Silverlight之文件上传组件
摘要:
文件上传是日常开过程中最常用的功能之一,目前实现文件上传的方式多种多样。这其中较为复杂的情况就是关于大文件、多文件上传的问题,目前解决大文件、多文件上传一般借助于js或者flash组件,今天就同大家一起看一下如何使用silverlight实现这个功能,而且功能和用户体验相对会更好一些。
主要内容:
一、组件特点
二、实现原理
三、编码实现
一、组件特点
对于今天要说的组件姑且叫做"CmjUpload"吧,方便称呼。目前有很多上传组件来辅助完成日常开发,"CmjUpload"有什么特点呢:
- 解决大文件、多文件上传问题
- 基于asp.net上传,不需要部署WCF、WebService操作方便
- 接口丰富、灵活性强,配置使用方便。
- 支持选择、拖拽两种文件添加方式上传,用户体验好。
- 支持取消、暂停、继续操作满足续传要求。
OK,就说那么多吧,主要是让大家有兴趣看下去,其实之所以有今天的话题主要还是为了学习以及满足实际开发需求。
二、实现原理
在Silverlight中要实现上传有很多方式,例如说使用WCF或者WebService,但是考虑到实际情况,这里没有选择以上两种方式,而是选择了WebRequest方式。原因比较简单,部署十分方便,不需要为了上传组件而进行额外的配置。Silverlight中使用WebRequest同其他.Net开发中的使用方式是类似的,不同的是Silverlight中很多操作都是异步的,当然WebRequest也不例外。此外,在这里需要对一个文件分块发送,一方面可以解决大文件上传问题,另一方面可以实时显示文件上传进度。下面一个简单的交互过程:
当然要完成整个组件远不止上面说的这些,UI的设计,组件的本地化,用户接口的设计等都是必须思考的问题。下面是组件界面原型:
界面分为两个区域:文件显示区域和操作区域,当然这里的文件区域本身也是可以操作的,例如如果你不想点击按钮选择文件的话,可以选择直接拖拽一个或多个文件到文件区域。还可以对已添加的文件进行删除操作,对正在上传的文件进行暂停和续传操作。此外文件区域的设计主要提供文件信息显示,例如缩略图、上传进度、文件名称、文件大小等信息。操作区域一方面提供文件整体信息的显示(例如文件总数、已上传数等),另一方面提供了文件浏览、上传、清空操作。
下面是类的设计:
在上图中我们可以看出有三个包:Core、Config、Util。
Core是核心包,里面主要包括文件队列管理(FileQueue)、文件上传控制(FileUpload)、文件界面区域(FileArea)、文件大小单位转换(FileSize)、缩略图控制(FileIcon)。
Config是配置和接口包,主要包括组件设计级别常量(注意不是用户级别也不是开发级别,开发级别配置在接口中进行)(UploadConstant)、客户端开发接口(ExposeInterface)、本地化实现(Localization)、接口注册(ClientInteraction)。
Util包主要包括一些常用辅助类,主要包括xml操作(XmlHelper)、服务器端文件保存辅助类(CmjUpload)。
三、编码实现
有了上面的分析相信下面的实现就相当容易理解了,首先看一下文件上传类FileUpload:
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Text; using System.IO; using System.Windows.Threading; using CmjUpload.Util; using CmjUpload.Config; namespace CmjUpload { public class FileUpload { //开始上传 public delegate void StartUploadHanler(object sender,EventArgs e); public event StartUploadHanler StartUpload; public void OnStartUpload(object sender, EventArgs e) { if (StartUpload != null) { StartUpload(sender, e); } } // 上传 public delegate void UploadingHanler(object sender, ProgressArgs e); public event UploadingHanler Uploading; public void OnUploading(object sender, ProgressArgs e) { if (Uploading != null) { Uploading(sender,e); } } //上传结束 public delegate void UploadCompletedHanler(object sender, EventArgs e); public event UploadCompletedHanler UploadCompleted; public void OnUploadCompleted(object sender, EventArgs e) { if (UploadCompleted != null) { UploadCompleted(sender, e); } } private string _requestUrl = ""; private string _fileName = ""; private long _fileLength = 0; private long _blockLength = 4096;//单次上传文件大小 private long _postedLength = 0;//已传输文件大小 private long _nextLength = 0;//下次传输的文件大小 private bool _firstUpload = true; private BinaryReader _fileReader = null; private UploadStatus _uploadStatus = UploadStatus.Start; public FileInfo File { get; set; } //public long PostedLength //{ // get // { // return _postedLength; // } // set // { // _postedLength = value; // } //} public UploadStatus Status { get { return _uploadStatus; } set { _uploadStatus = value; } } public void Upload(FileInfo file) { this.File = file; //XmlHelper xmlHelper = new XmlHelper("Config/CmjUploadConfig.xml"); //_requestUrl=xmlHelper.GetAttibuteValue("Upload", "RequestUrl"); _requestUrl = ExposeInterface.Instance().RequestUrl; this._fileName = this.File.Name; this._fileLength = this.File.Length; this._blockLength = FileSize.GetLockSize(this._fileLength); //this._postedLength = 0; _fileReader = new BinaryReader(file.OpenRead()); //_uploadStatus = UploadStatus.Start; if (_fileLength < _blockLength) { _nextLength = _fileLength; } else { _nextLength = _blockLength; } OnStartUpload(this, new EventArgs()); UploadInBlock(); } public void UploadInBlock()//上传一块数据 { UriBuilder uriBuilder = new UriBuilder(new Uri(_requestUrl, UriKind.Absolute)); uriBuilder.Query = string.Format("fileName={0}&status="+_uploadStatus,this._fileName); WebRequest request = WebRequest.Create(uriBuilder.Uri); request.Method = "POST"; request.ContentType = "multipart/mixed";//注意这里 request.ContentLength = _nextLength; if (_firstUpload) { _uploadStatus = UploadStatus.Uploading; _firstUpload = false; } request.BeginGetRequestStream((IAsyncResult asyncResult) => { WebRequest rqst = asyncResult.AsyncState as WebRequest; Stream rqstStm = rqst.EndGetRequestStream(asyncResult); byte[] buffer = new byte[_blockLength]; int size = _fileReader.Read(buffer, 0, buffer.Length); if(size>0) { rqstStm.Write(buffer, 0, size); rqstStm.Flush(); _postedLength += size; if ((_fileLength - _postedLength) < _blockLength) { _nextLength = _fileLength-_postedLength; } } rqstStm.Close(); rqst.BeginGetResponse((IAsyncResult ascResult) =>//开始数据传输 { OnUploading(this, new ProgressArgs() { Percent = ((double)_postedLength / (double)_fileLength) }); WebRequest webRequest = ascResult.AsyncState as WebRequest; WebResponse webResponse = (WebResponse)webRequest.EndGetResponse(ascResult); StreamReader reader = new StreamReader(webResponse.GetResponseStream()); string responsestring = reader.ReadToEnd(); reader.Close(); if (_postedLength >= _fileLength) { _uploadStatus = UploadStatus.Complelte; } if (_uploadStatus == UploadStatus.Uploading) { UploadInBlock(); } //else if(_uploadStatus==UploadStatus.Cancel) //{ // return; //} else if (_uploadStatus==UploadStatus.Complelte) { _fileReader.Close(); OnUploadCompleted(this, new EventArgs()); } }, request); }, request); } /// <summary> /// 继续上传 /// </summary> /// <param name="fileName"></param> /// <param name="uploadedLength"></param> //public static void ContinueUplaod(string fileName,long uploadedLength) //{ //} } //上传进度参数 public class ProgressArgs:EventArgs { public double Percent { get; set; } } public enum UploadStatus { Start, Uploading, Cancel, Complelte } }
在这个类中需要注意的是状态的控制,因为组件需要实现文件暂停、续传功能,并且每次请求时需要发送相应的操作状态;另一点就是对外公开了三个事件,用于给UI提供进度支持和状态通知。
FileQueue管理整个文件队列,控制着界面UI、文件上传等信息:
using System; using System.Collections.Generic; using System.IO; namespace CmjUpload { /// <summary> /// 文件队列管理者 /// </summary> public class FileQueue { private static object _lock = new object(); private static FileQueue _fileQueue = null; private Dictionary<string, int> _fileIndexs = null;//文件同索引对应关系 private Dictionary<string,FileInfo> _files = null; private Dictionary<string,FileArea> _fileAeas = null; private Dictionary<string, FileUpload> _fileUploader = null; private int index = 0; private FileQueue() { _fileIndexs = new Dictionary<string, int>(); _files = new Dictionary<string, FileInfo>(); _fileAeas = new Dictionary<string, FileArea>(); _fileUploader = new Dictionary<string, FileUpload>(); } public static FileQueue Instance() { lock (_lock) { if (_fileQueue == null) { _fileQueue = new FileQueue(); } } return _fileQueue; } public void Add(FileInfo file) { _fileIndexs.Add(file.Name, index); _files.Add(file.Name,file); FileArea fileAerea = new FileArea(file); _fileAeas.Add(file.Name, fileAerea); ++index; } public void Remove(string fileName) { _fileIndexs.Remove(fileName); _files.Remove(fileName); _fileAeas.Remove(fileName); _fileUploader.Remove(fileName); } public Dictionary<string,FileInfo> Files { get { return _files; } set { _files = value; } } public Dictionary<string, FileArea> FileAreas { get { return _fileAeas; } set { _fileAeas = value; } } public Dictionary<string, FileUpload> FileUploader { get { return _fileUploader; } set { _fileUploader = value; } } public int GetFileIndex(string fileName) { int i=-1; if (_fileIndexs.ContainsKey(fileName)) { i = _fileIndexs[fileName]; } return i; } public void Clear() { string[] tempFileNames=new string[this.Files.Count]; this.Files.Keys.CopyTo(tempFileNames,0); foreach (string fileName in tempFileNames) { this.Remove(fileName); } } } }
FileArea用于构建每个文件的UI展示:
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Media.Imaging; using System.IO; using Cmj.MyWeb.MySilverlight.MyUserControl.Button; namespace CmjUpload { public class FileArea { private FileInfo _file = null; //private int _number = 0; private Grid _container = null; private TextBlock _name = null; private Image _thumnail = null; private ProgressBar _progress = null; private TextBlock _size = null; private TextBlock _percent = null; private Cancel _cancel = null; private Pause _pause = null; private Play _continue = null; private Check _complete = null; public FileArea(FileInfo file) { _file = file; //_number = number; _container = new Grid(); _container.Name = "fileArea_container_" + file.Name; _container.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(60)}); _container.ColumnDefinitions.Add(new ColumnDefinition()); _container.ColumnDefinitions.Add(new ColumnDefinition() { Width=new GridLength(60)}); _container.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(60) }); _container.Height = 50; _thumnail = new Image(); _thumnail.Name = "fileArea_thumnail_" + file.Name; _thumnail.Height = 40; _thumnail.Source = FileIcon.Instance().GetThumbnailImage(file); _thumnail.VerticalAlignment = VerticalAlignment.Bottom; _thumnail.HorizontalAlignment = HorizontalAlignment.Center; Grid.SetColumn(_thumnail, 0); _progress = new ProgressBar(); _progress.Name = "fileArea_progress_" + file.Name; _progress.Minimum = 0; _progress.Maximum = 100; _progress.Value = 0; _progress.Height = 20; _progress.VerticalAlignment = VerticalAlignment.Bottom; //_progress.HorizontalAlignment = HorizontalAlignment.Center; Grid.SetColumn(_progress, 1); _name = new TextBlock(); _name.Name = "fileArea_name_" + file.Name; _name.Text = file.Name; _name.VerticalAlignment = VerticalAlignment.Bottom; _name.HorizontalAlignment = HorizontalAlignment.Left; _name.Margin = new Thickness(10, 0, 0, 2); Grid.SetColumn(_name, 1); _percent = new TextBlock(); _percent.Name = "fileArea_percent_" + file.Name; _percent.VerticalAlignment = VerticalAlignment.Bottom; _percent.HorizontalAlignment = HorizontalAlignment.Right; _percent.Margin = new Thickness(0, 0, 10, 2); Grid.SetColumn(_percent, 1); _size = new TextBlock(); _size.Name = "fileArea_size_" + file.Name; _size.VerticalAlignment = VerticalAlignment.Bottom; _size.HorizontalAlignment = HorizontalAlignment.Right; Grid.SetColumn(_size, 2); _cancel = new Cancel(); _cancel.Name = "fileArea_cancel_"+file.Name; _cancel.Width = 15; _cancel.Height = 15; _cancel.VerticalAlignment = VerticalAlignment.Bottom; //_cancel.Click += new RoutedEventHandler(_cancel_Click); Grid.SetColumn(_cancel, 3); _pause = new Pause(); _pause.Name = "fileArea_pause_" + file.Name; _pause.Width = 15; _pause.Height = 15; _pause.VerticalAlignment = VerticalAlignment.Bottom; _pause.Visibility = Visibility.Collapsed; Grid.SetColumn(_pause, 3); _continue = new Play(); _continue.Name = "fileArea_continue_" + file.Name; _continue.Width = 15; _continue.Height = 15; _continue.VerticalAlignment = VerticalAlignment.Bottom; _continue.Visibility = Visibility.Collapsed; Grid.SetColumn(_continue, 3); _complete = new Check(); _complete.Name = "fileArea_complete_" + file.Name; _complete.Width = 18; _complete.Height = 18; _complete.VerticalAlignment = VerticalAlignment.Bottom; _complete.Visibility = Visibility.Collapsed; Grid.SetColumn(_complete, 3); _container.Children.Add(_thumnail); _container.Children.Add(_progress); _container.Children.Add(_size); _container.Children.Add(_name); _container.Children.Add(_percent); _container.Children.Add(_cancel); _container.Children.Add(_pause); _container.Children.Add(_continue); _container.Children.Add(_complete); } public Grid Container { get { return _container; } set { _container = value; } } public TextBlock Name { get { return _name; } set { _name = value; } } public Image Thumnail { get { return _thumnail; } set { _thumnail = value; } } public ProgressBar Progress { get { return _progress; } set { _progress = value; } } public TextBlock Size { get { return _size; } set { _size = value; } } public TextBlock Percent { get { return _percent; } set { _percent = value; } } public Cancel Cancel { get { return _cancel; } set { _cancel = value; } } public Pause Pause { get { return _pause; } set { _pause = value; } } public Play Continue { get { return _continue; } set { _continue = value; } } public Check Complete { get { return _complete; } set { _complete = value; } } } }
ExposeInterface用于向客户端调用提供操作接口:
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; using System.Windows.Browser; namespace CmjUpload.Config { public class ExposeInterface { private static object _lock = new object(); private static ExposeInterface _exposeInterface = null; private string _fileTypes = string.Empty; private string _fileDialogFilter = string.Empty; private long _limitSize = 0; private int _limitCount = 0; private ExposeInterface() { } public static ExposeInterface Instance() { lock (_lock) { if (_exposeInterface == null) { _exposeInterface = new ExposeInterface(); } } return _exposeInterface; } [ScriptableMember] public string FileTypes //ex:*.jpg|*.gif { get { return _fileTypes; } set { _fileTypes = value; } } [ScriptableMember] public string FileDialogFilter { get { if (this._fileDialogFilter == string.Empty&&this._fileTypes!=string.Empty) { string[] types = this._fileTypes.Split('|'); string[] filters=new string[types.Length]; for(int i=0;i<types.Length;++i) { filters[i] = "("+types[i] +")|"+ types[i]; } _fileDialogFilter = string.Join("|",filters); } return _fileDialogFilter; } set { _fileDialogFilter = value; } } [ScriptableMember] public long LimitSize//单位 MB { get { return _limitSize; } set { _limitSize = value; } } [ScriptableMember] public int LimitCount { get { return _limitCount; } set { _limitCount = value; } } [ScriptableMember] public string RequestUrl { get; set; } public List<string> GetFileExtensions() { List<string> extensions = new List<string>(); string[] types = this._fileTypes.Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries); foreach(string type in types) { extensions.Add(type.TrimStart('*')); } return extensions; } } }
CmjUpload用于提供给服务器端进行文件操作,服务端只需要简单调用其Save方法就可以进行文件保存:
