Serial receiver and datapath
1.Decade counter2.Four-bit binary counter3.Decade counter again4.Slow decade counter5.Counter 1-126.Counter 10007.4-digit decimal counter8.12-hour clock9.Hdlbits博文分布10.4-bit shift register11.Left/right rotator12.Left/right arithmetic shift by 1 or 813.5-bit LFSR14.3-bit LFSR15.32-bit LFSR16.Shift register17.Shift register(2)18.3-input LUT19.Rule 9020.Rule 11021.Conway's Game of Life 16x1622.Simple FSM1(asynchronous reset)23.Simple FSM1(synchronous reset)24.Simple FSM2(asynchronous reset)25.Simple FSM2(synchronous reset)26.Simple state transition 327.Simple one-hot state transition 328.Simple FSM 3(asynchronous reset)29.Simple FSM 3(synchronous reset)30.Design a Moore FSM31.Lemmings 132.Lemmings 233.Lemmings 334.Lemmings 435.One-hot FSM36.PS/2 packet parser37.PS/2 packet parser and datapath38.Serial receiver
39.Serial receiver and datapath
40.Serial receiver with parity checking41.Sequence recognition42.Q8:Design a Mealy FSM43.Q5a:Serial two's complementer(Moore FSM)44.Q5b:Serial two's complementer(Moore FSM)45.Q3a:FSM46.Q3b:FSM47.Q3c:FSM logic48.Q6b:FSM next-state logic49.Q6c:FSM next-state logic50.Q6:FSM51.Q2a:FSM52.Q2:One-hot FSM equations53.Q2a: FSM54.Q2b:Another FSM55.Counter with period 100056.4-bit shift register and down counter57.FSM:Sequence 1101 recognizer58.FSM:Enable shift register59.FSM:The complete FSM60.The complete timer61.FSM:One-hot logic equations62.UARTSee also: Serial receiver
Now that you have a finite state machine that can identify when bytes are correctly received in a serial bitstream, add a datapath that will output the correctly-received data byte. out_byte needs to be valid when done is 1, and is don't-care otherwise.
Note that the serial protocol sends the least significant bit first.
module top_module(
input clk,
input in,
input reset, // Synchronous reset
output [7:0] out_byte,
output done
); //
parameter [3:0] START = 4'd0;
parameter [3:0] ONE = 4'd1;
parameter [3:0] TWO = 4'd2;
parameter [3:0] THREE = 4'd3;
parameter [3:0] FOUR = 4'd4;
parameter [3:0] FIVE = 4'd5;
parameter [3:0] SIX = 4'd6;
parameter [3:0] SEVEN = 4'd7;
parameter [3:0] EIGHT = 4'd8;
parameter [3:0] STOP = 4'd9;
parameter [3:0] IDLE = 4'd10;
parameter [3:0] WAIT = 4'd11;
reg [3:0] state,next_state;
reg [7:0] par_in;
always @(*)begin
case(state)
START:begin
next_state = ONE;
par_in[0] = in;
end
ONE:begin
next_state = TWO;
par_in[1] = in;
end
TWO:begin
next_state = THREE;
par_in[2] = in;
end
THREE:begin
next_state = FOUR;
par_in[3] = in;
end
FOUR:begin
next_state = FIVE;
par_in[4] = in;
end
FIVE:begin
next_state = SIX;
par_in[5] = in;
end
SIX:begin
next_state = SEVEN;
par_in[6] = in;
end
SEVEN:begin
next_state = EIGHT;
par_in[7] = in;
end
EIGHT:begin
if(in)begin
next_state = STOP;
end
else begin
next_state = WAIT;
end
end
STOP:begin
if(in)begin
next_state = IDLE;
end
else begin
next_state = START;
end
end
WAIT:begin
if(in)begin
next_state = IDLE;
end
else begin
next_state = WAIT;
end
end
IDLE:begin
if(~in)begin
next_state = START;
end
else begin
next_state = IDLE;
end
end
endcase
end
always @(posedge clk)begin
if(reset)begin
state <= IDLE;
end
else begin
state <= next_state;
end
end
assign done = (state == STOP);
assign out_byte = (state == STOP) ? par_in : 8'd0;
endmodule
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