可可西

UE4资源及内存控制台命令

ListLoadedPackages  

// 打印被加载的包  每个包对应一个uasset或umap文件

List of all loaded packages
Name,Type,LoadTime
/ACLPlugin/ACLAnimCurveCompressionSettings,AnimCurveCompressionSettings,0.006371
/Engine/BasicShapes/Sphere,StaticMesh,0.014625
/Engine/EngineDamageTypes/DmgTypeBP_Environmental,unknown,0.002177
/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP,Material,0.002056
/Engine/EngineDebugMaterials/VolumeToRender,VolumeTexture,0.000914
/Engine/EngineDebugMaterials/WireframeMaterial,Material,0.008294
/Engine/EngineFonts/Faces/DroidSansFallback,FontFace,0.001039
/Engine/EngineFonts/Roboto,Font,0.001480
/Engine/EngineFonts/RobotoDistanceField,Font,0.002158
/Engine/EngineMaterials/DefaultBokeh,Texture2D,0.003201
/Engine/EngineMaterials/DefaultDeferredDecalMaterial,Material,0.015538
/Engine/EngineMaterials/DefaultPhysicalMaterial,PhysicalMaterial,0.000493
 。。。 。。。 。。。 。。。
/Engine/EngineMaterials/WorldGridMaterial,Material,0.035026
/Engine/EngineMeshes/Cylinder,StaticMesh,0.000692
/Engine/EngineMeshes/Sphere,StaticMesh,0.003604
/Engine/EngineResources/Black,Texture2D,0.000509
/Engine/EngineResources/DefaultTexture,Texture2D,0.000954
/Engine/EngineResources/WhiteSquareTexture,Texture2D,0.002551
/Engine/EngineSounds/Master,SoundClass,0.035789
/Engine/EngineSounds/Submixes/MasterEQEffectPreset,SubmixEffectSubmixEQPreset,0.000758
/Engine/EngineSounds/Submixes/MasterEQSubmixDefault,SoundSubmix,0.001305
/Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade,MaterialFunction,0.034640
/Engine/Transient,GCObjectReferencer,0.000000
/Game/ArtResource/Assets/Effects/CurveBase,CurveLinearColor,0.024238
/Game/ArtResource/Assets/Effects/CurveLinearColorAtlas,CurveLinearColorAtlas,0.028417
/Game/ArtResource/Assets/Effects/SourceMaterial/Fx_Material/CMUI_Texture,Material,0.024213
 。。。 。。。 。。。 。。。
/Game/FrontEnd/UI/UMG/Task/TaskToast,TaskToast_C,0.002828
/Game/Global/Blueprints/BaseServices/BP_GCloudLogin,unknown,0.000825
/Game/Global/Blueprints/BaseServices/BP_GCloudLoginMessageHandler,unknown,0.000912
/Game/Global/Blueprints/BaseServices/BP_InBattleMessage,unknown,0.000821
 。。。 。。。 。。。 。。。
/Game/Global/Font/Bold_Font,FontFace,0.000774
/Game/Global/Font/Bold_Font_Font,Font,0.001033
/Game/Global/Font/Simple_Font,FontFace,0.018088
/Game/Global/Font/Simple_Font_Font,Font,0.029694
/Game/Global/UI/Atlas/Common/Frames/Common_Black_Tab_0001_png,PaperSprite,0.015580
/Game/Global/UI/Atlas/Common/Frames/Common_Tab_004_png,PaperSprite,0.015612
 。。。 。。。 。。。 。。。
/Game/Global/UI/UMG/WaterMark/WaterMarkPanel,WaterMarkPanel_C,0.012524
/Game/Global/UI/UMG/WaterMark/WaterMarkVersionDeclarationPanel,WaterMarkVersionDeclarationPanel_C,0.012581
/Game/InBattle/Blueprints/AI/Components/OnAICharacter/BPC_TkvCharacterAISound/AISoundSetting/DT_TkvAIVoice_Reshala,DataTable,0.009065
/Game/InBattle/Blueprints/AI/Components/OnAICharacter/BPC_TkvCharacterAISound/AISoundSetting/DT_TkvAIVoice_ReshalaGuard,DataTable,0.009094
 。。。 。。。 。。。 。。。
/Game/Login/Blueprints/BP_LoginGamemode,unknown,0.001723
/Game/Login/Levels/LoginMap,World,0.002428
/Game/Login/UI/UMG/BP_MobileHUDWidget_Login,BP_MobileHUDWidget_Login_C,0.040463
/Game/Login/UI/UMG/BP_MobileHUDWidget_Login_Title,BP_MobileHUDWidget_Login_Title_C,0.031641
/Game/Login/UI/UMG/BP_MobileHUDWidget_News_01_Login,BP_MobileHUDWidget_News_01_Login_C,0.031653
/Game/Startup/GameBase/BP_GameInstance,unknown,0.002067
/Game/Startup/GameBase/BPC_GameInstanceG6PlatformComponent,unknown,0.001381
/Game/Startup/GameBase/BPC_GameInstanceGameInfoComponent,unknown,0.001450
/Game/Startup/GameBase/BPC_GameInstancePluginManagerComponent,unknown,0.001511
/Game/Startup/Launcher/Blueprints/BP_GCloudDolphin,unknown,0.002652
/Game/Startup/Launcher/Blueprints/BP_GCloudNotice,unknown,0.001056
/Game/Startup/Launcher/Blueprints/BP_GcloudPuffer,unknown,0.000731
/Game/Startup/Launcher/Blueprints/BP_GCloudToolsHandler,unknown,0.000872
/Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_In,AkAudioEvent,0.031318
/Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_Out,AkAudioEvent,0.003769
/Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_TabButton,AkAudioEvent,0.031463
/Game/WwiseAssets/UI/UI_Mainmenu/UI_Whoosh_Out_Small,AkAudioEvent,0.003774
/Game/WwiseAssets/Voice/AI_BossReshala/VO_AI_BossReshala_Death,AkAudioEvent,0.003295
/Game/WwiseAssets/Voice/AI_BossReshala/VO_AI_BossReshala_Enemy_Contact,AkAudioEvent,0.003323
 。。。 。。。 。。。 。。。
/Niagara/Enums/ENiagaraExpansionMode,UserDefinedEnum,0.000613
/Niagara/Enums/ENiagaraOrientationAxis,UserDefinedEnum,0.002761
/Niagara/Enums/ENiagaraRandomnessMode,UserDefinedEnum,0.001900
/Paper2D/DefaultPaperTerrainMaterial,PaperTerrainMaterial,0.000855
/Paper2D/DefaultSpriteMaterial,Material,0.001866
/Paper2D/DummySprite,PaperSprite,0.000617
/Paper2D/MaskedUnlitSpriteMaterial,MaterialInstanceConstant,0.002357
/Paper2D/OpaqueUnlitSpriteMaterial,MaterialInstanceConstant,0.001038
/Paper2D/PlaceholderTextures/DummySpriteTexture,Texture2D,0.001896
/Paper2D/TranslucentUnlitSpriteMaterial,MaterialInstanceConstant,0.019251
/Script/ACLPlugin,Enum,0.000000
/Script/ActorSequence,Enum,0.000000
/Script/AIActionPointGeneratorRuntime,DelegateFunction,0.000000
/Script/AIModule,DelegateFunction,0.000000
/Script/AkAudio,DelegateFunction,0.000000
/Script/AndroidDevicePermission,unknown,0.000000
/Script/AndroidDeviceProfileSelector,ScriptStruct,0.000000
/Script/AndroidMediaFactory,unknown,0.000000
 。。。 。。。 。。。 。。。
/Script/VariantManagerContent,Enum,0.000000
/Script/VectorVM,Enum,0.000000
Total Number Of Packages Loaded: 551 

listtextures

// 列出在内存中的贴图资源

Listing all textures.
MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
2048x2048 (32768 KB, 0), 2048x2048 (32768 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel, NO, 0
0x0 (16384 KB, 0), 0x0 (16384 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap, NO, 0
2048x2048 (5461 KB, 0), 2048x2048 (5461 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/T_EditorHelp.T_EditorHelp, YES, 2
256x1792 (3584 KB, 0), 256x1792 (3584 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/BlueNoise.BlueNoise, NO, 0
2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 2
2048x1024 (2731 KB, 0), 2048x1024 (2731 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0, YES, 9
1024x1024 (1365 KB, 0), 1024x1024 (1365 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N, YES, 2
1024x1024 (1365 KB, 0), 1024x1024 (1365 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1, YES, 4
1024x512 (683 KB, 0), 1024x512 (683 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1, YES, 4
1024x1024 (683 KB, 0), 1024x1024 (683 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M, YES, 2
512x256 (683 KB, 2), 512x256 (683 KB), PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 2
512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M, YES, 1
512x512 (341 KB, 1), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_Effects, /Game/MobileStarterContent/Textures/T_Smoke_SubUV.T_Smoke_SubUV, YES, 1
512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2, YES, 5
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectional.S_LightDirectional, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectionalMove.S_LightDirectionalMove, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPoint.S_LightPoint, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPointMove.S_LightPointMove, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpot.S_LightSpot, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpotMove.S_LightSpotMove, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/SkyLight.SkyLight, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF, NO, 0
512x256 (171 KB, 0), 512x256 (171 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2, YES, 5
512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 2
512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01, YES, 2
512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D, YES, 2
200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/Default.Default, NO, 0
200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay, NO, 0
200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic, NO, 0
1152x128 (144 KB, 0), 1152x128 (144 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/Countdown.Countdown, NO, 0
512x256 (128 KB, 0), 512x256 (128 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineFonts/RobotoDistanceField.RobotoDistanceField:RobotoDistanceField_PageA, NO, 0
128x1024 (85 KB, 0), 128x1024 (85 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip.DebugNumberStrip, NO, 0
512x512 (341 KB, 0), 256x256 (85 KB), PF_DXT5, TEXTUREGROUP_Character, /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD, YES, 2
512x512 (341 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_CharacterNormalMap, /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N, YES, 2
0x0 (64 KB, 0), 0x0 (64 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTextureCube.DefaultTextureCube, NO, 0
256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/S_CameraShakeSource.S_CameraShakeSource, NO, 0
256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/S_FTest.S_FTest, NO, 0
106x106 (44 KB, 0), 106x106 (44 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Game/ThirdPerson/Textures/stick_walk.stick_walk, NO, 0
256x128 (32 KB, 0), 256x128 (32 KB), PF_G8, TEXTUREGROUP_UI, /Game/ThirdPerson/Fonts/NewFont.NewFont:NewFont_PageA, NO, 0
256x256 (32 KB, 0), 256x256 (32 KB), PF_DXT1, TEXTUREGROUP_UI, /Game/ThirdPerson/Textures/T_Env_BuildingDecal01_09_A01_DO.T_Env_BuildingDecal01_09_A01_DO, NO, 0
128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/Bad.Bad, YES, 0
128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Actor.S_Actor, YES, 0
256x256 (341 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Terrain.S_Terrain, YES, 0
64x64 (21 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_Bokeh, /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh, NO, 0
128x128 (11 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D.T_Smoke_Tiled_D, YES, 1
128x128 (8 KB, 0), 128x128 (8 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod.DebugNumberPeriod, NO, 0
0x0 (8 KB, 0), 0x0 (8 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineDebugMaterials/VolumeToRender.VolumeToRender, NO, 0
128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD, YES, 0
512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/Grid.Grid, YES, 0
256x256 (85 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N, YES, 1
512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N, YES, 0
512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N, YES, 0
64x64 (5 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3, NO, 0
128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture, YES, 1
32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenGrayscaleMap.BaseFlattenGrayScaleMap, NO, 0
32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EngineResources/GradientTexture0.GradientTexture0, NO, 0
64x64 (4 KB, 0), 64x64 (4 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq, NO, 0
32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_0, NO, 0
32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_1, NO, 0
64x32 (3 KB, 0), 64x32 (3 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3, NO, 0
256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage, YES, 0
64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorResources/MatineeCam_D.MatineeCam_D, NO, 0
1024x1024 (683 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid, YES, 0
512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTexture.DefaultTexture, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook, YES, 0
512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01, YES, 14
512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke:ThumbnailTexture, YES, 0
64x32 (3 KB, 0), 64x32 (3 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_1, NO, 0
512x8 (2 KB, 0), 512x8 (2 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/MiniFont.MiniFont, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/RecordingIndicator.RecordingIndicator, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenDiffuseMap.BaseFlattenDiffuseMap, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenEmissiveMap.BaseFlattenEmissiveMap, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/Black.Black, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/WhiteSquareTexture.WhiteSquareTexture, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Toggle.MAT_Groups_Toggle, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Visibility.MAT_Groups_Visibility, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim.MAT_Groups_Anim, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.MAT_Groups_AudioMaster, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director.MAT_Groups_Director, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event.MAT_Groups_Event, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float.MAT_Groups_Float, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move.MAT_Groups_Move, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.MAT_Groups_Slomo, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound.MAT_Groups_Sound, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector.MAT_Groups_Vector, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack.MAT_ColorTrack, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture.DefaultVolumeTexture, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade.MAT_Groups_Fade, NO, 0
8x8 (0 KB, 0), 8x8 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture2D.DefaultVolumeTexture2D, NO, 0
2x2 (0 KB, 0), 2x2 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture, NO, 0
4x4 (0 KB, 0), 4x4 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid_Low.DefaultWhiteGrid_Low, NO, 0
1x1 (0 KB, 0), 1x1 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/BaseFlattenNormalMap.BaseFlattenNormalMap, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_0, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_1, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Script/LevelSequence.Default__LevelSequenceMediaController:MediaComponent.MediaTexture, NO, 0
Total size: InMem= 71.97 MB  OnDisk= 75.22 MB  Count=97, CountApplicableToMin=35
Total PF_Unknown size: InMem= 0.01 MB  OnDisk= 0.01 MB 
Total PF_B8G8R8A8 size: InMem= 3.27 MB  OnDisk= 3.71 MB 
Total PF_G8 size: InMem= 2.83 MB  OnDisk= 2.83 MB 
Total PF_DXT1 size: InMem= 4.06 MB  OnDisk= 5.28 MB 
Total PF_DXT5 size: InMem= 8.88 MB  OnDisk= 9.49 MB 
Total PF_FloatRGBA size: InMem= 51.50 MB  OnDisk= 51.50 MB 
Total PF_BC5 size: InMem= 1.43 MB  OnDisk= 2.42 MB 
Total TEXTUREGROUP_World size: InMem= 58.82 MB  OnDisk= 60.83 MB 
Total TEXTUREGROUP_WorldNormalMap size: InMem= 1.35 MB  OnDisk= 2.08 MB 
Total TEXTUREGROUP_Character size: InMem= 0.08 MB  OnDisk= 0.33 MB 
Total TEXTUREGROUP_CharacterNormalMap size: InMem= 0.08 MB  OnDisk= 0.33 MB 
Total TEXTUREGROUP_Effects size: InMem= 0.33 MB  OnDisk= 0.33 MB 
Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB  OnDisk= 3.50 MB 
Total TEXTUREGROUP_UI size: InMem= 2.61 MB  OnDisk= 2.61 MB 
Total TEXTUREGROUP_Lightmap size: InMem= 2.51 MB  OnDisk= 2.51 MB 
Total TEXTUREGROUP_Shadowmap size: InMem= 2.67 MB  OnDisk= 2.67 MB 
Total TEXTUREGROUP_Bokeh size: InMem= 0.02 MB  OnDisk= 0.02 MB 

