实验13:享元模式

实验13:享元模式

本次实验属于模仿型实验,通过本次实验学生将掌握以下内容:

1、理解享元模式的动机,掌握该模式的结构;

2、能够利用享元模式解决实际问题。

 
   

 


[实验任务一]:围棋

设计一个围棋软件,在系统中只存在一个白棋对象和一个黑棋对象,但是它们可以在棋盘的不同位置显示多次。

实验要求:

1.提交类图;

 

2.提交源代码;

JAVA

package rjsj.no13;

/**

 * 客户端测试类

 *

 */

public class Client {

    public static void main(String[] args) {

        IgoChessman black1,black2,black3,white1,white2;

        IgoChessmanFactory factory;

        factory = IgoChessmanFactory.getInstance();

        black1 = factory.getIgoChessman("b");

        black2 = factory.getIgoChessman("b");

        black3 = factory.getIgoChessman("b");

        System.out.println("判断两颗黑棋是否相同:"+(black1==black2));

        white1 = factory.getIgoChessman("w");

        white2 = factory.getIgoChessman("w");

        System.out.println("判断两颗白棋是否相同:"+(white1==white2));

        black1.locate(new Coordinates(1, 1));

        black2.locate(new Coordinates(2, 4));

        black3.locate(new Coordinates(2, 3));

        white1.locate(new Coordinates(3, 5));

        white2.locate(new Coordinates(2, 6));

    }

}

package rjsj.no13;

/**

 * 坐标类:外部状态类

 *

 */

public class Coordinates {

    private int x;

    private int y;

    public Coordinates(int x,int y) {

        // TODO Auto-generated constructor stub

        this.x = x;

        this.y = y;

    }

    public int getX() {

        return x;

    }

    public void setX(int x) {

        this.x = x;

    }

    public int getY() {

        return y;

    }

    public void setY(int y) {

        this.y = y;

    }

}

package rjsj.no13;

/**

 * 围棋棋子类:抽象享元类

 *

 */

public abstract class IgoChessman {

    public abstract String getColor();

    public void locate(Coordinates coord){

        System.out.println("棋子颜色:"+this.getColor()+",棋子位置:"+coord.getX()+","+coord.getY());

    }

}

/**

 * 黑色棋子类:具体享元类

 * @author fly

 *

 */

class BlackIgoChessman extends IgoChessman{

    @Override

    public String getColor() {

        // TODO Auto-generated method stub

        return "黑色";

    }

}

/**

 * 白色棋子类:具体享元类

 * @author fly

 *

 */

class WhiteIgoChessman extends IgoChessman{

    @Override

    public String getColor() {

        // TODO Auto-generated method stub

        return "白色";

    }

}

package rjsj.no13;

import java.util.Hashtable;

/**

 * 围棋棋子工厂类:享元工厂类

 *

 */

public class IgoChessmanFactory {

    private static IgoChessmanFactory instance = new IgoChessmanFactory();

    private static Hashtable ht;

    public IgoChessmanFactory() {

        // TODO Auto-generated constructor stub

        ht = new Hashtable();

        IgoChessman black,white;

        black = new BlackIgoChessman();

        ht.put("b", black);

        white = new WhiteIgoChessman();

        ht.put("w", white);

    }

    public static IgoChessmanFactory getInstance(){

        return instance;

    }

    public static IgoChessman getIgoChessman(String color){

        return (IgoChessman)ht.get(color);

    }

}

C++

#include <iostream>

#include <map>

#include <vector>

using namespace std;

typedef struct Coordinates{

    int x;

    int y;

    Coordinates(){}

    Coordinates(int a, int b){x=a;y=b;}

    bool operator <(const Coordinates& other) const{

        if (x<other.x) return true;

        else if (x==other.x) return y<other.y;

        return false;

    }

}POINT;

typedef enum PieceColorTag{

    BLACK,

    WHITE

}PIECECOLOR;

class CPiece{

public:

    CPiece(PIECECOLOR color) : m_color(color){}

    PIECECOLOR GetColor() { return m_color; }

    void SetPoint(POINT point) { m_point = point; }

    POINT GetPoint() { return m_point; }

protected:

    PIECECOLOR m_color;

    POINT m_point;

};

class CGomoku : public CPiece{

public:

    CGomoku(PIECECOLOR color) : CPiece(color){}

};

class IgoChessmanFactory{

public:

    CPiece *GetPiece(PIECECOLOR color){

        CPiece *pPiece = NULL;

    if (m_vecPiece.empty()){

        pPiece = new CGomoku(color);

        m_vecPiece.push_back(pPiece);

    }

    else{

        for (vector<CPiece *>::iterator it = m_vecPiece.begin(); it != m_vecPiece.end(); ++it){

            if ((*it)->GetColor() == color){

                pPiece = *it;

                break;

            }

        }

        if (pPiece == NULL){

            pPiece = new CGomoku(color);

            m_vecPiece.push_back(pPiece);

        }

     }

        return pPiece;

    }

    ~IgoChessmanFactory(){

        for (vector<CPiece *>::iterator it = m_vecPiece.begin(); it != m_vecPiece.end(); ++it){

            if (*it != NULL){

                delete *it;

                *it = NULL;

            }

        }

    }

private:

    vector<CPiece *> m_vecPiece;

};

class IgoChessman{

public:

    void Draw(CPiece *piece){

        if (piece->GetColor()){

            cout<<"白色棋子位置:"<<piece->GetPoint().x<<","<<piece->GetPoint().y<<endl;

        }

        else{

            cout<<"黑色棋子位置:"<<piece->GetPoint().x<<","<<piece->GetPoint().y<<endl;

        }

        m_mapPieces.insert(pair<POINT, CPiece *>(piece->GetPoint(), piece));

    }

    void ShowAllPieces(){

        for (map<POINT, CPiece *>::iterator it = m_mapPieces.begin(); it != m_mapPieces.end(); ++it){

            if (it->second->GetColor()){

                cout<<"("<<it->first.x<<","<<it->first.y<<")白色棋子"<<endl;

            }

            else{

                cout<<"("<<it->first.x<<","<<it->first.y<<")黑色棋子"<<endl;

            }

        }

    }

private:

    map<POINT, CPiece *> m_mapPieces;

};

int main(){

    IgoChessmanFactory *pPieceFactory = new IgoChessmanFactory();

    IgoChessman *pCheseboard = new IgoChessman();

    CPiece *pPiece = pPieceFactory->GetPiece(WHITE);

    pPiece->SetPoint(POINT(1, 1));

    pCheseboard->Draw(pPiece);

    pPiece = pPieceFactory->GetPiece(BLACK);

    pPiece->SetPoint(POINT(3, 5));

    pCheseboard->Draw(pPiece);

    pPiece = pPieceFactory->GetPiece(WHITE);

    pPiece->SetPoint(POINT(2, 2));

    pCheseboard->Draw(pPiece);

    pPiece = pPieceFactory->GetPiece(BLACK);

    pPiece->SetPoint(POINT(1, 4));

    pCheseboard->Draw(pPiece);

}

 

 

 

3.注意编程规范;

4.要求用简单工厂模式和单例模式实现享元工厂类的设计。

posted @ 2022-11-03 20:03  萧贾jzm  阅读(108)  评论(0编辑  收藏  举报
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