BOOL WriteProcessMemory(
HANDLE hProcess,                  // 进程的句柄(可由OpenProcess函数返回)
LPVOID lpBaseAddress,             // 进程地址
LPVOID lpBuffer,                  //数据当前存放地址
DWORD nSize,                      //数据的长度
LPDWORD lpNumberOfBytesWritten    //指定要写入的数据类型
);                                //返回值:非零值代表成功

 用法如下:

var
  h:HWND;
  tid,hProcess:Thandle;
  Calladdr:Pointer;
  writeByte:DWORD;
begin
    h:=findwindow(nil,'Element Client');
    windows.GetWindowThreadProcessId(h,tid);
    hProcess:=windows.OpenProcess(windows.PROCESS_ALL_ACCESS,false,tid);
    //在游戏进程里分配内存空间
    Calladdr:=VirtualAllocEx(hProcess,nil,windows.MAX_PATH,windows.MEM_COMMIT OR windows.MEM_RESERVE,windows.PAGE_EXECUTE_READWRITE);
    //在游戏内存空间里写入代码
    WriteProcessMemory(hProcess,Calladdr,@sitCall,MAX_PATH,writeByte);
    //调用远程代码
    CreateRemoteThread(hProcess,nil,0,Calladdr,nil,0,writeByte);
    VirtualFreeEx(hProcess,nil,windows.MAX_PATH,windows.MEM_COMMIT OR windows.MEM_RESERVE);
end;

  

posted on 2011-10-08 14:56  巅枫  阅读(2651)  评论(0编辑  收藏  举报