可可西

UE4 Windows打印出所有线程的调用栈

在Visual Studio中调试UE4游戏(Devlopment包),在Command Window中执行~*k打印出所有线程(共210个线程)的调用堆栈

Callstack for Thread 1 (Thread Id: 26808 (0x68b8)):  // Main Thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!AnsiMalloc(unsigned __int64) 
 3      [Inline Frame] MyGame.exe!FMallocAnsi::TryMalloc(unsigned __int64 Alignment, unsigned int) 
*4      MyGame.exe!FMallocAnsi::Malloc(unsigned __int64 Size, unsigned int Alignment) 
 5      MyGame.exe!FMallocPoisonProxy::Malloc(unsigned __int64 Size, unsigned int Alignment) 
 6      MyGame.exe!FMemory::Malloc(unsigned __int64 Count, unsigned int Alignment) 
 7      [Inline Frame] MyGame.exe!FLargeMemoryData::GrowBuffer() 
 8      MyGame.exe!FLargeMemoryData::FLargeMemoryData(const __int64 PreAllocateBytes) 
 9      MyGame.exe!StaticDuplicateObjectEx(FObjectDuplicationParameters & Parameters) 
 10     MyGame.exe!AActor::CreateComponentFromTemplate(UActorComponent * Template, const FName InName) 
 11     MyGame.exe!USCS_Node::ExecuteNodeOnActor(AActor * Actor, USceneComponent * ParentComponent, const FTransform * RootTransform, const FRotationConversionCache * RootRelativeRotationCache, bool bIsDefaultTransform) 
 12     MyGame.exe!USimpleConstructionScript::TickExecuteScriptOnActor(FTickFinishSpawningInfo & InFinishSpawningInfo, float & TimeLimit) 
 13     MyGame.exe!AActor::TickExecuteConstruction(FTickFinishSpawningInfo & InFinishSpawningInfo) 
 14     MyGame.exe!AActor::TickFinishSpawning(FTickFinishSpawningInfo & InFinishSpawningInfo) 
 15     MyGame.exe!FNetworkObjPoolManager::UpdateDeferredSpawningActor(float DeltaTime) 
 16     MyGame.exe!FNetworkObjPoolManager::Tick(float DeltaTime) 
 17     MyGame.exe!UNetDriver::TickFlush(float DeltaSeconds) 
 18     [Inline Frame] MyGame.exe!Invoke(void(UNetDriver::*)(float)) 
 19     [Inline Frame] MyGame.exe!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(UNetDriver::*)(float) &) 
 20     MyGame.exe!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe(float <Params_0>) 
 21     MyGame.exe!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast(float <Params_0>) 
 22     MyGame.exe!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) 
 23     MyGame.exe!UGameEngine::Tick(float DeltaSeconds, bool bIdleMode) 
 24     MyGame.exe!FEngineLoop::Tick() 
 25     [Inline Frame] MyGame.exe!EngineTick() 
 26     MyGame.exe!GuardedMain(const wchar_t * CmdLine) 
 27     MyGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) 
 28     [External Code] 

Callstack for Thread 2 (Thread Id: 32080 (0x7d50)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 3 (Thread Id: 60672 (0xed00)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 4 (Thread Id: 27592 (0x6bc8)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 5 (Thread Id: 41644 (0xa2ac)):  // MyGame.exe!FCrashReportingThread::CrashReportingThreadProc
 Index  Function 
--------------------------------------------------------------------------------
     ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
>    MyGame.exe!FCrashReportingThread::Run() Line 1103    C++
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 6 (Thread Id: 12996 (0x32c4)):  // MyGame.exe!<lambda_85796c5e4dc734a2f886e850b9736fc9>::<lambda_invoker_cdecl>(void * Param) 
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!Trace::Private::ThreadSleep(unsigned int) 
 3      MyGame.exe!Trace::Private::Writer_WorkerThread() 
 4      [Inline Frame] MyGame.exe!Trace::Private::ThreadCreate::__l2::<lambda_85796c5e4dc734a2f886e850b9736fc9>::operator()(void *) 
 5      MyGame.exe!<lambda_85796c5e4dc734a2f886e850b9736fc9>::<lambda_invoker_cdecl>(void * Param) 
 6      [External Code] 

