RenderScript多输入参数
https://stackoverflow.com/questions/20783830/how-to-use-renderscript-with-multiple-input-allocations
For the kernel with multiple inputs you would have to manually handle additional inputs.
Let's say you want 2 inputs.
example.rs:
rs_allocation extra_alloc;
uchar4 __attribute__((kernel)) kernel(uchar4 i1, uint32_t x, uint32_t y)
{
// Manually getting current element from the extra input
uchar4 i2 = rsGetElementAt_uchar4(extra_alloc, x, y);
// Now process i1 and i2 and generate out
uchar4 out = ...;
return out;
}
Java:
Bitmap bitmapIn = ...;
Bitmap bitmapInExtra = ...;
Bitmap bitmapOut = Bitmap.createBitmap(bitmapIn.getWidth(),
bitmapIn.getHeight(), bitmapIn.getConfig());
RenderScript rs = RenderScript.create(this);
ScriptC_example script = new ScriptC_example(rs);
Allocation inAllocation = Allocation.createFromBitmap(rs, bitmapIn);
Allocation inAllocationExtra = Allocation.createFromBitmap(rs, bitmapInExtra);
Allocation outAllocation = Allocation.createFromBitmap(rs, bitmapOut);
// Execute this kernel on two inputs
script.set_extra_alloc(inAllocationExtra);
script.forEach_kernel(inAllocation, outAllocation);
// Get the data back into bitmap
outAllocation.copyTo(bitmapOut);
//-----------------------------------------------------------------------------
hen you only need a grayscale camera preview, you could use a very simple renderscript:
# pragma version(1)
# pragma rs java_package_name(com.example.name)
# pragma rs_fp_relaxed
rs_allocation gIn; // Allocation filled with camera preview data (byte[])
int previewwidth; // camera preview width (int)
// the parallel executed kernel
void root(uchar4 *v_out, uint32_t x,uint32_t y){
uchar c = rsGetElementAt_uchar(gIn,x+y*previewwidth);
*v_out = (uchar4){c,c,c,255};
}