注:除了常规的2D纹理(Texture2D)之外,还有Texture3D、TextureArray和TextureCube纹理。如下:

64x64 (146 KB, 0), 64x64 (146 KB), PF_G8, TEXTUREGROUP_World, /VolumeCloud/CloudNoiseConfigs/Mobile/MobileConfig_BaseNoise.MobileConfig_BaseNoise, NO, 0, 32, 32   // 为一张64x64x32的VolumeTexture(3D纹理) 
1024x1024 (2731 KB, 0), 1024x1024 (2731 KB), PF_ASTC_8x8, TEXTUREGROUP_WorldDiffuse, /Game/Assets/Environment/TexArray/T_Env_TexArray_DH.T_Env_TexArray_DH, NO, 0, 8, 8  // 为一张1024x1024的TextureArray(纹理数组)
64x64 (256 KB, 0), 64x64 (256 KB), PF_FloatRGBA, TEXTUREGROUP_CubeMap, /Game/TodCubemapsNew/0_Runtime/Runtime_1200.Runtime_1200, NO, 0, 6, 6    // 为一张64x64的CubeMap(立方体纹理)

 

listtextures STREAMING

// 列出场景中streaming类型的贴图资源

Listing streaming textures.
MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
2048x2048 (5461 KB, 0), 2048x2048 (5461 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Construction_VOL2/Textures/Unique/TX_Plywood_01_NRM.TX_Plywood_01_NRM, YES, 1
2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 2
2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Unique/TX_Plywood_01_ALB.TX_Plywood_01_ALB, YES, 1
2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Unique/TX_Plywood_01_RMA.TX_Plywood_01_RMA, YES, 1
512x256 (683 KB, 2), 512x256 (683 KB), PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 2
512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M, YES, 1
1024x1024 (1365 KB, 0), 512x512 (341 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N, YES, 2
512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 2
512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01, YES, 2
512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D, YES, 2
1024x1024 (683 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M, YES, 2
256x256 (85 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N, YES, 1
4096x4096 (21845 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Downtown_West/Assets/props/prop_pots/Textures/T_pots_normal.T_pots_normal, YES, 2
4096x4096 (10923 KB, 0), 256x256 (43 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_pots/Textures/T_pots_albedo.T_pots_albedo, YES, 2
4096x4096 (10923 KB, 0), 256x256 (43 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_pots/Textures/T_pots_orm.T_pots_orm, YES, 2
4096x4096 (21845 KB, 0), 128x128 (21 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_normal.T_prop_dining_table_a_normal, YES, 2
128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/Bad.Bad, YES, 0
128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Actor.S_Actor, YES, 0
256x256 (341 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Terrain.S_Terrain, YES, 0
4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_albedo.T_prop_dining_table_a_albedo, YES, 2
4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_ao.T_prop_dining_table_a_ao, YES, 2
4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_metal.T_prop_dining_table_a_metal, YES, 2
4096x4096 (10923 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_rough.T_prop_dining_table_a_rough, YES, 2
128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD, YES, 0
2048x2048 (5461 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/T_EditorHelp.T_EditorHelp, YES, 1
512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/Grid.Grid, YES, 0
512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Construction_VOL2/Textures/Tileable/TX_Noise_NRM.TX_Noise_NRM, YES, 0
128x128 (21 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Construction_VOL2/Textures/Utility/TX_Fill_01_NRM.TX_Fill_01_NRM, YES, 0
512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N, YES, 0
512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N, YES, 0
512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_Character, /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD, YES, 2
512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_CharacterNormalMap, /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N, YES, 2
128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture, YES, 1
128x128 (21 KB, 0), 64x64 (5 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:ShadowMapTexture2D_2, YES, 0
256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage, YES, 0
1024x1024 (683 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid, YES, 0
512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTexture.DefaultTexture, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook, YES, 0
512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01, YES, 14
512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Tileable/TX_Micro_MASK.TX_Micro_MASK, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Utility/TX_Fill_01_ALB.TX_Fill_01_ALB, YES, 0
128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Construction_VOL2/Textures/Utility/TX_Fill_01_RMA.TX_Fill_01_RMA, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_albedo.T_umb_albedo, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_ao.T_umb_ao, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_metal.T_umb_metal, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_hotdog_cart/hotdpg_cart_textures/T_umb_rough.T_umb_rough, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Assets/props/prop_table/prop_table_textures/T_prop_dining_table_a_height.T_prop_dining_table_a_height, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Blends/T_blend_noise_a.T_blend_noise_a, YES, 0
4096x4096 (10923 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Blends/T_blend_noise_b.T_blend_noise_b, YES, 0
256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_Lightmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:LQ_Lightmap_1_1, YES, 0
4096x64 (171 KB, 0), 256x4 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_NoiseShape64.T_NoiseShape64, YES, 0
1024x32 (22 KB, 0), 128x4 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_NoiseErosion.T_NoiseErosion, YES, 0
Total size: InMem= 15.81 MB  OnDisk= 207.66 MB  Count=54, CountApplicableToMin=54
Total PF_B8G8R8A8 size: InMem= 0.73 MB  OnDisk= 1.17 MB 
Total PF_G8 size: InMem= 0.01 MB  OnDisk= 0.02 MB 
Total PF_DXT1 size: InMem= 8.84 MB  OnDisk= 149.32 MB 
Total PF_DXT5 size: InMem= 0.36 MB  OnDisk= 6.38 MB 
Total PF_BC5 size: InMem= 5.88 MB  OnDisk= 50.77 MB 
Total TEXTUREGROUP_World size: InMem= 6.42 MB  OnDisk= 152.99 MB 
Total TEXTUREGROUP_WorldNormalMap size: InMem= 5.88 MB  OnDisk= 50.44 MB 
Total TEXTUREGROUP_Character size: InMem= 0.01 MB  OnDisk= 0.33 MB 
Total TEXTUREGROUP_CharacterNormalMap size: InMem= 0.01 MB  OnDisk= 0.33 MB 
Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB  OnDisk= 3.50 MB 
Total TEXTUREGROUP_Lightmap size: InMem= 0.00 MB  OnDisk= 0.04 MB 
Total TEXTUREGROUP_Shadowmap size: InMem= 0.01 MB  OnDisk= 0.02 MB 

 

listtextures NONSTREAMING -ALPHASORT

// 按字母排序列出场景中non-streaming类型的贴图资源

Listing non streaming textures.
MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Toggle.MAT_Groups_Toggle, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Visibility.MAT_Groups_Visibility, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack.MAT_ColorTrack, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim.MAT_Groups_Anim, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.MAT_Groups_AudioMaster, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director.MAT_Groups_Director, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event.MAT_Groups_Event, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade.MAT_Groups_Fade, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float.MAT_Groups_Float, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move.MAT_Groups_Move, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.MAT_Groups_Slomo, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound.MAT_Groups_Sound, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector.MAT_Groups_Vector, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectional.S_LightDirectional, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectionalMove.S_LightDirectionalMove, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPoint.S_LightPoint, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPointMove.S_LightPointMove, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpot.S_LightSpot, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpotMove.S_LightSpotMove, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/SkyLight.SkyLight, NO, 0
64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorResources/MatineeCam_D.MatineeCam_D, NO, 0
256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/S_CameraShakeSource.S_CameraShakeSource, NO, 0
256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/S_FTest.S_FTest, NO, 0
1152x128 (144 KB, 0), 1152x128 (144 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/Countdown.Countdown, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/RecordingIndicator.RecordingIndicator, NO, 0
0x0 (8 KB, 0), 0x0 (8 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineDebugMaterials/VolumeToRender.VolumeToRender, NO, 0
512x256 (128 KB, 0), 512x256 (128 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineFonts/RobotoDistanceField.RobotoDistanceField:RobotoDistanceField_PageA, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenDiffuseMap.BaseFlattenDiffuseMap, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenEmissiveMap.BaseFlattenEmissiveMap, NO, 0
32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenGrayscaleMap.BaseFlattenGrayScaleMap, NO, 0
1x1 (0 KB, 0), 1x1 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/BaseFlattenNormalMap.BaseFlattenNormalMap, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/BlendFunc_DefBase.BlendFunc_DefBase, NO, 0
16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/BlendFunc_DefBlend.BlendFunc_DefBlend, NO, 0
256x1792 (3584 KB, 0), 256x1792 (3584 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/BlueNoise.BlueNoise, NO, 0
2048x2048 (32768 KB, 0), 2048x2048 (32768 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel, NO, 0
64x64 (21 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_Bokeh, /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh, NO, 0
4x4 (0 KB, 0), 4x4 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid_Low.DefaultWhiteGrid_Low, NO, 0
64x64 (4 KB, 0), 64x64 (4 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq, NO, 0
512x8 (2 KB, 0), 512x8 (2 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/MiniFont.MiniFont, NO, 0
256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF, NO, 0
2x2 (0 KB, 0), 2x2 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/Black.Black, NO, 0
0x0 (64 KB, 0), 0x0 (64 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTextureCube.DefaultTextureCube, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture.DefaultVolumeTexture, NO, 0
8x8 (0 KB, 0), 8x8 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture2D.DefaultVolumeTexture2D, NO, 0
32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EngineResources/GradientTexture0.GradientTexture0, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/WhiteSquareTexture.WhiteSquareTexture, NO, 0
32x16 (0 KB, 0), 32x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/CloudGradientTexture.CloudGradientTexture, NO, 0
512x512 (128 KB, 0), 512x512 (128 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/CloudWeatherTexture.CloudWeatherTexture, NO, 0
0x0 (128 KB, 0), 0x0 (128 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_VolumeNoiseErosion32.T_VolumeNoiseErosion32, NO, 0
0x0 (1024 KB, 0), 0x0 (1024 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineSky/VolumetricClouds/T_VolumeNoiseShape64.T_VolumeNoiseShape64, NO, 0
128x1024 (85 KB, 0), 128x1024 (85 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip.DebugNumberStrip, NO, 0
128x128 (8 KB, 0), 128x128 (8 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod.DebugNumberPeriod, NO, 0
200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/Default.Default, NO, 0
200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay, NO, 0
200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic, NO, 0
0x0 (16384 KB, 0), 0x0 (16384 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap, NO, 0
32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_0, NO, 0
32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_1, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_0, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_1, NO, 0
64x64 (5 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Downtown_West/Textures/Default/T_normal_default.T_normal_default, NO, 0
64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Default/T_white_color.T_white_color, NO, 0
64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Downtown_West/Textures/Default/T_white_linear.T_white_linear, NO, 0
0x0 (512 KB, 0), 0x0 (512 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89, NO, 0
64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_Lightmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:LQ_Lightmap_1_2, NO, 0
32x32 (1 KB, 0), 32x32 (1 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/MultiLevels/TestMultiLevelMap_BuiltData.TestMultiLevelMap_BuiltData:ShadowMapTexture2D_3, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Script/LevelSequence.Default__LevelSequenceMediaController:MediaComponent.MediaTexture, NO, 0
Total size: InMem= 56.33 MB  OnDisk= 56.33 MB  Count=68, CountApplicableToMin=54
Total PF_Unknown size: InMem= 1.13 MB  OnDisk= 1.13 MB 
Total PF_B8G8R8A8 size: InMem= 3.00 MB  OnDisk= 3.00 MB 
Total PF_G8 size: InMem= 0.13 MB  OnDisk= 0.13 MB 
Total PF_DXT1 size: InMem= 0.29 MB  OnDisk= 0.29 MB 
Total PF_DXT5 size: InMem= 0.27 MB  OnDisk= 0.27 MB 
Total PF_FloatRGBA size: InMem= 51.50 MB  OnDisk= 51.50 MB 
Total PF_BC5 size: InMem= 0.01 MB  OnDisk= 0.01 MB 
Total TEXTUREGROUP_World size: InMem= 53.75 MB  OnDisk= 53.75 MB 
Total TEXTUREGROUP_WorldNormalMap size: InMem= 0.01 MB  OnDisk= 0.01 MB 
Total TEXTUREGROUP_UI size: InMem= 2.55 MB  OnDisk= 2.55 MB 
Total TEXTUREGROUP_Lightmap size: InMem= 0.00 MB  OnDisk= 0.00 MB 
Total TEXTUREGROUP_Shadowmap size: InMem= 0.00 MB  OnDisk= 0.00 MB 
Total TEXTUREGROUP_Bokeh size: InMem= 0.02 MB  OnDisk= 0.02 MB 

 

listtextures FORCED -ALPHASORT -CSV

// 列出场景中强制加载的贴图资源

Listing forced textures.
,Max Width,Max Height,Max Size (KB),Bias Authored,Current Width,Current Height,Current Size (KB),Format,LODGroup,Name,Streaming,Usage Count
,2048, 2048, 2731, 0, 2048, 2048, 2731, PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 3,512, 256, 683, 2, 512, 256, 683, PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 3,512, 512, 171, 0, 512, 512, 171, PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 3Total size: InMem= 3.50 MB  OnDisk= 3.50 MB  Count=3, CountApplicableToMin=55Total PF_B8G8R8A8 size: InMem= 0.67 MB  OnDisk= 0.67 MB 
Total PF_DXT1 size: InMem= 2.83 MB  OnDisk= 2.83 MB 
Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB  OnDisk= 3.50 MB 

 

ListStreamingTextures

// 列出进行TextureStreaming的贴图

Texture [30] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1
    Current=1024x1024 Wanted=1024x1024 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
Texture [31] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2
    Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
Texture [34] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1
    Current=1024x512 Wanted=1024x512 MaxAllowed=1024x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
Texture [33] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2
    Current=512x256 Wanted=512x256 MaxAllowed=512x256 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
Texture [32] : ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0
    Current=2048x1024 Wanted=2048x1024 MaxAllowed=2048x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Shadowmap
Texture [9] : Texture2D /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage
    Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [10] : Texture2D /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [8] : Texture2D /Engine/EditorResources/Bad.Bad
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [0] : Texture2D /Engine/EditorResources/S_Actor.S_Actor
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [12] : Texture2D /Engine/EditorResources/S_Terrain.S_Terrain
    Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [5] : Texture2D /Engine/EditorResources/T_EditorHelp.T_EditorHelp
    Current=2048x2048 Wanted=2048x2048 MaxAllowed=2048x2048 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [1] : Texture2D /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
    Current=64x64 Wanted=64x64 MaxAllowed=1024x1024 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [22] : Texture2D /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [11] : Texture2D /Engine/EngineMaterials/Grid.Grid
    Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [23] : Texture2D /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings
    Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [2] : Texture2D /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M
    Current=512x512 Wanted=256x256 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [3] : Texture2D /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N
    Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
Texture [6] : Texture2D /Engine/EngineResources/DefaultTexture.DefaultTexture
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [26] : Texture2D /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue
    Current=2048x2048 Wanted=2048x2048 MaxAllowed=2048x2048 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox
Texture [24] : Texture2D /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M
    Current=512x256 Wanted=512x256 MaxAllowed=512x256 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox
Texture [25] : Texture2D /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars
    Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox
Texture [4] : Texture2D /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [7] : Texture2D /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01
    Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [18] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01
    Current=512x512 Wanted=256x256 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [17] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N
    Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
Texture [16] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D
    Current=512x512 Wanted=256x256 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [15] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N
    Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
Texture [20] : Texture2D /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M
    Current=1024x1024 Wanted=256x256 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [19] : Texture2D /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N
    Current=1024x1024 Wanted=256x256 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
Texture [14] : Texture2D /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD
    Current=256x256 Wanted=64x64 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Character
Texture [21] : Texture2D /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N
    Current=256x256 Wanted=64x64 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_CharacterNormalMap
Texture [29] : Texture2D /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke:ThumbnailTexture
    Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [27] : Texture2D /Game/MobileStarterContent/Textures/T_Smoke_SubUV.T_Smoke_SubUV
    Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Effects
Texture [28] : Texture2D /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D.T_Smoke_Tiled_D
    Current=128x128 Wanted=128x128 MaxAllowed=128x128 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
Texture [13] : Texture2D /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture
    Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World

