Vulkan SDK 之 DrawCube

Waiting for a Swapchain Buffer

Beginning the Render Pass

Bind the Pipeline

Bind the Descriptor Sets

Bind the Vertex Buffer

Set the Viewport and Scissors Rectangle

Draw the Vertices

Transitioning the Swapchain Image for Presenting

Memory barrier approach

Submit the Command Buffer

Present the Swapchain Buffer to Display

 

posted on 2020-02-07 10:41  KHacker  阅读(216)  评论(0编辑  收藏  举报