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module top_module (
input clk,
input reset, // Synchronous reset
input data,
output [3:0] count,
output counting,
output done,
input ack );
reg [9:0] counter;
reg clkn;
reg [4:0] delay; // 防 count=4'b1111(4'hf)时,delay=count+4'd1=0溢出。
reg [3:0] state,next_state;
parameter [3:0] S = 4'd0,S1 = 4'd1,S11 = 4'd2,S110 = 4'd3,B0 = 4'd4,B1 = 4'd5,B2 = 4'd6,B3 = 4'd7,Count2 = 4'd8,Wait = 4'd9;
// state transfer
always@(*) begin
case(state)
S: begin
next_state = (data)? S1:S;
end
S1: begin
next_state = (data)? S11:S;
end
S11: begin
next_state = (data)? S11:S110;
end
S110: begin
next_state = (data)? B0:S;
end
B0: begin
next_state = B1;
end
B1: begin
next_state = B2;
end
B2: begin
next_state = B3;
end
B3: begin
next_state = Count2;
end
Count2: begin
next_state =(delay == 5'd0)? Wait:Count2;
end
Wait: begin
next_state =(ack)? S:Wait;
end
default: next_state = S;
endcase
end
// flip-flop
always@(posedge clk) begin
if(reset)
state <= S;
else
state <= next_state;
end
// output
always@(posedge clk) begin
counting <= (next_state == Count2 && !reset)? 1'b1:1'b0; // 这里记得加条件!reset,否则倒数中途reset需要再多隔1cycle,(先变state再变counting)
done <= (next_state == Wait)? 1'b1:1'b0;
end
// shift reg
always@(posedge clk) begin
if(state == B0 || state == B1 || state == B2) begin
count <= {count[2:0],data};
delay <= {delay[3:0],data};
counter <= 10'd0;
end
else if(state == B3) begin
count <= {count[2:0],data};
delay <= {delay[3:0],data} + 4'd1;
counter <= 10'd0;
end
else if(next_state == Count2) begin
count <= (count != 4'd0 && counter == 10'd999)? count - 4'd1:count; // 后者亦满足当count=0则其一直保持0,只是输出的形式,真的倒数看delay
if(delay != 4'd1 && counter == 10'd999) begin //非1的时候,在每一个0进行减
delay <= delay - 5'd1;
end
else if(delay == 5'd1 && counter == 10'd998) begin
delay <= 5'd0;
end
else begin
delay <= delay;
end
counter <= (counter == 10'd999)? 10'd0:counter+10'd1; // frequency divider
end
else begin
counter <= 10'd0;
count <= 4'd0; // 其他state,count保持0
delay <= 5'd0;
end
end
endmodule
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