 

InvestigateTexture T_Sky_Clouds_M

// 输出名为T_Sky_Clouds_M贴图的详细信息

LogContentStreaming: Texture: Texture2D /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M
LogContentStreaming:   LOD group:   TEXTUREGROUP_Skybox [Bucket=Largest]
LogContentStreaming:   Force all mips:  0.0 seconds left
LogContentStreaming:   Current size [Mips]: 512x256 [10]
LogContentStreaming:   Wanted size [Mips]:  512x256 [10]
LogContentStreaming:   Allowed mips:        7-10 [10]
LogContentStreaming:   LoadOrder Priority:  0
LogContentStreaming:   Retention Priority:  3584
LogContentStreaming:   Boost factor:        0.7
LogContentStreaming:   Mip bias:			  0  [Asset.Bias:2]
LogContentStreaming:   Time: World=357.761 LastUpdate=357.207 
LogContentStreaming:   View0: Position=(X=-1130.669 Y=-206.632 Z=239.488) ScreenSize=1920.000000 MaxEffectiveScreenSize=0.000000 Boost=1.000000
LogContentStreaming:   StaticReference= StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkySphereBlueprint.SkySphereMesh
LogContentStreaming:     OnScreenSize=8293018112.000000, BoundIndex=12
LogContentStreaming:     Origin=(X=0.000 Y=0.000 Z=0.000), BoxExtent=(X=1638400.000 Y=1638400.000 Z=1638400.000), TexelSize=8640670.000000
LogContentStreaming:   Forced FullyLoad

 

liststaticmeshes

// 列出当前内存中StaticMesh

Listing all static meshes.
,       NumKB,       MaxKB,    ResKBExc,    ResKBInc,    LODCount,   VertsLOD0,   VertsLOD1,   VertsLOD2, Verts Total,  Verts Coll, Coll Shapes,     NumUsed, ResKBIncMob,Verts Mobile,MobileMinLOD, Name
,           2,           3,         410,         413,           1,        4174,           0,           0,        4174,           0,           0,           0,           0,        4174,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
,           2,           2,         290,         426,           1,        3202,           0,           0,        3202,        2470,           0,           2,           0,        3202,          -1, StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
,           2,           3,         265,         270,           1,        2208,           0,           0,        2208,           0,           0,           0,           0,        2208,          -1, StaticMesh /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
,           2,           3,         261,         384,           1,        2333,           0,           0,        2333,        1986,           1,           0,           0,        2333,          -1, StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere
,           2,           3,         248,         251,           1,        2208,           0,           0,        2208,           0,           0,           2,           0,        2208,          -1, StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere
,           2,           3,         128,         180,           1,        1089,           0,           0,        1089,        1089,           0,           0,           0,        1089,          -1, StaticMesh /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane
,           2,           3,         113,         165,           1,        1218,           0,           0,        1218,         860,           0,           1,           0,        1218,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount
,           2,           3,          95,         136,           1,         862,           0,           0,         862,         748,           0,           0,           0,         862,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track
,           2,           3,          72,         107,           1,         738,           0,           0,         738,         544,           0,           1,           0,         738,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base
,           2,           3,          67,          98,           1,         828,           0,           0,         828,         474,           0,           1,           0,         828,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body
,           3,           3,          51,          69,           1,         568,           0,           0,         568,         168,           1,           1,           0,         568,          -1, StaticMesh /Engine/VREditor/TransformGizmo/SM_Sequencer_Key.SM_Sequencer_Key
,           3,           3,          34,          53,           1,         366,           0,           0,         366,         226,           1,           0,           0,         366,          -1, StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder
,           2,           2,          34,          53,           1,         323,           0,           0,         323,         266,           1,           1,           0,         323,          -1, StaticMesh /Engine/EngineMeshes/Sphere.Sphere
,           3,           3,          15,          31,           1,         138,           0,           0,         138,         104,           1,           1,           0,         138,          -1, StaticMesh /Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer
,           2,           3,          15,          25,           1,         149,           0,           0,         149,         109,           0,           1,           0,         149,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount
,           2,           3,          15,          25,           1,         196,           0,           0,         196,          98,           0,           0,           0,         196,          -1, StaticMesh /Engine/EngineMeshes/Cylinder.Cylinder
,           3,           3,          14,          20,           1,         158,           0,           0,         158,           0,           1,           8,           0,         158,          -1, StaticMesh /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner
,           3,           3,          12,          26,           1,         168,           0,           0,         168,          62,           1,           1,           0,         168,          -1, StaticMesh /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh.Linear_Stair_StaticMesh
,           3,           3,          11,          18,           1,         112,           0,           0,         112,           0,           1,           6,           0,         112,          -1, StaticMesh /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle
,           3,           4,          10,          26,           1,         110,           0,           0,         110,          66,           4,           1,           0,         110,          -1, StaticMesh /Game/Geometry/Meshes/TemplateFloor.TemplateFloor
,           3,           3,           6,          11,           1,          48,           0,           0,          48,           0,           1,           0,           0,          48,          -1, StaticMesh /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge
,           3,           3,           6,          14,           1,          56,           0,           0,          56,          16,           1,           1,           0,          56,          -1, StaticMesh /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node
,           2,           3,           6,           9,           1,          44,           0,           0,          44,           0,           0,           0,           0,          44,          -1, StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
,           3,           3,           5,          11,           1,          50,           0,           0,          50,          16,           1,           1,           0,          50,          -1, StaticMesh /Game/ThirdPerson/Meshes/Bump_StaticMesh.Bump_StaticMesh
,           2,           2,           5,          11,           1,          54,           0,           0,          54,          26,           1,           5,           0,          54,          -1, StaticMesh /Engine/BasicShapes/Cube.Cube
,           3,           3,           4,          11,           1,          40,           0,           0,          40,          16,           1,           1,           0,          40,          -1, StaticMesh /Game/ThirdPerson/Meshes/LeftArm_StaticMesh.LeftArm_StaticMesh
,           3,           3,           4,          10,           1,          38,           0,           0,          38,          12,           1,           1,           0,          38,          -1, StaticMesh /Game/ThirdPerson/Meshes/Ramp_StaticMesh.Ramp_StaticMesh
,           3,           3,           4,          11,           1,          40,           0,           0,          40,          16,           1,           1,           0,          40,          -1, StaticMesh /Game/ThirdPerson/Meshes/RightArm_StaticMesh.RightArm_StaticMesh
,           2,           3,           4,           9,           1,          25,           0,           0,          25,          25,           0,           0,           0,          25,          -1, StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane
,           3,           3,           3,           9,           1,          24,           0,           0,          24,           8,           1,           0,           0,          24,          -1, StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube
,           2,           3,           4,           9,           1,          25,           0,           0,          25,          25,           0,           0,           0,          25,          -1, StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane
,           3,           3,           3,           9,           1,          24,           0,           0,          24,           8,           1,           4,           0,          24,          -1, StaticMesh /Game/Geometry/Meshes/1M_Cube.1M_Cube
,           2,           3,           3,           7,           1,          24,           0,           0,          24,           8,           0,           1,           0,          24,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm
,           2,           2,           2,           6,           1,           4,           0,           0,           4,           4,           1,           1,           0,           4,          -1, StaticMesh /Engine/BasicShapes/Plane.Plane
Total NumKB: 83 KB, Total MaxKB: 99 KB, Total ResKB Exc: 2219 KB, Total ResKB Inc 2913 KB,  Total ResKB Inc Mobile 0 KB, Total Vertex Count: 21644, Total Vertex Count Mobile: 21644, Static Mesh Count=34

 

listanims

// 列出当前内存中animations

Listing all animations.
,NumKB, MaxKB, ResKBExc, ResKBInc, Type, Name, Length, RateScale, NumCurves, TranslationFormat, RotationFormat, ScaleFormat
,66, 67, 0, 66, AnimSequence, /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle, 2.600000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
,35, 35, 0, 34, AnimSequence, /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk, 0.966667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
,23, 23, 0, 22, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop, 0.666667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
,23, 23, 0, 23, AnimSequence, /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun, 0.600000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
,20, 20, 0, 19, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start, 0.466667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
,13, 14, 0, 13, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End, 0.200000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
,1, 1, 0, 1, BlendSpace1D, /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D, 0.000000, 1.000000, 0, 
Total NumKB: 181 KB, Total MaxKB: 183 KB, Total ResKB Exc: 0 KB, Total ResKB Inc 178 KB, Anim Count=7

 

animseqstats

// 当前内存中的sequence的统计信息

                                                Sequence Name, Frames,NTT,NRT, NT1,NR1, TotTrnKys,TotRotKys,Codec,ResBytes
                                          ThirdPersonJump_End,   6,  68, 68,  0,  63, 37,  0,         93,       223,         0, AKF_PerTrackCompression, 13072
                                         ThirdPersonJump_Loop,  20,  68, 68,  0,  63, 38,  0,        163,       580,         0, AKF_PerTrackCompression, 22958
                                        ThirdPersonJump_Start,  14,  68, 68,  0,  63, 36,  0,        133,       484,         0, AKF_PerTrackCompression, 19806
                                               ThirdPersonRun,  18,  68, 68,  0,  63, 36,  0,        153,       612,         0, AKF_PerTrackCompression, 23134
                                              ThirdPersonIdle,  78,  68, 68,  0,  63, 36,  0,        380,      2138,         0, AKF_PerTrackCompression, 67410
                                              ThirdPersonWalk,  29,  68, 68,  0,  63, 30,  0,        208,      1023,         0, AKF_PerTrackCompression, 35102
======================================================================
Total Num Tracks: 408 trans, 408 rot, 0 scale, 378 trans1, 213 rot1, 0 scale1
Total Num Keys: 1130 trans, 5060 rot, 0 scale
Approx Compressed Memory: 44844 bytes
Approx Key Data Memory: 36048 bytes 

 

listskeletalmeshes

// 列出当前内存中skeletal mesh

Listing all skeletal meshes.
       NumKB       MaxKB    ResKBExc    ResKBInc  ResKBIncMobile    NumLODs   MobileMinLOD  DisableMinLODStripping  bSupportLODStreaming  MaxNumStreamedLODs  MaxNumOptionalLODs  VertsLOD0   VertsLOD1   VertsLOD2   VertsTotal  VertsTotalMobile  VertsColl  Name
     1177 KB     1224 KB      556 KB      771 KB            0 KB          1             -1                       0                     0                   0                   0       7143           0           0         7143              7143          0  SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin
Total NumKB: 1177 KB, Total MaxKB: 1224 KB, Total ResKB Exc: 556 KB, Total ResKB Inc 771 KB,  Total ResKB Inc Mobile 0 KB, Total Vertex Count: 7143, Total Vertex Count Mobile: 7143, Static Mesh Count=1

 

ListSounds

// 列出当前内存中的声音

ListAudioComponents

// 列出当前内存中的声音组件

AudioComponent Dump
    0x000001E39690CB80: /Script/Engine.Default__AmbientSound:AudioComponent0, NO SOUND, /Script/Engine.Default__AmbientSound, /Script/Engine.Default__AmbientSound
        bAutoDestroy....................false
        bStopWhenOwnerDestroyed.........true
        bShouldRemainActiveIfDropped....true
        bIgnoreForFlushing..............false
AudioComponent Total = 1
AudioDevice 0x000001E3A12250C0 has 0 ActiveSounds

 

ListMaterialsWithMissingTextureStreamingData

// 列出没有Texture Streamng数据的材质

Listing all materials with not texture streaming data.
Run "BuildMaterialTextureStreamingData" in the editor to fix the issue
Note that some materials might have no that even after rebuild.
Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
Material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
Material /Engine/EditorMaterials/HelpActorMaterial.HelpActorMaterial
Material /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial
Material /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial.FloorPlaneMaterial
Material /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial
Material /Game/Mannequin/Character/Materials/M_UE4Man_Body.M_UE4Man_Body
Material /OculusVR/Materials/OculusMR_ChromaKey.OculusMR_ChromaKey
Material /OculusVR/Materials/OculusMR_ChromaKey_Lit.OculusMR_ChromaKey_Lit
Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
Material /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
Material /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2
MaterialInstanceConstant /Paper2D/MaskedUnlitSpriteMaterial.MaskedUnlitSpriteMaterial
MaterialInstanceConstant /Paper2D/OpaqueUnlitSpriteMaterial.OpaqueUnlitSpriteMaterial
MaterialInstanceConstant /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo.M_UE4Man_ChestLogo

 

listparticlesystems

// 列出加载到内存中的特效

ParticleSystems:
Size,Name,PSysSize,ModuleSize,ComponentSize,ComponentCount,CompResSize,CompTrueResSize
     14051,/Game/MobileStarterContent/Particles/P_Smoke.P_Smoke,535,2204,4032,1,7280,3248
     14051,Total,535,2204,4032,1,7280,3248

 

CountDisabledParticleItems

// 列出特效Moudle信息

LogEngine:     1 particle systems w/       1 emitters (    0 disabled or 0.000% -    0 cookedout)
LogEngine: 	       1 lodlevels (    0 disabled or 0.000%)
LogEngine: 		        11 modules (    0 disabled or 0.000%)
LogEngine: 			   1....ParticleModuleRequired
LogEngine: 			   1....ParticleModuleSpawn
LogEngine: 			   1....ParticleModuleLifetime
LogEngine: 			   1....ParticleModuleSize
LogEngine: 			   1....ParticleModuleLocationPrimitiveSphere
LogEngine: 			   1....ParticleModuleVelocity
LogEngine: 			   1....ParticleModuleRotation
LogEngine: 			   1....ParticleModuleSizeMultiplyLife
LogEngine: 			   1....ParticleModuleSubUV
LogEngine: 			   1....ParticleModuleColorOverLife
LogEngine: 			   1....ParticleModuleAccelerationConstant

