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随笔分类 -  Unity Cinemachine

Cinemachine Collider
摘要:https://blog.csdn.net/wangjiangrong/article/details/108999736 Cinemachine Collider是Cinemachine虚拟相机的扩展。它对虚拟相机的最终位置进行后期处理,以试图保持虚拟相机的LookAt目标的视线。它通过远离阻挡视 阅读全文

posted @ 2022-04-22 12:11 kingBook 阅读(83) 评论(0) 推荐(0) 编辑

CinemachinePath
摘要:CinemachinePathBase: public float FindClosestPoint (Vector3 p, int startSegment, int searchRadius, int stepsPerSegment); (en) 找到路径上距离目标点(世界坐标系)最近的点。 p 阅读全文

posted @ 2022-02-23 17:49 kingBook 阅读(384) 评论(0) 推荐(0) 编辑

Cinemachine 文档
摘要:https://docs.unity.cn/Packages/com.unity.cinemachine@2.8/manual/index.html 阅读全文

posted @ 2022-02-14 19:55 kingBook 阅读(64) 评论(0) 推荐(0) 编辑

Cinemachine Brain
摘要:Unity Cinemachine 初识: https://zhuanlan.zhihu.com/p/103584975 https://blog.csdn.net/wangjiangrong/article/details/108726387 https://docs.unity3d.com/Pa 阅读全文

posted @ 2021-11-26 10:48 kingBook 阅读(522) 评论(0) 推荐(0) 编辑