Callstack for Thread 7 (Thread Id: 16568 (0x40b8)):  // FChunkCacheWorker   每Mount一个pak,就会创建一个这样的线程
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 8 (Thread Id: 38404 (0x9604)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 9 (Thread Id: 42300 (0xa53c)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 10 (Thread Id: 49964 (0xc32c)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 11 (Thread Id: 57100 (0xdf0c)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 12 (Thread Id: 40748 (0x9f2c)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 13 (Thread Id: 31456 (0x7ae0)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 14 (Thread Id: 26644 (0x6814)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 15 (Thread Id: 58308 (0xe3c4)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 16 (Thread Id: 60380 (0xebdc)):  // FChunkCacheWorker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FChunkCacheWorker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 17 (Thread Id: 21784 (0x5518)):  // TaskGraphThread NP 0
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 18 (Thread Id: 42140 (0xa49c)): // TaskGraphThread NP 1
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 19 (Thread Id: 42644 (0xa694)):  // TaskGraphThread NP 2
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 20 (Thread Id: 28732 (0x703c)):  // TaskGraphThread NP 3
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 21 (Thread Id: 4884 (0x1314)):  // TaskGraphThread NP 4
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 22 (Thread Id: 49204 (0xc034)):  // TaskGraphThread NP 5
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 23 (Thread Id: 11448 (0x2cb8)):  // TaskGraphThread NP 6
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 24 (Thread Id: 46428 (0xb55c)):  // TaskGraphThread NP 7
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 25 (Thread Id: 8492 (0x212c)):  // TaskGraphThread NP 8
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 26 (Thread Id: 38096 (0x94d0)):  // TaskGraphThread NP 9
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 27 (Thread Id: 53424 (0xd0b0)):  // TaskGraphThread NP 10
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 28 (Thread Id: 8752 (0x2230)):  // TaskGraphThread NP 11
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 29 (Thread Id: 53552 (0xd130)):  // TaskGraphThread NP 12
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 30 (Thread Id: 40584 (0x9e88)):  // TaskGraphThread NP 13
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 31 (Thread Id: 51116 (0xc7ac)):  // TaskGraphThread NP 14
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 32 (Thread Id: 11808 (0x2e20)):  // TaskGraphThread NP 15
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 33 (Thread Id: 42344 (0xa568)):  // TaskGraphThread NP 16
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 34 (Thread Id: 23336 (0x5b28)):  // TaskGraphThread NP 17
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 35 (Thread Id: 39536 (0x9a70)):  // TaskGraphThread NP 18
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 36 (Thread Id: 13672 (0x3568)):  // TaskGraphThread NP 19
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 37 (Thread Id: 45500 (0xb1bc)):  // TaskGraphThread NP 20
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 38 (Thread Id: 59800 (0xe998)):  // TaskGraphThread NP 21
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 39 (Thread Id: 17912 (0x45f8)):  // TaskGraphThread HP 22
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 40 (Thread Id: 7384 (0x1cd8)):  // TaskGraphThread HP 23
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 41 (Thread Id: 32560 (0x7f30)):  // TaskGraphThread HP 24
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 42 (Thread Id: 56028 (0xdadc)):  // TaskGraphThread HP 25
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 43 (Thread Id: 57876 (0xe214)):  // TaskGraphThread HP 26
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 44 (Thread Id: 58848 (0xe5e0)):  // TaskGraphThread HP 27
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 45 (Thread Id: 32112 (0x7d70)):  // TaskGraphThread HP 28
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 46 (Thread Id: 9800 (0x2648)):  // TaskGraphThread HP 29
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 47 (Thread Id: 10320 (0x2850)):  // TaskGraphThread HP 30
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 48 (Thread Id: 28096 (0x6dc0)):  // TaskGraphThread HP 31
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 49 (Thread Id: 28572 (0x6f9c)):  // TaskGraphThread HP 32
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 50 (Thread Id: 14868 (0x3a14)):  // TaskGraphThread HP 33
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 51 (Thread Id: 25332 (0x62f4)):  // TaskGraphThread HP 34
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 52 (Thread Id: 57220 (0xdf84)):  // TaskGraphThread HP 35
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 53 (Thread Id: 19580 (0x4c7c)):  // TaskGraphThread HP 36
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 54 (Thread Id: 45612 (0xb22c)):  // TaskGraphThread HP 37
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 55 (Thread Id: 44800 (0xaf00)):  // TaskGraphThread HP 38
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 56 (Thread Id: 37256 (0x9188)):  // TaskGraphThread HP 39
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 57 (Thread Id: 58004 (0xe294)):  // TaskGraphThread HP 40
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 58 (Thread Id: 60936 (0xee08)):  // TaskGraphThread HP 41
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 59 (Thread Id: 30692 (0x77e4)):  // TaskGraphThread HP 42
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 60 (Thread Id: 27900 (0x6cfc)):  // TaskGraphThread HP 43
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 61 (Thread Id: 51920 (0xcad0)):  // TaskGraphThread BP 44
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 62 (Thread Id: 8732 (0x221c)):  // TaskGraphThread BP 45
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 63 (Thread Id: 42184 (0xa4c8)):  // TaskGraphThread BP 46
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 64 (Thread Id: 42924 (0xa7ac)):  // TaskGraphThread BP 47
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 65 (Thread Id: 38824 (0x97a8)):  // TaskGraphThread BP 48
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 66 (Thread Id: 58032 (0xe2b0)):  // TaskGraphThread BP 49
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 67 (Thread Id: 32104 (0x7d68)):  // TaskGraphThread BP 50
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 68 (Thread Id: 13384 (0x3448)):  // TaskGraphThread BP 51
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 69 (Thread Id: 29400 (0x72d8)):  // TaskGraphThread BP 52
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 70 (Thread Id: 38868 (0x97d4)):  // TaskGraphThread BP 53
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 71 (Thread Id: 29220 (0x7224)):  // TaskGraphThread BP 54
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 72 (Thread Id: 53796 (0xd224)):  // TaskGraphThread BP 55
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 73 (Thread Id: 18416 (0x47f0)):  // TaskGraphThread BP 56
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 74 (Thread Id: 34904 (0x8858)):  // TaskGraphThread BP 57
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 75 (Thread Id: 23788 (0x5cec)):  // TaskGraphThread BP 58
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 76 (Thread Id: 43332 (0xa944)):  // TaskGraphThread BP 59
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 77 (Thread Id: 16848 (0x41d0)):  // TaskGraphThread BP 60
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 78 (Thread Id: 56488 (0xdca8)):  // TaskGraphThread BP 61
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 79 (Thread Id: 61336 (0xef98)):  // TaskGraphThread BP 62
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 80 (Thread Id: 15352 (0x3bf8)):  // TaskGraphThread BP 63
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 81 (Thread Id: 44976 (0xafb0)):  // TaskGraphThread BP 64
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 82 (Thread Id: 23460 (0x5ba4)):  // TaskGraphThread BP 65
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FTaskThreadAnyThread::ProcessTasks() 
 4      MyGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      [Inline Frame] MyGame.exe!FTaskThreadBase::Run() 
 6      MyGame.exe!FTaskThreadAnyThread::Run() 
 7      MyGame.exe!FRunnableThreadWin::Run() 
 8      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 9      [External Code] 

