【AS3代码】用键盘方向键控制影片拖动

复制代码
package
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    import flash.utils.getTimer;
    
    public class Main extends Sprite
    {    
        var mascot:Bo = new Bo();
        var leftArrow:Boolean = false;
        var rightArrow:Boolean = false;
        var upArrow:Boolean = false;
        var downArrow:Boolean = false;
        
        public function Main():void
        {
            init();
        }
        private function init():void
        {
            this.addChild(mascot);
            stage.addEventListener(KeyboardEvent.KEY_DOWN,downs);
            stage.addEventListener(KeyboardEvent.KEY_UP,ups);
            stage.addEventListener(Event.ENTER_FRAME,moves);
        }
        
        public function downs(e:KeyboardEvent):void
        {
            if(e.keyCode == 37)
            {
                leftArrow = true;
            }
            else if(e.keyCode == 38)
            {
                upArrow = true;
            }
            else if(e.keyCode == 39)
            {
                rightArrow = true;
            }
            else if(e.keyCode == 40)
            {
                downArrow = true;
            }
        }
        
        public function ups(e:KeyboardEvent):void
        {
            if(e.keyCode == 37)
            {
                leftArrow = false;
            }
            else if(e.keyCode == 38)
            {
                upArrow = false;
            }
            else if(e.keyCode == 39)
            {
                rightArrow = false;
            }
            else if(e.keyCode == 40)
            {
                downArrow = false;
            }
        }
        
        public function moves(e:Event):void
        {
            var speed:Number = 15;
            
            if(leftArrow && upArrow)
            {
                mascot.x -= speed;
                mascot.y -= speed;
            }
            
            if(leftArrow)
            {
                mascot.x -= speed;
            }
            else if(upArrow)
            {
                mascot.y -= speed;
            }
            
            if(rightArrow && downArrow)
            {
                mascot.x += speed;
                mascot.y += speed;
            }
            
            if(rightArrow)
            {
                mascot.x += speed;
            }
            else if(downArrow)
            {
                mascot.y += speed;
            }
        }
        
    }
}
复制代码
posted @   王翔(kingfly)  阅读(549)  评论(0编辑  收藏  举报
编辑推荐:
· 从问题排查到源码分析:ActiveMQ消费端频繁日志刷屏的秘密
· 一次Java后端服务间歇性响应慢的问题排查记录
· dotnet 源代码生成器分析器入门
· ASP.NET Core 模型验证消息的本地化新姿势
· 对象命名为何需要避免'-er'和'-or'后缀
阅读排行:
· 开发的设计和重构,为开发效率服务
· 从零开始开发一个 MCP Server!
· Ai满嘴顺口溜,想考研?浪费我几个小时
· 从问题排查到源码分析:ActiveMQ消费端频繁日志刷屏的秘密
· .NET 原生驾驭 AI 新基建实战系列(一):向量数据库的应用与畅想
点击右上角即可分享
微信分享提示