摘要: Here is one question: how to tile texture?One thing worth to notice: The DirectX and OpenGL stipulate that a texture source(normally a picture)’s texture coordinate is fixed as [0,1], which mean that it’s smallest x and y coordinate is 0, and largest coordinate is 1.If that’s the situation, how can 阅读全文
posted @ 2014-03-13 22:36 苏靖新 Bill Su 阅读(217) 评论(0) 推荐(0) 编辑