Unity 平台依赖编译
位置:unity文档->Manual->Scripting->Scripting Overview->Platform dependent compilation
Property: | Function: |
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UNITY_EDITOR | #define directive for calling Unity Editor scripts from your game code. |
UNITY_EDITOR_WIN | #define directive for Editor code on Windows. |
UNITY_EDITOR_OSX | #define directive for Editor code on Mac OS X. |
UNITY_STANDALONE_OSX | #define directive for compiling/executing code specifically for Mac OS X (including Universal, PPC and Intel architectures). |
UNITY_STANDALONE_WIN | #define directive for compiling/executing code specifically for Windows standalone applications. |
UNITY_STANDALONE_LINUX | #define directive for compiling/executing code specifically for Linux standalone applications. |
UNITY_STANDALONE | #define directive for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux). |
UNITY_WII | #define directive for compiling/executing code for the Wii console. |
UNITY_IOS | #define directive for compiling/executing code for the iOS platform. |
UNITY_IPHONE | Deprecated. Use UNITY_IOS instead. |
UNITY_ANDROID | #define directive for the Android platform. |
UNITY_PS4 | #define directive for running PlayStation 4 code. |
UNITY_SAMSUNGTV | #define directive for executing Samsung TV code. |
UNITY_XBOXONE | #define directive for executing Xbox One code. |
UNITY_TIZEN | #define directive for the Tizen platform. |
UNITY_TVOS | #define directive for the Apple TV platform. |
UNITY_WP_8_1 | #define directive for Windows Phone 8.1. |
UNITY_WSA | #define directive for Windows Store Apps. Additionally, NETFX_CORE is defined when compiling C# files against .NET Core. |
UNITY_WSA_8_1 | #define directive for Windows Store Apps when targeting SDK 8.1. |
UNITY_WSA_10_0 | #define directive for Windows Store Apps when targeting Universal Windows 10 Apps. Additionally WINDOWS_UWP and NETFX_CORE are defined when compiling C# files against .NET Core. |
UNITY_WINRT | Same as UNITY_WSA. |
UNITY_WINRT_8_1 | Equivalent to UNITY_WP_8_1 | UNITY_WSA_8_1. This is also defined when compiling against Universal SDK 8.1. |
UNITY_WINRT_10_0 | Equivalent to UNITY_WSA_10_0 |
UNITY_WEBGL | #define directive for WebGL. |
UNITY_ADS | #define directive for calling Unity Ads methods from your game code. Version 5.2 and above. |
UNITY_ANALYTICS | #define directive for calling Unity Analytics methods from your game code. Version 5.2 and above. |
UNITY_ASSERTIONS | #define directive for assertions control process. |
UNITY_2017_1_OR_NEWER