Q6:FSM
1.Decade counter2.Four-bit binary counter3.Decade counter again4.Slow decade counter5.Counter 1-126.Counter 10007.4-digit decimal counter8.12-hour clock9.Hdlbits博文分布10.4-bit shift register11.Left/right rotator12.Left/right arithmetic shift by 1 or 813.5-bit LFSR14.3-bit LFSR15.32-bit LFSR16.Shift register17.Shift register(2)18.3-input LUT19.Rule 9020.Rule 11021.Conway's Game of Life 16x1622.Simple FSM1(asynchronous reset)23.Simple FSM1(synchronous reset)24.Simple FSM2(asynchronous reset)25.Simple FSM2(synchronous reset)26.Simple state transition 327.Simple one-hot state transition 328.Simple FSM 3(asynchronous reset)29.Simple FSM 3(synchronous reset)30.Design a Moore FSM31.Lemmings 132.Lemmings 233.Lemmings 334.Lemmings 435.One-hot FSM36.PS/2 packet parser37.PS/2 packet parser and datapath38.Serial receiver39.Serial receiver and datapath40.Serial receiver with parity checking41.Sequence recognition42.Q8:Design a Mealy FSM43.Q5a:Serial two's complementer(Moore FSM)44.Q5b:Serial two's complementer(Moore FSM)45.Q3a:FSM46.Q3b:FSM47.Q3c:FSM logic48.Q6b:FSM next-state logic49.Q6c:FSM next-state logic
50.Q6:FSM
51.Q2a:FSM52.Q2:One-hot FSM equations53.Q2a: FSM54.Q2b:Another FSM55.Counter with period 100056.4-bit shift register and down counter57.FSM:Sequence 1101 recognizer58.FSM:Enable shift register59.FSM:The complete FSM60.The complete timer61.FSM:One-hot logic equations62.UARTmodule top_module (
input clk,
input reset, // Synchronous active-high reset
input w,
output z
);
parameter A = 3'd0, B = 3'd1, C = 3'd2;
parameter D = 3'd3, E = 3'd4, F = 3'd5;
reg [2:0] current_state, next_state;
always @(*) begin
case(current_state)
A: next_state = w ? B : A;
B: next_state = w ? C : D;
C: next_state = w ? E : D;
D: next_state = w ? F : A;
E: next_state = w ? E : D;
F: next_state = w ? C : D;
default:next_state = A;
endcase
end
always @(posedge clk) begin
if(reset) begin
current_state <= A;
end
else begin
current_state <= next_state;
end
end
assign z = (current_state == E) | (current_state == F);
endmodule
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