Scene、Layer基本文件、代码结构in Cocos2d
Scene、Layer基本文件结构
4 Files
1.SomeScene.h
2.SomeScene.m
3.SomeLayer.h
4.SomeLayer.m
SomeScene.h
import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface SomeScene : CCScene {
}
@end
SomeScene.m
#import "SomeScene.h"
#import "SomeLayer.h"
@implementation SomeScene
-(id)init {
self = [super init];
if (self != nil) {
SomeLayer *myLayer = [SomeLayer node];
[self addChild:myLayer];
}
return self;
}
@end
SomeLayer.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface SomeLayer : CCLayer {
}
@end
SomeLayer.m
#import "SomeLayer.h"
@implementation SomeLayer
-(id)init {
self = [super init];
if (self != nil) {
// add what you want here
}
return self;
}
@end