Callstack for Thread 83 (Thread Id: 11292 (0x2c1c)):  // StatsThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) 
 4      MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      MyGame.exe!FStatsThread::Run() 
 6      MyGame.exe!FRunnableThreadWin::Run() 
 7      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 8      [External Code] 

Callstack for Thread 84 (Thread Id: 16840 (0x41c8)): // PoolThread 0
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 85 (Thread Id: 47692 (0xba4c)): // PoolThread 1
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 86 (Thread Id: 36860 (0x8ffc)): // PoolThread 2
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 87 (Thread Id: 9504 (0x2520)): // PoolThread 3
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 88 (Thread Id: 48872 (0xbee8)): // PoolThread 4
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 89 (Thread Id: 19980 (0x4e0c)): // PoolThread 5
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 90 (Thread Id: 57840 (0xe1f0)): // PoolThread 6
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 91 (Thread Id: 58920 (0xe628)): // PoolThread 7
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 92 (Thread Id: 56336 (0xdc10)): // PoolThread 8
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 93 (Thread Id: 52068 (0xcb64)): // PoolThread 9
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 94 (Thread Id: 26072 (0x65d8)): // PoolThread 10
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 95 (Thread Id: 45424 (0xb170)): // PoolThread 11
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 96 (Thread Id: 27128 (0x69f8)): // PoolThread 12
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 97 (Thread Id: 36440 (0x8e58)): // PoolThread 13
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 98 (Thread Id: 16156 (0x3f1c)): // PoolThread 14
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 99 (Thread Id: 60008 (0xea68)): // PoolThread 15
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 100 (Thread Id: 55984 (0xdab0)): // PoolThread 16
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 101 (Thread Id: 13232 (0x33b0)): // PoolThread 17
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 102 (Thread Id: 43768 (0xaaf8)): // PoolThread 18
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 103 (Thread Id: 8864 (0x22a0)): // PoolThread 19
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 104 (Thread Id: 28036 (0x6d84)): // PoolThread 20
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 105 (Thread Id: 1508 (0x5e4)): // PoolThread 21
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 106 (Thread Id: 11248 (0x2bf0)): // PoolThread 22
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 107 (Thread Id: 54708 (0xd5b4)): // PoolThread 23
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 108 (Thread Id: 9808 (0x2650)):  // FAsyncWriter_MyGame
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FAsyncWriter::Run() 
 3      MyGame.exe!FRunnableThreadWin::Run() 
 4      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 5      [External Code] 

Callstack for Thread 109 (Thread Id: 58576 (0xe4d0)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 110 (Thread Id: 39136 (0x98e0)):  // HttpManagerThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FHttpThread::Run() 
 3      MyGame.exe!FRunnableThreadWin::Run() 
 4      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 5      [External Code] 

