See also: State transition logic for this FSM
The following is the state transition table for a Moore state machine with one input, one output, and four states. Implement this state machine. Include an asynchronous reset that resets the FSM to state A.
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module top_module(
input clk,
input in,
input areset,
output out); //
parameter A=2'b00,B=2'b01,C=2'b10,D=2'b11;
reg [1:0]state,next_state;
// State transition logic
always@(*)begin
case(state)
A:begin
next_state=(in)?B:A;
end
B:begin
next_state=(in)?B:C;
end
C:begin
next_state=(in)?D:A;
end
D:begin
next_state=(in)?B:C;
end
endcase
end
// State flip-flops with asynchronous reset
always@(posedge clk or posedge areset)begin
if(areset)begin
state<=A;
end
else begin
state<=next_state;
end
end
// Output logic
assign out=(state==D)?1:0;
endmodule