UE4 Windows打印出所有线程的调用栈
在Visual Studio中调试UE4游戏(Devlopment包),在Command Window中执行~*k打印出所有线程(共210个线程)的调用堆栈
Callstack for Thread 1 (Thread Id: 26808 (0x68b8)): // Main Thread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!AnsiMalloc(unsigned __int64) 3 [Inline Frame] MyGame.exe!FMallocAnsi::TryMalloc(unsigned __int64 Alignment, unsigned int) *4 MyGame.exe!FMallocAnsi::Malloc(unsigned __int64 Size, unsigned int Alignment) 5 MyGame.exe!FMallocPoisonProxy::Malloc(unsigned __int64 Size, unsigned int Alignment) 6 MyGame.exe!FMemory::Malloc(unsigned __int64 Count, unsigned int Alignment) 7 [Inline Frame] MyGame.exe!FLargeMemoryData::GrowBuffer() 8 MyGame.exe!FLargeMemoryData::FLargeMemoryData(const __int64 PreAllocateBytes) 9 MyGame.exe!StaticDuplicateObjectEx(FObjectDuplicationParameters & Parameters) 10 MyGame.exe!AActor::CreateComponentFromTemplate(UActorComponent * Template, const FName InName) 11 MyGame.exe!USCS_Node::ExecuteNodeOnActor(AActor * Actor, USceneComponent * ParentComponent, const FTransform * RootTransform, const FRotationConversionCache * RootRelativeRotationCache, bool bIsDefaultTransform) 12 MyGame.exe!USimpleConstructionScript::TickExecuteScriptOnActor(FTickFinishSpawningInfo & InFinishSpawningInfo, float & TimeLimit) 13 MyGame.exe!AActor::TickExecuteConstruction(FTickFinishSpawningInfo & InFinishSpawningInfo) 14 MyGame.exe!AActor::TickFinishSpawning(FTickFinishSpawningInfo & InFinishSpawningInfo) 15 MyGame.exe!FNetworkObjPoolManager::UpdateDeferredSpawningActor(float DeltaTime) 16 MyGame.exe!FNetworkObjPoolManager::Tick(float DeltaTime) 17 MyGame.exe!UNetDriver::TickFlush(float DeltaSeconds) 18 [Inline Frame] MyGame.exe!Invoke(void(UNetDriver::*)(float)) 19 [Inline Frame] MyGame.exe!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(UNetDriver::*)(float) &) 20 MyGame.exe!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe(float <Params_0>) 21 MyGame.exe!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast(float <Params_0>) 22 MyGame.exe!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) 23 MyGame.exe!UGameEngine::Tick(float DeltaSeconds, bool bIdleMode) 24 MyGame.exe!FEngineLoop::Tick() 25 [Inline Frame] MyGame.exe!EngineTick() 26 MyGame.exe!GuardedMain(const wchar_t * CmdLine) 27 MyGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) 28 [External Code] Callstack for Thread 2 (Thread Id: 32080 (0x7d50)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 3 (Thread Id: 60672 (0xed00)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 4 (Thread Id: 27592 (0x6bc8)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 5 (Thread Id: 41644 (0xa2ac)): // MyGame.exe!FCrashReportingThread::CrashReportingThreadProc Index Function -------------------------------------------------------------------------------- ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown > MyGame.exe!FCrashReportingThread::Run() Line 1103 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 6 (Thread Id: 12996 (0x32c4)): // MyGame.exe!<lambda_85796c5e4dc734a2f886e850b9736fc9>::<lambda_invoker_cdecl>(void * Param) Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!Trace::Private::ThreadSleep(unsigned int) 3 MyGame.exe!Trace::Private::Writer_WorkerThread() 4 [Inline Frame] MyGame.exe!Trace::Private::ThreadCreate::__l2::<lambda_85796c5e4dc734a2f886e850b9736fc9>::operator()(void *) 5 MyGame.exe!<lambda_85796c5e4dc734a2f886e850b9736fc9>::<lambda_invoker_cdecl>(void * Param) 6 [External Code] Callstack for Thread 7 (Thread Id: 16568 (0x40b8)): // FChunkCacheWorker 每Mount一个pak,就会创建一个这样的线程 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 8 (Thread Id: 38404 (0x9604)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 9 (Thread Id: 42300 (0xa53c)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 10 (Thread Id: 49964 (0xc32c)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 11 (Thread Id: 57100 (0xdf0c)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 12 (Thread Id: 40748 (0x9f2c)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 13 (Thread Id: 31456 (0x7ae0)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 14 (Thread Id: 26644 (0x6814)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 15 (Thread Id: 58308 (0xe3c4)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 16 (Thread Id: 60380 (0xebdc)): // FChunkCacheWorker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FChunkCacheWorker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 17 (Thread Id: 21784 (0x5518)): // TaskGraphThread NP 0 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 18 (Thread Id: 42140 (0xa49c)): // TaskGraphThread NP 1 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 19 (Thread Id: 42644 (0xa694)): // TaskGraphThread NP 2 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 20 (Thread Id: 28732 (0x703c)): // TaskGraphThread NP 3 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 21 (Thread Id: 4884 (0x1314)): // TaskGraphThread