Callstack for Thread 111 (Thread Id: 58328 (0xe3d8)):  // FMediaTicker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 
 3      MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 
 4      MyGame.exe!FMediaTicker::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 112 (Thread Id: 11416 (0x2c98)): // PoolThread 24
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 113 (Thread Id: 35432 (0x8a68)): // PoolThread 25
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 114 (Thread Id: 50336 (0xc4a0)): // PoolThread 26
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 115 (Thread Id: 33156 (0x8184)): // PoolThread 27
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 116 (Thread Id: 24940 (0x616c)): // MessageBus.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     MessageBus.dll!00007ffe567baa30()    Unknown
     MessageBus.dll!00007ffe567bccf1()    Unknown
     MessageBus.dll!00007ffe567e0aa6()    Unknown
     MessageBus.dll!00007ffe56a36ba0()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 117 (Thread Id: 2144 (0x860)): // MessageBus.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtRemoveIoCompletion()    Unknown
     KernelBase.dll!GetQueuedCompletionStatus()    Unknown
     MessageBus.dll!00007ffe567a3020()    Unknown
     MessageBus.dll!00007ffe567ddae6()    Unknown
     MessageBus.dll!00007ffe567bcd14()    Unknown
     MessageBus.dll!00007ffe567e0aa6()    Unknown
     MessageBus.dll!00007ffe56a36ba0()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 118 (Thread Id: 34280 (0x85e8)): // nvwgf2umx.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     nvwgf2umx.dll!00007ffe70ab5921()    Unknown
     nvwgf2umx.dll!00007ffe70ab5b1a()    Unknown
     nvwgf2umx.dll!00007ffe6ee1ab93()    Unknown
     nvwgf2umx.dll!00007ffe6ee2333f()    Unknown
     nvwgf2umx.dll!00007ffe70a240be()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 119 (Thread Id: 19932 (0x4ddc)): // nvwgf2umx.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     nvwgf2umx.dll!00007ffe6f04f5fb()    Unknown
     nvwgf2umx.dll!00007ffe70a240be()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 120 (Thread Id: 50280 (0xc468)): // D3D Background thread 0
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *)    Unknown
     msvcp_win.dll!_Cnd_wait()    Unknown
     D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int)    Unknown
     D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>()    Unknown
     ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 121 (Thread Id: 39336 (0x99a8)): // D3D Background thread 1
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *)    Unknown
     msvcp_win.dll!_Cnd_wait()    Unknown
     D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int)    Unknown
     D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>()    Unknown
     ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 122 (Thread Id: 40920 (0x9fd8)): // D3D Background thread 2
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *)    Unknown
     msvcp_win.dll!_Cnd_wait()    Unknown
     D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int)    Unknown
     D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>()    Unknown
     ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 123 (Thread Id: 61108 (0xeeb4)): // D3D Background thread 3
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     msvcp_win.dll!Concurrency::details::stl_condition_variable_win7::wait(class Concurrency::details::stl_critical_section_interface *)    Unknown
     msvcp_win.dll!_Cnd_wait()    Unknown
     D3D12Core.dll!BackgroundTaskScheduler::Scheduler::TaskThread(int)    Unknown
     D3D12Core.dll!std::thread::_Invoke<std::tuple<<lambda_cc8e7f6dbf959218df8024e52cb44da3>>,0>()    Unknown
     ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 124 (Thread Id: 23376 (0x5b50)): // RHI Thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) 
 4      MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) 
 5      MyGame.exe!FRHIThread::Run() 
 6      MyGame.exe!FRunnableThreadWin::Run() 
 7      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 8      [External Code] 

Callstack for Thread 125 (Thread Id: 8716 (0x220c)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 126 (Thread Id: 35036 (0x88dc)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 127 (Thread Id: 34636 (0x874c)): // nvwgf2umx.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     nvwgf2umx.dll!00007ffe703407d8()    Unknown
     nvwgf2umx.dll!00007ffe70a240be()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 128 (Thread Id: 49436 (0xc11c)): // FMessageBus.DefaultBus.Router
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait(const FTimespan &) 
 4      MyGame.exe!FMessageRouter::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 129 (Thread Id: 40540 (0x9e5c)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 130 (Thread Id: 35496 (0x8aa8)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 131 (Thread Id: 51188 (0xc7f4)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 132 (Thread Id: 12216 (0x2fb8)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 133 (Thread Id: 52752 (0xce10)):  // WAAPIClientConnectionThread1
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FAkWaapiClientConnectionHandler::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 134 (Thread Id: 43568 (0xaa30)):  // AK::IOThread
 Index  Function 
--------------------------------------------------------------------------------
>    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     MyGame.exe!AK::StreamMgr::CAkIOThread::IOSchedThread(void * lpParameter) Line 275    C++
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 135 (Thread Id: 9500 (0x251c)):  // AK::Monitor
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &) 
 3      MyGame.exe!AkMonitor::MonitorThreadFunc(void * lpParameter) 
 4      [External Code] 

Callstack for Thread 136 (Thread Id: 61420 (0xefec)):  // AK::BankManager
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &) 
 3      MyGame.exe!CAkThreadedBankMgr::BankThreadFunc(void * lpParameter) 
 4      [External Code] 

