Sekiro
Sekiro:https://github.com/virjar/sekiro
-
Linux & Mac:执行脚本
build_demo_server.sh
,之后得到产出发布压缩包:sekiro-service-demo/target/sekiro-release-demo.zip
-
Windows:可以直接下载:https://oss.virjar.com/sekiro/sekiro-demo
然后在本地运行(需要有 Java 环境,自行配置):
- Linux & Mac:
bin/sekiro.sh
- Windows:
bin/sekiro.bat
sekiro_web_client.js(下载地址:https://sekiro.virjar.com/sekiro-doc/assets/sekiro_web_client.js) 注入到浏览器环境
然后通过 SekiroClient 和 Sekiro 服务器通信,即可直接 RPC 调用浏览器内部方法,官方提供的 SekiroClient 代码样例如下:
function guid() {
function S4() {
return (((1+Math.random())*0x10000)|0).toString(16).substring(1);
}
return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4());
}
var client = new SekiroClient("wss://sekiro.virjar.com/business/register?group=rpc&clientId="+guid());
client.registerAction("clientTime",function(request, resolve, reject){
resolve(""+new Date());
})
group:业务类型(接口组),每个业务一个 group,group 下面可以注册多个终端(SekiroClient),同时 group 可以挂载多个 Action;
clientId:指代设备,多个设备使用多个机器提供 API 服务,提供群控能力和负载均衡能力;
SekiroClient:服务提供者客户端,主要场景为手机/浏览器等。最终的 Sekiro 调用会转发到 SekiroClient。每个 client 需要有一个惟一的 clientId;
registerAction:接口,同一个 group 下面可以有多个接口,分别做不同的功能;
resolve:将内容传回给客户端的方法;
request:客户端传过来的请求,如果请求里有多个参数,可以以键值对的方式从里面提取参数然后再做处理。
可以将 sekiro_web_client.js 与 SekiroClient 通信代码写在一起,然后根据需求,改写一下通信部分代码:
1.ws 链接改为:ws://127.0.0.1:5620/business-demo/register?group=rpc-test&clientId=
,自定义 group
为 rpc-test
;
2.注册一个事件 registerAction
为 getH5fingerprint
;
3.resolve
返回的结果为 utility.getH5fingerprint(request["url"])
,即加密并返回客户端传过来的 url 参数。
(function () {
'use strict';
function SekiroClient(wsURL) {
this.wsURL = wsURL;
this.handlers = {};
this.socket = {};
// check
if (!wsURL) {
throw new Error('wsURL can not be empty!!')
}
this.webSocketFactory = this.resolveWebSocketFactory();
this.connect()
}
SekiroClient.prototype.resolveWebSocketFactory = function () {
if (typeof window === 'object') {
var theWebSocket = window.WebSocket ? window.WebSocket : window.MozWebSocket;
return function (wsURL) {
function WindowWebSocketWrapper(wsURL) {
this.mSocket = new theWebSocket(wsURL);
}
WindowWebSocketWrapper.prototype.close = function () {
this.mSocket.close();
};
WindowWebSocketWrapper.prototype.onmessage = function (onMessageFunction) {
this.mSocket.onmessage = onMessageFunction;
};
WindowWebSocketWrapper.prototype.onopen = function (onOpenFunction) {
this.mSocket.onopen = onOpenFunction;
};
WindowWebSocketWrapper.prototype.onclose = function (onCloseFunction) {
this.mSocket.onclose = onCloseFunction;
};
WindowWebSocketWrapper.prototype.send = function (message) {
this.mSocket.send(message);
};
return new WindowWebSocketWrapper(wsURL);
}
}
if (typeof weex === 'object') {
// this is weex env : https://weex.apache.org/zh/docs/modules/websockets.html
try {
console.log("test webSocket for weex");
var ws = weex.requireModule('webSocket');
console.log("find webSocket for weex:" + ws);
return function (wsURL) {
try {
ws.close();
} catch (e) {
}
ws.WebSocket(wsURL, '');
return ws;
}
} catch (e) {
console.log(e);
//ignore
}
}
//TODO support ReactNative
if (typeof WebSocket === 'object') {
return function (wsURL) {
return new theWebSocket(wsURL);
}
}
// weex 和 PC环境的websocket API不完全一致,所以做了抽象兼容
throw new Error("the js environment do not support websocket");
};
SekiroClient.prototype.connect = function () {
console.log('sekiro: begin of connect to wsURL: ' + this.wsURL);
var _this = this;
// 不check close,让
// if (this.socket && this.socket.readyState === 1) {
// this.socket.close();
// }
try {
this.socket = this.webSocketFactory(this.wsURL);
} catch (e) {
console.log("sekiro: create connection failed,reconnect after 2s");
setTimeout(function () {
_this.connect()
}, 2000)
}
this.socket.onmessage(function (event) {
_this.handleSekiroRequest(event.data)
});
this.socket.onopen(function (event) {
