UE4资源及内存控制台命令
ListLoadedPackages
// 打印被加载的包 每个包对应一个uasset或umap文件
List of all loaded packages Name,Type,LoadTime /ACLPlugin/ACLAnimCurveCompressionSettings,AnimCurveCompressionSettings,0.006371 /Engine/BasicShapes/Sphere,StaticMesh,0.014625 /Engine/EngineDamageTypes/DmgTypeBP_Environmental,unknown,0.002177 /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP,Material,0.002056 /Engine/EngineDebugMaterials/VolumeToRender,VolumeTexture,0.000914 /Engine/EngineDebugMaterials/WireframeMaterial,Material,0.008294 /Engine/EngineFonts/Faces/DroidSansFallback,FontFace,0.001039 /Engine/EngineFonts/Roboto,Font,0.001480 /Engine/EngineFonts/RobotoDistanceField,Font,0.002158 /Engine/EngineMaterials/DefaultBokeh,Texture2D,0.003201 /Engine/EngineMaterials/DefaultDeferredDecalMaterial,Material,0.015538 /Engine/EngineMaterials/DefaultPhysicalMaterial,PhysicalMaterial,0.000493 。。。 。。。 。。。 。。。 /Engine/EngineMaterials/WorldGridMaterial,Material,0.035026 /Engine/EngineMeshes/Cylinder,StaticMesh,0.000692 /Engine/EngineMeshes/Sphere,StaticMesh,0.003604 /Engine/EngineResources/Black,Texture2D,0.000509 /Engine/EngineResources/DefaultTexture,Texture2D,0.000954 /Engine/EngineResources/WhiteSquareTexture,Texture2D,0.002551 /Engine/EngineSounds/Master,SoundClass,0.035789 /Engine/EngineSounds/Submixes/MasterEQEffectPreset,SubmixEffectSubmixEQPreset,0.000758 /Engine/EngineSounds/Submixes/MasterEQSubmixDefault,SoundSubmix,0.001305 /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade,MaterialFunction,0.034640 /Engine/Transient,GCObjectReferencer,0.000000 /Game/ArtResource/Assets/Effects/CurveBase,CurveLinearColor,0.024238 /Game/ArtResource/Assets/Effects/CurveLinearColorAtlas,CurveLinearColorAtlas,0.028417 /Game/ArtResource/Assets/Effects/SourceMaterial/Fx_Material/CMUI_Texture,Material,0.024213 。。。 。。。 。。。 。。。 /Game/FrontEnd/UI/UMG/Task/TaskToast,TaskToast_C,0.002828 /Game/Global/Blueprints/BaseServices/BP_GCloudLogin,unknown,0.000825 /Game/Global/Blueprints/BaseServices/BP_GCloudLoginMessageHandler,unknown,0.000912 /Game/Global/Blueprints/BaseServices/BP_InBattleMessage,unknown,0.000821 。。。 。。。 。。。 。。。 /Game/Global/Font/Bold_Font,FontFace,0.000774 /Game/Global/Font/Bold_Font_Font,Font,0.001033 /Game/Global/Font/Simple_Font,FontFace,0.018088 /Game/Global/Font/Simple_Font_Font,Font,0.029694 /Game/Global/UI/Atlas/Common/Frames/Common_Black_Tab_0001_png,PaperSprite,0.015580 /Game/Global/UI/Atlas/Common/Frames/Common_Tab_004_png,PaperSprite,0.015612 。。。 。。。 。。。 。。。 /Game/Global/UI/UMG/WaterMark/WaterMarkPanel,WaterMarkPanel_C,0.012524 /Game/Global/UI/UMG/WaterMark/WaterMarkVersionDeclarationPanel,WaterMarkVersionDeclarationPanel_C,0.012581 /Game/InBattle/Blueprints/AI/Components/OnAICharacter/BPC_TkvCharacterAISound/AISoundSetting/DT_TkvAIVoice_Reshala,DataTable,0.009065 /Game/InBattle/Blueprints/AI/Components/OnAICharacter/BPC_TkvCharacterAISound/AISoundSetting/DT_TkvAIVoice_ReshalaGuard,DataTable,0.009094 。。。 。。。 。。。 。。。 /Game/Login/Blueprints/BP_LoginGamemode,unknown,0.001723 /Game/Login/Levels/LoginMap,World,0.002428 /Game/Login/UI/UMG/BP_MobileHUDWidget_Login,BP_MobileHUDWidget_Login_C,0.040463 /Game/Login/UI/UMG/BP_MobileHUDWidget_Login_Title,BP_MobileHUDWidget_Login_Title_C,0.031641 /Game/Login/UI/UMG/BP_MobileHUDWidget_News_01_Login,BP_MobileHUDWidget_News_01_Login_C,0.031653 /Game/Startup/GameBase/BP_GameInstance,unknown,0.002067 /Game/Startup/GameBase/BPC_GameInstanceG6PlatformComponent,unknown,0.001381 /Game/Startup/GameBase/BPC_GameInstanceGameInfoComponent,unknown,0.001450 /Game/Startup/GameBase/BPC_GameInstancePluginManagerComponent,unknown,0.001511 /Game/Startup/Launcher/Blueprints/BP_GCloudDolphin,unknown,0.002652 /Game/Startup/Launcher/Blueprints/BP_GCloudNotice,unknown,0.001056 /Game/Startup/Launcher/Blueprints/BP_GcloudPuffer,unknown,0.000731 /Game/Startup/Launcher/Blueprints/BP_GCloudToolsHandler,unknown,0.000872 /Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_In,AkAudioEvent,0.031318 /Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_Out,AkAudioEvent,0.003769 /Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_TabButton,AkAudioEvent,0.031463 /Game/WwiseAssets/UI/UI_Mainmenu/UI_Whoosh_Out_Small,AkAudioEvent,0.003774 /Game/WwiseAssets/Voice/AI_BossReshala/VO_AI_BossReshala_Death,AkAudioEvent,0.003295 /Game/WwiseAssets/Voice/AI_BossReshala/VO_AI_BossReshala_Enemy_Contact,AkAudioEvent,0.003323 。。。 。。。 。。。 。。。 /Niagara/Enums/ENiagaraExpansionMode,UserDefinedEnum,0.000613 /Niagara/Enums/ENiagaraOrientationAxis,UserDefinedEnum,0.002761 /Niagara/Enums/ENiagaraRandomnessMode,UserDefinedEnum,0.001900 /Paper2D/DefaultPaperTerrainMaterial,PaperTerrainMaterial,0.000855 /Paper2D/DefaultSpriteMaterial,Material,0.001866 /Paper2D/DummySprite,PaperSprite,0.000617 /Paper2D/MaskedUnlitSpriteMaterial,MaterialInstanceConstant,0.002357 /Paper2D/OpaqueUnlitSpriteMaterial,MaterialInstanceConstant,0.001038 /Paper2D/PlaceholderTextures/DummySpriteTexture,Texture2D,0.001896 /Paper2D/TranslucentUnlitSpriteMaterial,MaterialInstanceConstant,0.019251 /Script/ACLPlugin,Enum,0.000000 /Script/ActorSequence,Enum,0.000000 /Script/AIActionPointGeneratorRuntime,DelegateFunction,0.000000 /Script/AIModule,DelegateFunction,0.000000 /Script/AkAudio,DelegateFunction,0.000000 /Script/AndroidDevicePermission,unknown,0.000000 /Script/AndroidDeviceProfileSelector,ScriptStruct,0.000000 /Script/AndroidMediaFactory,unknown,0.000000 。。。 。。。 。。。 。。。 /Script/VariantManagerContent,Enum,0.000000 /Script/VectorVM,Enum,0.000000 Total Number Of Packages Loaded: 551
listtextures
// 列出在内存中的贴图资源
Listing all textures. MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count 2048x2048 (32768 KB, 0), 2048x2048 (32768 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel, NO, 0 0x0 (16384 KB, 0), 0x0 (16384 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap, NO, 0 2048x2048 (5461 KB, 0), 2048x2048 (5461 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/T_EditorHelp.T_EditorHelp, YES, 2 256x1792 (3584 KB, 0), 256x1792 (3584 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/BlueNoise.BlueNoise, NO, 0 2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 2 2048x1024 (2731 KB, 0), 2048x1024 (2731 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0, YES, 9 1024x1024 (1365 KB, 0), 1024x1024 (1365 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N, YES, 2 1024x1024 (1365 KB, 0), 1024x1024 (1365 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1, YES, 4 1024x512 (683 KB, 0), 1024x512 (683 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1, YES, 4 1024x1024 (683 KB, 0), 1024x1024 (683 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M, YES, 2 512x256 (683 KB, 2), 512x256 (683 KB), PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 2 512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M, YES, 1 512x512 (341 KB, 1), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_Effects, /Game/MobileStarterContent/Textures/T_Smoke_SubUV.T_Smoke_SubUV, YES, 1 512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2, YES, 5 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectional.S_LightDirectional, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectionalMove.S_LightDirectionalMove, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPoint.S_LightPoint, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPointMove.S_LightPointMove, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpot.S_LightSpot, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpotMove.S_LightSpotMove, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/SkyLight.SkyLight, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF, NO, 0 512x256 (171 KB, 0), 512x256 (171 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2, YES, 5 512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 2 512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01, YES, 2 512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D, YES, 2 200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/Default.Default, NO, 0 200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay, NO, 0 200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic, NO, 0 1152x128 (144 KB, 0), 1152x128 (144 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/Countdown.Countdown, NO, 0 512x256 (128 KB, 0), 512x256 (128 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineFonts/RobotoDistanceField.RobotoDistanceField:RobotoDistanceField_PageA, NO, 0 128x1024 (85 KB, 0), 128x1024 (85 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip.DebugNumberStrip, NO, 0 512x512 (341 KB, 0), 256x256 (85 KB), PF_DXT5, TEXTUREGROUP_Character, /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD, YES, 2 512x512 (341 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_CharacterNormalMap, /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N, YES, 2 0x0 (64 KB, 0), 0x0 (64 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTextureCube.DefaultTextureCube, NO, 0 256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/S_CameraShakeSource.S_CameraShakeSource, NO, 0 256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/S_FTest.S_FTest, NO, 0 106x106 (44 KB, 0), 106x106 (44 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Game/ThirdPerson/Textures/stick_walk.stick_walk, NO, 0 256x128 (32 KB, 0), 256x128 (32 KB), PF_G8, TEXTUREGROUP_UI, /Game/ThirdPerson/Fonts/NewFont.NewFont:NewFont_PageA, NO, 0 256x256 (32 KB, 0), 256x256 (32 KB), PF_DXT1, TEXTUREGROUP_UI, /Game/ThirdPerson/Textures/T_Env_BuildingDecal01_09_A01_DO.T_Env_BuildingDecal01_09_A01_DO, NO, 0 128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/Bad.Bad, YES, 0 128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Actor.S_Actor, YES, 0 256x256 (341 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Terrain.S_Terrain, YES, 0 64x64 (21 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_Bokeh, /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh, NO, 0 128x128 (11 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D.T_Smoke_Tiled_D, YES, 1 128x128 (8 KB, 0), 128x128 (8 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod.DebugNumberPeriod, NO, 0 0x0 (8 KB, 0), 0x0 (8 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineDebugMaterials/VolumeToRender.VolumeToRender, NO, 0 128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD, YES, 0 512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/Grid.Grid, YES, 0 256x256 (85 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N, YES, 1 512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N, YES, 0 512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N, YES, 0 64x64 (5 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3, NO, 0 128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture, YES, 1 32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenGrayscaleMap.BaseFlattenGrayScaleMap, NO, 0 32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EngineResources/GradientTexture0.GradientTexture0, NO, 0 64x64 (4 KB, 0), 64x64 (4 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq, NO, 0 32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_0, NO, 0 32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_1, NO, 0 64x32 (3 KB, 0), 64x32 (3 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3, NO, 0 256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage, YES, 0 64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorResources/MatineeCam_D.MatineeCam_D, NO, 0 1024x1024 (683 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid, YES, 0 512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTexture.DefaultTexture, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook, YES, 0 512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01, YES, 14 512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke:ThumbnailTexture, YES, 0 64x32 (3 KB, 0), 64x32 (3 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_1, NO, 0 512x8 (2 KB, 0), 512x8 (2 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/MiniFont.MiniFont, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/RecordingIndicator.RecordingIndicator, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenDiffuseMap.BaseFlattenDiffuseMap, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenEmissiveMap.BaseFlattenEmissiveMap, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/Black.Black, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/WhiteSquareTexture.WhiteSquareTexture, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Toggle.MAT_Groups_Toggle, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Visibility.MAT_Groups_Visibility, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim.MAT_Groups_Anim, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.MAT_Groups_AudioMaster, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director.MAT_Groups_Director, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event.MAT_Groups_Event, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float.MAT_Groups_Float, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move.MAT_Groups_Move, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.MAT_Groups_Slomo, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound.MAT_Groups_Sound, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector.MAT_Groups_Vector, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack.MAT_ColorTrack, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture.DefaultVolumeTexture, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade.MAT_Groups_Fade, NO, 0 8x8 (0 KB, 0), 8x8 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture2D.DefaultVolumeTexture2D, NO, 0 2x2 (0 KB, 0), 2x2 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture, NO, 0 4x4 (0 KB, 0), 4x4 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid_Low.DefaultWhiteGrid_Low, NO, 0 1x1 (0 KB, 0), 1x1 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/BaseFlattenNormalMap.BaseFlattenNormalMap, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_0, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_1, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Script/LevelSequence.Default__LevelSequenceMediaController:MediaComponent.MediaTexture, NO, 0 Total size: InMem= 71.97 MB OnDisk= 75.22 MB Count=97, CountApplicableToMin=35 Total PF_Unknown size: InMem= 0.01 MB OnDisk= 0.01 MB Total PF_B8G8R8A8 size: InMem= 3.27 MB OnDisk= 3.71 MB Total PF_G8 size: InMem= 2.83 MB OnDisk= 2.83 MB Total PF_DXT1 size: InMem= 4.06 MB OnDisk= 5.28 MB Total PF_DXT5 size: InMem= 8.88 MB OnDisk= 9.49 MB Total PF_FloatRGBA size: InMem= 51.50 MB OnDisk= 51.50 MB Total PF_BC5 size: InMem= 1.43 MB OnDisk= 2.42 MB Total TEXTUREGROUP_World size: InMem= 58.82 MB OnDisk= 60.83 MB Total TEXTUREGROUP_WorldNormalMap size: InMem= 1.35 MB OnDisk= 2.08 MB Total TEXTUREGROUP_Character size: InMem= 0.08 MB OnDisk= 0.33 MB Total TEXTUREGROUP_CharacterNormalMap size: InMem= 0.08 MB OnDisk= 0.33 MB Total TEXTUREGROUP_Effects size: InMem= 0.33 MB OnDisk= 0.33 MB Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB OnDisk= 3.50 MB Total TEXTUREGROUP_UI size: InMem= 2.61 MB OnDisk= 2.61 MB Total TEXTUREGROUP_Lightmap size: InMem= 2.51 MB OnDisk= 2.51 MB Total TEXTUREGROUP_Shadowmap size: InMem= 2.67 MB OnDisk= 2.67 MB Total TEXTUREGROUP_Bokeh size: InMem= 0.02 MB OnDisk= 0.02 MB