NP 4 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 22 (Thread Id: 49204 (0xc034)): // TaskGraphThread NP 5 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 23 (Thread Id: 11448 (0x2cb8)): // TaskGraphThread NP 6 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 24 (Thread Id: 46428 (0xb55c)): // TaskGraphThread NP 7 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 25 (Thread Id: 8492 (0x212c)): // TaskGraphThread NP 8 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 26 (Thread Id: 38096 (0x94d0)): // TaskGraphThread NP 9 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 27 (Thread Id: 53424 (0xd0b0)): // TaskGraphThread NP 10 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 28 (Thread Id: 8752 (0x2230)): // TaskGraphThread NP 11 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 29 (Thread Id: 53552 (0xd130)): // TaskGraphThread NP 12 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 30 (Thread Id: 40584 (0x9e88)): // TaskGraphThread NP 13 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 31 (Thread Id: 51116 (0xc7ac)): // TaskGraphThread NP 14 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 32 (Thread Id: 11808 (0x2e20)): // TaskGraphThread NP 15 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 33 (Thread Id: 42344 (0xa568)): // TaskGraphThread NP 16 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 34 (Thread Id: 23336 (0x5b28)): // TaskGraphThread NP 17 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 35 (Thread Id: 39536 (0x9a70)): // TaskGraphThread NP 18 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 36 (Thread Id: 13672 (0x3568)): // TaskGraphThread NP 19 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 37 (Thread Id: 45500 (0xb1bc)): // TaskGraphThread NP 20 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 38 (Thread Id: 59800 (0xe998)): // TaskGraphThread NP 21 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 39 (Thread Id: 17912 (0x45f8)): // TaskGraphThread HP 22 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 40 (Thread Id: 7384 (0x1cd8)): // TaskGraphThread HP 23 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 41 (Thread Id: 32560 (0x7f30)): // TaskGraphThread HP 24 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 42 (Thread Id: 56028 (0xdadc)): // TaskGraphThread HP 25 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 43 (Thread Id: 57876 (0xe214)): // TaskGraphThread HP 26 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 44 (Thread Id: 58848 (0xe5e0)): // TaskGraphThread HP 27 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 45 (Thread Id: 32112 (0x7d70)): // TaskGraphThread HP 28 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 46 (Thread Id: 9800 (0x2648)): // TaskGraphThread HP 29 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 47 (Thread Id: 10320 (0x2850)): // TaskGraphThread HP 30 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 48 (Thread Id: 28096 (0x6dc0)): // TaskGraphThread HP 31 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 49 (Thread Id: 28572 (0x6f9c)): // TaskGraphThread HP 32 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 50 (Thread Id: 14868 (0x3a14)): // TaskGraphThread HP 33 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 51 (Thread Id: 25332 (0x62f4)): // TaskGraphThread HP 34 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 52 (Thread Id: 57220 (0xdf84)): // TaskGraphThread HP 35 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 53 (Thread Id: 19580 (0x4c7c)): // TaskGraphThread HP 36 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 54 (Thread Id: 45612 (0xb22c)): // TaskGraphThread HP 37 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 55 (Thread Id: 44800 (0xaf00)): // TaskGraphThread HP 38 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 56 (Thread Id: 37256 (0x9188)): // TaskGraphThread HP 39 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 57 (Thread Id: 58004 (0xe294)): // TaskGraphThread HP 40 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 58 (Thread Id: 60936 (0xee08)): // TaskGraphThread HP 41 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 59 (Thread Id: 30692 (0x77e4)): // TaskGraphThread HP 42 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 60 (Thread Id: 27900 (0x6cfc)): // TaskGraphThread HP 43 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 61 (Thread Id: 51920 (0xcad0)): // TaskGraphThread BP 44 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 62 (Thread Id: 8732 (0x221c)): // TaskGraphThread BP 45 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 63 (Thread Id: 42184 (0xa4c8)): // TaskGraphThread BP 46 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 64 (Thread Id: 42924 (0xa7ac)): // TaskGraphThread BP 47 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 65 (Thread Id: 38824 (0x97a8)): // TaskGraphThread BP 48 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 