CocosCreator循环引用Bug
Level.ts
import Enemy1Character from "./Enemy1Character";
const{ccclass,property}=cc._decorator;
@ccclass
export default class Level extends cc.Component{
private _enemy1Prefab:cc.Node;
protected onLoad():void{
let inst=cc.instantiate(this._enemy1Prefab);
let enemy1Character=inst.getComponent(Enemy1Character);
}
}
BaseEnemyCharacter.ts
import Level from "./Level";
const{ccclass,property}=cc._decorator;
@ccclass
export default abstract class BaseEnemyCharacter extends cc.Component{
//@property({type:Level,visible:true}) //会导致转换后的js生成require("./Level")出现循环引用错误:load script [./Enemy1Character] failed : TypeError: Object prototype may only be an Object or null: undefined
protected _level:Level=null;
protected test(val:Level):void{
this._level=this.node.parent.getComponent(Level); //会导致转换后的js生成require("./Level")出现循环引用错误:load script [./Enemy1Character] failed : TypeError: Object prototype may only be an Object or null: undefined
}
}
Enemy1Character.ts
import BaseEnemyCharacter from "./BaseEnemyCharacter";
const{ccclass,property}=cc._decorator;
@ccclass
export default class Enemy1Character extends BaseEnemyCharacter{
}
Enemy1Character 不继承 BaseEnemyCharacter 时
import Level from "./Level";
const{ccclass,property}=cc._decorator;
@ccclass
export default class Enemy1Character extends cc.Component{
@property({type:Level,visible:true}) //无法序列化显示(循环引用导致)
protected _level:Level=null;
protected test(val:Level):void{
this._level=this.node.parent.getComponent(Level);//不继承可以通过编译
}
}