Unity在Project视图里面显示文件的拓展名
Unity在Project视图里面显示文件的拓展名
功能脚本如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | using System.IO; using System.Reflection; using UnityEngine; using UnityEditor; [InitializeOnLoad] public static class ShowFileExtensions { static ShowFileExtensions() { EditorApplication.projectWindowItemOnGUI += ProjectWindowItemOnGUI; } private static void ProjectWindowItemOnGUI( string guid, Rect rect) { string assetPath = AssetDatabase.GUIDToAssetPath(guid); Object obj = AssetDatabase.LoadAssetAtPath<Object>(assetPath); if (obj != null && AssetDatabase.IsMainAsset(obj) && !IsDirectory(obj)) { if (showBigIcon) { string extension = Path.GetExtension(assetPath); GUI.Label(rect, extension, EditorStyles.boldLabel); } else { var fileName = Path.GetFileName(assetPath); var labelRect = rect.Translate(); GUI.Label(labelRect, fileName); } } EditorApplication.RepaintProjectWindow(); } private static bool showBigIcon { get { return IsTwoColumnMode && listAreaGridSize > 16f; } } private static bool IsTwoColumnMode { get { var projectWindow = GetProjectWindow(); var projectWindowType = projectWindow.GetType(); var modeFileInfo = projectWindowType.GetField( "m_ViewMode" , BindingFlags.Instance | BindingFlags.NonPublic); int mode = ( int ) modeFileInfo.GetValue(projectWindow); return mode == 1; } } private static float listAreaGridSize { get { var projectWindow = GetProjectWindow(); var projectWindowType = projectWindow.GetType(); var propertyInfo = projectWindowType.GetProperty( "listAreaGridSize" , BindingFlags.Instance | BindingFlags.Public); return ( float ) propertyInfo.GetValue(projectWindow, null ); } } private static EditorWindow GetProjectWindow() { if (EditorWindow.focusedWindow != null && EditorWindow.focusedWindow.titleContent.text == "Project" ) { return EditorWindow.focusedWindow; } return GetExistingWindowByName( "Project" ); } private static EditorWindow GetExistingWindowByName( string name) { EditorWindow[] windows = Resources.FindObjectsOfTypeAll<EditorWindow>(); foreach ( var item in windows) { if (item.titleContent.text == name) { return item; } } return default (EditorWindow); } private static Rect Translate( this Rect rect) { rect.x += 15.8f; rect.y += 0.9f; return rect; } private static bool IsDirectory(Object obj) { if (obj == null ) { return false ; } return obj is DefaultAsset && !AssetDatabase.IsForeignAsset(obj); } } |
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
· 基于Microsoft.Extensions.AI核心库实现RAG应用
· Linux系列:如何用heaptrack跟踪.NET程序的非托管内存泄露
· 开发者必知的日志记录最佳实践
· SQL Server 2025 AI相关能力初探
· winform 绘制太阳,地球,月球 运作规律
· 震惊!C++程序真的从main开始吗?99%的程序员都答错了
· AI与.NET技术实操系列(五):向量存储与相似性搜索在 .NET 中的实现
· 超详细:普通电脑也行Windows部署deepseek R1训练数据并当服务器共享给他人
· 【硬核科普】Trae如何「偷看」你的代码?零基础破解AI编程运行原理