66 (Thread Id: 58032 (0xe2b0)): // TaskGraphThread BP 49 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 67 (Thread Id: 32104 (0x7d68)): // TaskGraphThread BP 50 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 68 (Thread Id: 13384 (0x3448)): // TaskGraphThread BP 51 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 69 (Thread Id: 29400 (0x72d8)): // TaskGraphThread BP 52 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 70 (Thread Id: 38868 (0x97d4)): // TaskGraphThread BP 53 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 71 (Thread Id: 29220 (0x7224)): // TaskGraphThread BP 54 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 72 (Thread Id: 53796 (0xd224)): // TaskGraphThread BP 55 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 73 (Thread Id: 18416 (0x47f0)): // TaskGraphThread BP 56 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 74 (Thread Id: 34904 (0x8858)): // TaskGraphThread BP 57 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 75 (Thread Id: 23788 (0x5cec)): // TaskGraphThread BP 58 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 76 (Thread Id: 43332 (0xa944)): // TaskGraphThread BP 59 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 77 (Thread Id: 16848 (0x41d0)): // TaskGraphThread BP 60 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 78 (Thread Id: 56488 (0xdca8)): // TaskGraphThread BP 61 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 79 (Thread Id: 61336 (0xef98)): // TaskGraphThread BP 62 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 80 (Thread Id: 15352 (0x3bf8)): // TaskGraphThread BP 63 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 81 (Thread Id: 44976 (0xafb0)): // TaskGraphThread BP 64 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 82 (Thread Id: 23460 (0x5ba4)): // TaskGraphThread BP 65 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 4 MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 5 [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 6 MyGame.exe!FTaskThreadAnyThread::Run() 7 MyGame.exe!FRunnableThreadWin::Run() 8 MyGame.exe!FRunnableThreadWin::GuardedRun() 9 [External Code] Callstack for Thread 83 (Thread Id: 11292 (0x2c1c)): // StatsThread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) 4 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) 5 MyGame.exe!FStatsThread::Run() 6 MyGame.exe!FRunnableThreadWin::Run() 7 MyGame.exe!FRunnableThreadWin::GuardedRun() 8 [External Code] Callstack for Thread 84 (Thread Id: 16840 (0x41c8)): // PoolThread 0 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 85 (Thread Id: 47692 (0xba4c)): // PoolThread 1 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 86 (Thread Id: 36860 (0x8ffc)): // PoolThread 2 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 87 (Thread Id: 9504 (0x2520)): // PoolThread 3 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 88 (Thread Id: 48872 (0xbee8)): // PoolThread 4 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 89 (Thread Id: 19980 (0x4e0c)): // PoolThread 5 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 90 (Thread Id: 57840 (0xe1f0)): // PoolThread 6 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 91 (Thread Id: 58920 (0xe628)): // PoolThread 7 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 92 (Thread Id: 56336 (0xdc10)): // PoolThread 8 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 93 (Thread Id: 52068 (0xcb64)): // PoolThread 9 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 94 (Thread Id: 26072 (0x65d8)): // PoolThread 10 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 95 (Thread Id: 45424 (0xb170)): // PoolThread 11 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 96 (Thread Id: 27128 (0x69f8)): // PoolThread 12 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 97 (Thread Id: 36440 (0x8e58)): // PoolThread 13 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 98 (Thread Id: 16156 (0x3f1c)): // PoolThread 14 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 99 (Thread Id: 60008 (0xea68)): // PoolThread 15 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 100 (Thread Id: 55984 (0xdab0)): // PoolThread 16 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 101 (Thread Id: 13232 (0x33b0)): // PoolThread 17 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 102 (Thread Id: 43768 (0xaaf8)): // PoolThread 18 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 103 (Thread Id: 8864 (0x22a0)): // PoolThread 19 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 104 (Thread Id: 28036 (0x6d84)): // PoolThread 20 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 105 (Thread Id: 1508 (0x5e4)): // PoolThread 21 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 106 (Thread Id: 11248 (0x2bf0)): // PoolThread 22 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 107 (Thread Id: 54708 (0xd5b4)): // PoolThread 23 