Simple FSM2(asynchronous reset)

This is a Moore state machine with two states, two inputs, and one output. Implement this state machine.

This exercise is the same as fsm2s, but using asynchronous reset.

a
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module top_module(
    input clk,
    input areset,    // Asynchronous reset to OFF
    input j,
    input k,
    output out); //  

    parameter OFF=0, ON=1; 
    reg state, next_state;

    always @(*) begin
        // State transition logic
        case(state)
            OFF:begin
                if(j)begin
                    next_state=ON;
                end
                else begin
                    next_state=OFF;
                end
            end
            ON:begin
                if(k)begin
                    next_state=OFF;
                end
                else begin
                    next_state=ON;
                end
            end
        endcase
    end

    always @(posedge clk, posedge areset) begin
        // State flip-flops with asynchronous reset
        if(areset)begin
            state<=OFF;
        end
        else begin
            state<=next_state;
        end
    end

    // Output logic
    // assign out = (state == ...);
    assign out=(state==OFF)?0:1;

endmodule
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