封装运动四:缓冲运动
缓冲运动思想:
改变速度,即给速度除以一个整数即可。
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <style> *{ padding:0; margin:0; } #box{ width:100px; height:100px; background: red; position:absolute; top:100px; left:0; } #target{ height:400px; width:400px; border-right:1px solid black } </style> </head> <body> <button id = "rbtn">fly</button> <button id = "lbtn">back</button> <div id = "target"><div id = "box"></div></div> </body> </html> <script src = "tool.js"></script> <script> var oDiv = ById('box'); var orBtn = ById('rbtn'); var olBtn = ById('lbtn'); var timer = null; orBtn.onclick = function(){ divmove(400); } olBtn.onclick = function(){ divmove(0); } function divmove(target){ clearInterval(timer); timer = setInterval(function(){ var speed = (target - oDiv.offsetLeft)/10; //此处会有一个bug,oDiv回不到目标值,所以,需要向上取整、向下取整。 speed=speed > 0 ? Math.ceil(speed) : Math.floor(speed); if( target ==speed){ clearInterval(timer); }else{ oDiv.style.left = oDiv.offsetLeft + speed + "px" ; } },30) } </script>