UE4获取玩家视角相机的位置和朝向
摘要:游戏线程(GameThread) 编辑器中(EWorldType::Editor,模拟运行或编辑状态) bool GetObserverView(FVector& Location, FRotator& Rotation) const { // We are in the SIE(Simulate
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posted @ 2024-09-16 19:39
posted @ 2024-09-16 19:39
posted @ 2024-09-08 23:23
posted @ 2024-09-08 00:02