Callstack for Thread 137 (Thread Id: 9520 (0x2530)):  // AK Suspended
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!AKPLATFORM::AkWaitForEvent(void * &) 
 3      MyGame.exe!CAkOutputMgr::SuspendedThread(void * lpParameter) 
 4      [External Code] 

Callstack for Thread 138 (Thread Id: 29072 (0x7190)):  // AK::EventManager
 Index  Function 
--------------------------------------------------------------------------------
>    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     MyGame.exe!CAkAudioThread::EventMgrThreadFunc(void * lpParameter) Line 82    C++
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 139 (Thread Id: 51592 (0xc988)):  // AkMediaMemoryManager ticker
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!AkMediaMemoryManager::Run() 
 4      MyGame.exe!FRunnableThreadWin::Run() 
 5      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 6      [External Code] 

Callstack for Thread 140 (Thread Id: 11064 (0x2b38)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 141 (Thread Id: 29960 (0x7508)):  // GCloudCore.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableCS()    Unknown
     KernelBase.dll!SleepConditionVariableCS()    Unknown
     GCloudCore.dll!00007ffd98e91bbd()    Unknown
     GCloudCore.dll!00007ffd98f7a88a()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 142 (Thread Id: 41000 (0xa028)):  // GCloudCore.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableCS()    Unknown
     KernelBase.dll!SleepConditionVariableCS()    Unknown
     GCloudCore.dll!00007ffd98e91bbd()    Unknown
     GCloudCore.dll!00007ffd98f7a88a()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 143 (Thread Id: 1280 (0x500)):  // GCloudCore.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     GCloudCore.dll!00007ffd98f7aec3()    Unknown
     GCloudCore.dll!00007ffd98f7acce()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 144 (Thread Id: 7600 (0x1db0)):  // GCloudCore.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     GCloudCore.dll!00007ffd98f7df82()    Unknown
     GCloudCore.dll!00007ffd98f836a3()    Unknown
     GCloudCore.dll!00007ffd98f7e65f()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 145 (Thread Id: 52740 (0xce04)):  // INTLCore.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    win32u.dll!NtUserGetMessage()    Unknown
     user32.dll!GetMessageW()    Unknown
     INTLCore.dll!00007ffd97d2e90d()    Unknown
     INTLCore.dll!00007ffd97c48f3c()    Unknown
     INTLCore.dll!00007ffd97c316d9()    Unknown
     INTLCore.dll!00007ffd97e0d28c()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 146 (Thread Id: 43508 (0xa9f4)):  // HttpManager Thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     EOSSDK-Win64-Shipping.dll!00007ffd7d2de76b()    Unknown
     EOSSDK-Win64-Shipping.dll!00007ffd7d2c0a17()    Unknown
     EOSSDK-Win64-Shipping.dll!00007ffd7d2c08dc()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 147 (Thread Id: 41324 (0xa16c)):  // FAsyncLoadingThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FAsyncLoadingThread::TickAsyncThread(bool bUseTimeLimit, bool bUseFullTimeLimit, float TimeLimit, bool & bDidSomething, FFlushTree * FlushTree) 
 4      MyGame.exe!FAsyncLoadingThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 148 (Thread Id: 44564 (0xae14)):  // FFileTransferRunnable
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FFileTransferRunnable::Run() 
 4      MyGame.exe!FRunnableThreadWin::Run() 
 5      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 6      [External Code] 

