DirectX9:总结篇 数据类型结构
一.简介
二.接口抽象类
1.IDirect3DDevice9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | //d3d9.h #undef INTERFACE #define INTERFACE IDirect3DDevice9 DECLARE_INTERFACE_(IDirect3DDevice9, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void ** ppvObj) PURE; STDMETHOD_( ULONG ,AddRef)(THIS) PURE; STDMETHOD_( ULONG ,Release)(THIS) PURE; /*** IDirect3DDevice9 methods ***/ STDMETHOD(TestCooperativeLevel)(THIS) PURE; STDMETHOD_( UINT , GetAvailableTextureMem)(THIS) PURE; STDMETHOD(EvictManagedResources)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE; STDMETHOD_( void , SetCursorPosition)(THIS_ int X, int Y, DWORD Flags) PURE; STDMETHOD_( BOOL , ShowCursor)(THIS_ BOOL bShow) PURE; STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD_( UINT , GetNumberOfSwapChains)(THIS) PURE; STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; STDMETHOD_( void , SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; STDMETHOD_( void , GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE; STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture, HANDLE * pSharedHandle) PURE; STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE * pSharedHandle) PURE; STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture, HANDLE * pSharedHandle) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE * pSharedHandle) PURE; STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE * pSharedHandle) PURE; STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,IDirect3DSurface9** ppSurface, HANDLE * pSharedHandle) PURE; STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard,IDirect3DSurface9** ppSurface, HANDLE * pSharedHandle) PURE; STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE; STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE; STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE; STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE; STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface, HANDLE * pSharedHandle) PURE; STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE; STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE; STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects, DWORD Flags,D3DCOLOR Color, float Z, DWORD Stencil) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE; STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE; STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL * pEnable) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float * pPlane) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD * pValue) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(BeginStateBlock)(THIS) PURE; STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type, DWORD * pValue) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type, DWORD * pValue) PURE; STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE; STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; STDMETHOD_( BOOL , GetSoftwareVertexProcessing)(THIS) PURE; STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; STDMETHOD_( float , GetNPatchMode)(THIS) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(GetFVF)(THIS_ DWORD * pFVF) PURE; STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pFunction,IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float * pConstantData, UINT Vector4fCount) PURE; STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float * pConstantData, UINT Vector4fCount) PURE; STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int * pConstantData, UINT Vector4iCount) PURE; STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int * pConstantData, UINT Vector4iCount) PURE; STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL * pConstantData, UINT BoolCount) PURE; STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL * pConstantData, UINT BoolCount) PURE; STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData, UINT * pOffsetInBytes, UINT * pStride) PURE; STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Setting) PURE; STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT * pSetting) PURE; STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float * pConstantData, UINT Vector4fCount) PURE; STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float * pConstantData, UINT Vector4fCount) PURE; STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int * pConstantData, UINT Vector4iCount) PURE; STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int * pConstantData, UINT Vector4iCount) PURE; STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL * pConstantData, UINT BoolCount) PURE; STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL * pConstantData, UINT BoolCount) PURE; STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE; #ifdef D3D_DEBUG_INFO D3DDEVICE_CREATION_PARAMETERS CreationParameters; D3DPRESENT_PARAMETERS PresentParameters; D3DDISPLAYMODE DisplayMode; D3DCAPS9 Caps; UINT AvailableTextureMem; UINT SwapChains; UINT Textures; UINT VertexBuffers; UINT IndexBuffers; UINT VertexShaders; UINT PixelShaders; D3DVIEWPORT9 Viewport; D3DMATRIX ProjectionMatrix; D3DMATRIX ViewMatrix; D3DMATRIX WorldMatrix; D3DMATRIX TextureMatrices[8]; DWORD FVF; UINT VertexSize; DWORD VertexShaderVersion; DWORD PixelShaderVersion; BOOL SoftwareVertexProcessing; D3DMATERIAL9 Material; D3DLIGHT9 Lights[16]; BOOL LightsEnabled[16]; D3DGAMMARAMP GammaRamp; RECT ScissorRect; BOOL DialogBoxMode; #endif }; typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9; |
2.IDirect3DVertexBuffer9 / IDirect3DIndexBuffer9
(1) IDirect3DVertexBuffer9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | //d3d9.h DECLARE_INTERFACE_(IDirect3DVertexBuffer9, IDirect3DResource9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void ** ppvObj) PURE; STDMETHOD_( ULONG ,AddRef)(THIS) PURE; STDMETHOD_( ULONG ,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_( DWORD , SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_( DWORD , GetPriority)(THIS) PURE; STDMETHOD_( void , PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; //锁定和解锁缓存 //使用参考DX3D9:建立3D场景的几何描述 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void ** ppbData, DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Length; DWORD Usage; DWORD FVF; D3DPOOL Pool; DWORD Priority; UINT LockCount; LPCWSTR CreationCallStack; #endif }; |
(2) IDirect3DIndexBuffer9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | //d3d9.h DECLARE_INTERFACE_(IDirect3DIndexBuffer9, IDirect3DResource9) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void ** ppvObj) PURE; STDMETHOD_( ULONG ,AddRef)(THIS) PURE; STDMETHOD_( ULONG ,Release)(THIS) PURE; /*** IDirect3DResource9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_( DWORD , SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_( DWORD , GetPriority)(THIS) PURE; STDMETHOD_( void , PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; //锁定和解锁索引缓存 //使用参考DX3D9:建立3D场景的几何描述 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void ** ppbData, DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Length; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; DWORD Priority; UINT LockCount; LPCWSTR CreationCallStack; #endif }; |
3.ID3DXMesh
三.结构体
1.D3DXVECTOR3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | //该类的定义如下: typedef struct D3DXVECTOR3: public D3DVECTOR{ public : D3DVECTOR3(){}; D3DVECTOR3(CONST FLOAT *); D3DVECTOR3(CONST D3DVECTOR&); D3DVECTOR3( FLOAT x, FLOAT y, FLOAT z); //casting operator FLOAT *(); operator CONST FLOAT * () const ; //assignment operators D3DXVECTOR3& operator += (CONST D3DXVECTOR3&); D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&); D3DXVECTOR3& operator *= ( FLOAT ); D3DXVECTOR3& operator /= ( FLOAT ); //unary operators D3DXVECTOR3 operator + () const ; D3DXVECTOR3 operator - () const ; //binary operators D3DXVECTOR3 operator + (CONST D3DXVECTOR3&) const ; D3DXVECTOR3 operator - (CONST D3DXVECTOR3&) const ; D3DXVECTOR3 operator * ( FLOAT ) const ; D3DXVECTOR3 operator / ( FLOAT ) const ; friend D3DXVECTOR3 operator * ( FLOAT ,CONST struct D3DXVECTOR3&); BOOL operator == (CONST D3DXVECTOR3&) const ; BOOL operator != (CONST D3DXVECTOR3&) const ; }D3DXVECTOR3,*LPD3DXVECTOR3; |
1 2 3 4 5 6 7 | //D3DXVECTOR3继承于D3DVECTOR typedef struct D3DVECTOR{ float x,y,z; }D3DVECTOR; |
2.D3DXCOLOR
3.D3DLIGHT9
4.D3DXMATRIX
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