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[source] siggraph [year] 2007 for acrobatics 单圈翻腾比较容易,但多圈不是一般谁谁谁都能做的,或者根本无人可完成,此时可用这个技术来完成。 调整轨迹,但在调整之后,仍保证物理上合理,且无优化的步骤。有效性的证明,通过a study of sensitivity to errors in angular momentum and take-off angl... 阅读全文
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[source] Siggraph [year] 2002 Controllable, reactive human motion combining dynamic simulation and human motion data. use trajectory tracking to follow motion capture data and a balance controller to ... 阅读全文
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[source] Siggraph [year] 2001 物理动画的大目标:虚拟人物自动合成真实动作,且拥有丰富的技能 a framework of composing controllers in order to enhance the notor abilities of such figures. an explicit model of the “pre-conditions” und... 阅读全文
摘要:
control physics-based chacters based on high-level feature of movements, such as com, angular momentum, and end-effectors. 控制器方法:真实感\鲁棒\直观 多在关节空间内实现:坐标转换\动作风格上有难度,不易修改 因此考虑更高层特征:COM等 但, 1.选择哪些高层特征? 2.... 阅读全文