 

listspawnedactors

// 列出所有创建出来的actor

Listing spawned actors in persistent level:
Total: 45
TimeUnseen,TimeAlive,Distance,Class,Name,Owner
535.82,535.82,    1034,AbstractNavData,AbstractNavData-Default,None
535.82,535.82,    1034,CameraActor,CameraActor_0,PlayerCameraManager_0
535.82,535.82,    1034,GameNetworkManager,GameNetworkManager_0,None
535.82,535.82,    1034,GameplayDebuggerCategoryReplicator,GameplayDebuggerCategoryReplicator_0,None
535.82,535.82,    1034,GameSession,GameSession_0,None
535.82,535.82,    1034,GameStateBase,GameStateBase_0,None
535.82,535.82,    1034,HUD,HUD_0,PlayerController_0
535.82,535.82,    1034,MyTest1GameMode,MyTest1GameMode_0,None
535.82,535.82,    1034,ParticleEventManager,ParticleEventManager_0,WorldInfo_0
535.82,535.82,       0,PlayerCameraManager,PlayerCameraManager_0,PlayerController_0
535.82,535.82,     364,PlayerController,PlayerController_0,None
535.82,535.82,    1034,PlayerState,PlayerState_0,PlayerController_0

 

ListTimers

// 列出所有的Timer

LogEngine: ------- 2 Active Timers -------
TimerData 000002130D984D00 : bLoop=true, bRequiresDelegate=true, Status=1, Rate=0.100000, ExpireTime=886.600513, Delegate=DELEGATE,NO OBJ,vtbl: 00007FFD95475198 func: 0x7ffd91bd464c AGameStateBase::`vcall'{2032}'() [:0]
TimerData 000002130D984DB0 : bLoop=true, bRequiresDelegate=true, Status=1, Rate=0.300000, ExpireTime=886.800535, Delegate=DELEGATE,NO OBJ,vtbl: 00007FFDB11911F8 func: 0x7ffdb0ed763c UAIPerceptionSystem::AgeStimuli() [G:\svn\UnrealEngine\Engine\Source\Runtime\AIModule\Private\Perception\AIPerceptionSystem.cpp:231]
LogEngine: ------- 0 Paused Timers -------
LogEngine: ------- 0 Pending Timers -------
LogEngine: ------- 2 Total Timers -------

 

AssetManager.DumpAssetRegistryInfo

// 输出AssetRegistry信息

LogAssetManager: =========== Asset Registry Summary ===========
LogAssetManager: Current Registry Memory:
LogAssetRegistry: Index Size: 1k
LogAssetRegistry: AssetData Count: 1
LogAssetRegistry: AssetData Static Size: 0k
LogAssetRegistry: AssetData Tag Overhead: 0k
LogAssetRegistry: TArray<FAssetData*>: 0k
LogAssetRegistry: Strings: 0k
LogAssetRegistry: Tag Format Size: 0k
LogAssetRegistry: Tag AssetImportData Size: 0k
LogAssetRegistry: Tag SRGB Size: 0k
LogAssetRegistry: Tag CompressionSettings Size: 0k
LogAssetRegistry: Tag MipLoadOptions Size: 0k
LogAssetRegistry: Tag LODBias Size: 0k
LogAssetRegistry: Tag Filter Size: 0k
LogAssetRegistry: Tag Dimensions Size: 0k
LogAssetRegistry: Tag NeverStream Size: 0k
LogAssetRegistry: Tag VirtualTextureStreaming Size: 0k
LogAssetRegistry: Tag LODGroup Size: 0k
LogAssetRegistry: Tag AddressY Size: 0k
LogAssetRegistry: Tag AddressX Size: 0k
LogAssetRegistry: Tag HasAlphaChannel Size: 0k
LogAssetRegistry: Dependency Node Count: 0
LogAssetRegistry: Dependency Node Static Size: 0k
LogAssetRegistry: Dependency Arrays Size: 0k
LogAssetRegistry: PackageData Count: 0
LogAssetRegistry: PackageData Static Size: 0k
LogAssetRegistry: Total State Size: 3k
LogAssetRegistry: AssetRegistry Static Size: 5k
LogAssetRegistry: AssetRegistry Search Size: 4k
LogAssetManager: Estimated Cooked Registry Memory:
LogAssetRegistry: Index Size: 1k
LogAssetRegistry: AssetData Count: 1
LogAssetRegistry: AssetData Static Size: 0k
LogAssetRegistry: AssetData Tag Overhead: 0k
LogAssetRegistry: TArray<FAssetData*>: 0k
LogAssetRegistry: Strings: 0k
LogAssetRegistry: Tag Format Size: 0k
LogAssetRegistry: Tag SRGB Size: 0k
LogAssetRegistry: Tag CompressionSettings Size: 0k
LogAssetRegistry: Tag MipLoadOptions Size: 0k
LogAssetRegistry: Tag LODBias Size: 0k
LogAssetRegistry: Tag Filter Size: 0k
LogAssetRegistry: Tag Dimensions Size: 0k
LogAssetRegistry: Tag NeverStream Size: 0k
LogAssetRegistry: Tag VirtualTextureStreaming Size: 0k
LogAssetRegistry: Tag LODGroup Size: 0k
LogAssetRegistry: Tag AddressY Size: 0k
LogAssetRegistry: Tag AddressX Size: 0k
LogAssetRegistry: Tag HasAlphaChannel Size: 0k
LogAssetRegistry: Dependency Node Count: 0
LogAssetRegistry: Dependency Node Static Size: 0k
LogAssetRegistry: Dependency Arrays Size: 0k
LogAssetRegistry: PackageData Count: 0
LogAssetRegistry: PackageData Static Size: 0k
LogAssetRegistry: Total State Size: 2k

 

DumpTextureStreamingStats

// 打印Texture Streaming池的状态

--------------------------------------------------------
Texture Streaming Stats:
Total Pool Size (aka RenderAssetPool) = 1000.00 MB
Non-Streaming Mips = 73.32 MB
Remaining Streaming Pool Size = 1000.00 MB
Streaming Assets, Current/Pool = 13.63 / 1000.00 MB (1%)
Streaming Assets, Target/Pool =  13.63 / 1000.00 MB (1%)
--------------------------------------------------------

 

DumpBTUsageStats

// 打印出行为树的使用统计

LogBehaviorTree: Display: ----------------------UBehaviorTreeManager::DumpUsageStats----------------------
Behavior Trees:
LogBehaviorTree: Display: --- Total Nodes usage:
LogBehaviorTree: Display: ,BTComposite_Selector,(C++),0
LogBehaviorTree: Display: ,BTComposite_Sequence,(C++),0
LogBehaviorTree: Display: ,BTComposite_SimpleParallel,(C++),0
LogBehaviorTree: Display: ,BTDecorator_Blackboard,(C++),0
LogBehaviorTree: Display: ,BTDecorator_CheckGameplayTagsOnActor,(C++),0
LogBehaviorTree: Display: ,BTDecorator_CompareBBEntries,(C++),0
LogBehaviorTree: Display: ,BTDecorator_ConditionalLoop,(C++),0
LogBehaviorTree: Display: ,BTDecorator_ConeCheck,(C++),0
LogBehaviorTree: Display: ,BTDecorator_Cooldown,(C++),0
LogBehaviorTree: Display: ,BTDecorator_DoesPathExist,(C++),0
LogBehaviorTree: Display: ,BTDecorator_ForceSuccess,(C++),0
LogBehaviorTree: Display: ,BTDecorator_IsAtLocation,(C++),0
LogBehaviorTree: Display: ,BTDecorator_IsBBEntryOfClass,(C++),0
LogBehaviorTree: Display: ,BTDecorator_KeepInCone,(C++),0
LogBehaviorTree: Display: ,BTDecorator_Loop,(C++),0
LogBehaviorTree: Display: ,BTDecorator_ReachedMoveGoal,(C++),0
LogBehaviorTree: Display: ,BTDecorator_SetTagCooldown,(C++),0
LogBehaviorTree: Display: ,BTDecorator_TagCooldown,(C++),0
LogBehaviorTree: Display: ,BTDecorator_TimeLimit,(C++),0
LogBehaviorTree: Display: ,BTService_DefaultFocus,(C++),0
LogBehaviorTree: Display: ,BTService_RunEQS,(C++),0
LogBehaviorTree: Display: ,BTTask_FinishWithResult,(C++),0
LogBehaviorTree: Display: ,BTTask_MakeNoise,(C++),0
LogBehaviorTree: Display: ,BTTask_MoveTo,(C++),0
LogBehaviorTree: Display: ,BTTask_MoveDirectlyToward,(C++),0
LogBehaviorTree: Display: ,BTTask_PlayAnimation,(C++),0
LogBehaviorTree: Display: ,BTTask_PlaySound,(C++),0
LogBehaviorTree: Display: ,BTTask_PushPawnAction,(C++),0
LogBehaviorTree: Display: ,BTTask_RotateToFaceBBEntry,(C++),0
LogBehaviorTree: Display: ,BTTask_RunBehavior,(C++),0
LogBehaviorTree: Display: ,BTTask_RunBehaviorDynamic,(C++),0
LogBehaviorTree: Display: ,BTTask_RunEQSQuery,(C++),0
LogBehaviorTree: Display: ,BTTask_SetTagCooldown,(C++),0
LogBehaviorTree: Display: ,BTTask_Wait,(C++),0
LogBehaviorTree: Display: ,BTTask_WaitBlackboardTime,(C++),0
LogBehaviorTree: Display: ,TestBTDecorator_CantExecute,(C++),0
LogBehaviorTree: Display: ,TestBTDecorator_DelayedAbort,(C++),0
LogBehaviorTree: Display: ,TestBTService_Log,(C++),0
LogBehaviorTree: Display: ,TestBTTask_LatentWithFlags,(C++),0
LogBehaviorTree: Display: ,TestBTTask_Log,(C++),0
LogBehaviorTree: Display: ,TestBTTask_SetFlag,(C++),0
LogBehaviorTree: Display: ,TestBTTask_SetValue,(C++),0

 

DumpEnvQueryStats

// 保存EQS信息到Saved/Logs/EnvQueryStats8964234644524E8BC5C7E193A85C375E.ue4eqs文件

 

DumpLevelCollections

// 打印Level Collection

LogWorld: --- Dumping LevelCollections ---
LogWorld: 0: 1 levels.
LogWorld:   PersistentLevel: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
LogWorld:   GameState: GameStateBase /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameStateBase_0
LogWorld:   Levels:
LogWorld:     Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
LogWorld: 2: 0 levels.
LogWorld:   PersistentLevel: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
LogWorld:   GameState: GameStateBase /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameStateBase_0
LogWorld:   Levels:

 

DumpLevelScriptActors

// 打印LevelStriptActor   注:Level中放置了蓝图节点的才会创建对应的LevelScriptActor对象   引擎缺省放置在里面的Event BeginPlay和Event Tick不会创建LevelScriptActor对象

LogEngine: --- ThirdPersonExampleMap_C_1 (/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)

 

DumpLightmapSizeOnDisk

// 打印Lightmap在磁盘上的size

LogLightMap: Lightmap size on disk
LogLightMap: Source (KB),Source is PNG,Platform Data (KB),Lightmap
LogLightMap: 5461.332031,0,1365.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1
LogLightMap: 1365.332031,0,341.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2
LogLightMap: 21.332031,0,5.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3
LogLightMap: 2730.667969,0,682.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1
LogLightMap: 682.667969,0,170.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2
LogLightMap: 10.667969,0,2.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3

 

dumpmaterialstats

// dump材质统计信息到MaterialStats-2020.12.15-13.12.23.csv   注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中

// 材质名,Shader个数,Shader代码大小,Shader Pipeline个数
"Name","Shaders","Code Size","Pipelines" "WorldGridMaterial","904","4041772","55" "DefaultDeferredDecalMaterial","148","1192204","0" "DefaultLightFunctionMaterial","20","77460","0" "DefaultPostProcessMaterial","10","18760","0" "MatineeCam_mat","15","68324","0" "HelpActorMaterial","71","230612","9" "M_ChromeBall","48","240912","0" "DefaultTextMaterialOpaque","38","120160","3" "BaseFlattenMaterial","51","184076","3" "Xray","15","66196","0" "Main","10","42324","0" "Widget3DPassThrough","86","209208","7" "Widget3DCameraPassThrough_Opaque_OneSided","4","7784","0" "TranslucentTransformGizmoMaterial","10","40724","0" "TransformGizmoMaterial","4","8120","0" "WireframeMaterial","623","1851772","80" "CineMat","27","135772","0" "M_SimpleOpaque","15","66196","0" "M_SimpleUnlitTranslucent","10","38996","0" "SkySphereMaterial","4","6580","0" "FloorPlaneMaterial","24","119108","0" "LandscapeGizmo_Mat","25","51004","3" "LandscapeGizmoHeight_Mat","51","219952","3" "SplineEditorMeshMat","18","38504","2" "DefaultSpriteMaterial","66","240980","8" "DefaultMaterial","128","818552","0" "M_UE4Man_Body","208","695760","18" "M_VolumeRenderSphereTracePP","6","55776","0" "OculusMR_WhiteMaterial","10","16688","0" "OculusMR_ChromaKey","10","61580","0" "OculusMR_ChromaKey_Lit","31","566376","0" "OculusMR_OpaqueColoredMaterial","4","6568","0" "HighResScreenshot","12","38728","0" "HighResScreenshotMask","12","38684","0" "HighResScreenshotCaptureRegion","6","8672","0" "LevelColorationLitMaterial","904","3687388","55" "LevelColorationUnlitMaterial","548","1628612","55" "MAT_LevelColorationLitLightmapUV","904","3734788","55" "ShadedLevelColorationLitMaterial","904","3699768","55" "ShadedLevelColorationUnlitMateri","548","1625864","55" "VertexColorMaterial","113","477780","6" "VertexColorViewMode_ColorOnly","22","62536","0" "VertexColorViewMode_AlphaAsColor","18","43684","0" "VertexColorViewMode_RedOnly","18","44048","0" "VertexColorViewMode_GreenOnly","18","44048","0" "VertexColorViewMode_BlueOnly","18","44048","0" "RemoveSurfaceMaterial","4","6520","0" "DebugMeshMaterial","12","41396","0" "EmissiveMeshMaterial","12","41740","0" "M_InvalidLightmapSettings","29","146156","0" "GizmoMaterial","10","15560","1" "PhAT_JointLimitMaterial","20","57844","2" "BaseColor","6","7760","0" "CustomDepth","6","7968","0" "CustomStencil","6","9596","0" "FinalImage","6","7576","0" "LightingModel","6","8488","0" "MaterialAO","6","7408","0" "Metallic","6","7920","0" "Opacity","6","7980","0" "Roughness","6","7916","0" "SceneColor","6","7672","0" "SceneDepth","6","7968","0" "SeparateTranslucencyRGB","6","7688","0" "SeparateTranslucencyA","6","7628","0" "Specular","6","7760","0" "SubsurfaceColor","6","8468","0" "WorldNormal","6","7940","0" "AmbientOcclusion","12","38328","0" "CustomDepthWorldUnits","6","8184","0" "SceneDepthWorldUnits","6","8176","0" "Velocity","6","8504","0" "PreTonemapHDRColor","6","7576","0" "PostTonemapHDRColor","6","7576","0" "M_smoke_subUV","87","878012","0" "RampMaterial","24","111616","0" "M_Sky_Panning_Clouds2","4","9276","0" "T_Env_BuildingDecal01_09_A01_DO_Mat","24","115064","0" "CubeMaterial","24","111616","0" "BasicShapeMaterial","68","346480","0" "Total","7195","28804808","475"

