使用AxisHelper帮助理解View and Data API中的坐标系统
大家使用View and Data API做三维模型开发,必然首先要理解View and Data API的坐标系统,即XYZ三个轴向分别是怎么定义的。Three.js里面提供了一个AxisHelper,但如果你直接运用的话,你会发现在viewer中并不显示,并且控制台中会有这样的错误信息:"Only THREE.Mesh can be rendered by the Firefly renderer. Use THREE.Mesh to draw lines." 原因是因为View and Data API采用的是Three.js上定制的render,有些three.js中可以使用的功能在viewer中并不能用。所以我重写了一个这样的AxisHelper,希望对你有帮助。
使用非常简单,只需要加载这个扩展即可。建议在GEOMETRY_LOADED_EVENT事件中加载:
// It is recommended to load the extension when geometry is loaded viewer.addEventListener(Autodesk.Viewing.GEOMETRY_LOADED_EVENT, function(){ viewer.loadExtension('Autodesk.ADN.Viewing.Extension.AxisHelper'); });
下面是截图,你可以看到红线是X轴,绿线是Y轴,蓝线是Z轴。请注意和右上角的view cube的对应关系。
下面是这个扩展的源代码,不过最好到 github 上下载,因为我可能会时不时的做更新,github上的才是最新的。
/////////////////////////////////////////////////////////////////////////////// AutodeskNamespace("Autodesk.ADN.Viewing.Extension"); Autodesk.ADN.Viewing.Extension.AxisHelper = function (viewer, options) { Autodesk.Viewing.Extension.call(this, viewer, options); var _self = this; var _axisLines = []; _self.load = function () { console.log('Autodesk.ADN.Viewing.Extension.AxisHelper loaded'); addAixsHelper(); //workaround //have to call this to show up the axis viewer.restoreState(viewer.getState()); return true; }; _self.unload = function () { removeAixsHelper(); console.log('Autodesk.ADN.Viewing.Extension.AxisHelper unloaded'); return true; }; var addAixsHelper = function() { _axisLines = []; //get bounding box of the model var boundingBox = viewer.model.getBoundingBox(); var maxpt = boundingBox.max; var minpt = boundingBox.min; var xdiff = maxpt.x - minpt.x; var ydiff = maxpt.y - minpt.y; var zdiff = maxpt.z - minpt.z; //make the size is bigger than the max bounding box //so that it is visible var size = Math.max(xdiff,ydiff,zdiff) * 1.2; //console.log('axix size :' + size); // x-axis is red var material_X_Axis = new THREE.LineBasicMaterial({ color: 0xff0000, //red linewidth: 2 }); viewer.impl.matman().addMaterial('material_X_Axis',material_X_Axis,true); //draw the x-axix line var xLine = drawLine( {x : 0, y : 0, z : 0} , {x : size, y : 0, z : 0} , material_X_Axis); _axisLines.push(xLine); // y-axis is green var material_Y_Axis = new THREE.LineBasicMaterial({ color: 0x00ff00, //green linewidth: 2 }); viewer.impl.matman().addMaterial('material_Y_Axis',material_Y_Axis,true); //draw the y-axix line var yLine = drawLine( {x : 0, y : 0, z : 0} , {x : 0, y : size, z : 0} , material_Y_Axis); _axisLines.push(yLine); // z-axis is blue var material_Z_Axis = new THREE.LineBasicMaterial({ color: 0x0000ff, //blue linewidth: 2 }); viewer.impl.matman().addMaterial('material_Z_Axis',material_Z_Axis,true); //draw the z-axix line var zLine = drawLine( {x : 0, y : 0, z : 0} , {x : 0, y : 0, z : size} , material_Z_Axis); _axisLines.push(zLine); } var drawLine = function(start, end, material) { var geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3( start.x, start.y, start.z)); geometry.vertices.push(new THREE.Vector3( end.x, end.y, end.z)); var line = new THREE.Line(geometry, material); viewer.impl.scene.add(line); //refresh viewer viewer.impl.invalidate(true); return line; } var removeAixsHelper = function() { _axisLines = []; _axisLines.forEach(function(line){ viewer.impl.scene.remove(line); }); //remove materials delete viewer.impl.matman().materials.material_X_Axis; delete viewer.impl.matman().materials.material_Y_Axis; delete viewer.impl.matman().materials.material_Z_Axis; } }; Autodesk.ADN.Viewing.Extension.AxisHelper.prototype = Object.create(Autodesk.Viewing.Extension.prototype); Autodesk.ADN.Viewing.Extension.AxisHelper.prototype.constructor = Autodesk.ADN.Viewing.Extension.AxisHelper; Autodesk.Viewing.theExtensionManager.registerExtension( 'Autodesk.ADN.Viewing.Extension.AxisHelper', Autodesk.ADN.Viewing.Extension.AxisHelper);
Hope it helps.