Unity FPS 计算
FPS 是一段时间内的平均值。平均 FPS = 帧数 / 一段时长。帧数可以用每次进入 Update 时加一的变量来统计。一段时长就是进入 Update 时 Time.deltaTime 的累加因为是平均值
public class FPSDisplay : MonoBehaviour {
public float showTime = 1f;
public Text tvFpsInfo;
private int m_count = 0;
private float m_deltaTime = 0f;
private void Update () {
m_count++;
m_deltaTime += Time.deltaTime;
if (m_deltaTime >= showTime) {
float fps = m_count / m_deltaTime;
float ms = m_deltaTime * 1000 / m_count;
Debug.Log($"{fps} FPS ({ms}ms)");
m_count = 0;
m_deltaTime = 0f;
}
}
}
优化写法
using UnityEngine;
using System.Collections;
public class FPSDisplay : MonoBehaviour{
private float m_time = 0.0f;
void Update(){
m_time += (Time.unscaledDeltaTime - m_time) * 0.1f;
float ms = m_time * 1000.0f;
float fps = 1.0f / m_time;
Debug.Log($"{fps} FPS ({ms}ms)");
}
}