Callstack for Thread 149 (Thread Id: 42452 (0xa5d4)):  // PoolThread 28
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 150 (Thread Id: 24764 (0x60bc)):  // PoolThread 29
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 151 (Thread Id: 5312 (0x14c0)):  // PoolThread 30
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 152 (Thread Id: 7328 (0x1ca0)):  // PoolThread 31
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 153 (Thread Id: 26736 (0x6870)):  // PoolThread 32
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 154 (Thread Id: 3624 (0xe28)):  // PoolThread 33
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 155 (Thread Id: 32668 (0x7f9c)):  // PoolThread 34
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 156 (Thread Id: 400 (0x190)):  // PoolThread 35
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 157 (Thread Id: 34740 (0x87b4)):  // PoolThread 36
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 158 (Thread Id: 11684 (0x2da4)):  // PoolThread 37
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 159 (Thread Id: 49432 (0xc118)):  // PoolThread 38
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 160 (Thread Id: 19776 (0x4d40)):  // PoolThread 39
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      [Inline Frame] MyGame.exe!FEvent::Wait() 
 4      MyGame.exe!FQueuedThread::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 161 (Thread Id: 39820 (0x9b8c)):  // ScreenSaverInhibitor
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 
 3      MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 
 4      MyGame.exe!FScreenSaverInhibitor::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 162 (Thread Id: 14396 (0x383c)):  // INTLreport-kv4
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     INTLCore.dll!00007ffd97de10f4()    Unknown
     INTLCore.dll!00007ffd97ddd320()    Unknown
     INTLCore.dll!00007ffd97ddd1ff()    Unknown
     INTLCore.dll!00007ffd97d7ca24()    Unknown
     INTLCore.dll!00007ffd97e0d28c()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 163 (Thread Id: 17360 (0x43d0)):  // INTLreport-bi5
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     INTLCore.dll!00007ffd97de10f4()    Unknown
     INTLCore.dll!00007ffd97ddd320()    Unknown
     INTLCore.dll!00007ffd97ddd1ff()    Unknown
     INTLCore.dll!00007ffd97d7ca24()    Unknown
     INTLCore.dll!00007ffd97e0d28c()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 164 (Thread Id: 46448 (0xb570)):  // ucrtbase.dll!thread_start<unsigned int(__cdecl*)(void *),1>
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     INTLFoundation.dll!00007ffd9891da80()    Unknown
     INTLFoundation.dll!00007ffd9880733f()    Unknown
     INTLFoundation.dll!00007ffd98809889()    Unknown
     INTLFoundation.dll!00007ffd9879d829()    Unknown
     ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 165 (Thread Id: 27984 (0x6d50)):  // PerfSight.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     PerfSight.dll!00007ffd91981514()    Unknown
     PerfSight.dll!00007ffd9197c768()    Unknown
     PerfSight.dll!00007ffd9197c658()    Unknown
     PerfSight.dll!00007ffd9179c87d()    Unknown
     PerfSight.dll!00007ffd9179d001()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 166 (Thread Id: 48560 (0xbdb0)):  // PerfSight.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     PerfSight.dll!00007ffd9179cf0f()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 167 (Thread Id: 52044 (0xcb4c)):  // GCloundANRThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 
 3      MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 
 4      MyGame.exe!UMFGCloudCrashObserver::ANRThreadMainLoop() 
 5      MyGame.exe!FGCloudCrashRunable::Run() 
 6      MyGame.exe!FRunnableThreadWin::Run() 
 7      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 8      [External Code] 

Callstack for Thread 168 (Thread Id: 50452 (0xc514)):  // GCloudReportExceptionThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 
 3      MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 
 4      [Inline Frame] MyGame.exe!UMFGCloudCrashObserver::GCloudReportExceptionThread() 
 5      MyGame.exe!FGCloudCrashRunableEx::Run() 
 6      MyGame.exe!FRunnableThreadWin::Run() 
 7      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 8      [External Code] 

Callstack for Thread 169 (Thread Id: 5268 (0x1494)):  // GCloud.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableCS()    Unknown
     KernelBase.dll!SleepConditionVariableCS()    Unknown
     GCloud.dll!00007ffd810412dd()    Unknown
     GCloud.dll!00007ffd81042623()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 170 (Thread Id: 17840 (0x45b0)):  // GCloud.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     GCloud.dll!00007ffd81041283()    Unknown
     GCloud.dll!00007ffd8104275a()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 171 (Thread Id: 9424 (0x24d0)):  // GCloud.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     GCloud.dll!00007ffd81041283()    Unknown
     GCloud.dll!00007ffd81042288()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 172 (Thread Id: 14892 (0x3a2c)):  // GCloudReadThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 
 3      MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 
 4      [Inline Frame] MyGame.exe!UMFGCloudMessageObserver::ConnectorReadThreadMainLoop() 
 5      MyGame.exe!FConnectorReadRunable::Run() 
 6      MyGame.exe!FRunnableThreadWin::Run() 
 7      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 8      [External Code] 

Callstack for Thread 173 (Thread Id: 53416 (0xd0a8)):  // NvTelemetryAPI64.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     NvTelemetryAPI64.dll!00007ffe692da0f5()    Unknown
     NvTelemetryAPI64.dll!00007ffe692da21f()    Unknown
     NvTelemetryAPI64.dll!00007ffe692c8e69()    Unknown
     NvTelemetryAPI64.dll!00007ffe692c89a2()    Unknown
     NvTelemetryAPI64.dll!00007ffe692c85e9()    Unknown
     NvTelemetryAPI64.dll!00007ffe692c83e7()    Unknown
     NvTelemetryAPI64.dll!00007ffe692c9316()    Unknown
     NvTelemetryAPI64.dll!00007ffe692e47d0()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 174 (Thread Id: 44012 (0xabec)):  // NVFBCAsyncThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     KernelBase.dll!WaitForMultipleObjects()    Unknown
     nvwgf2umx.dll!00007ffe6f042d77()    Unknown
     nvwgf2umx.dll!00007ffe6f2edf6a()    Unknown
     nvwgf2umx.dll!00007ffe70a240be()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 175 (Thread Id: 19848 (0x4d88)):  // nvcuda64.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     KernelBase.dll!WaitForMultipleObjects()    Unknown
     nvcuda64.dll!00007ffd53b9f9f4()    Unknown
     nvcuda64.dll!00007ffd53c606c2()    Unknown
     nvcuda64.dll!00007ffd53b9f3c3()    Unknown
     nvcuda64.dll!00007ffd53ed7b64()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 176 (Thread Id: 7932 (0x1efc)):  // FAsyncPurge
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      MyGame.exe!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) 
 3      MyGame.exe!FAsyncPurge::Run() 
 4      MyGame.exe!FRunnableThreadWin::Run() 
 5      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 6      [External Code] 

