#ifndef QUEUETP_H_
#define QUEUETP_H_
template<class Item>
class QueueTP
{
private:
enum{Q_SIZE = 10};
class Node
{
public:
Item item;
Node * next;
Node(const Item & i):item(i),next(0){}
};
Node * front;
Node * rear;
int items;
const int qsize;
QueueTP(const QueueTP &q):qsize(0){}
QueueTP(const QueueTP *q){return *this;}
public:
QueueTP(int qs = Q_SIZE);
~QueueTP();
bool isempty() const
{
return items == 0;
}
bool isfull() const
{
return items == qsize;
}
int queuecount() const
{
return items;
}
bool enqueue(const Item &item); //add item to end
bool dequeue( Item &item); //remove item from front
};
// QueueTP methods
template <class Item>
QueueTP<Item>::QueueTP(int qs) : qsize(qs)
{
front = rear = 0;
items = 0;
}
template <class Item>
QueueTP<Item>::~QueueTP()
{
Node * temp;
while (front != 0) // while queue is not yet empty
{
temp = front; // save address of front item
front = front->next;// reset pointer to next item
delete temp; // delete former front
}
}
//add item to queue
template <class Item>
bool QueueTP<Item>::enqueue(const Item &item)
{
if (isfull())
{
return false;
}
Node * add = new Node(item);
if (add == NULL)
{
return false;
}
items++;
if (front == 0)
{
front = add;
}
else
{
rear->next = add;
}
rear = add;
return true;
}
// Place front item into item variable and remove from queue
template <class Item>
bool QueueTP<Item>::dequeue(Item & item)
{
if (front == 0)
return false;
item = front->item; // set item to first item in queue
items--;
Node * temp = front; // save location of first item
front = front->next; // reset front to next item
delete temp; // delete former first item
if (items == 0)
rear = 0;
return true;
}
#endif
int _tmain(int argc, _TCHAR* argv[])
{
QueueTP<string> cs(5);
string temp;
while( !cs.isfull() )
{
cout<<"Please enter your name,you will be served in the order of arrival.\n";
getline(cin, temp);
cs.enqueue(temp);
}
cout<<"the queue is full.process begins.\n";
while( !cs.isempty() )
{
cs.dequeue(temp);
cout<<"Now processing "<<temp<<endl;
}
system("pause");
return 0;
}