Unreal学习之处理转动和仰视
// 调用后将功能绑定到输入 void AFPSCharacter::SetupPlayerInputComponent(class UInputComponent* InputComponent) { Super::SetupPlayerInputComponent(InputComponent); // 设置“移动”绑定。 InputComponent->BindAxis("MoveForward", this, &AFPSCharacter::MoveForward); InputComponent->BindAxis("MoveRight", this, &AFPSCharacter::MoveRight); // 设置“查看”绑定。 InputComponent->BindAxis("Turn", this, &AFPSCharacter::AddControllerYawInput); InputComponent->BindAxis("LookUp", this, &AFPSCharacter::AddControllerPitchInput); }
现在即可添加代码,处理转动和仰视的鼠标输入。Character
基类定义两个必要函数:
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AddControllerYawInput
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AddControllerPitchInput