Callstack for Thread 177 (Thread Id: 40612 (0x9ea4)):  // RenderThread 1
 Index  Function 
--------------------------------------------------------------------------------
 1      MyGame.exe!FProjectedShadowInfo::RenderDepthInner(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer, TFunctionRef<void __cdecl(FRHICommandList &,bool)> BeginShadowRenderPass, bool bDoParallelDispatch) 
 2      MyGame.exe!FProjectedShadowInfo::RenderDepth(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer, TFunctionRef<void __cdecl(FRHICommandList &,bool)> BeginShadowRenderPass, bool bDoParallelDispatch) 
 3      MyGame.exe!FSceneRenderer::RenderShadowDepthMapAtlases(FRHICommandListImmediate & RHICmdList) 
 4      MyGame.exe!FSceneRenderer::RenderShadowDepthMaps(FRHICommandListImmediate & RHICmdList) 
 5      MyGame.exe!FRDGPass::Execute(FRHIComputeCommandList & RHICmdList) 
 6      MyGame.exe!FRDGBuilder::ExecutePass(FRDGPass * Pass) 
 7      MyGame.exe!FRDGBuilder::Execute() 
 8      MyGame.exe!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) 
 9      MyGame.exe!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) 
 10     MyGame.exe!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList) 
 11     MyGame.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,void <lambda>(FRHICommandListImmediate &)>>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & NewTasks, ENamedThreads::Type CurrentThread) 
 12     [Inline Frame] MyGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> & CurrentThread, ENamedThreads::Type) 
 13     MyGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) 
 14     MyGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) 
 15     MyGame.exe!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) 
 16     MyGame.exe!FRenderingThread::Run() 
 17     MyGame.exe!FRunnableThreadWin::Run() 
 18     MyGame.exe!FRunnableThreadWin::GuardedRun() 
 19     [External Code] 

Callstack for Thread 178 (Thread Id: 44068 (0xac24)):  // RTHeartBeat 1
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 2      [Inline Frame] MyGame.exe!FWindowsPlatformProcess::SleepNoStats(float) 
 3      MyGame.exe!FWindowsPlatformProcess::Sleep(float Seconds) 
 4      MyGame.exe!FRenderingThreadTickHeartbeat::Run() 
 5      MyGame.exe!FRunnableThreadWin::Run() 
 6      MyGame.exe!FRunnableThreadWin::GuardedRun() 
 7      [External Code] 

Callstack for Thread 179 (Thread Id: 55860 (0xda34)):  // PerfSight.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     PerfSight.dll!00007ffd91981514()    Unknown
     PerfSight.dll!00007ffd9197c768()    Unknown
     PerfSight.dll!00007ffd9197c658()    Unknown
     PerfSight.dll!00007ffd9176791c()    Unknown
     PerfSight.dll!00007ffd91765ca5()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 180 (Thread Id: 26716 (0x685c)):  // PerfSight.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForAlertByThreadId()    Unknown
     ntdll.dll!RtlSleepConditionVariableSRW()    Unknown
     KernelBase.dll!SleepConditionVariableSRW()    Unknown
     PerfSight.dll!00007ffd91981514()    Unknown
     PerfSight.dll!00007ffd9197c768()    Unknown
     PerfSight.dll!00007ffd9197c658()    Unknown
     PerfSight.dll!00007ffd9176791c()    Unknown
     PerfSight.dll!00007ffd91765a63()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 181 (Thread Id: 43484 (0xa9dc)):  // ucrtbase.dll!thread_start<unsigned int(__cdecl*)(void *),1>
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 