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 108 (Thread Id: 9808 (0x2650)): // FAsyncWriter_MyGame Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FAsyncWriter::Run() 3 MyGame.exe!FRunnableThreadWin::Run() 4 MyGame.exe!FRunnableThreadWin::GuardedRun() 5 [External Code] Callstack for Thread 109 (Thread Id: 58576 (0xe4d0)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 110 (Thread Id: 39136 (0x98e0)): // HttpManagerThread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FHttpThread::Run() 3 MyGame.exe!FRunnableThreadWin::Run() 4 MyGame.exe!FRunnableThreadWin::GuardedRun() 5 [External Code] Callstack for Thread 111 (Thread Id: 58328 (0xe3d8)): // FMediaTicker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 4 MyGame.exe!FMediaTicker::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 112 (Thread Id: 11416 (0x2c98)): // PoolThread 24 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 113 (Thread Id: 35432 (0x8a68)): // PoolThread 25 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 114 (Thread Id: 50336 (0xc4a0)): // PoolThread 26 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 115 (Thread Id: 33156 (0x8184)): // PoolThread 27 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 116 (Thread Id: 24940 (0x616c)): // MessageBus.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown MessageBus.dll!00007ffe567baa30() Unknown MessageBus.dll!00007ffe567bccf1() Unknown MessageBus.dll!00007ffe567e0aa6() Unknown MessageBus.dll!00007ffe56a36ba0() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 117 (Thread Id: 2144 (0x860)): // MessageBus.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtRemoveIoCompletion() Unknown KernelBase.dll!GetQueuedCompletionStatus() Unknown MessageBus.dll!00007ffe567a3020() Unknown MessageBus.dll!00007ffe567ddae6() Unknown MessageBus.dll!00007ffe567bcd14() Unknown MessageBus.dll!00007ffe567e0aa6() Unknown MessageBus.dll!00007ffe56a36ba0() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 118 (Thread Id: 34280 (0x85e8)): // nvwgf2umx.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown nvwgf2umx.dll!00007ffe70ab5921() Unknown nvwgf2umx.dll!00007ffe70ab5b1a() Unknown nvwgf2umx.dll!00007ffe6ee1ab93() Unknown nvwgf2umx.dll!00007ffe6ee2333f() Unknown nvwgf2umx.dll!00007ffe70a240be() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 119 (Thread Id: 19932 (0x4ddc)): // nvwgf2umx.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown nvwgf2umx.dll!00007ffe6f04f5fb() Unknown nvwgf2umx.dll!00007ffe70a240be() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 120 (Thread Id: 50280 (0xc468)): // D3D Background thread 0 Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *) Unknown msvcp_win.dll!_Cnd_wait() Unknown D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int) Unknown D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>() Unknown ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 121 (Thread Id: 39336 (0x99a8)): // D3D Background thread 1 Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *) Unknown msvcp_win.dll!_Cnd_wait() Unknown D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int) Unknown D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>() Unknown ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 122 (Thread Id: 40920 (0x9fd8)): // D3D Background thread 2 Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *) Unknown msvcp_win.dll!_Cnd_wait() Unknown D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int) Unknown D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>() Unknown ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 123 (Thread Id: 61108 (0xeeb4)): // D3D Background thread 3 Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *) Unknown msvcp_win.dll!_Cnd_wait() Unknown D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int) Unknown D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>() Unknown ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 124 (Thread Id: 23376 (0x5b50)): // RHI Thread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) 4 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) 5 MyGame.exe!FRHIThread::Run() 6 MyGame.exe!FRunnableThreadWin::Run() 7 MyGame.exe!FRunnableThreadWin::GuardedRun() 8 [External Code] Callstack for Thread 125 (Thread Id: 8716 (0x220c)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 126 (Thread Id: 35036 (0x88dc)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 127 (Thread Id: 34636 (0x874c)): // nvwgf2umx.