摘要:
package{importflash.display.Sprite;importflash.events.Event;importflash.events.MouseEvent;publicclassMainextendsSprite{publicstaticconstSTATE_INIT:int=10;publicstaticconstSTATE_PLAY:int=20;publicstaticconstSTATE_GAME_OVER:int=30;publicvargameState:int=0;//游戏状态publicvarclicks:int=0;//游戏点击次数publicfunc 阅读全文