 

dumpparticlecounts

// 输出ParticleSystemComponent信息

ParticleSystemComponent ParticleSystemComponent0
	Template         : NULL
	EmitterCount     : 0
	TotalActiveCount : 0
ParticleSystemComponent ParticleSystemComponent0
	Template         : NULL
	EmitterCount     : 0
	TotalActiveCount : 0
ParticleSystemComponent ParticleSystemComponent0
	Template         : /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke
	EmitterCount     : 1
		Emitter  0:	Active =    5	MaxActive =    8
	TotalActiveCount : 8

dumpparticlemem

// 输出Particel的内存占用信息

Particle Dynamic Memory Stats
Type,Count,MaxCount,Mem(Bytes),MaxMem(Bytes),GTMem(Bytes),GTMemMax(Bytes)
Total PSysComponents,0,0,0,0,0,0
Total DynamicEmitters,0,0,0,0,0,0
Sprite,0,0,0,0,0,0
Mesh,0,0,0,0,0,0
Beam,0,0,0,0,0,0
Ribbon,0,0,0,0,0,0
AnimTrail,0,0,0,0,0,0
Untracked,0,0,0,0,0,0
ParticleData,Total(Bytes),FMath::Max(Bytes)
GameThread,0,0
RenderThread,0,0
Max wasted GT,0
Largest single GT allocation,0
Largest single RT allocation,0
ParticleVertexFactoryPool State
Type,Count,Mem(Bytes)
Sprite,0,0
Sprite,0,0
Sprite,0,0
Sprite,0,0
BeamTrail,0,0
BeamTrail,0,0
BeamTrail,0,0
BeamTrail,0,0
Mesh,0,0
Mesh,0,0
Mesh,0,0
Mesh,0,0
TotalMemory Taken in Pool: 0
ACTIVE,0
TotalMemory Taken by Actives: 0
Particle Order Pool Stats
    0 entries for     0 bytes

particlemeshusage

// 打印particle中staticmesh使用情况

    0 KByte of static meshes referenced by particle systems:

 

DumpShaderPipelineStats

// 输出Shader Pipeline统计信息到ShaderPipelineStats-2020.12.15-13.17.00.csv  注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中

"Type","Shared/Unique","SF_Vertex","SF_Hull","SF_Domain","SF_Pixel","SF_Geometry","SF_Compute","SF_RayGen","SF_RayMiss","SF_RayHitGroup"
"VelocityPipeline","U","FVelocityVS","","","FVelocityPS","","","","",""
"DepthWithColorOutputPipeline","U","TDepthOnlyVS<false>","","","FDepthOnlyPS<true>","","","","",""
"DepthNoColorOutputPipeline","U","TDepthOnlyVS<false>","","","FDepthOnlyPS<false>","","","","",""
"DepthPosOnlyNoPixelPipeline","U","TDepthOnlyVS<true>","","","","","","","",""
"DepthNoPixelPipeline","U","TDepthOnlyVS<false>","","","","","","","",""

 

dumpshaderstats

//  输出Shader统计信息到ShaderStats-2020.12.15-13.18.10.csv   注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中

"Type","Instances","Average instructions","Size","AvgSizePerInstance","Pipelines","Shared Pipelines"
"Total","0","0","0","0","0","-"
"Average","-nan(ind)","-nan(ind)","-nan(ind)","-nan(ind)","-","-"

 

DumpPrimitives

// 输出Primitive统计信息到Primitives-2022.11.05-22.33.08.csv  注:编辑器中该csv保存在G:\svn\MyTest1\Logs目录中

"Name"
"StaticMeshComponent /Game/UEDPIE_0_TextureTestMap.TextureTestMap:PersistentLevel.tgmkaehpa_LOD0_2.StaticMeshComponent0"
"StaticMeshComponent /Game/UEDPIE_0_TextureTestMap.TextureTestMap:PersistentLevel.tgrmacdpa_LOD0_11.StaticMeshComponent0"
"StaticMeshComponent /Game/UEDPIE_0_TextureTestMap.TextureTestMap:PersistentLevel.tl0kechjw_LOD0_2.StaticMeshComponent0"

 

dumpticks

// 输出tick信息

============================ Tick Functions (All) ============================
FLandscapeSubsystemTickFunction, Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_PrePhysics), Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_StartPhysics), Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_DuringPhysics), Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_EndPhysics), Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_PostPhysics), Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_PostUpdateWork), Enabled, ActualStartTickGroup: TG_PostUpdateWork, Prerequesities: 0
FParticleSystemManager::Tick(TG_LastDemotable), Enabled, ActualStartTickGroup: TG_LastDemotable, Prerequesities: 0
FParticleSystemManager::Tick(TG_PrePhysics), Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_StartPhysics), Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_DuringPhysics), Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_EndPhysics), Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_PostPhysics), Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0
FParticleSystemManager::Tick(TG_PostUpdateWork), Enabled, ActualStartTickGroup: TG_PostUpdateWork, Prerequesities: 0
FParticleSystemManager::Tick(TG_LastDemotable), Enabled, ActualStartTickGroup: TG_LastDemotable, Prerequesities: 0
FStartPhysicsTickFunction, Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0
FEndPhysicsTickFunction, Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 1
    World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap, FStartPhysicsTickFunction
LineBatchComponent /Engine/Transient.LineBatchComponent_3[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
LineBatchComponent /Engine/Transient.LineBatchComponent_4[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
LineBatchComponent /Engine/Transient.LineBatchComponent_5[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
AtmosphericFog /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AtmosphericFog_1[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
    CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent]
CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
    PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0, PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0[TickActor]
SkeletalMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharacterMesh0[TickComponent], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
    CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent]
SpringArmComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CameraBoom[TickComponent], Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0
AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
HUD /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.HUD_0[TickActor], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
GameplayDebuggerPlayerManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameplayDebuggerPlayerManager_0[TickActor], Cooling Down for 4.55 seconds, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
ParticleSystemComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.P_Smoke_2.ParticleSystemComponent0[TickComponent], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[UCharacterMovementComponent::PreClothTick], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
    CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent]
GameplayDebuggerCategoryReplicator /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameplayDebuggerCategoryReplicator_0[TickActor], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0

Total registered tick functions: 32, enabled: 29, disabled: 3.

 

DumpUnbuiltLightInteractions

// 打印未重新烘焙灯光的对象 

DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 1
    Light LightSource_0

Primitives with unbuilt interactions: 8
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Plane_2.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube4.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube5.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube3.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube2.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube_8.StaticMeshComponent0
    Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.1M_Cube_Chamfer_2.StaticMeshComponent0

 

DumpVisibleActors

// 输出可见的Actor

LogWorld: ------ START DUMP VISIBLE ACTORS ------
LogWorld: Visible Actor : BP_Sky_Sphere_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkySphereBlueprint
LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor
LogWorld: Visible Actor : DocumentationActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.DocumentationActor1
LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Wall6
LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Wall9
LogWorld: Visible Actor : TextRenderActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.TextRenderActor_1
LogWorld: Visible Actor : Emitter /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.P_Smoke_2
LogWorld: Visible Actor : ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2
LogWorld: ------ END DUMP VISIBLE ACTORS ------

 

ak.memory.dump -detail

// 打印wwise内存信息

AkDumpMemory Start.
AkMemory GlobalStats Used[19724]kb DeviceUsed[0]kb Reserved[30720]kb Max[0]kb
----AkMemory CategoryStats MemID[AkMemID_Object] Used[979]kb PeakUsed[979]kb NumberOfAllocCalls[35] NumberOfFreeCalls[21]
----AkMemory CategoryStats MemID[AkMemID_Event] Used[108]kb PeakUsed[108]kb NumberOfAllocCalls[4] NumberOfFreeCalls[2]
----AkMemory CategoryStats MemID[AkMemID_Structure] Used[2495]kb PeakUsed[2495]kb NumberOfAllocCalls[26] NumberOfFreeCalls[15]
----AkMemory CategoryStats MemID[AkMemID_Media] Used[13652]kb PeakUsed[13652]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_GameObject] Used[5]kb PeakUsed[5]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_Processing] Used[81]kb PeakUsed[90]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_ProcessingPlugin] Used[1]kb PeakUsed[1]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_Streaming] Used[5]kb PeakUsed[7]kb NumberOfAllocCalls[1] NumberOfFreeCalls[1]
----AkMemory CategoryStats MemID[AkMemID_StreamingIO] Used[2048]kb PeakUsed[2048]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_SpatialAudio] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_SpatialAudioGeometry] Used[4]kb PeakUsed[4]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_SpatialAudioPaths] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_GameSim] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_MonitorQueue] Used[64]kb PeakUsed[64]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_Profiler] Used[19]kb PeakUsed[19]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_FilePackage] Used[0]kb PeakUsed[0]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
----AkMemory CategoryStats MemID[AkMemID_SoundEngine] Used[259]kb PeakUsed[259]kb NumberOfAllocCalls[0] NumberOfFreeCalls[0]
AkDumpMemory End.

注:如果要打印wwise加载的bank,可调用void BankManager::DumpLoadedBanks()静态函数来输出 

 

r.DumpRenderTargetPoolMemory

// 打印RenderTarget的内存信息

windows平台

Pooled Render Targets:
   0.001MB    1x   1           1mip(s) WhiteDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) BlackDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) ZeroUIntDummy (R32_UINT)  
   0.001MB    1x   1           1mip(s) BlackAlphaOneDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) GreenDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) DefaultNormal8Bit (B8G8R8A8)  
   0.063MB  128x 128           1mip(s) PerlinNoiseGradient (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) MaxFP16Depth (FloatRGBA)  
   0.001MB    1x   1           1mip(s) DepthDummy (DepthStencil)  
   0.001MB    1x   1           1mip(s) StencilDummy (R8G8B8A8_UINT)  
   0.001MB    1x   1           1mip(s) MidGreyDummy (FloatRGBA)  
   0.001MB   32x  16           1mip(s) SobolSampling (R16_UINT)  
   0.001MB    1x   1           1mip(s) VolumetricBlackDummy (B8G8R8A8)  
   0.016MB  128x  32           1mip(s) PreintegratedGF (G16R16)  
   0.016MB   16x  16x 16       1mip(s) PerlinNoise3D (B8G8R8A8)  
   0.008MB   64x  64           1mip(s) SSAORandomization (R8G8)  
   0.001MB    4x   4           1mip(s) GTAORandomization (R8G8B8A8)  
   0.031MB   64x  64           1mip(s) LTCMat (FloatRGBA)  
   0.016MB   64x  64           1mip(s) LTCAmp (G16R16F)  
   0.250MB  256x 256           1mip(s) HZBResultsCPU (B8G8R8A8)  
   0.458MB  400x 300           1mip(s) BloomY (FloatRGB)  
   0.115MB  200x 150           1mip(s) BloomY (FloatRGB)  
   0.029MB  100x  75           1mip(s) BloomY (FloatRGB)  
   0.008MB   50x  38           1mip(s) BloomY (FloatRGB)  
   0.002MB   25x  19           1mip(s) BloomY (FloatRGB)  
   0.001MB   13x  10           1mip(s) BloomY (FloatRGB)  
   0.001MB   13x  10           1mip(s) BloomX (FloatRGB)  
   0.002MB   25x  19           1mip(s) BloomX (FloatRGB)  
   0.008MB   50x  38           1mip(s) BloomX (FloatRGB)  
   0.029MB  100x  75           1mip(s) BloomX (FloatRGB)  
   0.115MB  200x 150           1mip(s) BloomX (FloatRGB)  
  32.000MB 4096x4096           1mip(s) PreShadowCacheDepthZ (ShadowDepth)  
   0.458MB  400x 300           1mip(s) BloomX (FloatRGB)  
   0.001MB    1x   1           1mip(s) EyeAdaptation (A32B32G32R32F)  
   2.000MB   64x  64x 64       1mip(s) IndirectLightingCache_0 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) IndirectLightingCache_1 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) IndirectLightingCache_2 (FloatRGBA)  
   1.831MB  800x 600           1mip(s) LightAttenuation (B8G8R8A8)  
   3.662MB  800x 600           1mip(s) ScreenSpaceReflections (FloatRGBA)  
   1.831MB  800x 600           1mip(s) ScreenShadowMaskTexture (B8G8R8A8)  
   1.831MB  800x 600           1mip(s) Velocity (G16R16)  
   3.662MB  800x 600           1mip(s) SceneColor (FloatRGBA)  
   0.667MB  512x 512           9mip(s) HZBFurthest (PF_R16F)  
   1.831MB  800x 600           1mip(s) GBufferB (B8G8R8A8)  
   0.048MB   98x  64           1mip(s) SSProfiles (A16B16G16R16)  
   1.831MB  800x 600           1mip(s) GBufferD (B8G8R8A8)  
   1.831MB  800x 600           1mip(s) GBufferC (B8G8R8A8)  
   1.831MB  800x 600           1mip(s) GBufferE (B8G8R8A8)  
   3.662MB  800x 600           1mip(s) SSRTemporalAA (FloatRGBA)  
   0.001MB    1x   1           1mip(s) EyeAdaptation (A32B32G32R32F)  
   0.125MB   32x  32x 32       1mip(s) CombineLUTs (A2B10G10R10)  
   3.662MB  800x 600           1mip(s) SceneColor (FloatRGBA)  
   1.831MB  800x 600           1mip(s) GBufferA (A2B10G10R10)  
   8.000MB 2048x2048           1mip(s) ShadowDepthAtlas (ShadowDepth)  
   0.916MB  800x 300           1mip(s) QuadOverdrawBuffer (R32_UINT)  
   3.662MB  800x 600           1mip(s) LightAccumulation (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) TranslucentVolumeDir2 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) TranslucentVolume2 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) TranslucentVolumeDir1 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) TranslucentVolume1 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) TranslucentVolumeDir0 (FloatRGBA)  
   2.000MB   64x  64x 64       1mip(s) TranslucentVolume0 (FloatRGBA)  
   0.458MB  800x 600           1mip(s) ScreenSpaceAO (G8)  
   1.145MB  400x 300           1mip(s) SmallDepthZ (DepthStencil)  
   2.289MB  800x 600           1mip(s) SceneDepthZ (DepthStencil)  
   1.000MB  128x 128cube[  1]  8mip(s) ReflectionEnvs (FloatRGBA)  
   8.000MB 2048x2048           1mip(s) ShadowDepthAtlas (ShadowDepth)  
   3.662MB  800x 600           1mip(s) SceneColor (FloatRGBA)  
   3.662MB  800x 600           1mip(s) SSRTemporalAA (FloatRGBA)  
114.570MB total, 67.380MB used, 69 render targets
Deferred Render Targets:
0.000MB Deferred total

Android平台

Pooled Render Targets:
   0.001MB    1x   1           1mip(s) WhiteDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) BlackDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) ZeroUIntDummy (R32_UINT)  
   0.001MB    1x   1           1mip(s) BlackAlphaOneDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) GreenDummy (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) DefaultNormal8Bit (B8G8R8A8)  
   0.062MB  128x 128           1mip(s) PerlinNoiseGradient (B8G8R8A8)  
   0.001MB    1x   1           1mip(s) MaxFP16Depth (FloatRGBA)  
   0.001MB    1x   1           1mip(s) DepthDummy (DepthStencil)  
   0.001MB    1x   1           1mip(s) StencilDummy (R8G8B8A8_UINT)  
   0.001MB   32x  16           1mip(s) SobolSampling (R16_UINT)  
   0.008MB  128x  32           1mip(s) PreintegratedGF (R8G8)  
   0.008MB   16x  16x 16       1mip(s) GTAOPreIntegrated (PF_R16F)  
   0.242MB  352x 180           1mip(s) BloomSetup_Bloom (FloatR11G11B10)  
   0.061MB  176x  90           1mip(s) BloomDown (FloatR11G11B10)  
   0.125MB 1024x  32           1mip(s) CombineLUTs (A2B10G10R10)  
   0.016MB   88x  45           1mip(s) BloomDown (FloatR11G11B10)  
   0.004MB   44x  23           1mip(s) BloomDown (FloatR11G11B10)  
   0.002MB   22x  12           1mip(s) BloomDown (FloatR11G11B10)  
   0.004MB   44x  23           1mip(s) BloomUp (FloatR11G11B10)  
   0.016MB   88x  45           1mip(s) BloomUp (FloatR11G11B10)  
   0.061MB  176x  90           1mip(s) BloomUp (FloatR11G11B10)  
   0.242MB  352x 180           1mip(s) SunMerge (FloatR11G11B10)  
   3.867MB 1408x 720           1mip(s) SceneDepthZ (DepthStencil)  
   7.734MB 1408x 720           1mip(s) SceneColorMobile (FloatRGBA)  
12.461MB total, 11.814MB used, 25 render targets
Deferred Render Targets:
0.000MB Deferred total

 

改变了SceneColor的RT也会打印如下log:

[2022.06.09-13.25.39:130][891]LogRenderer: Reallocating scene render targets to support 1604x724 Format 26 NumSamples 1 (Frame:3215).

[2022.06.09-13.26.14:306][945]LogRenderer: Reallocating scene render targets to support 2400x1080 Format 26 NumSamples 1 (Frame:4269).

 

Scene绘制的很多RT也是在RenderTargetPool中创建的

class RENDERER_API FSceneRenderTargets : public FRenderResource 
{
    // ... ...
    private: // Get...() methods instead of direct access
    // 0 before BeginRenderingSceneColor and after tone mapping in deferred shading
    // Permanently allocated for forward shading
    TRefCountPtr<IPooledRenderTarget> SceneColor[(int32)ESceneColorFormatType::Num];
public:
    // Light Accumulation is a high precision scratch pad matching the size of the scene color buffer used by many passes.
    TRefCountPtr<IPooledRenderTarget> LightAccumulation;

    // Reflection Environment: Bringing back light accumulation buffer to apply indirect reflections
    TRefCountPtr<IPooledRenderTarget> DirectionalOcclusion;
    
    // Scene depth and stencil.
    TRefCountPtr<IPooledRenderTarget> SceneDepthZ;
    TRefCountPtr<FRHIShaderResourceView> SceneStencilSRV;
    // Scene velocity.
    TRefCountPtr<IPooledRenderTarget> SceneVelocity;

    // Quarter-sized version of the scene depths
    TRefCountPtr<IPooledRenderTarget> SmallDepthZ;

    // GBuffer: Geometry Buffer rendered in base pass for deferred shading, only available between AllocGBufferTargets() and FreeGBufferTargets()
    TRefCountPtr<IPooledRenderTarget> GBufferA;
    TRefCountPtr<IPooledRenderTarget> GBufferB;
    TRefCountPtr<IPooledRenderTarget> GBufferC;
    TRefCountPtr<IPooledRenderTarget> GBufferD;
    TRefCountPtr<IPooledRenderTarget> GBufferE;
    TRefCountPtr<IPooledRenderTarget> GBufferF;

    // Optional color attachment to store SceneDepth
    TRefCountPtr<IPooledRenderTarget> SceneDepthAux;

    // DBuffer: For decals before base pass (only temporarily available after early z pass and until base pass)
    TRefCountPtr<IPooledRenderTarget> DBufferA;
    TRefCountPtr<IPooledRenderTarget> DBufferB;
    TRefCountPtr<IPooledRenderTarget> DBufferC;
    TRefCountPtr<IPooledRenderTarget> DBufferMask;

    // for AmbientOcclusion, only valid for a short time during the frame to allow reuse
    TRefCountPtr<IPooledRenderTarget> ScreenSpaceAO;
    TRefCountPtr<IPooledRenderTarget> ScreenSpaceGTAOHorizons;
    // for shader/quad complexity, the temporary quad descriptors and complexity.
    TRefCountPtr<IPooledRenderTarget> QuadOverdrawBuffer;
    // used by the CustomDepth material feature, is allocated on demand or if r.CustomDepth is 2
    TRefCountPtr<IPooledRenderTarget> CustomDepth;
    // CustomDepth is memoryless on mobile, depth is saved in MobileCustomDepth Color RT 
    TRefCountPtr<IPooledRenderTarget> MobileCustomDepth;
    TRefCountPtr<IPooledRenderTarget> MobileCustomStencil;
    // used by the CustomDepth material feature for stencil
    TRefCountPtr<FRHIShaderResourceView> CustomStencilSRV;
    // optional in case this RHI requires a color render target (adjust up if necessary)
    TRefCountPtr<IPooledRenderTarget> OptionalShadowDepthColor[4];

    /** 2 scratch cubemaps used for filtering reflections. */
    TRefCountPtr<IPooledRenderTarget> ReflectionColorScratchCubemap[2];

    /** Temporary storage during SH irradiance map generation. */
    TRefCountPtr<IPooledRenderTarget> DiffuseIrradianceScratchCubemap[2];

    /** Temporary storage during SH irradiance map generation. */
    TRefCountPtr<IPooledRenderTarget> SkySHIrradianceMap;

    /** Volume textures used for lighting translucency. */
    TArray<TRefCountPtr<IPooledRenderTarget>, TInlineAllocator<NumTranslucentVolumeRenderTargetSets>> TranslucencyLightingVolumeAmbient;
    TArray<TRefCountPtr<IPooledRenderTarget>, TInlineAllocator<NumTranslucentVolumeRenderTargetSets>> TranslucencyLightingVolumeDirectional;

    /** Color and opacity for editor primitives (i.e editor gizmos). */
    TRefCountPtr<IPooledRenderTarget> EditorPrimitivesColor;

    /** Depth for editor primitives */
    TRefCountPtr<IPooledRenderTarget> EditorPrimitivesDepth;

    /** Texture to control variable resolution rendering */
    TRefCountPtr<IPooledRenderTarget> FoveationTexture;

    /** Virtual Texture feedback buffer bound as UAV during the base pass */
    FVertexBufferRHIRef VirtualTextureFeedback;
    FUnorderedAccessViewRHIRef VirtualTextureFeedbackUAV;

    // todo: free ScreenSpaceAO so pool can reuse
    bool bScreenSpaceAOIsValid;

    // todo: free ScreenSpaceAO so pool can reuse
    bool bCustomDepthIsValid;

    // UA Begin: Mobile Ray Query, by malosgao
#if RHI_RAYQUERY
    // Screen space reflection map, without any mask.
    TRefCountPtr<IPooledRenderTarget> RayQueryReflectionTexture;
    TRefCountPtr<IPooledRenderTarget> RayQueryReflectionTextureBlurred;
    TRefCountPtr<IPooledRenderTarget> RayQueryReflectionVisibilityTexture;
    TRefCountPtr<IPooledRenderTarget> RayQueryReflectionDrawIdDepthTexture;
    TRefCountPtr<IPooledRenderTarget> RayQueryReflectionRayDistTexture;

    // A world normal texture, generated by full depth prepass, or reconstructed from depth buffer depending on CVarMobileRayQueryUseShadingNormal.
    TRefCountPtr<IPooledRenderTarget> WorldNormalTexture;

    // Combined Shadow and AO texture.
    TRefCountPtr<IPooledRenderTarget> RayQueryCombinedShadowAOTexture;
    TRefCountPtr<IPooledRenderTarget> RayQueryCombinedShadowAOTextureDenoised;

    // Thin G-Buffer
    TRefCountPtr<IPooledRenderTarget> ThinGBuffer;
#endif
    // UA End
    
    // ... ...
};

 

visrt

// 使用可视化窗口显示RenderTargets

 

Vis

// 可视化显示多种渲染目标的内容,可保存为 bmp 文件   注1:也会打印一些RT  注2:非test非shipping包才可用    注3:VisualizeTexture 命令(UDK)

VisualizeTexture

// 功能同上

[2022.10.24-16.32.02:981][989]VisualizeTexture/Vis <CheckpointName> [<Mode>] [PIP/UV0/UV1/UV2] [BMP] [FRAC/SAT] [FULL]:
[2022.10.24-16.32.02:981][989]Mode (examples):
[2022.10.24-16.32.02:981][989]  RGB      = RGB in range 0..1 (default)
[2022.10.24-16.32.02:981][989]  *8       = RGB * 8
[2022.10.24-16.32.02:981][989]  A        = alpha channel in range 0..1
[2022.10.24-16.32.02:981][989]  R        = red channel in range 0..1
[2022.10.24-16.32.02:981][989]  G        = green channel in range 0..1
[2022.10.24-16.32.02:981][989]  B        = blue channel in range 0..1
[2022.10.24-16.32.02:981][989]  A*16     = Alpha * 16
[2022.10.24-16.32.02:981][989]  RGB/2    = RGB / 2
[2022.10.24-16.32.02:982][989]SubResource:
[2022.10.24-16.32.02:982][989]  MIP5     = Mip level 5 (0 is default)
[2022.10.24-16.32.02:982][989]  INDEX5   = Array Element 5 (0 is default)
[2022.10.24-16.32.02:982][989]InputMapping:
[2022.10.24-16.32.02:982][989]  PIP      = like UV1 but as picture in picture with normal rendering  (default)
[2022.10.24-16.32.02:982][989]  UV0      = UV in left top
[2022.10.24-16.32.02:982][989]  UV1      = full texture
[2022.10.24-16.32.02:982][989]  UV2      = pixel perfect centered
[2022.10.24-16.32.02:982][989]Flags:
[2022.10.24-16.32.02:982][989]  BMP      = save out bitmap to the screenshots folder (not on console, normalized)
[2022.10.24-16.32.02:982][989]STENCIL    = Stencil normally displayed in alpha channel of depth.  This option is used for BMP to get a stencil only BMP.
[2022.10.24-16.32.02:983][989]  FRAC     = use frac() in shader (default)
[2022.10.24-16.32.02:983][989]  SAT      = use saturate() in shader
[2022.10.24-16.32.02:983][989]  FULLLIST = show full list, otherwise we hide some textures in the printout
[2022.10.24-16.32.02:983][989]  BYNAME   = sort list by name
[2022.10.24-16.32.02:983][989]  BYSIZE   = show list by size
[2022.10.24-16.32.02:983][989]TextureId:
[2022.10.24-16.32.02:983][989]  0        = <off>
[2022.10.24-16.32.02:983][989]LogConsoleResponse: |VisualizeTexture.cpp:370|     9 = (2D 1x1 PF_DepthStencil)             DepthDummy 1 KB
[2022.10.24-16.32.02:983][989]LogConsoleResponse: |VisualizeTexture.cpp:370|    12 = (2D 160x560 PF_R8G8)                 SMAAAreaLUT 175 KB
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370|    13 = (2D 64x16 PF_R8)                     SMAASearchLUT 1 KB
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370|    14 = (2D 128x32 PF_R8G8)                  PreintegratedGF 8 KB
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370|    17 = (2D 1116x628 PF_DepthStencil VRam)   SceneDepthZ 2738 KB VRamInKB(Start/Size):<NONE>
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:370|    18 = (2D 1116x628 PF_FloatR11G11B10 RT VRam) SceneColorMobile 2738 KB VRamInKB(Start/Size):<NONE>
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:374|
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:378|CheckpointName (what was rendered this frame, use <Name>@<Number> to get intermediate versions):
[2022.10.24-16.32.02:984][989]LogConsoleResponse: |VisualizeTexture.cpp:449|Pool: 6/6 MB (referenced/allocated) 

 

vis ViewFamilyTexture

// 显示SceneColor小窗口

 

vis ViewFamilyTexture R bmp

// 保存SceneColor的RT的R通道到bmp图片(存放位置在Saved\Screenshots目录中)

 

rhi.DumpMemory

// 打印RHI的内存信息

RHI resource memory (not tracked by our allocator)
               0  -  Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
        12713988  -  Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
          434308  -  Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
          295456  -  Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
        18940020  -  Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
        14704716  -  Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
       161280773  -  Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
        70971138  -  Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced   // Texture2D和Texture2DArray都会统计到该项中
         2821806  -  Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
         5906928  -  Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
274.724MB total

注1:Render target的内存占用 =  Render target memory Cube + Render target memory 3D + Render target memory 2D     // int32 GCurrentRendertargetMemorySize的数值

                                                  =  BackBufferr.DumpRenderTargetPoolMemory + listtextures中的RenderTarget   

注2:BackBuffer(2336x1080,PF_B8G8R8A8)占9855KBBackBuffer(1440x720,PF_B8G8R8A8)占4050KB

注3:Texture的内存占用 =  Texture memory Cube + Texture memory 3D + Texture memory 2D       // int32 GCurrentTextureMemorySize的数值

                                        = 引擎启动创建的FTextureResource(约5MB)+ 场景中FSkyTextureCubeResource的CubeMap +  listtextures中的非RenderTarget的贴图

 

Widget.DumpTemplateSizes

// 打印Wiget Template的大小

LogUMG: Display: Template Class                                               Size (bytes)   
LogUMG: Display: NewWidgetBlueprint_C                                         0 - (No Template)
LogUMG: Display: Total size of templates 0.000 MB

 

FontAtlasVisualizer

// 查看字体Font图集  编辑器中有效

 