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown nvwgf2umx.dll!00007ffe703407d8() Unknown nvwgf2umx.dll!00007ffe70a240be() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 128 (Thread Id: 49436 (0xc11c)): // FMessageBus.DefaultBus.Router Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait(const FTimespan &) 4 MyGame.exe!FMessageRouter::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 129 (Thread Id: 40540 (0x9e5c)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 130 (Thread Id: 35496 (0x8aa8)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 131 (Thread Id: 51188 (0xc7f4)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 132 (Thread Id: 12216 (0x2fb8)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 133 (Thread Id: 52752 (0xce10)): // WAAPIClientConnectionThread1 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FAkWaapiClientConnectionHandler::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 134 (Thread Id: 43568 (0xaa30)): // AK::IOThread Index Function -------------------------------------------------------------------------------- > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown MyGame.exe!AK::StreamMgr::CAkIOThread::IOSchedThread(void * lpParameter) Line 275 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 135 (Thread Id: 9500 (0x251c)): // AK::Monitor Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &) 3 MyGame.exe!AkMonitor::MonitorThreadFunc(void * lpParameter) 4 [External Code] Callstack for Thread 136 (Thread Id: 61420 (0xefec)): // AK::BankManager Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &) 3 MyGame.exe!CAkThreadedBankMgr::BankThreadFunc(void * lpParameter) 4 [External Code] Callstack for Thread 137 (Thread Id: 9520 (0x2530)): // AK Suspended Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &) 3 MyGame.exe!CAkOutputMgr::SuspendedThread(void * lpParameter) 4 [External Code] Callstack for Thread 138 (Thread Id: 29072 (0x7190)): // AK::EventManager Index Function -------------------------------------------------------------------------------- > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown MyGame.exe!CAkAudioThread::EventMgrThreadFunc(void * lpParameter) Line 82 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 139 (Thread Id: 51592 (0xc988)): // AkMediaMemoryManager ticker Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!AkMediaMemoryManager::Run() 4 MyGame.exe!FRunnableThreadWin::Run() 5 MyGame.exe!FRunnableThreadWin::GuardedRun() 6 [External Code] Callstack for Thread 140 (Thread Id: 11064 (0x2b38)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 141 (Thread Id: 29960 (0x7508)): // GCloudCore.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableCS() Unknown KernelBase.dll!SleepConditionVariableCS() Unknown GCloudCore.dll!00007ffd98e91bbd() Unknown GCloudCore.dll!00007ffd98f7a88a() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 142 (Thread Id: 41000 (0xa028)): // GCloudCore.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableCS() Unknown KernelBase.dll!SleepConditionVariableCS() Unknown GCloudCore.dll!00007ffd98e91bbd() Unknown GCloudCore.dll!00007ffd98f7a88a() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 143 (Thread Id: 1280 (0x500)): // GCloudCore.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown GCloudCore.dll!00007ffd98f7aec3() Unknown GCloudCore.dll!00007ffd98f7acce() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 144 (Thread Id: 7600 (0x1db0)): // GCloudCore.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown GCloudCore.dll!00007ffd98f7df82() Unknown GCloudCore.dll!00007ffd98f836a3() Unknown GCloudCore.dll!00007ffd98f7e65f() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 145 (Thread Id: 52740 (0xce04)): // INTLCore.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > win32u.dll!NtUserGetMessage() Unknown user32.dll!GetMessageW() Unknown INTLCore.dll!00007ffd97d2e90d() Unknown INTLCore.dll!00007ffd97c48f3c() Unknown INTLCore.dll!00007ffd97c316d9() Unknown INTLCore.dll!00007ffd97e0d28c() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 146 (Thread Id: 43508 (0xa9f4)): // HttpManager Thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown EOSSDK-Win64-Shipping.dll!00007ffd7d2de76b() Unknown EOSSDK-Win64-Shipping.dll!00007ffd7d2c0a17() Unknown EOSSDK-Win64-Shipping.dll!00007ffd7d2c08dc() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 147 (Thread Id: 41324 (0xa16c)): // FAsyncLoadingThread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FAsyncLoadingThread::TickAsyncThread(bool bUseTimeLimit, bool bUseFullTimeLimit, float TimeLimit, bool & bDidSomething, FFlushTree * FlushTree) 4 MyGame.exe!FAsyncLoadingThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 148 (Thread Id: 44564 (0xae14)): // FFileTransferRunnable Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FFileTransferRunnable::Run() 4 MyGame.exe!FRunnableThreadWin::Run() 5 MyGame.exe!FRunnableThreadWin::GuardedRun() 6 [External Code] Callstack for Thread 149 (Thread Id: 42452 (0xa5d4)): // PoolThread 28 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 150 (Thread Id: 24764 (0x60bc)): // PoolThread 29 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 151 (Thread Id: 5312 (0x14c0)): // PoolThread 30 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 152 (Thread Id: 7328 (0x1ca0)): // PoolThread 31 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 