注:除了常规的2D纹理(Texture2D)之外,还有Texture3D、TextureArray和TextureCube纹理。如下:
64x64 (146 KB, 0), 64x64 (146 KB), PF_G8, TEXTUREGROUP_World, /VolumeCloud/CloudNoiseConfigs/Mobile/MobileConfig_BaseNoise.MobileConfig_BaseNoise, NO, 0, 32, 32 // 为一张64x64x32的VolumeTexture(3D纹理) 1024x1024 (2731 KB, 0), 1024x1024 (2731 KB), PF_ASTC_8x8, TEXTUREGROUP_WorldDiffuse, /Game/Assets/Environment/TexArray/T_Env_TexArray_DH.T_Env_TexArray_DH, NO, 0, 8, 8 // 为一张1024x1024的TextureArray(纹理数组) 64x64 (256 KB, 0), 64x64 (256 KB), PF_FloatRGBA, TEXTUREGROUP_CubeMap, /Game/TodCubemapsNew/0_Runtime/Runtime_1200.Runtime_1200, NO, 0, 6, 6 // 为一张64x64的CubeMap(立方体纹理)
listtextures STREAMING
// 列出场景中streaming类型的贴图资源
Listing streaming textures. MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count 2048x2048 (5461 KB, 0), 2048x2048 (5461 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Construction_VOL2/Textures/Unique/TX_Plywood_01_NRM.TX_Plywood_01_NRM, YES, 1 2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 2 2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Unique/TX_Plywood_01_ALB.TX_Plywood_01_ALB, YES, 1 2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Unique/TX_Plywood_01_RMA.TX_Plywood_01_RMA, YES, 1 512x256 (683 KB, 2), 512x256 (683 KB), PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 2 512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M, YES, 1 1024x1024 (1365 KB, 0), 512x512 (341 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N, YES, 2 512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 2 512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01, YES, 2 512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D, YES, 2 1024x1024 (683 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M, YES, 2 256x256 (85 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N, YES, 1 4096x4096 (21845 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Downtown_West/Assets/props/prop_pots/Textures/T_pots_normal.T_pots_normal, YES, 2 4096x4096 (10923 KB, 0), 256x256 (43 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_pots/Textures/T_pots_albedo.T_pots_albedo, YES, 2 4096x4096 (10923 KB, 0), 256x256 (43 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_pots/Textures/T_pots_orm.T_pots_orm, YES, 2 4096x4096 (21845 KB, 0), 128x128 (21 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_normal.T_prop_dining_table_a_normal, YES, 2 128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/Bad.Bad, YES, 0 128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Actor.S_Actor, YES, 0 256x256 (341 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Terrain.S_Terrain, YES, 0 4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_albedo.T_prop_dining_table_a_albedo, YES, 2 4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_ao.T_prop_dining_table_a_ao, YES, 2 4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_metal.T_prop_dining_table_a_metal, YES, 2 4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_rough.T_prop_dining_table_a_rough, YES, 2 128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD, YES, 0 2048x2048 (5461 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/T_EditorHelp.T_EditorHelp, YES, 1 512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/Grid.Grid, YES, 0 512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Construction_VOL2/Textures/Tileable/TX_Noise_NRM.TX_Noise_NRM, YES, 0 128x128 (21 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Construction_VOL2/Textures/Utility/TX_Fill_01_NRM.TX_Fill_01_NRM, YES, 0 512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N, YES, 0 512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N, YES, 0 512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_Character, /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD, YES, 2 512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_CharacterNormalMap, /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N, YES, 2 128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture, YES, 1 128x128 (21 KB, 0), 64x64 (5 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:ShadowMapTexture2D_2, YES, 0 256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage, YES, 0 1024x1024 (683 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid, YES, 0 512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTexture.DefaultTexture, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook, YES, 0 512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01, YES, 14 512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Tileable/TX_Micro_MASK.TX_Micro_MASK, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Utility/TX_Fill_01_ALB.TX_Fill_01_ALB, YES, 0 128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Utility/TX_Fill_01_RMA.TX_Fill_01_RMA, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_albedo.T_umb_albedo, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_ao.T_umb_ao, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_metal.T_umb_metal, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_rough.T_umb_rough, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_height.T_prop_dining_table_a_height, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Blends/T_blend_noise_a.T_blend_noise_a, YES, 0 4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Blends/T_blend_noise_b.T_blend_noise_b, YES, 0 256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_Lightmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:LQ_Lightmap_1_1, YES, 0 4096x64 (171 KB, 0), 256x4 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_NoiseShape64.T_NoiseShape64, YES, 0 1024x32 (22 KB, 0), 128x4 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_NoiseErosion.T_NoiseErosion, YES, 0 Total size: InMem= 15.81 MB OnDisk= 207.66 MB Count=54, CountApplicableToMin=54 Total PF_B8G8R8A8 size: InMem= 0.73 MB OnDisk= 1.17 MB Total PF_G8 size: InMem= 0.01 MB OnDisk= 0.02 MB Total PF_DXT1 size: InMem= 8.84 MB OnDisk= 149.32 MB Total PF_DXT5 size: InMem= 0.36 MB OnDisk= 6.38 MB Total PF_BC5 size: InMem= 5.88 MB OnDisk= 50.77 MB Total TEXTUREGROUP_World size: InMem= 6.42 MB OnDisk= 152.99 MB Total TEXTUREGROUP_WorldNormalMap size: InMem= 5.88 MB OnDisk= 50.44 MB Total TEXTUREGROUP_Character size: InMem= 0.01 MB OnDisk= 0.33 MB Total TEXTUREGROUP_CharacterNormalMap size: InMem= 0.01 MB OnDisk= 0.33 MB Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB OnDisk= 3.50 MB Total TEXTUREGROUP_Lightmap size: InMem= 0.00 MB OnDisk= 0.04 MB Total TEXTUREGROUP_Shadowmap size: InMem= 0.01 MB OnDisk= 0.02 MB
listtextures NONSTREAMING -ALPHASORT
// 按字母排序列出场景中non-streaming类型的贴图资源
Listing non streaming textures. MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Toggle.MAT_Groups_Toggle, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Visibility.MAT_Groups_Visibility, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack.MAT_ColorTrack, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim.MAT_Groups_Anim, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.MAT_Groups_AudioMaster, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director.MAT_Groups_Director, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event.MAT_Groups_Event, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade.MAT_Groups_Fade, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float.MAT_Groups_Float, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move.MAT_Groups_Move, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.MAT_Groups_Slomo, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound.MAT_Groups_Sound, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector.MAT_Groups_Vector, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectional.S_LightDirectional, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectionalMove.S_LightDirectionalMove, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPoint.S_LightPoint, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPointMove.S_LightPointMove, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpot.S_LightSpot, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpotMove.S_LightSpotMove, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/SkyLight.SkyLight, NO, 0 64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorResources/MatineeCam_D.MatineeCam_D, NO, 0 256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/S_CameraShakeSource.S_CameraShakeSource, NO, 0 256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/S_FTest.S_FTest, NO, 0 1152x128 (144 KB, 0), 1152x128 (144 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/Countdown.Countdown, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/RecordingIndicator.RecordingIndicator, NO, 0 0x0 (8 KB, 0), 0x0 (8 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineDebugMaterials/VolumeToRender.VolumeToRender, NO, 0 512x256 (128 KB, 0), 512x256 (128 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineFonts/RobotoDistanceField.RobotoDistanceField:RobotoDistanceField_PageA, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenDiffuseMap.BaseFlattenDiffuseMap, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenEmissiveMap.BaseFlattenEmissiveMap, NO, 0 32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenGrayscaleMap.BaseFlattenGrayScaleMap, NO, 0 1x1 (0 KB, 0), 1x1 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/BaseFlattenNormalMap.BaseFlattenNormalMap, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/BlendFunc_DefBase.BlendFunc_DefBase, NO, 0 16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/BlendFunc_DefBlend.BlendFunc_DefBlend, NO, 0 256x1792 (3584 KB, 0), 256x1792 (3584 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/BlueNoise.BlueNoise, NO, 0 2048x2048 (32768 KB, 0), 2048x2048 (32768 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel, NO, 0 64x64 (21 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_Bokeh, /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh, NO, 0 4x4 (0 KB, 0), 4x4 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid_Low.DefaultWhiteGrid_Low, NO, 0 64x64 (4 KB, 0), 64x64 (4 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq, NO, 0 512x8 (2 KB, 0), 512x8 (2 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/MiniFont.MiniFont, NO, 0 256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF, NO, 0 2x2 (0 KB, 0), 2x2 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/Black.Black, NO, 0 0x0 (64 KB, 0), 0x0 (64 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTextureCube.DefaultTextureCube, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture.DefaultVolumeTexture, NO, 0 8x8 (0 KB, 0), 8x8 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture2D.DefaultVolumeTexture2D, NO, 0 32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EngineResources/GradientTexture0.GradientTexture0, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/WhiteSquareTexture.WhiteSquareTexture, NO, 0 32x16 (0 KB, 0), 32x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/CloudGradientTexture.CloudGradientTexture, NO, 0 512x512 (128 KB, 0), 512x512 (128 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/CloudWeatherTexture.CloudWeatherTexture, NO, 0 0x0 (128 KB, 0), 0x0 (128 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_VolumeNoiseErosion32.T_VolumeNoiseErosion32, NO, 0 0x0 (1024 KB, 0), 0x0 (1024 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_VolumeNoiseShape64.T_VolumeNoiseShape64, NO, 0 128x1024 (85 KB, 0), 128x1024 (85 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip.DebugNumberStrip, NO, 0 128x128 (8 KB, 0), 128x128 (8 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod.DebugNumberPeriod, NO, 0 200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/Default.Default, NO, 0 200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay, NO, 0 200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic, NO, 0 0x0 (16384 KB, 0), 0x0 (16384 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap, NO, 0 32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_0, NO, 0 32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_1, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_0, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_1, NO, 0 64x64 (5 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Downtown_West/Textures/Default/T_normal_default.T_normal_default, NO, 0 64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Default/T_white_color.T_white_color, NO, 0 64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Default/T_white_linear.T_white_linear, NO, 0 0x0 (512 KB, 0), 0x0 (512 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89, NO, 0 64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_Lightmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:LQ_Lightmap_1_2, NO, 0 32x32 (1 KB, 0), 32x32 (1 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:ShadowMapTexture2D_3, NO, 0 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Script/LevelSequence.Default__LevelSequenceMediaController:MediaComponent.MediaTexture, NO, 0 Total size: InMem= 56.33 MB OnDisk= 56.33 MB Count=68, CountApplicableToMin=54 Total PF_Unknown size: InMem= 1.13 MB OnDisk= 1.13 MB Total PF_B8G8R8A8 size: InMem= 3.00 MB OnDisk= 3.00 MB Total PF_G8 size: InMem= 0.13 MB OnDisk= 0.13 MB Total PF_DXT1 size: InMem= 0.29 MB OnDisk= 0.29 MB Total PF_DXT5 size: InMem= 0.27 MB OnDisk= 0.27 MB Total PF_FloatRGBA size: InMem= 51.50 MB OnDisk= 51.50 MB Total PF_BC5 size: InMem= 0.01 MB OnDisk= 0.01 MB Total TEXTUREGROUP_World size: InMem= 53.75 MB OnDisk= 53.75 MB Total TEXTUREGROUP_WorldNormalMap size: InMem= 0.01 MB OnDisk= 0.01 MB Total TEXTUREGROUP_UI size: InMem= 2.55 MB OnDisk= 2.55 MB Total TEXTUREGROUP_Lightmap size: InMem= 0.00 MB OnDisk= 0.00 MB Total TEXTUREGROUP_Shadowmap size: InMem= 0.00 MB OnDisk= 0.00 MB Total TEXTUREGROUP_Bokeh size: InMem= 0.02 MB OnDisk= 0.02 MB
listtextures FORCED -ALPHASORT -CSV
// 列出场景中强制加载的贴图资源
Listing forced textures. ,Max Width,Max Height,Max Size (KB),Bias Authored,Current Width,Current Height,Current Size (KB),Format,LODGroup,Name,Streaming,Usage Count ,2048, 2048, 2731, 0, 2048, 2048, 2731, PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 3,512, 256, 683, 2, 512, 256, 683, PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 3,512, 512, 171, 0, 512, 512, 171, PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 3Total size: InMem= 3.50 MB OnDisk= 3.50 MB Count=3, CountApplicableToMin=55Total PF_B8G8R8A8 size: InMem= 0.67 MB OnDisk= 0.67 MB Total PF_DXT1 size: InMem= 2.83 MB OnDisk= 2.83 MB Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB OnDisk= 3.50 MB
ListStreamingTextures
// 列出进行TextureStreaming的贴图
Texture [30] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1 Current=1024x1024 Wanted=1024x1024 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap Texture [31] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2 Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap Texture [34] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1 Current=1024x512 Wanted=1024x512 MaxAllowed=1024x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap Texture [33] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2 Current=512x256 Wanted=512x256 MaxAllowed=512x256 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap Texture [32] : ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0 Current=2048x1024 Wanted=2048x1024 MaxAllowed=2048x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Shadowmap Texture [9] : Texture2D /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_World Texture [10] : Texture2D /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World Texture [8] : Texture2D /Engine/EditorResources/Bad.Bad Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World Texture [0] : Texture2D /Engine/EditorResources/S_Actor.S_Actor Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World Texture [12] : Texture2D /Engine/EditorResources/S_Terrain.S_Terrain Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_World Texture [5] : Texture2D /Engine/EditorResources/T_EditorHelp.T_EditorHelp Current=2048x2048 Wanted=2048x2048 MaxAllowed=2048x2048 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World Texture [1] : Texture2D /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse Current=64x64 Wanted=64x64 MaxAllowed=1024x1024 BudgetBias=0 Group=TEXTUREGROUP_World Texture [22] : Texture2D /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World Texture [11] : Texture2D /Engine/EngineMaterials/Grid.Grid Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World Texture [23] : Texture2D /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World Texture [2] : Texture2D /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M Current=512x512 Wanted=256x256 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World Texture [3] : Texture2D /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap Texture [6] : Texture2D /Engine/EngineResources/DefaultTexture.DefaultTexture Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World Texture [26] : Texture2D /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue Current=2048x2048 Wanted=2048x2048 MaxAllowed=2048x2048 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox Texture [24] : Texture2D /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M Current=512x256 Wanted=512x256 MaxAllowed=512x256 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox Texture [25] : Texture2D /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox Texture [4] : Texture2D /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World Texture [7] : Texture2D /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01 Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World Texture [18] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01 Current=512x512 Wanted=256x256 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World Texture [17] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap Texture [16] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D Current=512x512 Wanted=256x256 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World Texture [15] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap Texture [20] : Texture2D /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M Current=1024x1024 Wanted=256x256 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World Texture [19] : Texture2D /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N Current=1024x1024 Wanted=256x256 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap Texture [14] : Texture2D /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD Current=256x256 Wanted=64x64 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Character Texture [21] : Texture2D /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N Current=256x256 Wanted=64x64 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_CharacterNormalMap Texture [29] : Texture2D /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke:ThumbnailTexture Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World Texture [27] : Texture2D /Game/MobileStarterContent/Textures/T_Smoke_SubUV.T_Smoke_SubUV Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Effects Texture [28] : Texture2D /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D.T_Smoke_Tiled_D Current=128x128 Wanted=128x128 MaxAllowed=128x128 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World Texture [13] : Texture2D /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
InvestigateTexture T_Sky_Clouds_M
// 输出名为T_Sky_Clouds_M贴图的详细信息
LogContentStreaming: Texture: Texture2D /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M LogContentStreaming: LOD group: TEXTUREGROUP_Skybox [Bucket=Largest] LogContentStreaming: Force all mips: 0.0 seconds left LogContentStreaming: Current size [Mips]: 512x256 [10] LogContentStreaming: Wanted size [Mips]: 512x256 [10] LogContentStreaming: Allowed mips: 7-10 [10] LogContentStreaming: LoadOrder Priority: 0 LogContentStreaming: Retention Priority: 3584 LogContentStreaming: Boost factor: 0.7 LogContentStreaming: Mip bias: 0 [Asset.Bias:2] LogContentStreaming: Time: World=357.761 LastUpdate=357.207 LogContentStreaming: View0: Position=(X=-1130.669 Y=-206.632 Z=239.488) ScreenSize=1920.000000 MaxEffectiveScreenSize=0.000000 Boost=1.000000 LogContentStreaming: StaticReference= StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkySphereBlueprint.SkySphereMesh LogContentStreaming: OnScreenSize=8293018112.000000, BoundIndex=12 LogContentStreaming: Origin=(X=0.000 Y=0.000 Z=0.000), BoxExtent=(X=1638400.000 Y=1638400.000 Z=1638400.000), TexelSize=8640670.000000 LogContentStreaming: Forced FullyLoad
liststaticmeshes
// 列出当前内存中StaticMesh
Listing all static meshes. , NumKB, MaxKB, ResKBExc, ResKBInc, LODCount, VertsLOD0, VertsLOD1, VertsLOD2, Verts Total, Verts Coll, Coll Shapes, NumUsed, ResKBIncMob,Verts Mobile,MobileMinLOD, Name , 2, 3, 410, 413, 1, 4174, 0, 0, 4174, 0, 0, 0, 0, 4174, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam , 2, 2, 290, 426, 1, 3202, 0, 0, 3202, 2470, 0, 2, 0, 3202, -1, StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM , 2, 3, 265, 270, 1, 2208, 0, 0, 2208, 0, 0, 0, 0, 2208, -1, StaticMesh /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere , 2, 3, 261, 384, 1, 2333, 0, 0, 2333, 1986, 1, 0, 0, 2333, -1, StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere , 2, 3, 248, 251, 1, 2208, 0, 0, 2208, 0, 0, 2, 0, 2208, -1, StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere , 2, 3, 128, 180, 1, 1089, 0, 0, 1089, 1089, 0, 0, 0, 1089, -1, StaticMesh /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane , 2, 3, 113, 165, 1, 1218, 0, 0, 1218, 860, 0, 1, 0, 1218, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount , 2, 3, 95, 136, 1, 862, 0, 0, 862, 748, 0, 0, 0, 862, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track , 2, 3, 72, 107, 1, 738, 0, 0, 738, 544, 0, 1, 0, 738, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base , 2, 3, 67, 98, 1, 828, 0, 0, 828, 474, 0, 1, 0, 828, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body , 3, 3, 51, 69, 1, 568, 0, 0, 568, 168, 1, 1, 0, 568, -1, StaticMesh /Engine/VREditor/TransformGizmo/SM_Sequencer_Key.SM_Sequencer_Key , 3, 3, 34, 53, 1, 366, 0, 0, 366, 226, 1, 0, 0, 366, -1, StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder , 2, 2, 34, 53, 1, 323, 0, 0, 323, 266, 1, 1, 0, 323, -1, StaticMesh /Engine/EngineMeshes/Sphere.Sphere , 3, 3, 15, 31, 1, 138, 0, 0, 138, 104, 1, 1, 0, 138, -1, StaticMesh /Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer , 2, 3, 15, 25, 1, 149, 0, 0, 149, 109, 0, 1, 0, 149, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount , 2, 3, 15, 25, 1, 196, 0, 0, 196, 98, 0, 0, 0, 196, -1, StaticMesh /Engine/EngineMeshes/Cylinder.Cylinder , 3, 3, 14, 20, 1, 158, 0, 0, 158, 0, 1, 8, 0, 158, -1, StaticMesh /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner , 3, 3, 12, 26, 1, 168, 0, 0, 168, 62, 1, 1, 0, 168, -1, StaticMesh /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh.Linear_Stair_StaticMesh , 3, 3, 11, 18, 1, 112, 0, 0, 112, 0, 1, 6, 0, 112, -1, StaticMesh /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle , 3, 4, 10, 26, 1, 110, 0, 0, 110, 66, 4, 1, 0, 110, -1, StaticMesh /Game/Geometry/Meshes/TemplateFloor.TemplateFloor , 3, 3, 6, 11, 1, 48, 0, 0, 48, 0, 1, 0, 0, 48, -1, StaticMesh /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge , 3, 3, 6, 14, 1, 56, 0, 0, 56, 16, 1, 1, 0, 56, -1, StaticMesh /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node , 2, 3, 6, 9, 1, 44, 0, 0, 44, 0, 0, 0, 0, 44, -1, StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh , 3, 3, 5, 11, 1, 50, 0, 0, 50, 16, 1, 1, 0, 50, -1, StaticMesh /Game/ThirdPerson/Meshes/Bump_StaticMesh.Bump_StaticMesh , 2, 2, 5, 11, 1, 54, 0, 0, 54, 26, 1, 5, 0, 54, -1, StaticMesh /Engine/BasicShapes/Cube.Cube , 3, 3, 4, 11, 1, 40, 0, 0, 40, 16, 1, 1, 0, 40, -1, StaticMesh /Game/ThirdPerson/Meshes/LeftArm_StaticMesh.LeftArm_StaticMesh , 3, 3, 4, 10, 1, 38, 0, 0, 38, 12, 1, 1, 0, 38, -1, StaticMesh /Game/ThirdPerson/Meshes/Ramp_StaticMesh.Ramp_StaticMesh , 3, 3, 4, 11, 1, 40, 0, 0, 40, 16, 1, 1, 0, 40, -1, StaticMesh /Game/ThirdPerson/Meshes/RightArm_StaticMesh.RightArm_StaticMesh , 2, 3, 4, 9, 1, 25, 0, 0, 25, 25, 0, 0, 0, 25, -1, StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane , 3, 3, 3, 9, 1, 24, 0, 0, 24, 8, 1, 0, 0, 24, -1, StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube , 2, 3, 4, 9, 1, 25, 0, 0, 25, 25, 0, 0, 0, 25, -1, StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane , 3, 3, 3, 9, 1, 24, 0, 0, 24, 8, 1, 4, 0, 24, -1, StaticMesh /Game/Geometry/Meshes/1M_Cube.1M_Cube , 2, 3, 3, 7, 1, 24, 0, 0, 24, 8, 0, 1, 0, 24, -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm , 2, 2, 2, 6, 1, 4, 0, 0, 4, 4, 1, 1, 0, 4, -1, StaticMesh /Engine/BasicShapes/Plane.Plane Total NumKB: 83 KB, Total MaxKB: 99 KB, Total ResKB Exc: 2219 KB, Total ResKB Inc 2913 KB, Total ResKB Inc Mobile 0 KB, Total Vertex Count: 21644, Total Vertex Count Mobile: 21644, Static Mesh Count=34
listanims
// 列出当前内存中animations
Listing all animations. ,NumKB, MaxKB, ResKBExc, ResKBInc, Type, Name, Length, RateScale, NumCurves, TranslationFormat, RotationFormat, ScaleFormat ,66, 67, 0, 66, AnimSequence, /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle, 2.600000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity] ,35, 35, 0, 34, AnimSequence, /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk, 0.966667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity] ,23, 23, 0, 22, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop, 0.666667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity] ,23, 23, 0, 23, AnimSequence, /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun, 0.600000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity] ,20, 20, 0, 19, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start, 0.466667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity] ,13, 14, 0, 13, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End, 0.200000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity] ,1, 1, 0, 1, BlendSpace1D, /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D, 0.000000, 1.000000, 0, Total NumKB: 181 KB, Total MaxKB: 183 KB, Total ResKB Exc: 0 KB, Total ResKB Inc 178 KB, Anim Count=7
animseqstats
// 当前内存中的sequence的统计信息
Sequence Name, Frames,NTT,NRT, NT1,NR1, TotTrnKys,TotRotKys,Codec,ResBytes ThirdPersonJump_End, 6, 68, 68, 0, 63, 37, 0, 93, 223, 0, AKF_PerTrackCompression, 13072 ThirdPersonJump_Loop, 20, 68, 68, 0, 63, 38, 0, 163, 580, 0, AKF_PerTrackCompression, 22958 ThirdPersonJump_Start, 14, 68, 68, 0, 63, 36, 0, 133, 484, 0, AKF_PerTrackCompression, 19806 ThirdPersonRun, 18, 68, 68, 0, 63, 36, 0, 153, 612, 0, AKF_PerTrackCompression, 23134 ThirdPersonIdle, 78, 68, 68, 0, 63, 36, 0, 380, 2138, 0, AKF_PerTrackCompression, 67410 ThirdPersonWalk, 29, 68, 68, 0, 63, 30, 0, 208, 1023, 0, AKF_PerTrackCompression, 35102 ====================================================================== Total Num Tracks: 408 trans, 408 rot, 0 scale, 378 trans1, 213 rot1, 0 scale1 Total Num Keys: 1130 trans, 5060 rot, 0 scale Approx Compressed Memory: 44844 bytes Approx Key Data Memory: 36048 bytes
listskeletalmeshes
// 列出当前内存中skeletal mesh
Listing all skeletal meshes. NumKB MaxKB ResKBExc ResKBInc ResKBIncMobile NumLODs MobileMinLOD DisableMinLODStripping bSupportLODStreaming MaxNumStreamedLODs MaxNumOptionalLODs VertsLOD0 VertsLOD1 VertsLOD2 VertsTotal VertsTotalMobile VertsColl Name 1177 KB 1224 KB 556 KB 771 KB 0 KB 1 -1 0 0 0 0 7143 0 0 7143 7143 0 SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin Total NumKB: 1177 KB, Total MaxKB: 1224 KB, Total ResKB Exc: 556 KB, Total ResKB Inc 771 KB, Total ResKB Inc Mobile 0 KB, Total Vertex Count: 7143, Total Vertex Count Mobile: 7143, Static Mesh Count=1
ListSounds
// 列出当前内存中的声音
ListAudioComponents
// 列出当前内存中的声音组件
AudioComponent Dump 0x000001E39690CB80: /Script/Engine.Default__AmbientSound:AudioComponent0, NO SOUND, /Script/Engine.Default__AmbientSound, /Script/Engine.Default__AmbientSound bAutoDestroy....................false bStopWhenOwnerDestroyed.........true bShouldRemainActiveIfDropped....true bIgnoreForFlushing..............false AudioComponent Total = 1 AudioDevice 0x000001E3A12250C0 has 0 ActiveSounds
ListMaterialsWithMissingTextureStreamingData
// 列出没有Texture Streamng数据的材质
Listing all materials with not texture streaming data. Run "BuildMaterialTextureStreamingData" in the editor to fix the issue Note that some materials might have no that even after rebuild. Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial Material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial Material /Engine/EditorMaterials/HelpActorMaterial.HelpActorMaterial Material /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial Material /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial.FloorPlaneMaterial Material /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial Material /Game/Mannequin/Character/Materials/M_UE4Man_Body.M_UE4Man_Body Material /OculusVR/Materials/OculusMR_ChromaKey.OculusMR_ChromaKey Material /OculusVR/Materials/OculusMR_ChromaKey_Lit.OculusMR_ChromaKey_Lit Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV Material /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings Material /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2 MaterialInstanceConstant /Paper2D/MaskedUnlitSpriteMaterial.MaskedUnlitSpriteMaterial MaterialInstanceConstant /Paper2D/OpaqueUnlitSpriteMaterial.OpaqueUnlitSpriteMaterial MaterialInstanceConstant /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo.M_UE4Man_ChestLogo
listparticlesystems
// 列出加载到内存中的特效
ParticleSystems: Size,Name,PSysSize,ModuleSize,ComponentSize,ComponentCount,CompResSize,CompTrueResSize 14051,/Game/MobileStarterContent/Particles/P_Smoke.P_Smoke,535,2204,4032,1,7280,3248 14051,Total,535,2204,4032,1,7280,3248
CountDisabledParticleItems
// 列出特效Moudle信息
LogEngine: 1 particle systems w/ 1 emitters ( 0 disabled or 0.000% - 0 cookedout) LogEngine: 1 lodlevels ( 0 disabled or 0.000%) LogEngine: 11 modules ( 0 disabled or 0.000%) LogEngine: 1....ParticleModuleRequired LogEngine: 1....ParticleModuleSpawn LogEngine: 1....ParticleModuleLifetime LogEngine: 1....ParticleModuleSize LogEngine: 1....ParticleModuleLocationPrimitiveSphere LogEngine: 1....ParticleModuleVelocity LogEngine: 1....ParticleModuleRotation LogEngine: 1....ParticleModuleSizeMultiplyLife LogEngine: 1....ParticleModuleSubUV LogEngine: 1....ParticleModuleColorOverLife LogEngine: 1....ParticleModuleAccelerationConstant
listspawnedactors
// 列出所有创建出来的actor
Listing spawned actors in persistent level: Total: 45 TimeUnseen,TimeAlive,Distance,Class,Name,Owner 535.82,535.82, 1034,AbstractNavData,AbstractNavData-Default,None 535.82,535.82, 1034,CameraActor,CameraActor_0,PlayerCameraManager_0 535.82,535.82, 1034,GameNetworkManager,GameNetworkManager_0,None 535.82,535.82, 1034,GameplayDebuggerCategoryReplicator,GameplayDebuggerCategoryReplicator_0,None 535.82,535.82, 1034,GameSession,GameSession_0,None 535.82,535.82, 1034,GameStateBase,GameStateBase_0,None 535.82,535.82, 1034,HUD,HUD_0,PlayerController_0 535.82,535.82, 1034,MyTest1GameMode,MyTest1GameMode_0,None 535.82,535.82, 1034,ParticleEventManager,ParticleEventManager_0,WorldInfo_0 535.82,535.82, 0,PlayerCameraManager,PlayerCameraManager_0,PlayerController_0 535.82,535.82, 364,PlayerController,PlayerController_0,None 535.82,535.82, 1034,PlayerState,PlayerState_0,PlayerController_0
ListTimers
// 列出所有的Timer
LogEngine: ------- 2 Active Timers ------- TimerData 000002130D984D00 : bLoop=true, bRequiresDelegate=true, Status=1, Rate=0.100000, ExpireTime=886.600513, Delegate=DELEGATE,NO OBJ,vtbl: 00007FFD95475198 func: 0x7ffd91bd464c AGameStateBase::`vcall'{2032}'() [:0] TimerData 000002130D984DB0 : bLoop=true, bRequiresDelegate=true, Status=1, Rate=0.300000, ExpireTime=886.800535, Delegate=DELEGATE,NO OBJ,vtbl: 00007FFDB11911F8 func: 0x7ffdb0ed763c UAIPerceptionSystem::AgeStimuli() [G:\svn\UnrealEngine\Engine\Source\Runtime\AIModule\Private\Perception\AIPerceptionSystem.cpp:231] LogEngine: ------- 0 Paused Timers ------- LogEngine: ------- 0 Pending Timers ------- LogEngine: ------- 2 Total Timers -------
AssetManager.DumpAssetRegistryInfo
// 输出AssetRegistry信息
LogAssetManager: =========== Asset Registry Summary =========== LogAssetManager: Current Registry Memory: LogAssetRegistry: Index Size: 1k LogAssetRegistry: AssetData Count: 1 LogAssetRegistry: AssetData Static Size: 0k LogAssetRegistry: AssetData Tag Overhead: 0k LogAssetRegistry: TArray<FAssetData*>: 0k LogAssetRegistry: Strings: 0k LogAssetRegistry: Tag Format Size: 0k LogAssetRegistry: Tag AssetImportData Size: 0k LogAssetRegistry: Tag SRGB Size: 0k LogAssetRegistry: Tag CompressionSettings Size: 0k LogAssetRegistry: Tag MipLoadOptions Size: 0k LogAssetRegistry: Tag LODBias Size: 0k LogAssetRegistry: Tag Filter Size: 0k LogAssetRegistry: Tag Dimensions Size: 0k LogAssetRegistry: Tag NeverStream Size: 0k LogAssetRegistry: Tag VirtualTextureStreaming Size: 0k LogAssetRegistry: Tag LODGroup Size: 0k LogAssetRegistry: Tag AddressY Size: 0k LogAssetRegistry: Tag AddressX Size: 0k LogAssetRegistry: Tag HasAlphaChannel Size: 0k LogAssetRegistry: Dependency Node Count: 0 LogAssetRegistry: Dependency Node Static Size: 0k LogAssetRegistry: Dependency Arrays Size: 0k LogAssetRegistry: PackageData Count: 0 LogAssetRegistry: PackageData Static Size: 0k LogAssetRegistry: Total State Size: 3k LogAssetRegistry: AssetRegistry Static Size: 5k LogAssetRegistry: AssetRegistry Search Size: 4k LogAssetManager: Estimated Cooked Registry Memory: LogAssetRegistry: Index Size: 1k LogAssetRegistry: AssetData Count: 1 LogAssetRegistry: AssetData Static Size: 0k LogAssetRegistry: AssetData Tag Overhead: 0k LogAssetRegistry: TArray<FAssetData*>: 0k LogAssetRegistry: Strings: 0k LogAssetRegistry: Tag Format Size: 0k LogAssetRegistry: Tag SRGB Size: 0k LogAssetRegistry: Tag CompressionSettings Size: 0k LogAssetRegistry: Tag MipLoadOptions Size: 0k LogAssetRegistry: Tag LODBias Size: 0k LogAssetRegistry: Tag Filter Size: 0k LogAssetRegistry: Tag Dimensions Size: 0k LogAssetRegistry: Tag NeverStream Size: 0k LogAssetRegistry: Tag VirtualTextureStreaming Size: 0k LogAssetRegistry: Tag LODGroup Size: 0k LogAssetRegistry: Tag AddressY Size: 0k LogAssetRegistry: Tag AddressX Size: 0k LogAssetRegistry: Tag HasAlphaChannel Size: 0k LogAssetRegistry: Dependency Node Count: 0 LogAssetRegistry: Dependency Node Static Size: 0k LogAssetRegistry: Dependency Arrays Size: 0k LogAssetRegistry: PackageData Count: 0 LogAssetRegistry: PackageData Static Size: 0k LogAssetRegistry: Total State Size: 2k
DumpTextureStreamingStats
// 打印Texture Streaming池的状态
-------------------------------------------------------- Texture Streaming Stats: Total Pool Size (aka RenderAssetPool) = 1000.00 MB Non-Streaming Mips = 73.32 MB Remaining Streaming Pool Size = 1000.00 MB Streaming Assets, Current/Pool = 13.63 / 1000.00 MB (1%) Streaming Assets, Target/Pool = 13.63 / 1000.00 MB (1%) --------------------------------------------------------
DumpBTUsageStats
// 打印出行为树的使用统计
LogBehaviorTree: Display: ----------------------UBehaviorTreeManager::DumpUsageStats---------------------- Behavior Trees: LogBehaviorTree: Display: --- Total Nodes usage: LogBehaviorTree: Display: ,BTComposite_Selector,(C++),0 LogBehaviorTree: Display: ,BTComposite_Sequence,(C++),0 LogBehaviorTree: Display: ,BTComposite_SimpleParallel,(C++),0 LogBehaviorTree: Display: ,BTDecorator_Blackboard,(C++),0 LogBehaviorTree: Display: ,BTDecorator_CheckGameplayTagsOnActor,(C++),0 LogBehaviorTree: Display: ,BTDecorator_CompareBBEntries,(C++),0 LogBehaviorTree: Display: ,BTDecorator_ConditionalLoop,(C++),0 LogBehaviorTree: Display: ,BTDecorator_ConeCheck,(C++),0 LogBehaviorTree: Display: ,BTDecorator_Cooldown,(C++),0 LogBehaviorTree: Display: ,BTDecorator_DoesPathExist,(C++),0 LogBehaviorTree: Display: ,BTDecorator_ForceSuccess,(C++),0 LogBehaviorTree: Display: ,BTDecorator_IsAtLocation,(C++),0 LogBehaviorTree: Display: ,BTDecorator_IsBBEntryOfClass,(C++),0 LogBehaviorTree: Display: ,BTDecorator_KeepInCone,(C++),0 LogBehaviorTree: Display: ,BTDecorator_Loop,(C++),0 LogBehaviorTree: Display: ,BTDecorator_ReachedMoveGoal,(C++),0 LogBehaviorTree: Display: ,BTDecorator_SetTagCooldown,(C++),0 LogBehaviorTree: Display: ,BTDecorator_TagCooldown,(C++),0 LogBehaviorTree: Display: ,BTDecorator_TimeLimit,(C++),0 LogBehaviorTree: Display: ,BTService_DefaultFocus,(C++),0 LogBehaviorTree: Display: ,BTService_RunEQS,(C++),0 LogBehaviorTree: Display: ,BTTask_FinishWithResult,(C++),0 LogBehaviorTree: Display: ,BTTask_MakeNoise,(C++),0 LogBehaviorTree: Display: ,BTTask_MoveTo,(C++),0 LogBehaviorTree: Display: ,BTTask_MoveDirectlyToward,(C++),0 LogBehaviorTree: Display: ,BTTask_PlayAnimation,(C++),0 LogBehaviorTree: Display: ,BTTask_PlaySound,(C++),0 LogBehaviorTree: Display: ,BTTask_PushPawnAction,(C++),0 LogBehaviorTree: Display: ,BTTask_RotateToFaceBBEntry,(C++),0 LogBehaviorTree: Display: ,BTTask_RunBehavior,(C++),0 LogBehaviorTree: Display: ,BTTask_RunBehaviorDynamic,(C++),0 LogBehaviorTree: Display: ,BTTask_RunEQSQuery,(C++),0 LogBehaviorTree: Display: ,BTTask_SetTagCooldown,(C++),0 LogBehaviorTree: Display: ,BTTask_Wait,(C++),0 LogBehaviorTree: Display: ,BTTask_WaitBlackboardTime,(C++),0 LogBehaviorTree: Display: ,TestBTDecorator_CantExecute,(C++),0 LogBehaviorTree: Display: ,TestBTDecorator_DelayedAbort,(C++),0 LogBehaviorTree: Display: ,TestBTService_Log,(C++),0 LogBehaviorTree: Display: ,TestBTTask_LatentWithFlags,(C++),0 LogBehaviorTree: Display: ,TestBTTask_Log,(C++),0 LogBehaviorTree: Display: ,TestBTTask_SetFlag,(C++),0 LogBehaviorTree: Display: ,TestBTTask_SetValue,(C++),0
DumpEnvQueryStats
// 保存EQS信息到Saved/Logs/EnvQueryStats8964234644524E8BC5C7E193A85C375E.ue4eqs文件
DumpLevelCollections
// 打印Level Collection
LogWorld: --- Dumping LevelCollections --- LogWorld: 0: 1 levels. LogWorld: PersistentLevel: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel LogWorld: GameState: GameStateBase /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameStateBase_0 LogWorld: Levels: LogWorld: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel LogWorld: 2: 0 levels. LogWorld: PersistentLevel: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel LogWorld: GameState: GameStateBase /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameStateBase_0 LogWorld: Levels:
DumpLevelScriptActors
// 打印LevelStriptActor 注:Level中放置了蓝图节点的才会创建对应的LevelScriptActor对象 引擎缺省放置在里面的Event BeginPlay和Event Tick不会创建LevelScriptActor对象
LogEngine: --- ThirdPersonExampleMap_C_1 (/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)
DumpLightmapSizeOnDisk
// 打印Lightmap在磁盘上的size
LogLightMap: Lightmap size on disk LogLightMap: Source (KB),Source is PNG,Platform Data (KB),Lightmap LogLightMap: 5461.332031,0,1365.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1 LogLightMap: 1365.332031,0,341.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2 LogLightMap: 21.332031,0,5.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3 LogLightMap: 2730.667969,0,682.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1 LogLightMap: 682.667969,0,170.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2 LogLightMap: 10.667969,0,2.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3
dumpmaterialstats
// dump材质统计信息到MaterialStats-2020.12.15-13.12.23.csv 注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中
// 材质名,Shader个数,Shader代码大小,Shader Pipeline个数
"Name","Shaders","Code Size","Pipelines" "WorldGridMaterial","904","4041772","55" "DefaultDeferredDecalMaterial","148","1192204","0" "DefaultLightFunctionMaterial","20","77460","0" "DefaultPostProcessMaterial","10","18760","0" "MatineeCam_mat","15","68324","0" "HelpActorMaterial","71","230612","9" "M_ChromeBall","48","240912","0" "DefaultTextMaterialOpaque","38","120160","3" "BaseFlattenMaterial","51","184076","3" "Xray","15","66196","0" "Main","10","42324","0" "Widget3DPassThrough","86","209208","7" "Widget3DCameraPassThrough_Opaque_OneSided","4","7784","0" "TranslucentTransformGizmoMaterial","10","40724","0" "TransformGizmoMaterial","4","8120","0" "WireframeMaterial","623","1851772","80" "CineMat","27","135772","0" "M_SimpleOpaque","15","66196","0" "M_SimpleUnlitTranslucent","10","38996","0" "SkySphereMaterial","4","6580","0" "FloorPlaneMaterial","24","119108","0" "LandscapeGizmo_Mat","25","51004","3" "LandscapeGizmoHeight_Mat","51","219952","3" "SplineEditorMeshMat","18","38504","2" "DefaultSpriteMaterial","66","240980","8" "DefaultMaterial","128","818552","0" "M_UE4Man_Body","208","695760","18" "M_VolumeRenderSphereTracePP","6","55776","0" "OculusMR_WhiteMaterial","10","16688","0" "OculusMR_ChromaKey","10","61580","0" "OculusMR_ChromaKey_Lit","31","566376","0" "OculusMR_OpaqueColoredMaterial","4","6568","0" "HighResScreenshot","12","38728","0" "HighResScreenshotMask","12","38684","0" "HighResScreenshotCaptureRegion","6","8672","0" "LevelColorationLitMaterial","904","3687388","55" "LevelColorationUnlitMaterial","548","1628612","55" "MAT_LevelColorationLitLightmapUV","904","3734788","55" "ShadedLevelColorationLitMaterial","904","3699768","55" "ShadedLevelColorationUnlitMateri","548","1625864","55" "VertexColorMaterial","113","477780","6" "VertexColorViewMode_ColorOnly","22","62536","0" "VertexColorViewMode_AlphaAsColor","18","43684","0" "VertexColorViewMode_RedOnly","18","44048","0" "VertexColorViewMode_GreenOnly","18","44048","0" "VertexColorViewMode_BlueOnly","18","44048","0" "RemoveSurfaceMaterial","4","6520","0" "DebugMeshMaterial","12","41396","0" "EmissiveMeshMaterial","12","41740","0" "M_InvalidLightmapSettings","29","146156","0" "GizmoMaterial","10","15560","1" "PhAT_JointLimitMaterial","20","57844","2" "BaseColor","6","7760","0" "CustomDepth","6","7968","0" "CustomStencil","6","9596","0" "FinalImage","6","7576","0" "LightingModel","6","8488","0" "MaterialAO","6","7408","0" "Metallic","6","7920","0" "Opacity","6","7980","0" "Roughness","6","7916","0" "SceneColor","6","7672","0" "SceneDepth","6","7968","0" "SeparateTranslucencyRGB","6","7688","0" "SeparateTranslucencyA","6","7628","0" "Specular","6","7760","0" "SubsurfaceColor","6","8468","0" "WorldNormal","6","7940","0" "AmbientOcclusion","12","38328","0" "CustomDepthWorldUnits","6","8184","0" "SceneDepthWorldUnits","6","8176","0" "Velocity","6","8504","0" "PreTonemapHDRColor","6","7576","0" "PostTonemapHDRColor","6","7576","0" "M_smoke_subUV","87","878012","0" "RampMaterial","24","111616","0" "M_Sky_Panning_Clouds2","4","9276","0" "T_Env_BuildingDecal01_09_A01_DO_Mat","24","115064","0" "CubeMaterial","24","111616","0" "BasicShapeMaterial","68","346480","0" "Total","7195","28804808","475"
dumpparticlecounts
// 输出ParticleSystemComponent信息
ParticleSystemComponent ParticleSystemComponent0 Template : NULL EmitterCount : 0 TotalActiveCount : 0 ParticleSystemComponent ParticleSystemComponent0 Template : NULL EmitterCount : 0 TotalActiveCount : 0 ParticleSystemComponent ParticleSystemComponent0 Template : /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke EmitterCount : 1 Emitter 0: Active = 5 MaxActive = 8 TotalActiveCount : 8
dumpparticlemem
// 输出Particel的内存占用信息
Particle Dynamic Memory Stats Type,Count,MaxCount,Mem(Bytes),MaxMem(Bytes),GTMem(Bytes),GTMemMax(Bytes) Total PSysComponents,0,0,0,0,0,0 Total DynamicEmitters,0,0,0,0,0,0 Sprite,0,0,0,0,0,0 Mesh,0,0,0,0,0,0 Beam,0,0,0,0,0,0 Ribbon,0,0,0,0,0,0 AnimTrail,0,0,0,0,0,0 Untracked,0,0,0,0,0,0 ParticleData,Total(Bytes),FMath::Max(Bytes) GameThread,0,0 RenderThread,0,0 Max wasted GT,0 Largest single GT allocation,0 Largest single RT allocation,0 ParticleVertexFactoryPool State Type,Count,Mem(Bytes) Sprite,0,0 Sprite,0,0 Sprite,0,0 Sprite,0,0 BeamTrail,0,0 BeamTrail,0,0 BeamTrail,0,0 BeamTrail,0,0 Mesh,0,0 Mesh,0,0 Mesh,0,0 Mesh,0,0 TotalMemory Taken in Pool: 0 ACTIVE,0 TotalMemory Taken by Actives: 0 Particle Order Pool Stats 0 entries for 0 bytes
particlemeshusage
// 打印particle中staticmesh使用情况
0 KByte of static meshes referenced by particle systems:
DumpShaderPipelineStats
// 输出Shader Pipeline统计信息到ShaderPipelineStats-2020.12.15-13.17.00.csv 注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中
"Type","Shared/Unique","SF_Vertex","SF_Hull","SF_Domain","SF_Pixel","SF_Geometry","SF_Compute","SF_RayGen","SF_RayMiss","SF_RayHitGroup" "VelocityPipeline","U","FVelocityVS","","","FVelocityPS","","","","","" "DepthWithColorOutputPipeline","U","TDepthOnlyVS<false>","","","FDepthOnlyPS<true>","","","","","" "DepthNoColorOutputPipeline","U","TDepthOnlyVS<false>","","","FDepthOnlyPS<false>","","","","","" "DepthPosOnlyNoPixelPipeline","U","TDepthOnlyVS<true>","","","","","","","","" "DepthNoPixelPipeline","U","TDepthOnlyVS<false>","","","","","","","",""
dumpshaderstats
// 输出Shader统计信息到ShaderStats-2020.12.15-13.18.10.csv 注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中
"Type","Instances","Average instructions","Size","AvgSizePerInstance","Pipelines","Shared Pipelines" "Total","0","0","0","0","0","-" "Average","-nan(ind)","-nan(ind)","-nan(ind)","-nan(ind)","-","-"
DumpPrimitives
// 输出Primitive统计信息到Primitives-2022.11.05-22.33.08.csv 注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中
"Name" "StaticMeshComponent /Game/UEDPIE_0_TextureTestMap.TextureTestMap:PersistentLevel.tgmkaehpa_LOD0_2.StaticMeshComponent0" "StaticMeshComponent /Game/UEDPIE_0_TextureTestMap.TextureTestMap:PersistentLevel.tgrmacdpa_LOD0_11.StaticMeshComponent0" "StaticMeshComponent /Game/UEDPIE_0_TextureTestMap.TextureTestMap:PersistentLevel.tl0kechjw_LOD0_2.StaticMeshComponent0"
dumpticks
// 输出tick信息
============================ Tick Functions (All) ============================ FLandscapeSubsystemTickFunction, Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_PrePhysics), Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_StartPhysics), Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_DuringPhysics), Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_EndPhysics), Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_PostPhysics), Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_PostUpdateWork), Enabled, ActualStartTickGroup: TG_PostUpdateWork, Prerequesities: 0 FParticleSystemManager::Tick(TG_LastDemotable), Enabled, ActualStartTickGroup: TG_LastDemotable, Prerequesities: 0 FParticleSystemManager::Tick(TG_PrePhysics), Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_StartPhysics), Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_DuringPhysics), Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_EndPhysics), Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_PostPhysics), Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0 FParticleSystemManager::Tick(TG_PostUpdateWork), Enabled, ActualStartTickGroup: TG_PostUpdateWork, Prerequesities: 0 FParticleSystemManager::Tick(TG_LastDemotable), Enabled, ActualStartTickGroup: TG_LastDemotable, Prerequesities: 0 FStartPhysicsTickFunction, Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0 FEndPhysicsTickFunction, Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 1 World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap, FStartPhysicsTickFunction LineBatchComponent /Engine/Transient.LineBatchComponent_3[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 LineBatchComponent /Engine/Transient.LineBatchComponent_4[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 LineBatchComponent /Engine/Transient.LineBatchComponent_5[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 AtmosphericFog /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AtmosphericFog_1[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1 CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent] CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1 PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0, PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0[TickActor] SkeletalMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharacterMesh0[TickComponent], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1 CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent] SpringArmComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CameraBoom[TickComponent], Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0 AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 HUD /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.HUD_0[TickActor], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0 GameplayDebuggerPlayerManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameplayDebuggerPlayerManager_0[TickActor], Cooling Down for 4.55 seconds, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 ParticleSystemComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.P_Smoke_2.ParticleSystemComponent0[TickComponent], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[UCharacterMovementComponent::PreClothTick], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1 CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent] GameplayDebuggerCategoryReplicator /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameplayDebuggerCategoryReplicator_0[TickActor], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0 Total registered tick functions: 32, enabled: 29, disabled: 3.
DumpUnbuiltLightInteractions
// 打印未重新烘焙灯光的对象
DumpUnbuiltLightIteractions Lights with unbuilt interactions: 1 Light LightSource_0 Primitives with unbuilt interactions: 8 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Plane_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube5.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube_8.StaticMeshComponent0 Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.1M_Cube_Chamfer_2.StaticMeshComponent0
DumpVisibleActors
// 输出可见的Actor
LogWorld: ------ START DUMP VISIBLE ACTORS ------ LogWorld: Visible Actor : BP_Sky_Sphere_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkySphereBlueprint LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor LogWorld: Visible Actor : DocumentationActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.DocumentationActor1 LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Wall6 LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Wall9 LogWorld: Visible Actor : TextRenderActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.TextRenderActor_1 LogWorld: Visible Actor : Emitter /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.P_Smoke_2 LogWorld: Visible Actor : ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2 LogWorld: ------ END DUMP VISIBLE ACTORS ------
ak.memory.dump -detail
// 打印wwise内存信息
AkDumpMemory Start. AkMemory GlobalStats Used[19724]kb DeviceUsed[0]kb Reserved[30720]kb Max[0]kb ----AkMemory CategoryStats MemID[AkMemID_Object] Used[979]kb PeakUsed[979]kb NumberOfAllocCalls[35] NumberOfFreeCalls[21] ----AkMemory CategoryStats MemID[AkMemID_Event] Used[108]kb PeakUsed[108]kb NumberOfAllocCalls[4] NumberOfFreeCalls[2] ----AkMemory CategoryStats MemID[AkMemID_Structure] Used[2495]kb PeakUsed[2495]kb NumberOfAllocCalls[26] NumberOfFreeCalls[15] ----AkMemory CategoryStats MemID[AkMemID_Media] Used[13652]kb PeakUsed[13652]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_GameObject] Used[5]kb PeakUsed[5]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_Processing] Used[81]kb PeakUsed[90]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_ProcessingPlugin] Used[1]kb PeakUsed[1]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_Streaming] Used[5]kb PeakUsed[7]kb NumberOfAllocCalls[1] NumberOfFreeCalls[1] ----AkMemory CategoryStats MemID[AkMemID_StreamingIO] Used[2048]kb PeakUsed[2048]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_SpatialAudio] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_SpatialAudioGeometry] Used[4]kb PeakUsed[4]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_SpatialAudioPaths] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_GameSim] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_MonitorQueue] Used[64]kb PeakUsed[64]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_Profiler] Used[19]kb PeakUsed[19]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_FilePackage] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] ----AkMemory CategoryStats MemID[AkMemID_SoundEngine] Used[259]kb PeakUsed[259]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0] AkDumpMemory End.
注:如果要打印wwise加载的bank,可调用void BankManager::DumpLoadedBanks()静态函数来输出
r.DumpRenderTargetPoolMemory
// 打印RenderTarget的内存信息
windows平台
Pooled Render Targets: 0.001MB 1x 1 1mip(s) WhiteDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) BlackDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) ZeroUIntDummy (R32_UINT) 0.001MB 1x 1 1mip(s) BlackAlphaOneDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) GreenDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) DefaultNormal8Bit (B8G8R8A8) 0.063MB 128x 128 1mip(s) PerlinNoiseGradient (B8G8R8A8) 0.001MB 1x 1 1mip(s) MaxFP16Depth (FloatRGBA) 0.001MB 1x 1 1mip(s) DepthDummy (DepthStencil) 0.001MB 1x 1 1mip(s) StencilDummy (R8G8B8A8_UINT) 0.001MB 1x 1 1mip(s) MidGreyDummy (FloatRGBA) 0.001MB 32x 16 1mip(s) SobolSampling (R16_UINT) 0.001MB 1x 1 1mip(s) VolumetricBlackDummy (B8G8R8A8) 0.016MB 128x 32 1mip(s) PreintegratedGF (G16R16) 0.016MB 16x 16x 16 1mip(s) PerlinNoise3D (B8G8R8A8) 0.008MB 64x 64 1mip(s) SSAORandomization (R8G8) 0.001MB 4x 4 1mip(s) GTAORandomization (R8G8B8A8) 0.031MB 64x 64 1mip(s) LTCMat (FloatRGBA) 0.016MB 64x 64 1mip(s) LTCAmp (G16R16F) 0.250MB 256x 256 1mip(s) HZBResultsCPU (B8G8R8A8) 0.458MB 400x 300 1mip(s) BloomY (FloatRGB) 0.115MB 200x 150 1mip(s) BloomY (FloatRGB) 0.029MB 100x 75 1mip(s) BloomY (FloatRGB) 0.008MB 50x 38 1mip(s) BloomY (FloatRGB) 0.002MB 25x 19 1mip(s) BloomY (FloatRGB) 0.001MB 13x 10 1mip(s) BloomY (FloatRGB) 0.001MB 13x 10 1mip(s) BloomX (FloatRGB) 0.002MB 25x 19 1mip(s) BloomX (FloatRGB) 0.008MB 50x 38 1mip(s) BloomX (FloatRGB) 0.029MB 100x 75 1mip(s) BloomX (FloatRGB) 0.115MB 200x 150 1mip(s) BloomX (FloatRGB) 32.000MB 4096x4096 1mip(s) PreShadowCacheDepthZ (ShadowDepth) 0.458MB 400x 300 1mip(s) BloomX (FloatRGB) 0.001MB 1x 1 1mip(s) EyeAdaptation (A32B32G32R32F) 2.000MB 64x 64x 64 1mip(s) IndirectLightingCache_0 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) IndirectLightingCache_1 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) IndirectLightingCache_2 (FloatRGBA) 1.831MB 800x 600 1mip(s) LightAttenuation (B8G8R8A8) 3.662MB 800x 600 1mip(s) ScreenSpaceReflections (FloatRGBA) 1.831MB 800x 600 1mip(s) ScreenShadowMaskTexture (B8G8R8A8) 1.831MB 800x 600 1mip(s) Velocity (G16R16) 3.662MB 800x 600 1mip(s) SceneColor (FloatRGBA) 0.667MB 512x 512 9mip(s) HZBFurthest (PF_R16F) 1.831MB 800x 600 1mip(s) GBufferB (B8G8R8A8) 0.048MB 98x 64 1mip(s) SSProfiles (A16B16G16R16) 1.831MB 800x 600 1mip(s) GBufferD (B8G8R8A8) 1.831MB 800x 600 1mip(s) GBufferC (B8G8R8A8) 1.831MB 800x 600 1mip(s) GBufferE (B8G8R8A8) 3.662MB 800x 600 1mip(s) SSRTemporalAA (FloatRGBA) 0.001MB 1x 1 1mip(s) EyeAdaptation (A32B32G32R32F) 0.125MB 32x 32x 32 1mip(s) CombineLUTs (A2B10G10R10) 3.662MB 800x 600 1mip(s) SceneColor (FloatRGBA) 1.831MB 800x 600 1mip(s) GBufferA (A2B10G10R10) 8.000MB 2048x2048 1mip(s) ShadowDepthAtlas (ShadowDepth) 0.916MB 800x 300 1mip(s) QuadOverdrawBuffer (R32_UINT) 3.662MB 800x 600 1mip(s) LightAccumulation (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) TranslucentVolumeDir2 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) TranslucentVolume2 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) TranslucentVolumeDir1 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) TranslucentVolume1 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) TranslucentVolumeDir0 (FloatRGBA) 2.000MB 64x 64x 64 1mip(s) TranslucentVolume0 (FloatRGBA) 0.458MB 800x 600 1mip(s) ScreenSpaceAO (G8) 1.145MB 400x 300 1mip(s) SmallDepthZ (DepthStencil) 2.289MB 800x 600 1mip(s) SceneDepthZ (DepthStencil) 1.000MB 128x 128cube[ 1] 8mip(s) ReflectionEnvs (FloatRGBA) 8.000MB 2048x2048 1mip(s) ShadowDepthAtlas (ShadowDepth) 3.662MB 800x 600 1mip(s) SceneColor (FloatRGBA) 3.662MB 800x 600 1mip(s) SSRTemporalAA (FloatRGBA) 114.570MB total, 67.380MB used, 69 render targets Deferred Render Targets: 0.000MB Deferred total
Android平台
Pooled Render Targets: 0.001MB 1x 1 1mip(s) WhiteDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) BlackDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) ZeroUIntDummy (R32_UINT) 0.001MB 1x 1 1mip(s) BlackAlphaOneDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) GreenDummy (B8G8R8A8) 0.001MB 1x 1 1mip(s) DefaultNormal8Bit (B8G8R8A8) 0.062MB 128x 128 1mip(s) PerlinNoiseGradient (B8G8R8A8) 0.001MB 1x 1 1mip(s) MaxFP16Depth (FloatRGBA) 0.001MB 1x 1 1mip(s) DepthDummy (DepthStencil) 0.001MB 1x 1 1mip(s) StencilDummy (R8G8B8A8_UINT) 0.001MB 32x 16 1mip(s) SobolSampling (R16_UINT) 0.008MB 128x 32 1mip(s) PreintegratedGF (R8G8) 0.008MB 16x 16x 16 1mip(s) GTAOPreIntegrated (PF_R16F) 0.242MB 352x 180 1mip(s) BloomSetup_Bloom (FloatR11G11B10) 0.061MB 176x 90 1mip(s) BloomDown (FloatR11G11B10) 0.125MB 1024x 32 1mip(s) CombineLUTs (A2B10G10R10) 0.016MB 88x 45 1mip(s) BloomDown (FloatR11G11B10) 0.004MB 44x 23 1mip(s) BloomDown (FloatR11G11B10) 0.002MB 22x 12 1mip(s) BloomDown (FloatR11G11B10) 0.004MB 44x 23 1mip(s) BloomUp (FloatR11G11B10) 0.016MB 88x 45 1mip(s) BloomUp (FloatR11G11B10) 0.061MB 176x 90 1mip(s) BloomUp (FloatR11G11B10) 0.242MB 352x 180 1mip(s) SunMerge (FloatR11G11B10) 3.867MB 1408x 720 1mip(s) SceneDepthZ (DepthStencil) 7.734MB 1408x 720 1mip(s) SceneColorMobile (FloatRGBA) 12.461MB total, 11.814MB used, 25 render targets Deferred Render Targets: 0.000MB Deferred total
改变了SceneColor的RT也会打印如下log:
[2022.06.09-13.25.39:130][891]LogRenderer: Reallocating scene render targets to support 1604x724 Format 26 NumSamples 1 (Frame:3215). [2022.06.09-13.26.14:306][945]LogRenderer: Reallocating scene render targets to support 2400x1080 Format 26 NumSamples 1 (Frame:4269).
Scene绘制的很多RT也是在RenderTargetPool中创建的
class RENDERER_API FSceneRenderTargets : public FRenderResource { // ... ... private: // Get...() methods instead of direct access // 0 before BeginRenderingSceneColor and after tone mapping in deferred shading // Permanently allocated for forward shading TRefCountPtr<IPooledRenderTarget> SceneColor[(int32)ESceneColorFormatType::Num]; public: // Light Accumulation is a high precision scratch pad matching the size of the scene color buffer used by many passes. TRefCountPtr<IPooledRenderTarget> LightAccumulation; // Reflection Environment: Bringing back light accumulation buffer to apply indirect reflections TRefCountPtr<IPooledRenderTarget> DirectionalOcclusion; // Scene depth and stencil. TRefCountPtr<IPooledRenderTarget> SceneDepthZ; TRefCountPtr<FRHIShaderResourceView> SceneStencilSRV; // Scene velocity. TRefCountPtr<IPooledRenderTarget> SceneVelocity; // Quarter-sized version of the scene depths TRefCountPtr<IPooledRenderTarget> SmallDepthZ; // GBuffer: Geometry Buffer rendered in base pass for deferred shading, only available between AllocGBufferTargets() and FreeGBufferTargets() TRefCountPtr<IPooledRenderTarget> GBufferA; TRefCountPtr<IPooledRenderTarget> GBufferB; TRefCountPtr<IPooledRenderTarget> GBufferC; TRefCountPtr<IPooledRenderTarget> GBufferD; TRefCountPtr<IPooledRenderTarget> GBufferE; TRefCountPtr<IPooledRenderTarget> GBufferF; // Optional color attachment to store SceneDepth TRefCountPtr<IPooledRenderTarget> SceneDepthAux; // DBuffer: For decals before base pass (only temporarily available after early z pass and until base pass) TRefCountPtr<IPooledRenderTarget> DBufferA; TRefCountPtr<IPooledRenderTarget> DBufferB; TRefCountPtr<IPooledRenderTarget> DBufferC; TRefCountPtr<IPooledRenderTarget> DBufferMask; // for AmbientOcclusion, only valid for a short time during the frame to allow reuse TRefCountPtr<IPooledRenderTarget> ScreenSpaceAO; TRefCountPtr<IPooledRenderTarget> ScreenSpaceGTAOHorizons; // for shader/quad complexity, the temporary quad descriptors and complexity. TRefCountPtr<IPooledRenderTarget> QuadOverdrawBuffer; // used by the CustomDepth material feature, is allocated on demand or if r.CustomDepth is 2 TRefCountPtr<IPooledRenderTarget> CustomDepth; // CustomDepth is memoryless on mobile, depth is saved in MobileCustomDepth Color RT TRefCountPtr<IPooledRenderTarget> MobileCustomDepth; TRefCountPtr<IPooledRenderTarget> MobileCustomStencil; // used by the CustomDepth material feature for stencil TRefCountPtr<FRHIShaderResourceView> CustomStencilSRV; // optional in case this RHI requires a color render target (adjust up if necessary) TRefCountPtr<IPooledRenderTarget> OptionalShadowDepthColor[4]; /** 2 scratch cubemaps used for filtering reflections. */ TRefCountPtr<IPooledRenderTarget> ReflectionColorScratchCubemap[2]; /** Temporary storage during SH irradiance map generation. */ TRefCountPtr<IPooledRenderTarget> DiffuseIrradianceScratchCubemap[2]; /** Temporary storage during SH irradiance map generation. */ TRefCountPtr<IPooledRenderTarget> SkySHIrradianceMap; /** Volume textures used for lighting translucency. */ TArray<TRefCountPtr<IPooledRenderTarget>, TInlineAllocator<NumTranslucentVolumeRenderTargetSets>> TranslucencyLightingVolumeAmbient; TArray<TRefCountPtr<IPooledRenderTarget>, TInlineAllocator<NumTranslucentVolumeRenderTargetSets>> TranslucencyLightingVolumeDirectional; /** Color and opacity for editor primitives (i.e editor gizmos). */ TRefCountPtr<IPooledRenderTarget> EditorPrimitivesColor; /** Depth for editor primitives */ TRefCountPtr<IPooledRenderTarget> EditorPrimitivesDepth; /** Texture to control variable resolution rendering */ TRefCountPtr<IPooledRenderTarget> FoveationTexture; /** Virtual Texture feedback buffer bound as UAV during the base pass */ FVertexBufferRHIRef VirtualTextureFeedback; FUnorderedAccessViewRHIRef VirtualTextureFeedbackUAV; // todo: free ScreenSpaceAO so pool can reuse bool bScreenSpaceAOIsValid; // todo: free ScreenSpaceAO so pool can reuse bool bCustomDepthIsValid; // UA Begin: Mobile Ray Query, by malosgao #if RHI_RAYQUERY // Screen space reflection map, without any mask. TRefCountPtr<IPooledRenderTarget> RayQueryReflectionTexture; TRefCountPtr<IPooledRenderTarget> RayQueryReflectionTextureBlurred; TRefCountPtr<IPooledRenderTarget> RayQueryReflectionVisibilityTexture; TRefCountPtr<IPooledRenderTarget> RayQueryReflectionDrawIdDepthTexture; TRefCountPtr<IPooledRenderTarget> RayQueryReflectionRayDistTexture; // A world normal texture, generated by full depth prepass, or reconstructed from depth buffer depending on CVarMobileRayQueryUseShadingNormal. TRefCountPtr<IPooledRenderTarget> WorldNormalTexture; // Combined Shadow and AO texture. TRefCountPtr<IPooledRenderTarget> RayQueryCombinedShadowAOTexture; TRefCountPtr<IPooledRenderTarget> RayQueryCombinedShadowAOTextureDenoised; // Thin G-Buffer TRefCountPtr<IPooledRenderTarget> ThinGBuffer; #endif // UA End // ... ... };
visrt
// 使用可视化窗口显示RenderTargets
Vis
// 可视化显示多种渲染目标的内容,可保存为 bmp 文件 注1:也会打印一些RT 注2:非test非shipping包才可用 注3:VisualizeTexture 命令(UDK)
VisualizeTexture
// 功能同上
[2022.10.24-16.32.02:981][989]VisualizeTexture/Vis <CheckpointName> [<Mode>] [PIP/UV0/UV1/UV2] [BMP] [FRAC/SAT] [FULL]: [2022.10.24-16.32.02:981][989]Mode (examples): [2022.10.24-16.32.02:981][989] RGB = RGB in range 0..1 (default) [2022.10.24-16.32.02:981][989] *8 = RGB * 8 [2022.10.24-16.32.02:981][989] A = alpha channel in range 0..1 [2022.10.24-16.32.02:981][989] R = red channel in range 0..1 [2022.10.24-16.32.02:981][989] G = green channel in range 0..1 [2022.10.24-16.32.02:981][989] B = blue channel in range 0..1 [2022.10.24-16.32.02:981][989] A*16 = Alpha * 16 [2022.10.24-16.32.02:981][989] RGB/2 = RGB / 2 [2022.10.24-16.32.02:982][989]SubResource: [2022.10.24-16.32.02:982][989] MIP5 = Mip level 5 (0 is default) [2022.10.24-16.32.02:982][989] INDEX5 = Array Element 5 (0 is default) [2022.10.24-16.32.02:982][989]InputMapping: [2022.10.24-16.32.02:982][989] PIP = like UV1 but as picture in picture with normal rendering (default) [2022.10.24-16.32.02:982][989] UV0 = UV in left top [2022.10.24-16.32.02:982][989] UV1 = full texture [2022.10.24-16.32.02:982][989] UV2 = pixel perfect centered [2022.10.24-16.32.02:982][989]Flags: [2022.10.24-16.32.02:982][989] BMP = save out bitmap to the screenshots folder (not on console, normalized) [2022.10.24-16.32.02:982][989]STENCIL = Stencil normally displayed in alpha channel of depth. This option is used for BMP to get a stencil only BMP. [2022.10.24-16.32.02:983][989] FRAC = use frac() in shader (default) [2022.10.24-16.32.02:983][989] SAT = use saturate() in shader [2022.10.24-16.32.02:983][989] FULLLIST = show full list, otherwise we hide some textures in the printout [2022.10.24-16.32.02:983][989] BYNAME = sort list by name [2022.10.24-16.32.02:983][989] BYSIZE = show list by size [2022.10.24-16.32.02:983][989]TextureId: [2022.10.24-16.32.02:983][989] 0 = <off> [2022.10.24-16.32.02:983][989]LogConsoleResponse: |VisualizeTexture.cpp:370| 9 = (2D 1x1 PF_DepthStencil) DepthDummy 1 KB [2022.10.24-16.32.02:983][989]LogConsoleResponse: |VisualizeTexture.cpp:370| 12 = (2D 160x560 PF_R8G8) SMAAAreaLUT 175 KB [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370| 13 = (2D 64x16 PF_R8) SMAASearchLUT 1 KB [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370| 14 = (2D 128x32 PF_R8G8) PreintegratedGF 8 KB [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370| 17 = (2D 1116x628 PF_DepthStencil VRam) SceneDepthZ 2738 KB VRamInKB(Start/Size):<NONE> [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370| 18 = (2D 1116x628 PF_FloatR11G11B10 RT VRam) SceneColorMobile 2738 KB VRamInKB(Start/Size):<NONE> [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:374| [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:378|CheckpointName (what was rendered this frame, use <Name>@<Number> to get intermediate versions): [2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:449|Pool: 6/6 MB (referenced/allocated)
vis ViewFamilyTexture
// 显示SceneColor小窗口
vis ViewFamilyTexture R bmp
// 保存SceneColor的RT的R通道到bmp图片(存放位置在Saved\Screenshots目录中)
rhi.DumpMemory
// 打印RHI的内存信息
RHI resource memory (not tracked by our allocator)
0 - Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
12713988 - Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
434308 - Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
295456 - Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
18940020 - Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
14704716 - Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
161280773 - Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
70971138 - Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced // Texture2D和Texture2DArray都会统计到该项中
2821806 - Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
5906928 - Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
274.724MB total
注1:Render target的内存占用 = Render target memory Cube + Render target memory 3D + Render target memory 2D // int32 GCurrentRendertargetMemorySize的数值
= BackBuffer + r.DumpRenderTargetPoolMemory + listtextures中的RenderTarget
注2:BackBuffer(2336x1080,PF_B8G8R8A8)占9855KB;BackBuffer(1440x720,PF_B8G8R8A8)占4050KB
注3:Texture的内存占用 = Texture memory Cube + Texture memory 3D + Texture memory 2D // int32 GCurrentTextureMemorySize的数值
= 引擎启动创建的FTextureResource(约5MB)+ 场景中FSkyTextureCubeResource的CubeMap + listtextures中的非RenderTarget的贴图
Widget.DumpTemplateSizes
// 打印Wiget Template的大小
LogUMG: Display: Template Class Size (bytes) LogUMG: Display: NewWidgetBlueprint_C 0 - (No Template) LogUMG: Display: Total size of templates 0.000 MB
FontAtlasVisualizer
// 查看字体Font图集 编辑器中有效
Mem FromReport
// 输出内存信息总览
windows平台
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 704.14 MB used, 793.04 MB peak
LogMemory: Process Virtual Memory: 838.22 MB used, 960.44 MB peak
LogMemory: Physical Memory: 16095.55 MB used, 16505.56 MB free, 32601.11 MB total
LogMemory: Virtual Memory: 7350.94 MB used, 134210376.00 MB free, 134217728.00 MB total
LogMemory:
Allocator Stats for TBB: (not implemented)
LogMemory: Memory Stats:
LogMemory: FMemStack (gamethread) current size = 0.00 MB
LogMemory: FPageAllocator (all threads) allocation size [used/ unused] = [0.00 / 0.63] MB
LogMemory: Nametable memory usage = 5.20 MB //Name表的内存占用
LogMemory: AssetRegistry memory usage = 0.01 MB
LogMemory: 16352 - Light interaction memory - STAT_LightInteractionMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory: 495344 - Rendering mem stack memory - STAT_RenderingMemStackMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory: 12384 - ViewState memory - STAT_ViewStateMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory: 29552 - Scene memory - STAT_RenderingSceneMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory: 57532 - Primitive memory - STAT_PrimitiveInfoMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory: 0 - Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 12713988 - Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 434308 - Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 480544 - Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 18940020 - Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 14704716 - Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 161280773 - Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 71151466 - Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 2820774 - Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 5892080 - Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory: 0 - MemStack Large Block - STAT_MemStackLargeBLock - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 228576 - SkeletalMesh Vertex Memory - STAT_SkeletalMeshVertexMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 321660 - SkeletalMesh Index Memory - STAT_SkeletalMeshIndexMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 1248 - Persistent Uber Graph Frame memory - STAT_PersistentUberGraphFrameMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 101572 - Navigation Memory - STAT_NavigationMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 2272788 - StaticMesh Total Memory - STAT_StaticMeshTotalMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 75641858 - Texture Memory Used - STAT_TextureMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 0 - PageAllocator Used - STAT_PageAllocatorUsed - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 655360 - PageAllocator Free - STAT_PageAllocatorFree - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 4010331 - VertexShader Memory - STAT_VertexShaderMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 8382245 - PixelShader Memory - STAT_PixelShaderMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 16048787 - Used Streaming Pool [Wanted] - MCR_UsedStreamingPool - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 1048576000 - Streaming Texture Pool [Streaming] - MCR_StreamingPool - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 1048576000 - Texture Memory Pool [Texture] - MCR_TexturePool - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 0 - GPU Memory Pool [GPU] - MCR_GPU - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 0 - Total Physical Memory Pool (CPU + GPU) [PhysicalLLM] - MCR_PhysicalLLM - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 0 - Physical Memory Pool [Physical] - MCR_Physical - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 2181302 - ICU Data File Memory Used - STAT_MemoryICUDataFileAllocationSize - STATGROUP_Memory - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project15 - STAT_TEXTUREGROUP_Project15 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project14 - STAT_TEXTUREGROUP_Project14 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project13 - STAT_TEXTUREGROUP_Project13 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project12 - STAT_TEXTUREGROUP_Project12 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project11 - STAT_TEXTUREGROUP_Project11 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project10 - STAT_TEXTUREGROUP_Project10 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project09 - STAT_TEXTUREGROUP_Project09 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project08 - STAT_TEXTUREGROUP_Project08 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project07 - STAT_TEXTUREGROUP_Project07 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project06 - STAT_TEXTUREGROUP_Project06 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project05 - STAT_TEXTUREGROUP_Project05 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project04 - STAT_TEXTUREGROUP_Project04 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project03 - STAT_TEXTUREGROUP_Project03 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project02 - STAT_TEXTUREGROUP_Project02 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Project01 - STAT_TEXTUREGROUP_Project01 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_16BitData - STAT_TEXTUREGROUP_16BitData - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_8BitData - STAT_TEXTUREGROUP_8BitData - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_ImpostorNormalDepth - STAT_TEXTUREGROUP_ImpostorNormalDepth - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Impostor - STAT_TEXTUREGROUP_Impostor - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_HierarchicalLOD - STAT_TEXTUREGROUP_HierarchicalLOD - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Pixels2D - STAT_TEXTUREGROUP_Pixels2D - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_IESLightProfile - STAT_TEXTUREGROUP_IESLightProfile - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 21844 - TEXTUREGROUP_Bokeh - STAT_TEXTUREGROUP_Bokeh - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Terrain_Weightmap - STAT_TEXTUREGROUP_Terrain_Weightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Terrain_Heightmap - STAT_TEXTUREGROUP_Terrain_Heightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_ColorLookupTable - STAT_TEXTUREGROUP_ColorLookupTable - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 2798934 - TEXTUREGROUP_Shadowmap - STAT_TEXTUREGROUP_Shadowmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_ProcBuilding_LightMap - STAT_TEXTUREGROUP_ProcBuilding_LightMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_ProcBuilding_Face - STAT_TEXTUREGROUP_ProcBuilding_Face - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_MobileFlattened - STAT_TEXTUREGROUP_MobileFlattened - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_RenderTarget - STAT_TEXTUREGROUP_RenderTarget - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 2638056 - TEXTUREGROUP_Lightmap - STAT_TEXTUREGROUP_Lightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 2735444 - TEXTUREGROUP_UI - STAT_TEXTUREGROUP_UI - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 3670044 - TEXTUREGROUP_Skybox - STAT_TEXTUREGROUP_Skybox - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_EffectsNotFiltered - STAT_TEXTUREGROUP_EffectsNotFiltered - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 5488 - TEXTUREGROUP_Effects - STAT_TEXTUREGROUP_Effects - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Cinematic - STAT_TEXTUREGROUP_Cinematic - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_VehicleSpecular - STAT_TEXTUREGROUP_VehicleSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_VehicleNormalMap - STAT_TEXTUREGROUP_VehicleNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Vehicle - STAT_TEXTUREGROUP_Vehicle - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_WeaponSpecular - STAT_TEXTUREGROUP_WeaponSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_WeaponNormalMap - STAT_TEXTUREGROUP_WeaponNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_Weapon - STAT_TEXTUREGROUP_Weapon - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_CharacterSpecular - STAT_TEXTUREGROUP_CharacterSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 349552 - TEXTUREGROUP_CharacterNormalMap - STAT_TEXTUREGROUP_CharacterNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 349552 - TEXTUREGROUP_Character - STAT_TEXTUREGROUP_Character - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 0 - TEXTUREGROUP_WorldSpecular - STAT_TEXTUREGROUP_WorldSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 1414596 - TEXTUREGROUP_WorldNormalMap - STAT_TEXTUREGROUP_WorldNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory: 61658348 - TEXTUREGROUP_World - STAT_TEXTUREGROUP_World - STATGROUP_TextureGroup - STATCAT_Advanced
android平台
LogMemory: Platform Memory Stats for Android LogMemory: Process Physical Memory: 171.96 MB used, 524.43 MB peak LogMemory: Process Virtual Memory: 8142.61 MB used, 8159.81 MB peak LogMemory: Physical Memory: 4688.85 MB used, 2934.72 MB free, 7623.57 MB total LogMemory: Virtual Memory: 680.22 MB used, 1367.77 MB free, 2048.00 MB total LogMemory: FMallocBinned2 Mem report Constants.BinnedPageSize = 65536 Constants.BinnedAllocationGranularity = 4096 Small Pool Allocations: 86.208191mb (including block size padding) Small Pool OS Allocated: 96.562500mb Large Pool Requested Allocations: 61.825134mb Large Pool OS Allocated: 61.910156mb Requested Allocations: 61.825134mb OS Allocated: 61.910156mb PoolInfo: 0.937500mb Hash: 0.003906mb TLS: 0.058594mb Total allocated from OS: 159.472656mb Cached free OS pages: 4.074219mb LogMemory: Memory Stats: LogMemory: FMemStack (gamethread) current size = 0.00 MB LogMemory: FPageAllocator (all threads) allocation size [used/ unused] = [0.19 / 0.12] MB LogMemory: Nametable memory usage = 8.70 MB LogMemory: AssetRegistry memory usage = 19.35 MB LogMemory: 0 - Light interaction memory - STAT_LightInteractionMemory - STATGROUP_SceneMemory - STATCAT_Advanced LogMemory: 284592 - Rendering mem stack memory - STAT_RenderingMemStackMemory - STATGROUP_SceneMemory - STATCAT_Advanced LogMemory: 6448 - ViewState memory - STAT_ViewStateMemory - STATGROUP_SceneMemory - STATCAT_Advanced LogMemory: 26624 - Scene memory - STAT_RenderingSceneMemory - STATGROUP_SceneMemory - STATCAT_Advanced LogMemory: 3784 - Primitive memory - STAT_PrimitiveInfoMemory - STATGROUP_SceneMemory - STATCAT_Advanced LogMemory: 17095720 - Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced LogMemory: 1600 - Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced LogMemory: 395968 - Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced LogMemory: 65688 - Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced LogMemory: 75166 - Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced LogMemory: 16099092 - Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced LogMemory: 536214 - Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced LogMemory: 206720 - Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced LogMemory: 1124 - Persistent Uber Graph Frame memory - STAT_PersistentUberGraphFrameMemory - STATGROUP_Memory - STATCAT_Advanced LogMemory: 0 - MemStack Large Block - STAT_MemStackLargeBLock - STATGROUP_Memory - STATCAT_Advanced LogMemory: 95400 - Navigation Memory - STAT_NavigationMemory - STATGROUP_Memory - STATCAT_Advanced LogMemory: 40588 - StaticMesh Total Memory - STAT_StaticMeshTotalMemory - STATGROUP_Memory - STATCAT_Advanced LogMemory: 9995156 - Texture Memory Used - STAT_TextureMemory - STATGROUP_Memory - STATCAT_Advanced LogMemory: 0 - FAsyncArchive Buffers - STAT_FAsyncArchiveMem - STATGROUP_Memory - STATCAT_Advanced LogMemory: 57183 - Async File Handle Memory - STAT_AsyncFileMemory - STATGROUP_Memory - STATCAT_Advanced LogMemory: 262144 - PageAllocator Used - STAT_PageAllocatorUsed - STATGROUP_Memory - STATCAT_Advanced LogMemory: 65536 - PageAllocator Free - STAT_PageAllocatorFree - STATGROUP_Memory - STATCAT_Advanced LogMemory: 1163464 - Used Streaming Pool [Wanted] - MCR_UsedStreamingPool - STATGROUP_Memory - STATCAT_Advanced LogMemory: 6406344 - Streaming Texture Pool [Streaming] - MCR_StreamingPool - STATGROUP_Memory - STATCAT_Advanced LogMemory: 157286400 - Texture Memory Pool [Texture] - MCR_TexturePool - STATGROUP_Memory - STATCAT_Advanced LogMemory: 0 - GPU Memory Pool [GPU] - MCR_GPU - STATGROUP_Memory - STATCAT_Advanced LogMemory: 0 - Total Physical Memory Pool (CPU + GPU) [PhysicalLLM] - MCR_PhysicalLLM - STATGROUP_Memory - STATCAT_Advanced LogMemory: 0 - Physical Memory Pool [Physical] - MCR_Physical - STATGROUP_Memory - STATCAT_Advanced LogMemory: 961392 - ICU Data File Memory Used - STAT_MemoryICUDataFileAllocationSize - STATGROUP_Memory - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Project15 - STAT_TEXTUREGROUP_Project15 - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Project14 - STAT_TEXTUREGROUP_Project14 - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Project13 - STAT_TEXTUREGROUP_Project13 - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Project12 - STAT_TEXTUREGROUP_Project12 - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Project11 - STAT_TEXTUREGROUP_Project11 - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_PCGMetallicAndAO - STAT_TEXTUREGROUP_PCGMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_PCGNormalAndRoughness - STAT_TEXTUREGROUP_PCGNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_PCGDiffuseAndEmissiveOrOpacity - STAT_TEXTUREGROUP_PCGDiffuseAndEmissiveOrOpacity - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_PCGFlowMap - STAT_TEXTUREGROUP_PCGFlowMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_PCGMask - STAT_TEXTUREGROUP_PCGMask - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CubeMap - STAT_TEXTUREGROUP_CubeMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_UIHigh - STAT_TEXTUREGROUP_UIHigh - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WeaponMetallicAndAO - STAT_TEXTUREGROUP_WeaponMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WeaponNormalAndRoughness - STAT_TEXTUREGROUP_WeaponNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WeaponDiffuse - STAT_TEXTUREGROUP_WeaponDiffuse - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CharacterHightlightShiftRoot - STAT_TEXTUREGROUP_CharacterHightlightShiftRoot - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CharacterMetallicAndAO - STAT_TEXTUREGROUP_CharacterMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CharacterNormalAndRoughness - STAT_TEXTUREGROUP_CharacterNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CharacterDiffuse - STAT_TEXTUREGROUP_CharacterDiffuse - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WorldMetallicAndAO - STAT_TEXTUREGROUP_WorldMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WorldNormalAndRoughness - STAT_TEXTUREGROUP_WorldNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WorldDiffuseAndEmissiveOrOpacity - STAT_TEXTUREGROUP_WorldDiffuseAndEmissiveOrOpacity - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_None - STAT_TEXTUREGROUP_None - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_16BitData - STAT_TEXTUREGROUP_16BitData - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_8BitData - STAT_TEXTUREGROUP_8BitData - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_ImpostorNormalDepth - STAT_TEXTUREGROUP_ImpostorNormalDepth - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Impostor - STAT_TEXTUREGROUP_Impostor - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_HierarchicalLOD - STAT_TEXTUREGROUP_HierarchicalLOD - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Pixels2D - STAT_TEXTUREGROUP_Pixels2D - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_IESLightProfile - STAT_TEXTUREGROUP_IESLightProfile - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 21844 - TEXTUREGROUP_Bokeh - STAT_TEXTUREGROUP_Bokeh - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Terrain_Weightmap - STAT_TEXTUREGROUP_Terrain_Weightmap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Terrain_Heightmap - STAT_TEXTUREGROUP_Terrain_Heightmap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_ColorLookupTable - STAT_TEXTUREGROUP_ColorLookupTable - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Shadowmap - STAT_TEXTUREGROUP_Shadowmap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_ProcBuilding_LightMap - STAT_TEXTUREGROUP_ProcBuilding_LightMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_ProcBuilding_Face - STAT_TEXTUREGROUP_ProcBuilding_Face - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_MobileFlattened - STAT_TEXTUREGROUP_MobileFlattened - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_RenderTarget - STAT_TEXTUREGROUP_RenderTarget - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Lightmap - STAT_TEXTUREGROUP_Lightmap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 8210468 - TEXTUREGROUP_UI - STAT_TEXTUREGROUP_UI - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Skybox - STAT_TEXTUREGROUP_Skybox - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_EffectsNotFiltered - STAT_TEXTUREGROUP_EffectsNotFiltered - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 1136024 - TEXTUREGROUP_Effects - STAT_TEXTUREGROUP_Effects - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Cinematic - STAT_TEXTUREGROUP_Cinematic - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_VehicleSpecular - STAT_TEXTUREGROUP_VehicleSpecular - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_VehicleNormalMap - STAT_TEXTUREGROUP_VehicleNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Vehicle - STAT_TEXTUREGROUP_Vehicle - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WeaponSpecular - STAT_TEXTUREGROUP_WeaponSpecular - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WeaponNormalMap - STAT_TEXTUREGROUP_WeaponNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Weapon - STAT_TEXTUREGROUP_Weapon - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CharacterSpecular - STAT_TEXTUREGROUP_CharacterSpecular - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_CharacterNormalMap - STAT_TEXTUREGROUP_CharacterNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_Character - STAT_TEXTUREGROUP_Character - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 0 - TEXTUREGROUP_WorldSpecular - STAT_TEXTUREGROUP_WorldSpecular - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 3264 - TEXTUREGROUP_WorldNormalMap - STAT_TEXTUREGROUP_WorldNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced LogMemory: 623556 - TEXTUREGROUP_World - STAT_TEXTUREGROUP_World - STATGROUP_TextureGroup - STATCAT_Advanced