using System; using System.Collections.Generic; using System.Web; using System.IO; namespace CmjUpload.Web.Util { public class CmjUpload { public static void Save(string relationPath) { string fileName = HttpContext.Current.Request["fileName"]; Save(relationPath,fileName); } public static void Save(string relationPath,string outputName) { string status = HttpContext.Current.Request["status"]; if (status == "Start") { using (FileStream fs = File.Create(Path.Combine(relationPath, outputName))) { SaveFile(HttpContext.Current.Request.InputStream, fs); } } else if (status == "Uploading") { using (FileStream fs = File.Open(Path.Combine(relationPath, outputName), FileMode.Append)) { SaveFile(HttpContext.Current.Request.InputStream, fs); } } else if (status == "Completed") { HttpContext.Current.Response.Write("{success:true}"); } } private static void SaveFile(Stream stream, FileStream fs) { byte[] buffer = new byte[4096]; int bytesRead; while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) != 0) { fs.Write(buffer, 0, bytesRead); } } } }
OK,其他的代码就不再贴出了,看一下客户端如何使用吧。
为了方便使用客户端提供一个公用js类CmjUpload.js:
//注意要在控件加载完之后调用,建议放到插件onload事件中初始化(<param name="onLoad" value="pluginLoaded" />) var CmjUpload = function (options) { var uploader = null; if (options.hasOwnProperty("id")) {//组件id uploader = document.getElementById(options.id); } else { alert("Please configure the id attribute before use CmjUpload component!"); return; } if (options.hasOwnProperty("requestUrl")) {//请求的url uploader.content.cmjUpload.RequestUrl = options.requestUrl; } else { alert("Please configure the requestUrl attribute before use CmjUpload component!"); return; } if (options.hasOwnProperty("fileTypes")) {//文件类型限制 uploader.content.cmjUpload.FileTypes = options.fileTypes; } if (options.hasOwnProperty("limitCount")) {//每批次上传的文件数 uploader.content.cmjUpload.LimitCount = options.limitCount; } if (options.hasOwnProperty("limitSize")) {//单个文件大小限制 uploader.content.cmjUpload.LimitSize = options.limitSize; } } CmjUpload.prototype.onBeforeFileUpload = function () {//单个文件上传之前执行 } CmjUpload.prototype.onFileUploading = function () { //单个文件上传时执行 } CmjUpload.prototype.onFileUploaded = function () {//单个文件上传完毕执行 } CmjUpload.prototype.onBatchUploaded = function () {//整个批次的文件上传完毕执行 }
然后在页面添加上传组件(本地化语言在param中进行配置):
<object id="cmjUpload1" data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="ClientBin/CmjUpload.xap"/> <param name="onError" value="onSilverlightError" /> <param name="onLoad" value="pluginLoaded" /><!--注意这里,必须保证配置信息在页面加载之后执行--> <param name="culture" value="en-US" /><!--注意这里本地化配置--> <param name="uiculture" value="en-US" /><!--注意这里本地化配置--> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50826.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object>
使用时在页面引用该类,进行id和url等信息配置,具体的配置内容上面js已经注释的很清楚,这里不再赘余。例如对页面做如下配置:
pluginLoaded=function(){ var upload = new CmjUpload({ id: 'cmjUpload1', requestUrl: 'http://localhost:3407/Upload.aspx', fileTypes: '*.jpg|*.png|*.wmv|*.rar|*.iso', limitCount: 5, limitSize: 150 }); }
后台文件执行文件保存操作:
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; namespace CmjUpload.Web { public partial class Upload : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { CmjUpload.Web.Util.CmjUpload.Save("f:\\"); } } }
下面是使用效果:
类型限制
大小限制
数量限制
删除一个文件
上传中
上传暂停
完成上传
手动清空(即使不手动清空继续上传文件会自动清空,清空操作主要用于上传暂停后不需要上传的清空)
下面看看本地化设置为英文后的效果
我们通过修改LimitCount来看一下大文件传输,好几个G的文件同时传输也没有问题
OK,最后附上组件下载,使用方法上面说的也比较清楚了。关于组件源代码就不再提供下载了,相信读完这篇文章要实现并不难,真正需要的话可以给我留言或发邮件KenshinCui@hotmail.com。
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