【AS3代码】精确到点的不规则图形碰撞检测
package
{
import com.ui.Star;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.geom.Point;
public class Main extends Sprite
{
private var bmpd1:BitmapData;
private var bmp1:Bitmap;
private var bmpd2:BitmapData;
private var bmp2:Bitmap;
public function Main():void
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
var star:Star = new Star(50);
bmpd1 = new BitmapData(100,100,true,0);
bmpd1.draw(star, new Matrix(1,0,0,1,50,50));
bmp1 = new Bitmap(bmpd1);
bmp1.x = 200;
bmp1.y = 200;
this.addChild(bmp1);
bmpd2 = new BitmapData(100,100,true,0);
bmpd2.draw(star, new Matrix(1,0,0,1,50,50));
bmp2 = new Bitmap(bmpd2);
this.addChild(bmp2);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMoving);
}
private function onMouseMoving(event:MouseEvent):void
{
bmp2.x = mouseX - 50;
bmp2.y = mouseY - 50;
if(bmpd1.hitTest(new Point(bmp1.x, bmp1.y), 255, bmpd2, new Point(bmp2.x, bmp2.y), 255))
{
bmp1.filters = [new GlowFilter()];
bmp2.filters = [new GlowFilter()];
}
else
{
bmp1.filters = [];
bmp2.filters = [];
}
}
}
}
{
import com.ui.Star;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.geom.Point;
public class Main extends Sprite
{
private var bmpd1:BitmapData;
private var bmp1:Bitmap;
private var bmpd2:BitmapData;
private var bmp2:Bitmap;
public function Main():void
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
var star:Star = new Star(50);
bmpd1 = new BitmapData(100,100,true,0);
bmpd1.draw(star, new Matrix(1,0,0,1,50,50));
bmp1 = new Bitmap(bmpd1);
bmp1.x = 200;
bmp1.y = 200;
this.addChild(bmp1);
bmpd2 = new BitmapData(100,100,true,0);
bmpd2.draw(star, new Matrix(1,0,0,1,50,50));
bmp2 = new Bitmap(bmpd2);
this.addChild(bmp2);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMoving);
}
private function onMouseMoving(event:MouseEvent):void
{
bmp2.x = mouseX - 50;
bmp2.y = mouseY - 50;
if(bmpd1.hitTest(new Point(bmp1.x, bmp1.y), 255, bmpd2, new Point(bmp2.x, bmp2.y), 255))
{
bmp1.filters = [new GlowFilter()];
bmp2.filters = [new GlowFilter()];
}
else
{
bmp1.filters = [];
bmp2.filters = [];
}
}
}
}