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EasyTouch5ForSiki学院

总结:

 

这里面的一些功能,就可以拿来做移动或者PC的很多功能了,这是一个很有用的插件。

 

禁用0618错误

EasyTouch4_x的写法:

using HedgehogTeam.EasyTouch;

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

/// <summary>

/// 有订阅方法,在不用的时候一定要取消订阅

/// </summary>

public class EasyTouch4_x : MonoBehaviour

{

//在OnEnable中订阅EasyTouch的事件

private void OnEnable()

    {

        EasyTouch.On_TouchStart += OnTouchStart;

        EasyTouch.On_TouchUp += OnTouchEnd;

        EasyTouch.On_Swipe += OnSwipe;

    }

//在OnDisable与OnDestroy中取消订阅OnEnable中对应的事件

private void OnDisable()

    {

        EasyTouch.On_TouchStart -= OnTouchStart;

        EasyTouch.On_TouchUp -= OnTouchEnd;

        EasyTouch.On_Swipe -= OnSwipe;

    }

private void OnDestroy()

    {

        EasyTouch.On_TouchStart -= OnTouchStart;

        EasyTouch.On_TouchUp -= OnTouchEnd;

        EasyTouch.On_Swipe -= OnSwipe;

    }

void OnTouchStart(Gesture gesture)//必须包含这个参数Gesture gesture

    {

        Debug.Log("OnTouchStart");

        Debug.Log("StartPosition" + gesture.startPosition);

    }

void OnTouchEnd(Gesture gesture)

    {

        Debug.Log("OnTouchEnd");

        Debug.Log("ActionTime" + gesture.actionTime);

    }

void OnSwipe(Gesture gesture)

    {

        Debug.Log("Swip");

        Debug.Log("Type" + gesture.touchType);

    }

}

EasyTouch5_x的新写法:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using HedgehogTeam.EasyTouch;

public class EasyTouch5_x : MonoBehaviour {

//EasyTouch5.x版本中的新特性可以不用书写订阅事件等一套语句

private void Update()

    {

//通过currentGesture获取当前玩家输入的手势

        Gesture currentGesture = EasyTouch.current;

//当前手势等于这个则执行

//currentGesture != null是为了防止一开始没有输入时报空指针

if (currentGesture != null&& EasyTouch.EvtType.On_TouchStart==currentGesture.type)

        {

            OnTouchStart(currentGesture);

        }

if (currentGesture != null && EasyTouch.EvtType.On_TouchUp == currentGesture.type)

        {

            OnTouchEnd(currentGesture);

        }

if (currentGesture != null && EasyTouch.EvtType.On_Swipe == currentGesture.type)

        {

            OnSwipe(currentGesture);

        }

    }

void OnTouchStart(Gesture gesture)//必须包含这个参数Gesture gesture

    {

        Debug.Log("OnTouchStart");

        Debug.Log("StartPosition" + gesture.startPosition);

    }

void OnTouchEnd(Gesture gesture)

    {

        Debug.Log("OnTouchEnd");

        Debug.Log("ActionTime" + gesture.actionTime);

    }

void OnSwipe(Gesture gesture)

    {

        Debug.Log("Swip");

        Debug.Log("Type" + gesture.touchType);

    }

}

QuickGestureDemo

有这几个操作:

缩放Pinch

这个需要勾选

5.0的新特性:EasyTouchTrigger

posted @ 2017-12-26 15:30  hankangwen  阅读(604)  评论(0编辑  收藏  举报