#include "stdafx.h"
#include <XnCppWrapper.h>
using namespace xn;
#define SAMPLE_XML_PATH "e:/SamplesConfig.xml"
#define CHECK_RC(rc,what) \
if (rc != XN_STATUS_OK) \
{ \
printf("%s 失败!: %s\n", what, xnGetStatusString(rc)); \
\
} \
else \
{ \
printf("%s 成功!: %s\n", what, xnGetStatusString(rc)); \
\
} \
int _tmain(int argc, _TCHAR* argv[])
{
XnStatus nRetVal = XN_STATUS_OK;
xn::Context context;
xn::ImageGenerator image;
xn::DepthGenerator depth;
xn::Recorder record;
nRetVal=context.InitFromXmlFile(SAMPLE_XML_PATH);
CHECK_RC(nRetVal, "Init");
nRetVal=context.FindExistingNode(XN_NODE_TYPE_IMAGE,image);
CHECK_RC(nRetVal,"get image ");
nRetVal=context.FindExistingNode(XN_NODE_TYPE_DEPTH,depth);
CHECK_RC(nRetVal,"get depth");
context.StartGeneratingAll();
XnMapOutputMode mode;
mode.nXRes = XN_VGA_X_RES;
mode.nYRes = XN_VGA_Y_RES;
mode.nFPS = 30;
nRetVal = depth.SetMapOutputMode( mode );
CHECK_RC(nRetVal,"config depth generator");
nRetVal = image.SetMapOutputMode( mode );
CHECK_RC(nRetVal,"config image generator");
record.Create(context);
record.SetDestination(XN_RECORD_MEDIUM_FILE,"F:/kinect_scene.ONI");
record.AddNodeToRecording(image,XN_CODEC_JPEG);
record.AddNodeToRecording(depth,XN_CODEC_16Z_EMB_TABLES);
while(true)
{
nRetVal=context.WaitAndUpdateAll();
if(nRetVal!=XN_STATUS_OK)
{
printf("failed to update\n");
}
if (xnOSWasKeyboardHit())
{
char c = xnOSReadCharFromInput();
if(27==c)break;
}
nRetVal=record.Record();
CHECK_RC(nRetVal,"recording ");
}
record.Unref();
context.Shutdown();
return 0;
}
注意录制图像节点的时候编码方式得采用XN_CODEC_JPEG