console.log('sekiro: open a sekiro client connection')
});
this.socket.onclose(function (event) {
console.log('sekiro: disconnected ,reconnection after 2s');
setTimeout(function () {
_this.connect()
}, 2000)
});
};
SekiroClient.prototype.handleSekiroRequest = function (requestJson) {
console.log("receive sekiro request: " + requestJson);
var request = JSON.parse(requestJson);
var seq = request['__sekiro_seq__'];
if (!request['action']) {
this.sendFailed(seq, 'need request param {action}');
return
}
var action = request['action'];
if (!this.handlers[action]) {
this.sendFailed(seq, 'no action handler: ' + action + ' defined');
return
}
var theHandler = this.handlers[action];
var _this = this;
try {
theHandler(request, function (response) {
try {
_this.sendSuccess(seq, response)
} catch (e) {
_this.sendFailed(seq, "e:" + e);
}
}, function (errorMessage) {
_this.sendFailed(seq, errorMessage)
})
} catch (e) {
console.log("error: " + e);
_this.sendFailed(seq, ":" + e);
}
};
SekiroClient.prototype.sendSuccess = function (seq, response) {
var responseJson;
if (typeof response == 'string') {
try {
responseJson = JSON.parse(response);
} catch (e) {
responseJson = {};
responseJson['data'] = response;
}
} else if (typeof response == 'object') {
responseJson = response;
} else {
responseJson = {};
responseJson['data'] = response;
}
if (Array.isArray(responseJson)) {
responseJson = {
data: responseJson,
code: 0
}
}
if (responseJson['code']) {
responseJson['code'] = 0;
} else if (responseJson['status']) {
responseJson['status'] = 0;
} else {
responseJson['status'] = 0;
}
responseJson['__sekiro_seq__'] = seq;
var responseText = JSON.stringify(responseJson);
console.log("response :" + responseText);
this.socket.send(responseText);
};
SekiroClient.prototype.sendFailed = function (seq, errorMessage) {
if (typeof errorMessage != 'string') {
errorMessage = JSON.stringify(errorMessage);
}
var responseJson = {};
responseJson['message'] = errorMessage;
responseJson['status'] = -1;
responseJson['__sekiro_seq__'] = seq;
var responseText = JSON.stringify(responseJson);
console.log("sekiro: response :" + responseText);
this.socket.send(responseText)
};
SekiroClient.prototype.registerAction = function (action, handler) {
if (typeof action !== 'string') {
throw new Error("an action must be string");
}
if (typeof handler !== 'function') {
throw new Error("a handler must be function");
}
console.log("sekiro: register action: " + action);
this.handlers[action] = handler;
return this;
};
function guid() {
function S4() {
return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);
}
return (S4() + S4() + "-" + S4() + "-" + S4() + "-" + S4() + "-" + S4() + S4() + S4());
}
var client = new SekiroClient("ws://127.0.0.1:5620/business-demo/register?group=rpc&clientId=" + guid());
client.registerAction("_token", function (request, resolve, reject) {
resolve(_token(request["url"]));
})
})();
查看分组列表:http://127.0.0.1:5620/business-demo/groupList
查看队列状态:http://127.0.0.1:5620/business-demo/clientQueue?group=test
调用转发:http://127.0.0.1:5620/business-demo/invoke?group=test&action=test¶m=testparm
使用 Python 调用
import requests
url = "http://127.0.0.1:5620/business-demo/invoke?group=rpc-test&action=_token"
# 如果有参数
params = {
'page': 2
}
response = requests.request("GET", url, params=params)
print(response.text)
由于 RPC 是一直挂载在同一个浏览器上的,所以针对风控较严格的站点
比如检测 UA、IP 与加密参数绑定之类的,那么 PRC 调用太频繁就不太行了,当然也可以研究研究浏览器群控技术,操纵多个不同浏览器可以一定程度上缓解这个问题
jsrpc2
项目地址:https://github.com/jxhczhl/JsRpc/
一、找到加密的地方
将加密的组成一个函数
在控制台输入window.dcpeng = ct.update
,其中ct.update
为加密函数
二、此时在本地双击编译好的文件win64-localhost.exe
,启动服务
三、之后在控制台注入ws,即将JsEnv.js
文件中的内容全部复制粘贴到控制台即可(注意有时要放开断点)
function Hlclient(wsURL) {
this.wsURL = wsURL;
this.handlers = {};
this.socket = {};
if (!wsURL) {
throw new Error('wsURL can not be empty!!')
