILLISECONDS.sleep : 100068
Total time consumed by Thread.sleep : 100134
Difference : -- -66
Total time consumed by TimeUnit.MILLISECONDS.sleep : 100222
Total time consumed by Thread.sleep : 100077
Difference : -- +145
从结果可以看出10000次调用差异很小,甚至一次更快,不排除JVM进行了优化,如果忽略性能方面考虑,从可读性方面建议使用TimeUnit枚举成员的sleep方法。
另外TimeUnit是枚举实现一个很好的实例,Doug Lea太神了,佩服得五体投地!