Mem FromReport

// 输出内存信息总览

windows平台

LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 704.14 MB used, 793.04 MB peak
LogMemory: Process Virtual Memory: 838.22 MB used, 960.44 MB peak
LogMemory: Physical Memory: 16095.55 MB used,  16505.56 MB free, 32601.11 MB total
LogMemory: Virtual Memory: 7350.94 MB used,  134210376.00 MB free, 134217728.00 MB total
LogMemory: 
Allocator Stats for TBB: (not implemented)
LogMemory: Memory Stats:
LogMemory: FMemStack (gamethread) current size = 0.00 MB
LogMemory: FPageAllocator (all threads) allocation size [used/ unused] = [0.00 / 0.63] MB
LogMemory: Nametable memory usage = 5.20 MB  //Name表的内存占用
LogMemory: AssetRegistry memory usage = 0.01 MB
LogMemory:            16352  -  Light interaction memory - STAT_LightInteractionMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:           495344  -  Rendering mem stack memory - STAT_RenderingMemStackMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:            12384  -  ViewState memory - STAT_ViewStateMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:            29552  -  Scene memory - STAT_RenderingSceneMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:            57532  -  Primitive memory - STAT_PrimitiveInfoMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:                0  -  Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
LogMemory:         12713988  -  Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:           434308  -  Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:           480544  -  Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:         18940020  -  Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
LogMemory:         14704716  -  Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:        161280773  -  Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:         71151466  -  Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:          2820774  -  Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:          5892080  -  Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:                0  -  MemStack Large Block - STAT_MemStackLargeBLock - STATGROUP_Memory - STATCAT_Advanced
LogMemory:           228576  -  SkeletalMesh Vertex Memory - STAT_SkeletalMeshVertexMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:           321660  -  SkeletalMesh Index Memory - STAT_SkeletalMeshIndexMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:             1248  -  Persistent Uber Graph Frame memory - STAT_PersistentUberGraphFrameMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:           101572  -  Navigation Memory - STAT_NavigationMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          2272788  -  StaticMesh Total Memory - STAT_StaticMeshTotalMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:         75641858  -  Texture Memory Used - STAT_TextureMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  PageAllocator Used - STAT_PageAllocatorUsed - STATGROUP_Memory - STATCAT_Advanced
LogMemory:           655360  -  PageAllocator Free - STAT_PageAllocatorFree - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          4010331  -  VertexShader Memory - STAT_VertexShaderMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          8382245  -  PixelShader Memory - STAT_PixelShaderMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:         16048787  -  Used Streaming Pool [Wanted] - MCR_UsedStreamingPool - STATGROUP_Memory - STATCAT_Advanced
LogMemory:       1048576000  -  Streaming Texture Pool [Streaming] - MCR_StreamingPool - STATGROUP_Memory - STATCAT_Advanced
LogMemory:       1048576000  -  Texture Memory Pool [Texture] - MCR_TexturePool - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  GPU Memory Pool [GPU] - MCR_GPU - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  Total Physical Memory Pool (CPU + GPU) [PhysicalLLM] - MCR_PhysicalLLM - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  Physical Memory Pool [Physical] - MCR_Physical - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          2181302  -  ICU Data File Memory Used - STAT_MemoryICUDataFileAllocationSize - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project15 - STAT_TEXTUREGROUP_Project15 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project14 - STAT_TEXTUREGROUP_Project14 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project13 - STAT_TEXTUREGROUP_Project13 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project12 - STAT_TEXTUREGROUP_Project12 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project11 - STAT_TEXTUREGROUP_Project11 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project10 - STAT_TEXTUREGROUP_Project10 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project09 - STAT_TEXTUREGROUP_Project09 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project08 - STAT_TEXTUREGROUP_Project08 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project07 - STAT_TEXTUREGROUP_Project07 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project06 - STAT_TEXTUREGROUP_Project06 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project05 - STAT_TEXTUREGROUP_Project05 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project04 - STAT_TEXTUREGROUP_Project04 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project03 - STAT_TEXTUREGROUP_Project03 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project02 - STAT_TEXTUREGROUP_Project02 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project01 - STAT_TEXTUREGROUP_Project01 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_16BitData - STAT_TEXTUREGROUP_16BitData - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_8BitData - STAT_TEXTUREGROUP_8BitData - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ImpostorNormalDepth - STAT_TEXTUREGROUP_ImpostorNormalDepth - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Impostor - STAT_TEXTUREGROUP_Impostor - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_HierarchicalLOD - STAT_TEXTUREGROUP_HierarchicalLOD - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Pixels2D - STAT_TEXTUREGROUP_Pixels2D - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_IESLightProfile - STAT_TEXTUREGROUP_IESLightProfile - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:            21844  -  TEXTUREGROUP_Bokeh - STAT_TEXTUREGROUP_Bokeh - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Terrain_Weightmap - STAT_TEXTUREGROUP_Terrain_Weightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Terrain_Heightmap - STAT_TEXTUREGROUP_Terrain_Heightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ColorLookupTable - STAT_TEXTUREGROUP_ColorLookupTable - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          2798934  -  TEXTUREGROUP_Shadowmap - STAT_TEXTUREGROUP_Shadowmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_LightMap - STAT_TEXTUREGROUP_ProcBuilding_LightMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_Face - STAT_TEXTUREGROUP_ProcBuilding_Face - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_MobileFlattened - STAT_TEXTUREGROUP_MobileFlattened - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_RenderTarget - STAT_TEXTUREGROUP_RenderTarget - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          2638056  -  TEXTUREGROUP_Lightmap - STAT_TEXTUREGROUP_Lightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          2735444  -  TEXTUREGROUP_UI - STAT_TEXTUREGROUP_UI - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          3670044  -  TEXTUREGROUP_Skybox - STAT_TEXTUREGROUP_Skybox - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_EffectsNotFiltered - STAT_TEXTUREGROUP_EffectsNotFiltered - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:             5488  -  TEXTUREGROUP_Effects - STAT_TEXTUREGROUP_Effects - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Cinematic - STAT_TEXTUREGROUP_Cinematic - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_VehicleSpecular - STAT_TEXTUREGROUP_VehicleSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_VehicleNormalMap - STAT_TEXTUREGROUP_VehicleNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Vehicle - STAT_TEXTUREGROUP_Vehicle - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponSpecular - STAT_TEXTUREGROUP_WeaponSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponNormalMap - STAT_TEXTUREGROUP_WeaponNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Weapon - STAT_TEXTUREGROUP_Weapon - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterSpecular - STAT_TEXTUREGROUP_CharacterSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:           349552  -  TEXTUREGROUP_CharacterNormalMap - STAT_TEXTUREGROUP_CharacterNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:           349552  -  TEXTUREGROUP_Character - STAT_TEXTUREGROUP_Character - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WorldSpecular - STAT_TEXTUREGROUP_WorldSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          1414596  -  TEXTUREGROUP_WorldNormalMap - STAT_TEXTUREGROUP_WorldNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:         61658348  -  TEXTUREGROUP_World - STAT_TEXTUREGROUP_World - STATGROUP_TextureGroup - STATCAT_Advanced

android平台

LogMemory: Platform Memory Stats for Android
LogMemory: Process Physical Memory: 171.96 MB used, 524.43 MB peak
LogMemory: Process Virtual Memory: 8142.61 MB used, 8159.81 MB peak
LogMemory: Physical Memory: 4688.85 MB used,  2934.72 MB free, 7623.57 MB total
LogMemory: Virtual Memory: 680.22 MB used,  1367.77 MB free, 2048.00 MB total
LogMemory: 
FMallocBinned2 Mem report
Constants.BinnedPageSize = 65536
Constants.BinnedAllocationGranularity = 4096
Small Pool Allocations: 86.208191mb  (including block size padding)
Small Pool OS Allocated: 96.562500mb
Large Pool Requested Allocations: 61.825134mb
Large Pool OS Allocated: 61.910156mb
Requested Allocations: 61.825134mb
OS Allocated: 61.910156mb
PoolInfo: 0.937500mb
Hash: 0.003906mb
TLS: 0.058594mb
Total allocated from OS: 159.472656mb
Cached free OS pages: 4.074219mb
LogMemory: Memory Stats:
LogMemory: FMemStack (gamethread) current size = 0.00 MB
LogMemory: FPageAllocator (all threads) allocation size [used/ unused] = [0.19 / 0.12] MB
LogMemory: Nametable memory usage = 8.70 MB
LogMemory: AssetRegistry memory usage = 19.35 MB
LogMemory:                0  -  Light interaction memory - STAT_LightInteractionMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:           284592  -  Rendering mem stack memory - STAT_RenderingMemStackMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:             6448  -  ViewState memory - STAT_ViewStateMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:            26624  -  Scene memory - STAT_RenderingSceneMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:             3784  -  Primitive memory - STAT_PrimitiveInfoMemory - STATGROUP_SceneMemory - STATCAT_Advanced
LogMemory:         17095720  -  Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:             1600  -  Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:           395968  -  Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:            65688  -  Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
LogMemory:            75166  -  Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:         16099092  -  Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
LogMemory:           536214  -  Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:           206720  -  Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
LogMemory:             1124  -  Persistent Uber Graph Frame memory - STAT_PersistentUberGraphFrameMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  MemStack Large Block - STAT_MemStackLargeBLock - STATGROUP_Memory - STATCAT_Advanced
LogMemory:            95400  -  Navigation Memory - STAT_NavigationMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:            40588  -  StaticMesh Total Memory - STAT_StaticMeshTotalMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          9995156  -  Texture Memory Used - STAT_TextureMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  FAsyncArchive Buffers - STAT_FAsyncArchiveMem - STATGROUP_Memory - STATCAT_Advanced
LogMemory:            57183  -  Async File Handle Memory - STAT_AsyncFileMemory - STATGROUP_Memory - STATCAT_Advanced
LogMemory:           262144  -  PageAllocator Used - STAT_PageAllocatorUsed - STATGROUP_Memory - STATCAT_Advanced
LogMemory:            65536  -  PageAllocator Free - STAT_PageAllocatorFree - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          1163464  -  Used Streaming Pool [Wanted] - MCR_UsedStreamingPool - STATGROUP_Memory - STATCAT_Advanced
LogMemory:          6406344  -  Streaming Texture Pool [Streaming] - MCR_StreamingPool - STATGROUP_Memory - STATCAT_Advanced
LogMemory:        157286400  -  Texture Memory Pool [Texture] - MCR_TexturePool - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  GPU Memory Pool [GPU] - MCR_GPU - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  Total Physical Memory Pool (CPU + GPU) [PhysicalLLM] - MCR_PhysicalLLM - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  Physical Memory Pool [Physical] - MCR_Physical - STATGROUP_Memory - STATCAT_Advanced
LogMemory:           961392  -  ICU Data File Memory Used - STAT_MemoryICUDataFileAllocationSize - STATGROUP_Memory - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project15 - STAT_TEXTUREGROUP_Project15 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project14 - STAT_TEXTUREGROUP_Project14 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project13 - STAT_TEXTUREGROUP_Project13 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project12 - STAT_TEXTUREGROUP_Project12 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Project11 - STAT_TEXTUREGROUP_Project11 - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_PCGMetallicAndAO - STAT_TEXTUREGROUP_PCGMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_PCGNormalAndRoughness - STAT_TEXTUREGROUP_PCGNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_PCGDiffuseAndEmissiveOrOpacity - STAT_TEXTUREGROUP_PCGDiffuseAndEmissiveOrOpacity - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_PCGFlowMap - STAT_TEXTUREGROUP_PCGFlowMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_PCGMask - STAT_TEXTUREGROUP_PCGMask - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CubeMap - STAT_TEXTUREGROUP_CubeMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_UIHigh - STAT_TEXTUREGROUP_UIHigh - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponMetallicAndAO - STAT_TEXTUREGROUP_WeaponMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponNormalAndRoughness - STAT_TEXTUREGROUP_WeaponNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponDiffuse - STAT_TEXTUREGROUP_WeaponDiffuse - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterHightlightShiftRoot - STAT_TEXTUREGROUP_CharacterHightlightShiftRoot - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterMetallicAndAO - STAT_TEXTUREGROUP_CharacterMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterNormalAndRoughness - STAT_TEXTUREGROUP_CharacterNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterDiffuse - STAT_TEXTUREGROUP_CharacterDiffuse - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WorldMetallicAndAO - STAT_TEXTUREGROUP_WorldMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WorldNormalAndRoughness - STAT_TEXTUREGROUP_WorldNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WorldDiffuseAndEmissiveOrOpacity - STAT_TEXTUREGROUP_WorldDiffuseAndEmissiveOrOpacity - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_None - STAT_TEXTUREGROUP_None - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_16BitData - STAT_TEXTUREGROUP_16BitData - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_8BitData - STAT_TEXTUREGROUP_8BitData - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ImpostorNormalDepth - STAT_TEXTUREGROUP_ImpostorNormalDepth - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Impostor - STAT_TEXTUREGROUP_Impostor - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_HierarchicalLOD - STAT_TEXTUREGROUP_HierarchicalLOD - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Pixels2D - STAT_TEXTUREGROUP_Pixels2D - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_IESLightProfile - STAT_TEXTUREGROUP_IESLightProfile - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:            21844  -  TEXTUREGROUP_Bokeh - STAT_TEXTUREGROUP_Bokeh - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Terrain_Weightmap - STAT_TEXTUREGROUP_Terrain_Weightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Terrain_Heightmap - STAT_TEXTUREGROUP_Terrain_Heightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ColorLookupTable - STAT_TEXTUREGROUP_ColorLookupTable - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Shadowmap - STAT_TEXTUREGROUP_Shadowmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_LightMap - STAT_TEXTUREGROUP_ProcBuilding_LightMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_Face - STAT_TEXTUREGROUP_ProcBuilding_Face - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_MobileFlattened - STAT_TEXTUREGROUP_MobileFlattened - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_RenderTarget - STAT_TEXTUREGROUP_RenderTarget - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Lightmap - STAT_TEXTUREGROUP_Lightmap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          8210468  -  TEXTUREGROUP_UI - STAT_TEXTUREGROUP_UI - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Skybox - STAT_TEXTUREGROUP_Skybox - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_EffectsNotFiltered - STAT_TEXTUREGROUP_EffectsNotFiltered - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:          1136024  -  TEXTUREGROUP_Effects - STAT_TEXTUREGROUP_Effects - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Cinematic - STAT_TEXTUREGROUP_Cinematic - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_VehicleSpecular - STAT_TEXTUREGROUP_VehicleSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_VehicleNormalMap - STAT_TEXTUREGROUP_VehicleNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Vehicle - STAT_TEXTUREGROUP_Vehicle - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponSpecular - STAT_TEXTUREGROUP_WeaponSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WeaponNormalMap - STAT_TEXTUREGROUP_WeaponNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Weapon - STAT_TEXTUREGROUP_Weapon - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterSpecular - STAT_TEXTUREGROUP_CharacterSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_CharacterNormalMap - STAT_TEXTUREGROUP_CharacterNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_Character - STAT_TEXTUREGROUP_Character - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:                0  -  TEXTUREGROUP_WorldSpecular - STAT_TEXTUREGROUP_WorldSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:             3264  -  TEXTUREGROUP_WorldNormalMap - STAT_TEXTUREGROUP_WorldNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
LogMemory:           623556  -  TEXTUREGROUP_World - STAT_TEXTUREGROUP_World - STATGROUP_TextureGroup - STATCAT_Advanced

 

LogOutStatLevels

// 打印Level相关的统计信息    注:与Stat Levels命令输出一致

windows平台

Levels:
->  /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap

android平台,World Composition大世界地图:

Levels:
    /Game/TM-Myland
    /Game/TM-Myland_dist 		green Unloaded
    /Game/Farmland_Airwall_Full -  1.2 sec 		red loaded and visible
    /Game/Individual/StoreHouse11_A/StoreHouse11_A_Indoors_Frame -  0.0 sec 		blue  (GC needs to occur to remove this)
    /Game/Individual/StoreHouse11_A/StoreHouse11_A_Indoors_Props -  0.0 sec 		blue  (GC needs to occur to remove this)
    。。。 。。。
    /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Frame 		green Unloaded
    /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Props 		green Unloaded
    /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Props_HLOD -  1.2 sec 		red loaded and visible
    /Game/Individual/woodhouse07_A/X7Y2_Woodhouse07_A -  1.2 sec 		red loaded and visible

 

ConfigMem

// 打印ini配置文件内存占用情况

Config cache memory usage:
                                                             FileName         NumBytes         MaxBytes
                       G:/svn/MyTest1/Saved/Config/Windows/Engine.ini           719386           816470
 G:/svn/MyTest1/Saved/Config/Windows/EditorPerProjectUserSettings.ini           465664           515782
                       G:/svn/MyTest1/Saved/Config/Windows/Editor.ini           346990           373466
                        G:/svn/MyTest1/Saved/Config/Windows/Input.ini           212454           221058
               G:/svn/MyTest1/Saved/Config/Windows/DeviceProfiles.ini           202168           250184
                       G:/svn/MyTest1/Saved/Config/Windows/Compat.ini           132580           144860
                  G:/svn/MyTest1/Saved/Config/Windows/Scalability.ini           118762           148196
                ../../../Engine/Saved/Config/Windows/EditorLayout.ini            97902            98742
                      G:/svn/MyTest1/Saved/Config/Windows/Niagara.ini            95862            99446
                    G:/svn/MyTest1/Saved/Config/Windows/MagicLeap.ini            70030            72126
                         G:/svn/MyTest1/Saved/Config/Windows/Game.ini            67030            81562
              ../../../Engine/Saved/Config/Windows/EditorSettings.ini            65198            73830
                    G:/svn/MyTest1/Saved/Config/Windows/Lightmass.ini            64814            75798
           ../../../Engine/Saved/Config/Windows/EditorKeyBindings.ini            53496            54960
     G:/svn/MyTest1/Saved/Config/Windows/MagicLeapLightEstimation.ini            41192            42600
                G:/svn/MyTest1/Saved/Config/Windows/PhysXVehicles.ini            39290            41274
     G:/svn/MyTest1/Saved/Config/Windows/EditorScriptingUtilities.ini            38920            40520
        G:/svn/MyTest1/Saved/Config/Windows/VariantManagerContent.ini            38150            39750
                     G:/svn/MyTest1/Saved/Config/Windows/OculusVR.ini            36432            38672
                    G:/svn/MyTest1/Saved/Config/Windows/Synthesis.ini            35838            38142
             G:/svn/MyTest1/Saved/Config/Windows/PostSplashScreen.ini            35704            38200
                      G:/svn/MyTest1/Saved/Config/Windows/Paper2D.ini            31878            34246
             G:/svn/MyTest1/Saved/Config/Windows/GameUserSettings.ini            31248            35480
                     G:/svn/MyTest1/Saved/Config/Windows/Hardware.ini            30792            34322
               G:/svn/MyTest1/Saved/Config/Windows/RuntimeOptions.ini            27356            28772
                G:/svn/MyTest1/Saved/Config/Windows/InstallBundle.ini            26506            27314
       ../../../Engine/Saved/Config/Windows/SourceControlSettings.ini            12210            13026
        G:/svn/MyTest1/Saved/Config/Windows/SourceControlSettings.ini            12208            13024
           G:/svn/MyTest1/Saved/Config/Windows/PIEPreviewSettings.ini            11800            12616
           G:/svn/MyTest1/Saved/Config/Windows/TemplateCategories.ini            11800            12616
             G:/svn/MyTest1/Saved/Config/Windows/GameplayTagsList.ini            11528            12344
                G:/svn/MyTest1/Saved/Config/Windows/UnitTestStats.ini            11120            11936
                 G:/svn/MyTest1/Saved/Config/Windows/TemplateDefs.ini            10984            11800
                 G:/svn/MyTest1/Saved/Config/Windows/GameplayTags.ini            10984            11800
                     G:/svn/MyTest1/Saved/Config/Windows/UnitTest.ini            10440            11256
                          ../../../Engine/Config/ConsoleVariables.ini              500              572
../../../../MyTest1/Saved/Config/Windows/EditorScriptingUtilities.ini              140              188
../../../../MyTest1/Saved/Config/Windows/MagicLeapLightEstimation.ini              140              188
   ../../../../MyTest1/Saved/Config/Windows/VariantManagerContent.ini              134              182
        ../../../../MyTest1/Saved/Config/Windows/PostSplashScreen.ini              124              172
           ../../../../MyTest1/Saved/Config/Windows/PhysXVehicles.ini              118              166
               ../../../../MyTest1/Saved/Config/Windows/Synthesis.ini              110              158
               ../../../../MyTest1/Saved/Config/Windows/MagicLeap.ini              110              158
                ../../../../MyTest1/Saved/Config/Windows/OculusVR.ini              108              156
                 ../../../../MyTest1/Saved/Config/Windows/Paper2D.ini              106              154
                 ../../../../MyTest1/Saved/Config/Windows/Niagara.ini              106              154
                                                                Total          3247108          3595502

 

dumpallocs

// 打印内存分配器的信息

windows平台

FMallocBinned2 Mem report
Constants.BinnedPageSize = 65536
Constants.BinnedAllocationGranularity = 4096
Small Pool Allocations: 250.345871mb  (including block size padding)
Small Pool OS Allocated: 293.937500mb
Large Pool Requested Allocations: 130.014236mb
Large Pool OS Allocated: 130.277344mb
Requested Allocations: 130.014236mb
OS Allocated: 130.277344mb
PoolInfo: 1.375000mb
Hash: 0.003906mb
TLS: 0.066406mb
Total allocated from OS: 425.660156mb
Cached free OS pages: 2.328125mb

android平台

FMallocBinned2 Mem report
Constants.BinnedPageSize = 65536
Constants.BinnedAllocationGranularity = 4096
Small Pool Allocations: 459.858185mb  (including block size padding)
Small Pool OS Allocated: 567.375000mb
Large Pool Requested Allocations: 153.033356mb
Large Pool OS Allocated: 153.558594mb
Requested Allocations: 153.033356mb
OS Allocated: 153.558594mb
PoolInfo: 2.750000mb
Hash: 0.003906mb
TLS: 0.058594mb
Total allocated from OS: 723.746094mb
Cached free OS pages: 1.679688mb

 

viewnames

// 打印出所有的FName

None
ByteProperty
IntProperty
BoolProperty
FloatProperty
ObjectProperty
NameProperty
DelegateProperty
DoubleProperty
ArrayProperty
StructProperty
VectorProperty
RotatorProperty
StrProperty
TextProperty
InterfaceProperty
MulticastDelegateProperty
LazyObjectProperty
SoftObjectProperty
Int64Property
Int32Property
Int16Property
。。。 。。。
//STATGROUP_Canvas//STAT_Canvas_BoxItemTime///CanvasBoxItem$32$Time///####STATCAT_Advanced####
STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs
//STATGROUP_Quick//STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs///STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs///####STATCAT_Advanced####
STAT_GCMarkTime
//STATGROUP_Game//STAT_GCMarkTime///GC$32$Mark$32$Time///####STATCAT_Advanced####
STAT_DebugViewModeMaterialManager_RemoveShaders
//STATGROUP_Quick//STAT_DebugViewModeMaterialManager_RemoveShaders///STAT_DebugViewModeMaterialManager_RemoveShaders///####STATCAT_Advanced####
BeginDestroyCommand
//STATGROUP_RenderThreadCommands//BeginDestroyCommand///BeginDestroyCommand///####STATCAT_Advanced####
DeleteResourceMem
//STATGROUP_RenderThreadCommands//DeleteResourceMem///DeleteResourceMem///####STATCAT_Advanced####
FDestroyMaterialInstanceResourceCommand
//STATGROUP_RenderThreadCommands//FDestroyMaterialInstanceResourceCommand///FDestroyMaterialInstanceResourceCommand///####STATCAT_Advanced####
STAT_ChainWait
//STATGROUP_RHICMDLIST//STAT_ChainWait///Wait$32$for$32$Async$32$CmdList///####STATCAT_Advanced####
STAT_ProcessMouseButtonDown
//STATGROUP_Slate//STAT_ProcessMouseButtonDown///ProcessMouseButtonDown///####STATCAT_Advanced####
STAT_ProcessMouseButtonUp
//STATGROUP_Slate//STAT_ProcessMouseButtonUp///ProcessMouseButtonUp///####STATCAT_Advanced####
STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem
//STATGROUP_Quick//STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem///STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem///####STATCAT_Advanced####

 

如果在StaticAllocateObject函数中,定义一个InOuter->GetPathName()就会导FName表中创建大量的Path的Name,而且会常驻内存

UObject* StaticAllocateObject
(
    const UClass*    InClass,
    UObject*        InOuter,
    FName            InName,
    EObjectFlags    InFlags,
    EInternalObjectFlags InternalSetFlags,
    bool bCanRecycleSubobjects,
    bool* bOutRecycledSubobject,
    UPackage* ExternalPackage
)
{
    // ... ...
    
    FName OuterName = *InOuter->GetPathName();
    
    // ... ...
}

这些 Path的Name形如:

/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_1.WidgetTree.unselectSlot
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_1.WidgetTree.selectSlot
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.Overlay
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.CanvasPanel
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.unselectCanvas
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.unselectCommon
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.selectCanvas
/Engine/Transient.GameEngine_2147482578:BP_GameInstance_C_2147482565.BP_Widget_Health_C_2147478209.WidgetTree.HealthGoodsPanel.WidgetTree.SimpleTabHeaderItem_2.WidgetTree.selectCommon

/Game/Environment/EnclosingWall/SM_Env_WallDebris01/SM_Env_WallDebris01_02.SM_Env_WallDebris01_02
/Game/Environment/EnclosingWall/SM_Env_WallDebris01/SM_Env_WallDebris01_01.SM_Env_WallDebris01_01
/Game/Environment/CoverProps/SM_Env_CoverProps17/SM_Env_CoverProps17_08.SM_Env_CoverProps17_08
/Game/Environment/CoverProps/SM_Env_CoverProps17/SM_Env_CoverProps17_05.SM_Env_CoverProps17_05

/Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_ContainerTruck02_01
/Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_ContainerTruck02_03
/Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_CoverProps01_01
/Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_CoverProps01_02
/Game/Levels/Fml_StoreHouse12_A/StoreHouse12_A_Indoors_Props.StoreHouse12_A_Indoors_Props:PersistentLevel.SM_Env_CoverProps01_05

/Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Headsets_C_2147470714.InventoryMesh.StaticMeshComponent0
/Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Weapon_C_2147471894.WeaponMesh.SimpleSkeletalMeshComponent0
/Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Weapon_C_2147471894.InventoryMesh.SkeletalMeshComponent0
/Game/Levels/GameLevels/TestMap_Main.TestMap_Main:PersistentLevel.BP_Mag_C_2147470661.InventoryMesh.SkeletalMeshComponent0

 

DumpAvailableResolutions

// 打印当前可使用的屏幕分辨率和刷新频率

LogEngine: DumpAvailableResolutions
LogEngine: DefaultAdapter -  800 x  600 @ 60
LogEngine: DefaultAdapter - 1024 x  768 @ 60
LogEngine: DefaultAdapter - 1280 x  720 @ 60
LogEngine: DefaultAdapter - 1280 x  800 @ 59
LogEngine: DefaultAdapter - 1280 x 1024 @ 60
LogEngine: DefaultAdapter - 1440 x  900 @ 59
LogEngine: DefaultAdapter - 1600 x 1200 @ 60
LogEngine: DefaultAdapter - 1680 x 1050 @ 59
LogEngine: DefaultAdapter - 1920 x 1080 @ 60
LogEngine: DefaultAdapter - 1920 x 1200 @ 59

 

confighash

// 打印所有ini文件的hash slots以及内容

Files map:
TSet: 46 elements, 32 hash slots
   Hash[0] = 1
   Hash[1] = 1
   Hash[2] = 1
   Hash[3] = 2
   Hash[4] = 0
   Hash[5] = 1
   Hash[6] = 5
   Hash[7] = 0
   Hash[8] = 0
   Hash[9] = 1
   Hash[10] = 1
   Hash[11] = 2
   Hash[12] = 2
   Hash[13] = 1
   Hash[14] = 2
   Hash[15] = 1
   Hash[16] = 0
   Hash[17] = 1
   Hash[18] = 2
   Hash[19] = 2
   Hash[20] = 0
   Hash[21] = 1
   Hash[22] = 1
   Hash[23] = 3
   Hash[24] = 0
   Hash[25] = 3
   Hash[26] = 2
   Hash[27] = 3
   Hash[28] = 1
   Hash[29] = 3
   Hash[30] = 1
   Hash[31] = 2
FileName: G:/svn/MyTest1/Saved/Config/Windows/Engine.ini
   [Core.System]
   Paths=../../../Engine/Content
   Paths=../../../../MyTest1/Content
   Paths=../../../Engine/Plugins/2D/Paper2D/Content
   Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
   Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
   Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
   Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
   Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
   Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
   Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
   Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
   Paths=../../../Engine/Plugins/FX/Niagara/Content
   Paths=../../../Engine/Plugins/Lumin/MagicLeap/Content
   Paths=../../../Engine/Plugins/Lumin/MagicLeapPassableWorld/Content
   Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
   Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
   Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
   Paths=../../../Engine/Plugins/Runtime/PostSplashScreen/Content
   Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
   CutdownPaths=../../../../MyTest1/CutdownPackages
   ZeroEngineVersionWarning=True
   UseStrictEngineVersioning=True
   CanStripEditorOnlyExportsAndImports=True
   CanSkipEditorReferencedPackagesWhenCooking=False
   CanUseUnversionedPropertySerialization=False
   TestUnversionedPropertySerializationWhenCooking=False
   DetailedCallstacksInNonMonolithicBuilds=True
   UseSeperateBulkDataFiles=False
   HangDuration=0.0
   AssetLogShowsDiskPath=True

。。。 。。。 。。。 。。。

 

memreport 

// 在本帧结束时执行,执行前会进行一次全量阻塞GC,输出到Saved\Profiling\MemReports\ThirdPersonExampleMap-Windows-03-19.18.54.memreport文件   

注1:MemReportDeferred命令会立即执行,而不是在当前帧结束时执行,执行前也会进行一次全量阻塞GC

注2:FOutputDevice& OutputDevice中打印才会写到memreport文件中,如下

 

OutputDevice.Logf(ELogVerbosity::Display, TEXT("Current Draws: %d, Prims: %d"), GNumDrawCallsRHI, GNumPrimitivesDrawnRHI);

 

 

 

执行的命令配置在BaseEngine.ini中

[MemReportCommands]
; These commands are run when memreport is executed, and output to a profile file
+Cmd="Mem FromReport"
+Cmd="LogCountedInstances"
+Cmd="obj list -alphasort"
+Cmd="rhi.DumpMemory"
+Cmd="LogOutStatLevels"
+Cmd="ListSpawnedActors"

 

memreport -full

执行的命令配置在BaseEngine.ini中,先执行上面[MemReportCommands]标签中的命令,然后执行下面[MemReportFullCommands]标签中的命令

[MemReportFullCommands]
; Additional commands to run with memreport -full
+Cmd="DumpParticleMem"
+Cmd="ConfigMem"
+Cmd="r.DumpRenderTargetPoolMemory"
+Cmd="ListTextures"
+Cmd="ListSounds -alphasort"
+Cmd="ListParticleSystems -alphasort"
+Cmd="obj list class=SoundWave -alphasort"
+Cmd="obj list class=SkeletalMesh -alphasort"
+Cmd="obj list class=StaticMesh -alphasort"
+Cmd="obj list class=Level -alphasort"
+Cmd="obj list class=StaticMeshComponent -alphasort"

 

posted on 2021-01-03 19:47  可可西  阅读(4016)  评论(0编辑  收藏  举报

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