>    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     TDataMaster.dll!00007ffe3ad22068()    Unknown
     TDataMaster.dll!00007ffe3ad2208b()    Unknown
     ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void *),1>()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 182 (Thread Id: 49676 (0xc20c)):  // ntdll.dll!TppWorkerThread()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForWorkViaWorkerFactory()    Unknown
     ntdll.dll!TppWorkerThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 183 (Thread Id: 36404 (0x8e34)):  // mswsock.dll!SockAsyncThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtRemoveIoCompletion()    Unknown
     mswsock.dll!SockAsyncThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 184 (Thread Id: 20780 (0x512c)):  // GVoice.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     GVoice.dll!00007ffd98c52fde()    Unknown
     GVoice.dll!00007ffd98a9c3eb()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 185 (Thread Id: 18540 (0x486c)):  // GVoice.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     GVoice.dll!00007ffd98c5a314()    Unknown
     GVoice.dll!00007ffd98a9c3eb()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 186 (Thread Id: 55020 (0xd6ec)):  // GVoice.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     GVoice.dll!00007ffd98c5c188()    Unknown
     GVoice.dll!00007ffd98a9c3eb()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 187 (Thread Id: 47672 (0xba38)):  // GVoice.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtDelayExecution()    Unknown
     ntdll.dll!RtlDelayExecution()    Unknown
     KernelBase.dll!SleepEx()    Unknown
     GVoice.dll!00007ffd98acd88d()    Unknown
     GVoice.dll!00007ffd98ae6ead()    Unknown
     GVoice.dll!00007ffd98c2e245()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 188 (Thread Id: 61280 (0xef60)):  // winmm.dll!timeThread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     winmm.dll!timeThread()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 189 (Thread Id: 52864 (0xce80)):  // dsound.dll!CThread::ThreadStartRoutine()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     KernelBase.dll!WaitForMultipleObjects()    Unknown
     dsound.dll!CLeapRenderDevice::ThreadProc()    Unknown
     dsound.dll!CThread::ThreadStartRoutine(void *)    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 190 (Thread Id: 21996 (0x55ec)):  // dsound.dll!CThread::ThreadStartRoutine()
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     KernelBase.dll!WaitForMultipleObjects()    Unknown
     dsound.dll!CDirectSoundAdministrator::ThreadProc()    Unknown
     dsound.dll!CThread::ThreadStartRoutine(void *)    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 191 (Thread Id: 33028 (0x8104)):  // PixUI_PXPlugin.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     PixUI_PXPlugin.dll!00007ffd5364d827()    Unknown
     PixUI_PXPlugin.dll!00007ffd533d4671()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 192 (Thread Id: 44704 (0xaea0)):  // PixUI_PXPlugin.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     PixUI_PXPlugin.dll!00007ffd5364d827()    Unknown
     PixUI_PXPlugin.dll!00007ffd533d4671()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 193 (Thread Id: 3972 (0xf84)):  // nvwgf2umx.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     nvwgf2umx.dll!00007ffe703407d8()    Unknown
     nvwgf2umx.dll!00007ffe70a240be()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 194 (Thread Id: 22984 (0x59c8)):  // nvwgf2umx.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForSingleObject()    Unknown
     KernelBase.dll!WaitForSingleObjectEx()    Unknown
     nvwgf2umx.dll!00007ffe703407d8()    Unknown
     nvwgf2umx.dll!00007ffe70a240be()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 195 (Thread Id: 54596 (0xd544)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d0438dc()    Unknown
     msmpeg2vdec.dll!00007ffd2d04ecd8()    Unknown
     msmpeg2vdec.dll!00007ffd2d04e9bd()    Unknown
     msmpeg2vdec.dll!00007ffd2d04b268()    Unknown
     msmpeg2vdec.dll!00007ffd2d04b1ce()    Unknown
     msmpeg2vdec.dll!00007ffd2d0536a0()    Unknown
     msmpeg2vdec.dll!00007ffd2d0bfd3f()    Unknown
     msmpeg2vdec.dll!00007ffd2d034789()    Unknown
     msmpeg2vdec.dll!00007ffd2d034356()    Unknown
     msmpeg2vdec.dll!00007ffd2d04a5f1()    Unknown
     msmpeg2vdec.dll!00007ffd2d04af98()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 196 (Thread Id: 14776 (0x39b8)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 197 (Thread Id: 22112 (0x5660)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 198 (Thread Id: 34564 (0x8704)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 199 (Thread Id: 51480 (0xc918)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 200 (Thread Id: 52288 (0xcc40)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 201 (Thread Id: 21932 (0x55ac)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
 >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown


Callstack for Thread 202 (Thread Id: 50856 (0xc6a8)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 203 (Thread Id: 30144 (0x75c0)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 204 (Thread Id: 18908 (0x49dc)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 205 (Thread Id: 41708 (0xa2ec)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 206 (Thread Id: 10576 (0x2950)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 207 (Thread Id: 22436 (0x57a4)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 208 (Thread Id: 60352 (0xebc0)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 209 (Thread Id: 28820 (0x7094)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

Callstack for Thread 210 (Thread Id: 18024 (0x4668)):  // msmpeg2vdec.dll thread
 Index  Function 
--------------------------------------------------------------------------------
 1      [External Code] 
  >    ntdll.dll!NtWaitForMultipleObjects()    Unknown
     KernelBase.dll!WaitForMultipleObjectsEx()    Unknown
     msmpeg2vdec.dll!00007ffd2d04afe8()    Unknown
     kernel32.dll!BaseThreadInitThunk()    Unknown
     ntdll.dll!RtlUserThreadStart()    Unknown

 

posted on 2024-03-11 00:35  可可西  阅读(140)  评论(0编辑  收藏  举报

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