cocos2dx-3.2 笔记 - schedule(类似定时器)

 直接贴代码

    SEL_SCHEDULE shiftLand = schedule_selector(GameLayer::scrollLand);
    this->schedule(shiftLand, 0.02f);//设置频率,每隔0.2s触发一次
    this->scheduleUpdate();

 

void GameLayer::scrollLand(float dt)
{
}

 

this->unschedule(shiftLand);

 

posted on 2014-08-22 10:50  Kee_Chen  阅读(230)  评论(0编辑  收藏  举报