微信小程序电商常用倒计时
wxml文件放个text
<text>second: {{second}} micro second:{{micro_second}}</text>
在js文件中调用
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function countdown(that) { var second = that.data.second if (second == 0) { // console.log("Time Out..."); that.setData({ second: "Time Out..." }); return ; } var time = setTimeout( function (){ that.setData({ second: second - 1 }); countdown(that); } ,1000) } Page({ data: { second: 3 }, onLoad: function () { countdown( this ); } }); |
运行验证下,从10走到1s,然后显示时间到。
于是继续将毫秒完善,注意毫秒的步长受限于系统的时间频率,于是我们精确到0.01s即10ms
js
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/* 秒级倒计时 */ function countdown(that) { var second = that.data.second if (second == 0) { that.setData({ second: "Time out!" , micro_second: "micro_second too." }); clearTimeout(micro_timer); return ; } var timer = setTimeout( function (){ that.setData({ second: second - 1 }); countdown(that); } ,1000) } /* 毫秒级倒计时 */ // 初始毫秒数,同时用作归零 var micro_second_init = 100; // 当前毫秒数 var micro_second_current = micro_second_init; // 毫秒计时器 var micro_timer; function countdown4micro(that) { if (micro_second_current <= 0) { micro_second_current = micro_second_init; } micro_timer = setTimeout( function (){ that.setData({ micro_second: micro_second_current - 1 }); micro_second_current--; countdown4micro(that); } ,10) } Page({ data: { second: 2, micro_second: micro_second_init }, onLoad: function () { countdown( this ); countdown4micro( this ); } }); |
wxml文件
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<text style= "display: block;" >second: {{second}}s</text> <text>{{micro_second}}</text> |
如此,当秒级运行完毕时,毫秒级timer即clearTimeout,并将字本显示为'micro_second too'
再添加一个countdown4micro方法,使得显示剩余 0:3:19 89这样形式的倒数
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function dateformat(second) { var dateStr = "" ; var hr = Math.floor(second / 3600); var min = Math.floor((second - hr * 3600) / 60); var sec = (second - hr * 3600 - min * 60); // equal to => var sec = second % 60; dateStr = hr + ":" + min + ":" + sec; return dateStr; } 目前有2个时钟,影响性能,合并下去掉countdown,于是countdown4micro变成以下的样子: function countdown4micro(that) { var loop_second = Math.floor(loop_index / 100); // 得知经历了1s if (cost_micro_second != loop_second) { // 赋予新值 cost_micro_second = loop_second; // 总秒数减1 total_second--; } // 每隔一秒,显示值减1; 渲染倒计时时钟 that.setData({ clock:dateformat(total_second - 1) }); if (total_second == 0) { that.setData({ // micro_second: "", clock: "时间到" }); clearTimeout(micro_timer); return ; } if (micro_second_current <= 0) { micro_second_current = micro_second_init; } micro_timer = setTimeout( function (){ that.setData({ micro_second: micro_second_current - 1 }); micro_second_current--; // 放在最后++,不然时钟停止时还有10毫秒剩余 loop_index ++; countdown4micro(that); } ,10) } |
如此这般,毫秒与时分秒是分别运行渲染的,再次改造,程序可读性更好。dateformat针对于毫秒操作,而不接受秒为数。同时还省却了计算100次为1s的运算
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/** * 需要一个目标日期,初始化时,先得出到当前时间还有剩余多少秒 * 1.将秒数换成格式化输出为XX天XX小时XX分钟XX秒 XX * 2.提供一个时钟,每10ms运行一次,渲染时钟,再总ms数自减10 * 3.剩余的秒次为零时,return,给出tips提示说,已经截止 */ // 定义一个总毫秒数,以一分钟为例。TODO,传入一个时间点,转换成总毫秒数 var total_micro_second = 2 * 1000; /* 毫秒级倒计时 */ function countdown(that) { // 渲染倒计时时钟 that.setData({ clock:dateformat(total_micro_second) }); if (total_micro_second <= 0) { that.setData({ clock: "已经截止" }); // timeout则跳出递归 return ; } setTimeout( function (){ // 放在最后-- total_micro_second -= 10; countdown(that); } ,10) } // 时间格式化输出,如3:25:19 86。每10ms都会调用一次 function dateformat(micro_second) { // 秒数 var second = Math.floor(micro_second / 1000); // 小时位 var hr = Math.floor(second / 3600); // 分钟位 var min = Math.floor((second - hr * 3600) / 60); // 秒位 var sec = (second - hr * 3600 - min * 60); // equal to => var sec = second % 60; // 毫秒位,保留2位 var micro_sec = Math.floor((micro_second % 1000) / 10); return hr + ":" + min + ":" + sec + " " + micro_sec; } Page({ data: { clock: '' }, onLoad: function () { countdown( this ); } }); |
经过如上优化,代码量减少一半,运行效率也高了。