}
this.connect()
}
Hlclient.prototype.connect = function () {
console.log('begin of connect to wsURL: ' + this.wsURL);
var _this = this;
try {
this.socket["ySocket"] = new WebSocket(this.wsURL);
this.socket["ySocket"].onmessage = function (e) {
console.log("send func", e.data);
_this.handlerRequest(e.data);
}
} catch (e) {
console.log("connection failed,reconnect after 10s");
setTimeout(function () {
_this.connect()
}, 10000)
}
this.socket["ySocket"].onclose = function () {
console.log("connection failed,reconnect after 10s");
setTimeout(function () {
_this.connect()
}, 10000)
}
};
Hlclient.prototype.send = function (msg) {
this.socket["ySocket"].send(msg)
}
Hlclient.prototype.regAction = function (func_name, func) {
if (typeof func_name !== 'string') {
throw new Error("an func_name must be string");
}
if (typeof func !== 'function') {
throw new Error("must be function");
}
console.log("register func_name: " + func_name);
this.handlers[func_name] = func;
}
Hlclient.prototype.handlerRequest = function (requestJson) {
var _this = this;
var result=JSON.parse(requestJson);
//console.log(result)
if (!result['action']) {
this.sendResult('','need request param {action}');
return
}
action=result["action"]
var theHandler = this.handlers[action];
if (!theHandler ||theHandler==undefined){
this.sendResult(action,'action not found');
return
}
try {
if (!result["param"]){
theHandler(function (response) {
_this.sendResult(action, response);
})
}else{
theHandler(function (response) {
_this.sendResult(action, response);
},result["param"])
}
} catch (e) {
console.log("error: " + e);
_this.sendResult(action+e);
}
}
Hlclient.prototype.sendResult = function (action, e) {
this.send(action + atob("aGxeX14") + e);
}
四、连接通信,在控制台输入命令
var demo = new Hlclient("ws://127.0.0.1:12080/ws?group=v&name=test")
五、注册一个方法
// 注册一个方法 第一个参数get_v为方法名,
// 第二个参数为函数,resolve里面的值是想要的值(发送到服务器的)
// param是可传参参数,可以忽略
demo.regAction("get_v", function (resolve, param) {
// var res = "好困啊" + param;
var res = dcpeng(); // 参数放这个里面 param
resolve(JSON.stringify(res));
})
六、之后就可以在浏览器中访问数据了,打开网址 http://127.0.0.1:12080/go?group={}&name={}&action={}¶m={}
,这是调用的接口 group和name填写上面注入时候的,action是注册的方法名,param是可选的参数,这里续用上面的例子,网页就是:http://127.0.0.1:12080/go?group=v&name=test&action=get_v
_token = function(){
a = Date.parse(new Date()) / 1000
return window.btoa(a)+('|')+binb2b64(hex_sha1(window.btoa(core_sha1(a)))) + b64_sha1(a)
}