Vulkan SDK之Vertex Buffer

 

A vertex buffer is a CPU-visible and GPU-visible buffer that contains the vertex data that describes the geometry of the object(s) you wish to render. In general, the vertex data consists of position (x,y,z) data and the optional color, normal, or other information.

 

Creating the Vertex Buffer Object

Allocating the Vertex Buffer Memory

Store the Vertex Data in the Buffer

Describing the Input Vertex Data

Binding the Vertex Buffer to a Render Pass

posted on 2020-02-07 09:07  KHacker  阅读(192)  评论(0编辑  收藏  举报