153 (Thread Id: 26736 (0x6870)): // PoolThread 32 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 154 (Thread Id: 3624 (0xe28)): // PoolThread 33 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 155 (Thread Id: 32668 (0x7f9c)): // PoolThread 34 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 156 (Thread Id: 400 (0x190)): // PoolThread 35 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 157 (Thread Id: 34740 (0x87b4)): // PoolThread 36 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 158 (Thread Id: 11684 (0x2da4)): // PoolThread 37 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 159 (Thread Id: 49432 (0xc118)): // PoolThread 38 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 160 (Thread Id: 19776 (0x4d40)): // PoolThread 39 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 [Inline Frame] MyGame.exe!FEvent::Wait() 4 MyGame.exe!FQueuedThread::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 161 (Thread Id: 39820 (0x9b8c)): // ScreenSaverInhibitor Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 4 MyGame.exe!FScreenSaverInhibitor::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 162 (Thread Id: 14396 (0x383c)): // INTLreport-kv4 Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown INTLCore.dll!00007ffd97de10f4() Unknown INTLCore.dll!00007ffd97ddd320() Unknown INTLCore.dll!00007ffd97ddd1ff() Unknown INTLCore.dll!00007ffd97d7ca24() Unknown INTLCore.dll!00007ffd97e0d28c() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 163 (Thread Id: 17360 (0x43d0)): // INTLreport-bi5 Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown INTLCore.dll!00007ffd97de10f4() Unknown INTLCore.dll!00007ffd97ddd320() Unknown INTLCore.dll!00007ffd97ddd1ff() Unknown INTLCore.dll!00007ffd97d7ca24() Unknown INTLCore.dll!00007ffd97e0d28c() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 164 (Thread Id: 46448 (0xb570)): // ucrtbase.dll!thread_start<unsigned int(__cdecl*)(void *),1> Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown INTLFoundation.dll!00007ffd9891da80() Unknown INTLFoundation.dll!00007ffd9880733f() Unknown INTLFoundation.dll!00007ffd98809889() Unknown INTLFoundation.dll!00007ffd9879d829() Unknown ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 165 (Thread Id: 27984 (0x6d50)): // PerfSight.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown PerfSight.dll!00007ffd91981514() Unknown PerfSight.dll!00007ffd9197c768() Unknown PerfSight.dll!00007ffd9197c658() Unknown PerfSight.dll!00007ffd9179c87d() Unknown PerfSight.dll!00007ffd9179d001() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 166 (Thread Id: 48560 (0xbdb0)): // PerfSight.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown PerfSight.dll!00007ffd9179cf0f() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 167 (Thread Id: 52044 (0xcb4c)): // GCloundANRThread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 4 MyGame.exe!UMFGCloudCrashObserver::ANRThreadMainLoop() 5 MyGame.exe!FGCloudCrashRunable::Run() 6 MyGame.exe!FRunnableThreadWin::Run() 7 MyGame.exe!FRunnableThreadWin::GuardedRun() 8 [External Code] Callstack for Thread 168 (Thread Id: 50452 (0xc514)): // GCloudReportExceptionThread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 4 [Inline Frame] MyGame.exe!UMFGCloudCrashObserver::GCloudReportExceptionThread() 5 MyGame.exe!FGCloudCrashRunableEx::Run() 6 MyGame.exe!FRunnableThreadWin::Run() 7 MyGame.exe!FRunnableThreadWin::GuardedRun() 8 [External Code] Callstack for Thread 169 (Thread Id: 5268 (0x1494)): // GCloud.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableCS() Unknown KernelBase.dll!SleepConditionVariableCS() Unknown GCloud.dll!00007ffd810412dd() Unknown GCloud.dll!00007ffd81042623() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 170 (Thread Id: 17840 (0x45b0)): // GCloud.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown GCloud.dll!00007ffd81041283() Unknown GCloud.dll!00007ffd8104275a() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 171 (Thread Id: 9424 (0x24d0)): // GCloud.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown GCloud.dll!00007ffd81041283() Unknown GCloud.dll!00007ffd81042288() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 172 (Thread Id: 14892 (0x3a2c)): // GCloudReadThread Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 4 [Inline Frame] MyGame.exe!UMFGCloudMessageObserver::ConnectorReadThreadMainLoop() 5 MyGame.exe!FConnectorReadRunable::Run() 6 MyGame.exe!FRunnableThreadWin::Run() 7 MyGame.exe!FRunnableThreadWin::GuardedRun() 8 [External Code] Callstack for Thread 173 (Thread Id: 53416 (0xd0a8)): // NvTelemetryAPI64.