`
namespace game
{
public partial class Form1 : Form
{
private Thread t;
private Graphics g;
public Form1()
{
InitializeComponent();
this.StartPosition = FormStartPosition.CenterScreen;

        g = this.CreateGraphics();
        GameFramework.g = g;

        t = new Thread(new ThreadStart(GameMainThread));
        t.Start();
    }
    private static void GameMainThread()
    {
        GameFramework.Start();
        while (true)
        {
            GameFramework.g.Clear(Color.Black);//黑色背景
            GameFramework.Update();
            Thread.Sleep(1000 / 60);//帧率为60
        }
    }
    private void Form1_FormClosed(object sender, FormClosedEventArgs e){t.Abort();}

`

窗体代码(一般不用)
`
namespace game
{
public partial class Form1
{
///


/// 必需的设计器变量。
///

private System.ComponentModel.IContainer components = null;

    /// <summary>
    /// 清理所有正在使用的资源。
    /// </summary>
    /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }
    #region Windows 窗体设计器生成的代码

    /// <summary>
    /// 设计器支持所需的方法 - 不要修改
    /// 使用代码编辑器修改此方法的内容。
    /// </summary>
    private void InitializeComponent()
    {
        this.SuspendLayout();
        // 
        // Form1
        // 
        this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        this.ClientSize = new System.Drawing.Size(1337, 747);
        this.Name = "Form1";
        this.Text = "怪物大战";
        this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
        this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
        this.ResumeLayout(false);

    }

    #endregion
}

游戏框架!
`
namespace game
{
class GameFramework
{
public static Graphics g;
public static void Start()
{
GameObjectManager.CreateMine();

     }
    public static void Update()
    {
        GameObjectManager.DisplayMine();
    }

}
}
游戏物体管理
`
namespace game
{
class GameObjectManager
{
private static Player p;
/*public static void CreateWall()
{

    }
    public static void CreateMap()
    {
        //Wall w = new Wall();
        //w.Drawself();
    }*/
    public static void CreateMine()
    {
        Random r = new Random();
        int x = r.Next(50,1000);
        int y = r.Next(30,600);
        p = new Player(x,y); 
    }

    public static void DisplayMine()
    {
        p.Display();
    }
}

}

玩家类
namespace game
{
class Player:Spirit
{
private int speed;
private string direction;
public Player(int x,int y)
{
this.x = x;
this.y = y;
this.speed = 1;
this.direction = "w";
this.img = Resources.player;
}
}
}
精灵类
abstract class Spirit
{
public int x { get; set; }
public int y { get; set; }
public Image img { get; set; }
public void Display()
{
Graphics g = GameFramework.g;
g.DrawImage(img,x,y);
}
}

`