LogOutStatLevels
// 打印Level相关的统计信息 注:与Stat Levels命令输出一致
windows平台
Levels: -> /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
android平台,World Composition大世界地图:
Levels: /Game/TM-Myland /Game/TM-Myland_dist green Unloaded /Game/Farmland_Airwall_Full - 1.2 sec red loaded and visible /Game/Individual/StoreHouse11_A/StoreHouse11_A_Indoors_Frame - 0.0 sec blue (GC needs to occur to remove this) /Game/Individual/StoreHouse11_A/StoreHouse11_A_Indoors_Props - 0.0 sec blue (GC needs to occur to remove this) 。。。 。。。 /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Frame green Unloaded /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Props green Unloaded /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Props_HLOD - 1.2 sec red loaded and visible /Game/Individual/woodhouse07_A/X7Y2_Woodhouse07_A - 1.2 sec red loaded and visible
ConfigMem
// 打印ini配置文件内存占用情况
Config cache memory usage: FileName NumBytes MaxBytes G:/svn/MyTest1/Saved/Config/Windows/Engine.ini 719386 816470 G:/svn/MyTest1/Saved/Config/Windows/EditorPerProjectUserSettings.ini 465664 515782 G:/svn/MyTest1/Saved/Config/Windows/Editor.ini 346990 373466 G:/svn/MyTest1/Saved/Config/Windows/Input.ini 212454 221058 G:/svn/MyTest1/Saved/Config/Windows/DeviceProfiles.ini 202168 250184 G:/svn/MyTest1/Saved/Config/Windows/Compat.ini 132580 144860 G:/svn/MyTest1/Saved/Config/Windows/Scalability.ini 118762 148196 ../../../Engine/Saved/Config/Windows/EditorLayout.ini 97902 98742 G:/svn/MyTest1/Saved/Config/Windows/Niagara.ini 95862 99446 G:/svn/MyTest1/Saved/Config/Windows/MagicLeap.ini 70030 72126 G:/svn/MyTest1/Saved/Config/Windows/Game.ini 67030 81562 ../../../Engine/Saved/Config/Windows/EditorSettings.ini 65198 73830 G:/svn/MyTest1/Saved/Config/Windows/Lightmass.ini 64814 75798 ../../../Engine/Saved/Config/Windows/EditorKeyBindings.ini 53496 54960 G:/svn/MyTest1/Saved/Config/Windows/MagicLeapLightEstimation.ini 41192 42600 G:/svn/MyTest1/Saved/Config/Windows/PhysXVehicles.ini 39290 41274 G:/svn/MyTest1/Saved/Config/Windows/EditorScriptingUtilities.ini 38920 40520 G:/svn/MyTest1/Saved/Config/Windows/VariantManagerContent.ini 38150 39750 G:/svn/MyTest1/Saved/Config/Windows/OculusVR.ini 36432 38672 G:/svn/MyTest1/Saved/Config/Windows/Synthesis.ini 35838 38142 G:/svn/MyTest1/Saved/Config/Windows/PostSplashScreen.ini 35704 38200 G:/svn/MyTest1/Saved/Config/Windows/Paper2D.ini 31878 34246 G:/svn/MyTest1/Saved/Config/Windows/GameUserSettings.ini 31248 35480 G:/svn/MyTest1/Saved/Config/Windows/Hardware.ini 30792 34322 G:/svn/MyTest1/Saved/Config/Windows/RuntimeOptions.ini 27356 28772 G:/svn/MyTest1/Saved/Config/Windows/InstallBundle.ini 26506 27314 ../../../Engine/Saved/Config/Windows/SourceControlSettings.ini 12210 13026 G:/svn/MyTest1/Saved/Config/Windows/SourceControlSettings.ini 12208 13024 G:/svn/MyTest1/Saved/Config/Windows/PIEPreviewSettings.ini 11800 12616 G:/svn/MyTest1/Saved/Config/Windows/TemplateCategories.ini 11800 12616 G:/svn/MyTest1/Saved/Config/Windows/GameplayTagsList.ini 11528 12344 G:/svn/MyTest1/Saved/Config/Windows/UnitTestStats.ini 11120 11936 G:/svn/MyTest1/Saved/Config/Windows/TemplateDefs.ini 10984 11800 G:/svn/MyTest1/Saved/Config/Windows/GameplayTags.ini 10984 11800 G:/svn/MyTest1/Saved/Config/Windows/UnitTest.ini 10440 11256 ../../../Engine/Config/ConsoleVariables.ini 500 572 ../../../../MyTest1/Saved/Config/Windows/EditorScriptingUtilities.ini 140 188 ../../../../MyTest1/Saved/Config/Windows/MagicLeapLightEstimation.ini 140 188 ../../../../MyTest1/Saved/Config/Windows/VariantManagerContent.ini 134 182 ../../../../MyTest1/Saved/Config/Windows/PostSplashScreen.ini 124 172 ../../../../MyTest1/Saved/Config/Windows/PhysXVehicles.ini 118 166 ../../../../MyTest1/Saved/Config/Windows/Synthesis.ini 110 158 ../../../../MyTest1/Saved/Config/Windows/MagicLeap.ini 110 158 ../../../../MyTest1/Saved/Config/Windows/OculusVR.ini 108 156 ../../../../MyTest1/Saved/Config/Windows/Paper2D.ini 106 154 ../../../../MyTest1/Saved/Config/Windows/Niagara.ini 106 154 Total 3247108 3595502
dumpallocs
// 打印内存分配器的信息
windows平台
FMallocBinned2 Mem report Constants.BinnedPageSize = 65536 Constants.BinnedAllocationGranularity = 4096 Small Pool Allocations: 250.345871mb (including block size padding) Small Pool OS Allocated: 293.937500mb Large Pool Requested Allocations: 130.014236mb Large Pool OS Allocated: 130.277344mb Requested Allocations: 130.014236mb OS Allocated: 130.277344mb PoolInfo: 1.375000mb Hash: 0.003906mb TLS: 0.066406mb Total allocated from OS: 425.660156mb Cached free OS pages: 2.328125mb
android平台
FMallocBinned2 Mem report Constants.BinnedPageSize = 65536 Constants.BinnedAllocationGranularity = 4096 Small Pool Allocations: 459.858185mb (including block size padding) Small Pool OS Allocated: 567.375000mb Large Pool Requested Allocations: 153.033356mb Large Pool OS Allocated: 153.558594mb Requested Allocations: 153.033356mb OS Allocated: 153.558594mb PoolInfo: 2.750000mb Hash: 0.003906mb TLS: 0.058594mb Total allocated from OS: 723.746094mb Cached free OS pages: 1.679688mb
viewnames
// 打印出所有的FName
None ByteProperty IntProperty BoolProperty FloatProperty ObjectProperty NameProperty DelegateProperty DoubleProperty ArrayProperty StructProperty VectorProperty RotatorProperty StrProperty TextProperty InterfaceProperty MulticastDelegateProperty LazyObjectProperty SoftObjectProperty Int64Property Int32Property Int16Property 。。。 。。。 //STATGROUP_Canvas//STAT_Canvas_BoxItemTime///CanvasBoxItem$32$Time///####STATCAT_Advanced#### STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs //STATGROUP_Quick//STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs///STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs///####STATCAT_Advanced#### STAT_GCMarkTime //STATGROUP_Game//STAT_GCMarkTime///GC$32$Mark$32$Time///####STATCAT_Advanced#### STAT_DebugViewModeMaterialManager_RemoveShaders //STATGROUP_Quick//STAT_DebugViewModeMaterialManager_RemoveShaders///STAT_DebugViewModeMaterialManager_RemoveShaders///####STATCAT_Advanced#### BeginDestroyCommand //STATGROUP_RenderThreadCommands//BeginDestroyCommand///BeginDestroyCommand///####STATCAT_Advanced#### DeleteResourceMem //STATGROUP_RenderThreadCommands//DeleteResourceMem///DeleteResourceMem///####STATCAT_Advanced#### FDestroyMaterialInstanceResourceCommand //STATGROUP_RenderThreadCommands//FDestroyMaterialInstanceResourceCommand///FDestroyMaterialInstanceResourceCommand///####STATCAT_Advanced#### STAT_ChainWait //STATGROUP_RHICMDLIST//STAT_ChainWait///Wait$32$for$32$Async$32$CmdList///####STATCAT_Advanced#### STAT_ProcessMouseButtonDown //STATGROUP_Slate//STAT_ProcessMouseButtonDown///ProcessMouseButtonDown///####STATCAT_Advanced#### STAT_ProcessMouseButtonUp //STATGROUP_Slate//STAT_ProcessMouseButtonUp///ProcessMouseButtonUp///####STATCAT_Advanced#### STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem //STATGROUP_Quick//STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem///STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem///####STATCAT_Advanced####
如果在StaticAllocateObject函数中,定义一个InOuter->GetPathName()就会导FName表中创建大量的Path的Name,而且会常驻内存
UObject* StaticAllocateObject ( const UClass* InClass, UObject* InOuter, FName InName, EObjectFlags InFlags, EInternalObjectFlags InternalSetFlags, bool bCanRecycleSubobjects, bool* bOutRecycledSubobject, UPackage* ExternalPackage ) { // ... ... FName OuterName = *InOuter->GetPathName(); // ... ... }
这些 Path的Name形如:
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_1.WidgetTree.unselectSlot /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_1.WidgetTree.selectSlot /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.Overlay /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.CanvasPanel /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.unselectCanvas /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.unselectCommon /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.selectCanvas /Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.selectCommon /Game/Environment/EnclosingWall/SM_Env_WallDebris01/SM_Env_WallDebris01_02.SM_Env_WallDebris01_02 /Game/Environment/EnclosingWall/SM_Env_WallDebris01/SM_Env_WallDebris01_01.SM_Env_WallDebris01_01 /Game/Environment/CoverProps/SM_Env_CoverProps17/SM_Env_CoverProps17_08.SM_Env_CoverProps17_08 /Game/Environment/CoverProps/SM_Env_CoverProps17/SM_Env_CoverProps17_05.SM_Env_CoverProps17_05 /Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_ContainerTruck02_01 /Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_ContainerTruck02_03 /Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_CoverProps01_01 /Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_CoverProps01_02 /Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_CoverProps01_05 /Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Headsets_C_2147470714.InventoryMesh.StaticMeshComponent0 /Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Weapon_C_2147471894.WeaponMesh.SimpleSkeletalMeshComponent0 /Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Weapon_C_2147471894.InventoryMesh.SkeletalMeshComponent0 /Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Mag_C_2147470661.InventoryMesh.SkeletalMeshComponent0
DumpAvailableResolutions
// 打印当前可使用的屏幕分辨率和刷新频率
LogEngine: DumpAvailableResolutions LogEngine: DefaultAdapter - 800 x 600 @ 60 LogEngine: DefaultAdapter - 1024 x 768 @ 60 LogEngine: DefaultAdapter - 1280 x 720 @ 60 LogEngine: DefaultAdapter - 1280 x 800 @ 59 LogEngine: DefaultAdapter - 1280 x 1024 @ 60 LogEngine: DefaultAdapter - 1440 x 900 @ 59 LogEngine: DefaultAdapter - 1600 x 1200 @ 60 LogEngine: DefaultAdapter - 1680 x 1050 @ 59 LogEngine: DefaultAdapter - 1920 x 1080 @ 60 LogEngine: DefaultAdapter - 1920 x 1200 @ 59
confighash
// 打印所有ini文件的hash slots以及内容
Files map: TSet: 46 elements, 32 hash slots Hash[0] = 1 Hash[1] = 1 Hash[2] = 1 Hash[3] = 2 Hash[4] = 0 Hash[5] = 1 Hash[6] = 5 Hash[7] = 0 Hash[8] = 0 Hash[9] = 1 Hash[10] = 1 Hash[11] = 2 Hash[12] = 2 Hash[13] = 1 Hash[14] = 2 Hash[15] = 1 Hash[16] = 0 Hash[17] = 1 Hash[18] = 2 Hash[19] = 2 Hash[20] = 0 Hash[21] = 1 Hash[22] = 1 Hash[23] = 3 Hash[24] = 0 Hash[25] = 3 Hash[26] = 2 Hash[27] = 3 Hash[28] = 1 Hash[29] = 3 Hash[30] = 1 Hash[31] = 2 FileName: G:/svn/MyTest1/Saved/Config/Windows/Engine.ini [Core.System] Paths=../../../Engine/Content Paths=../../../../MyTest1/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/Lumin/MagicLeap/Content Paths=../../../Engine/Plugins/Lumin/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content Paths=../../../Engine/Plugins/Runtime/PostSplashScreen/Content Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content CutdownPaths=../../../../MyTest1/CutdownPackages ZeroEngineVersionWarning=True UseStrictEngineVersioning=True CanStripEditorOnlyExportsAndImports=True CanSkipEditorReferencedPackagesWhenCooking=False CanUseUnversionedPropertySerialization=False TestUnversionedPropertySerializationWhenCooking=False DetailedCallstacksInNonMonolithicBuilds=True UseSeperateBulkDataFiles=False HangDuration=0.0 AssetLogShowsDiskPath=True 。。。 。。。 。。。 。。。
memreport
// 在本帧结束时执行,执行前会进行一次全量阻塞GC,输出到Saved\Profiling\MemReports\ThirdPersonExampleMap-Windows-03-19.18.54.memreport文件
注1:MemReportDeferred命令会立即执行,而不是在当前帧结束时执行,执行前也会进行一次全量阻塞GC
注2:FOutputDevice& OutputDevice中打印才会写到memreport文件中,如下
OutputDevice.Logf(ELogVerbosity::Display, TEXT("Current Draws: %d, Prims: %d"), GNumDrawCallsRHI, GNumPrimitivesDrawnRHI);
执行的命令配置在BaseEngine.ini中
[MemReportCommands] ; These commands are run when memreport is executed, and output to a profile file +Cmd="Mem FromReport" +Cmd="LogCountedInstances" +Cmd="obj list -alphasort" +Cmd="rhi.DumpMemory" +Cmd="LogOutStatLevels" +Cmd="ListSpawnedActors"
memreport -full
执行的命令配置在BaseEngine.ini中,先执行上面[MemReportCommands]标签中的命令,然后执行下面[MemReportFullCommands]标签中的命令
[MemReportFullCommands] ; Additional commands to run with memreport -full +Cmd="DumpParticleMem" +Cmd="ConfigMem" +Cmd="r.DumpRenderTargetPoolMemory" +Cmd="ListTextures" +Cmd="ListSounds -alphasort" +Cmd="ListParticleSystems -alphasort" +Cmd="obj list class=SoundWave -alphasort" +Cmd="obj list class=SkeletalMesh -alphasort" +Cmd="obj list class=StaticMesh -alphasort" +Cmd="obj list class=Level -alphasort" +Cmd="obj list class=StaticMeshComponent -alphasort"