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown NvTelemetryAPI64.dll!00007ffe692da0f5() Unknown NvTelemetryAPI64.dll!00007ffe692da21f() Unknown NvTelemetryAPI64.dll!00007ffe692c8e69() Unknown NvTelemetryAPI64.dll!00007ffe692c89a2() Unknown NvTelemetryAPI64.dll!00007ffe692c85e9() Unknown NvTelemetryAPI64.dll!00007ffe692c83e7() Unknown NvTelemetryAPI64.dll!00007ffe692c9316() Unknown NvTelemetryAPI64.dll!00007ffe692e47d0() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 174 (Thread Id: 44012 (0xabec)): // NVFBCAsyncThread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown KernelBase.dll!WaitForMultipleObjects() Unknown nvwgf2umx.dll!00007ffe6f042d77() Unknown nvwgf2umx.dll!00007ffe6f2edf6a() Unknown nvwgf2umx.dll!00007ffe70a240be() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 175 (Thread Id: 19848 (0x4d88)): // nvcuda64.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown KernelBase.dll!WaitForMultipleObjects() Unknown nvcuda64.dll!00007ffd53b9f9f4() Unknown nvcuda64.dll!00007ffd53c606c2() Unknown nvcuda64.dll!00007ffd53b9f3c3() Unknown nvcuda64.dll!00007ffd53ed7b64() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 176 (Thread Id: 7932 (0x1efc)): // FAsyncPurge Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 3 MyGame.exe!FAsyncPurge::Run() 4 MyGame.exe!FRunnableThreadWin::Run() 5 MyGame.exe!FRunnableThreadWin::GuardedRun() 6 [External Code] Callstack for Thread 177 (Thread Id: 40612 (0x9ea4)): // RenderThread 1 Index Function -------------------------------------------------------------------------------- 1 MyGame.exe!FProjectedShadowInfo::RenderDepthInner(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer, TFunctionRef<void __cdecl(FRHICommandList &,bool)> BeginShadowRenderPass, bool bDoParallelDispatch) 2 MyGame.exe!FProjectedShadowInfo::RenderDepth(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer, TFunctionRef<void __cdecl(FRHICommandList &,bool)> BeginShadowRenderPass, bool bDoParallelDispatch) 3 MyGame.exe!FSceneRenderer::RenderShadowDepthMapAtlases(FRHICommandListImmediate & RHICmdList) 4 MyGame.exe!FSceneRenderer::RenderShadowDepthMaps(FRHICommandListImmediate & RHICmdList) 5 MyGame.exe!FRDGPass::Execute(FRHIComputeCommandList & RHICmdList) 6 MyGame.exe!FRDGBuilder::ExecutePass(FRDGPass * Pass) 7 MyGame.exe!FRDGBuilder::Execute() 8 MyGame.exe!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) 9 MyGame.exe!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) 10 MyGame.exe!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList) 11 MyGame.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,void <lambda>(FRHICommandListImmediate &)>>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread) 12 [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type) 13 MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) 14 MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) 15 MyGame.exe!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) 16 MyGame.exe!FRenderingThread::Run() 17 MyGame.exe!FRunnableThreadWin::Run() 18 MyGame.exe!FRunnableThreadWin::GuardedRun() 19 [External Code] Callstack for Thread 178 (Thread Id: 44068 (0xac24)): // RTHeartBeat 1 Index Function -------------------------------------------------------------------------------- 1 [External Code] 2 [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 3 MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 4 MyGame.exe!FRenderingThreadTickHeartbeat::Run() 5 MyGame.exe!FRunnableThreadWin::Run() 6 MyGame.exe!FRunnableThreadWin::GuardedRun() 7 [External Code] Callstack for Thread 179 (Thread Id: 55860 (0xda34)): // PerfSight.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown PerfSight.dll!00007ffd91981514() Unknown PerfSight.dll!00007ffd9197c768() Unknown PerfSight.dll!00007ffd9197c658() Unknown PerfSight.dll!00007ffd9176791c() Unknown PerfSight.dll!00007ffd91765ca5() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 180 (Thread Id: 26716 (0x685c)): // PerfSight.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlSleepConditionVariableSRW() Unknown KernelBase.dll!SleepConditionVariableSRW() Unknown PerfSight.dll!00007ffd91981514() Unknown PerfSight.dll!00007ffd9197c768() Unknown PerfSight.dll!00007ffd9197c658() Unknown PerfSight.dll!00007ffd9176791c() Unknown PerfSight.dll!00007ffd91765a63() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 181 (Thread Id: 43484 (0xa9dc)): // ucrtbase.dll!thread_start<unsigned int(__cdecl*)(void *),1> Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown TDataMaster.dll!00007ffe3ad22068() Unknown TDataMaster.dll!00007ffe3ad2208b() Unknown ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 182 (Thread Id: 49676 (0xc20c)): // ntdll.dll!TppWorkerThread() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForWorkViaWorkerFactory() Unknown ntdll.dll!TppWorkerThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 183 (Thread Id: 36404 (0x8e34)): // mswsock.dll!SockAsyncThread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtRemoveIoCompletion() Unknown mswsock.dll!SockAsyncThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 184 (Thread Id: 20780 (0x512c)): // GVoice.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown GVoice.dll!00007ffd98c52fde() Unknown GVoice.dll!00007ffd98a9c3eb() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 185 (Thread Id: 18540 (0x486c)): // GVoice.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown GVoice.dll!00007ffd98c5a314() Unknown GVoice.dll!00007ffd98a9c3eb() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 186 (Thread Id: 55020 (0xd6ec)): // GVoice.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown GVoice.dll!00007ffd98c5c188() Unknown GVoice.dll!00007ffd98a9c3eb() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 187 (Thread Id: 47672 (0xba38)): // GVoice.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtDelayExecution() Unknown ntdll.dll!RtlDelayExecution() Unknown KernelBase.dll!SleepEx() Unknown GVoice.dll!00007ffd98acd88d() Unknown GVoice.dll!00007ffd98ae6ead() Unknown GVoice.dll!00007ffd98c2e245() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 188 (Thread Id: 61280 (0xef60)): // winmm.dll!timeThread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown winmm.dll!timeThread() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 189 (Thread Id: 52864 (0xce80)): // dsound.dll!CThread::ThreadStartRoutine() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown KernelBase.dll!WaitForMultipleObjects() Unknown dsound.dll!CLeapRenderDevice::ThreadProc() Unknown dsound.dll!CThread::ThreadStartRoutine(void *) Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 190 (Thread Id: 21996 (0x55ec)): // dsound.dll!CThread::ThreadStartRoutine() Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown KernelBase.dll!WaitForMultipleObjects() Unknown dsound.dll!CDirectSoundAdministrator::ThreadProc() Unknown dsound.dll!CThread::ThreadStartRoutine(void *) Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 191 (Thread Id: 33028 (0x8104)): // PixUI_PXPlugin.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown PixUI_PXPlugin.dll!00007ffd5364d827() Unknown PixUI_PXPlugin.dll!00007ffd533d4671() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 192 (Thread Id: 44704 (0xaea0)): // PixUI_PXPlugin.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown PixUI_PXPlugin.dll!00007ffd5364d827() Unknown PixUI_PXPlugin.dll!00007ffd533d4671() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 193 (Thread Id: 3972 (0xf84)): // nvwgf2umx.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown nvwgf2umx.dll!00007ffe703407d8() Unknown nvwgf2umx.dll!00007ffe70a240be() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 194 (Thread Id: 22984 (0x59c8)): // nvwgf2umx.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForSingleObject() Unknown KernelBase.dll!WaitForSingleObjectEx() Unknown nvwgf2umx.dll!00007ffe703407d8() Unknown nvwgf2umx.dll!00007ffe70a240be() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 195 (Thread Id: 54596 (0xd544)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d0438dc() Unknown msmpeg2vdec.dll!00007ffd2d04ecd8() Unknown msmpeg2vdec.dll!00007ffd2d04e9bd() Unknown msmpeg2vdec.dll!00007ffd2d04b268() Unknown msmpeg2vdec.dll!00007ffd2d04b1ce() Unknown msmpeg2vdec.dll!00007ffd2d0536a0() Unknown msmpeg2vdec.dll!00007ffd2d0bfd3f() Unknown msmpeg2vdec.dll!00007ffd2d034789() Unknown msmpeg2vdec.dll!00007ffd2d034356() Unknown msmpeg2vdec.dll!00007ffd2d04a5f1() Unknown msmpeg2vdec.dll!00007ffd2d04af98() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 196 (Thread Id: 14776 (0x39b8)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 197 (Thread Id: 22112 (0x5660)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 198 (Thread Id: 34564 (0x8704)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 199 (Thread Id: 51480 (0xc918)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 200 (Thread Id: 52288 (0xcc40)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 201 (Thread Id: 21932 (0x55ac)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 202 (Thread Id: 50856 (0xc6a8)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 203 (Thread Id: 30144 (0x75c0)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 204 (Thread Id: 18908 (0x49dc)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 205 (Thread Id: 41708 (0xa2ec)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 206 (Thread Id: 10576 (0x2950)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 207 (Thread Id: 22436 (0x57a4)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 208 (Thread Id: 60352 (0xebc0)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 209 (Thread Id: 28820 (0x7094)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown Callstack for Thread 210 (Thread Id: 18024 (0x4668)): // msmpeg2vdec.dll thread Index Function -------------------------------------------------------------------------------- 1 [External Code] > ntdll.dll!NtWaitForMultipleObjects() Unknown KernelBase.dll!WaitForMultipleObjectsEx() Unknown msmpeg2vdec.dll!00007ffd2d04afe8() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown