雪花特效 烟花特效 以及 图片居中

复制代码
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>每日风吟</title>
    <script src="https://apps.bdimg.com/libs/jquery/2.1.4/jquery.min.js"></script>
    <style>
          ul,
        li {
            text-indent: 0;
            text-decoration: none;
            margin: 0;
            padding: 0
        }
        img {
            border: 0
        }
        canvas {
            display: block;
            left: 0;
            position: absolute;
            top: 0;
            z-index: 1
        }

        *{
            margin: 0px;
            padding: 0px;
        }
        .time_xx{
            font-weight: 900;
            word-spacing:3px; font-size:25px; 
            position:absolute;
            height:40px;
            bottom:0;
            top:70%;
            left:0;
            right:0;
            margin:auto;
            text-align: center;
            font-family:"YouYuan";
            text-shadow: 0 1px black, 1px 0 black, -1px 0 black, 0 -1px black;
            
        }

        #xh{
            position: relative;
        }
        
        .xue {
            position: absolute;
            display: inline-block;
            /* opacity: .7; */
            outline: none;
            border: none;
            animation: xuehua 5s infinite linear;
        }
        
        .xue:hover {
            cursor: pointer;
            animation-play-state: paused;
            opacity: 1;
        }
        
        @keyframes xuehua{
            from{
                opacity: 1;
                transform: translate(0, 0) rotate(0deg);
            }
            to{
                opacity: 0;
                transform: translate(0, 700px) rotateZ(720deg) rotateY(720deg) scale(1.5);
            }
        }
        #back_body{
            width: 100%;
            height: calc(100vh);
            z-index:-1;
            text-align: center;
            display: flex;
            align-items: center;
            justify-content: center;
        }
    </style>
</head>

<body style="background-color:black; color: white;">
        <div id="xh"></div>
        <div class="time_xx"></div>
        <div id="back_body">
            <!-- <img src="123.jpg" style="vertical-align: middle;" /> -->
        </div>

    <script type="text/javascript">
        var xh = document.getElementById("xh");
        /// 屏幕宽度
        var dWidth = document.body.scrollWidth;
        var dHeight = window.innerHeight;
        var setXH = setInterval(function(){production();}, 100);
        xh.style.height = dHeight;
        
        function production()
        {
            var t1 = document.createElement("div");
            /// left 和 top 最大值
            /// left 减掉 100 是为了不产生横行的滑动条
            var t1Left = Math.floor(Math.random() * dWidth) - 100;
            var t1Top = Math.floor(Math.random() * 10);
            
            t1.style.left = t1Left + "px";
            t1.style.top = t1Top + "px";
            t1.style.display = "inline-block";
            t1.innerText = "";//
            t1.style.color = "white";
            t1.classList.add("xue");
            /// 将生成的雪花加入到 div 下面去
            xh.appendChild(t1);
            
            setInterval(function(){
                t1.remove();
            }, 5000);
        }
    </script>
    <script type="text/javascript">
    
    // document.getElementById('back_body').style.color = "white";
    // document.getElementById('back_body').style.backgroundColor = "#039BE5";
    // document.getElementById('back_body').style.backgroundImage = "url('https://api.ixiaowai.cn/api/api.php')";
        
        // setInterval(() => {
        //         Draw();
        // }, 500);
        window.onload = function () {
            Draw();
        }
        var nyear;
        var nmonth;
        var nday = -1;
        var nwday;
        var nhrs;
        var nmin;
        var nsec;

        var lmonth, lday, lleap; //农历参数

        function Draw() {
            NewTick();
            //显示时间
            var s = nyear + '' + nmonth + '' + nday + '' + '星期' + cweekday(nwday) + ' ' + shapetime(nhrs, nmin, nsec);
            s +=  " 农历" + lmonth + "" + lday; //农历
            var lunar_month_day = lmonth + ""+ "" + lday;

            
            var my = lunar_month_day;
            //需要展示在页面地方
            //console.log(lunar_month_day);
            $(".time_xx").text(my);
        }


        function NewTick() {
            noww = new Date();
            if (noww.getDate() != nday) {
                nyear = noww.getFullYear();
                nmonth = noww.getMonth() + 1;
                nwday = noww.getDay();
                nday = noww.getDate();

                getlunar(); //获取农历
            }
            nhrs = noww.getHours();
            nmin = noww.getMinutes();
            nsec = noww.getSeconds();
        }


        //辅助函数
        var hzWeek = new Array("", "", "", "", "", "", "", "");
        function cweekday(wday) {
            return hzWeek[wday];
        }
        function shapetime(vhrs, vmin, vsec) {
            if (vsec <= 9) vsec = "0" + vsec;
            if (vmin <= 9) vmin = "0" + vmin;
            if (vhrs <= 9) vhrs = "0" + vhrs;
            return vhrs + ":" + vmin + ":" + vsec
        }

        //农历函数开始
        var lunarInfo = new Array(0x04bd8, 0x04ae0, 0x0a570, 0x054d5, 0x0d260, 0x0d950, 0x16554, 0x056a0, 0x09ad0, 0x055d2, 0x04ae0, 0x0a5b6, 0x0a4d0, 0x0d250, 0x1d255, 0x0b540, 0x0d6a0, 0x0ada2, 0x095b0, 0x14977, 0x04970, 0x0a4b0, 0x0b4b5, 0x06a50, 0x06d40, 0x1ab54, 0x02b60, 0x09570, 0x052f2, 0x04970, 0x06566, 0x0d4a0, 0x0ea50, 0x06e95, 0x05ad0, 0x02b60, 0x186e3, 0x092e0, 0x1c8d7, 0x0c950, 0x0d4a0, 0x1d8a6, 0x0b550, 0x056a0, 0x1a5b4, 0x025d0, 0x092d0, 0x0d2b2, 0x0a950, 0x0b557, 0x06ca0, 0x0b550, 0x15355, 0x04da0, 0x0a5b0, 0x14573, 0x052b0, 0x0a9a8, 0x0e950, 0x06aa0, 0x0aea6, 0x0ab50, 0x04b60, 0x0aae4, 0x0a570, 0x05260, 0x0f263, 0x0d950, 0x05b57, 0x056a0, 0x096d0, 0x04dd5, 0x04ad0, 0x0a4d0, 0x0d4d4, 0x0d250, 0x0d558, 0x0b540, 0x0b6a0, 0x195a6, 0x095b0, 0x049b0, 0x0a974, 0x0a4b0, 0x0b27a, 0x06a50, 0x06d40, 0x0af46, 0x0ab60, 0x09570, 0x04af5, 0x04970, 0x064b0, 0x074a3, 0x0ea50, 0x06b58, 0x05ac0, 0x0ab60, 0x096d5, 0x092e0, //1990
            0x0c960, 0x0d954, 0x0d4a0, 0x0da50, 0x07552, 0x056a0, 0x0abb7, 0x025d0, 0x092d0, 0x0cab5, 0x0a950, 0x0b4a0, 0x0baa4, 0x0ad50, 0x055d9, 0x04ba0, 0x0a5b0, 0x15176, 0x052b0, 0x0a930, 0x07954, 0x06aa0, 0x0ad50, 0x05b52, 0x04b60, 0x0a6e6, 0x0a4e0, 0x0d260, 0x0ea65, 0x0d530, 0x05aa0, 0x076a3, 0x096d0, 0x04bd7, 0x04ad0, 0x0a4d0, 0x1d0b6, 0x0d250, 0x0d520, 0x0dd45, 0x0b5a0, 0x056d0, 0x055b2, 0x049b0, 0x0a577, 0x0a4b0, 0x0aa50, 0x1b255, 0x06d20, 0x0ada0, 0x14b63);
        function lYearDays(y) {
            var i, sum = 348;
            for (i = 0x8000; i > 0x8; i >>= 1) sum += (lunarInfo[y - 1900] & i) ? 1 : 0;
            return (sum + leapDays(y));
        }
        function leapDays(y) {
            if (leapMonth(y)) return ((lunarInfo[y - 1900] & 0x10000) ? 30 : 29);
            else return (0);
        }
        function leapMonth(y) {
            return (lunarInfo[y - 1900] & 0xf);
        }
        function monthDays(y, m) {
            return ((lunarInfo[y - 1900] & (0x10000 >> m)) ? 30 : 29);
        }
        function Lunar(y, m, d) {
            var i, leap = 0,
                temp = 0;
            var offset = (Date.UTC(y, m, d) - Date.UTC(1900, 0, 31)) / 86400000;
            for (i = 1900; i < 2050 && offset > 0; i++) {
                temp = lYearDays(i);
                offset -= temp;
            }
            if (offset < 0) {
                offset += temp;
                i--;
            }
            this.year = i;
            leap = leapMonth(i);
            this.isLeap = false;
            for (i = 1; i < 13 && offset > 0; i++) {
                if (leap > 0 && i == (leap + 1) && this.isLeap == false) {
                    --i;
                    this.isLeap = true;
                    temp = leapDays(this.year);
                } else {
                    temp = monthDays(this.year, i);
                }
                if (this.isLeap == true && i == (leap + 1)) this.isLeap = false;
                offset -= temp;
            }
            if (offset == 0 && leap > 0 && i == leap + 1) if (this.isLeap) {
                this.isLeap = false;
            } else {
                this.isLeap = true; --i;
            }
            if (offset < 0) {
                offset += temp; --i;
            }
            this.month = i;
            this.day = offset + 1;
        }
        var nStr1 = new Array('', '', '', '', '', '', '', '', '', '', '', '十一', '十二');
        var nStr2 = new Array('', '', '廿', '', '');
        function GetcDay(d) {
            var s;
            switch (d) {
                case 10:
                    s = '初十';
                    break;
                case 20:
                    s = '二十';
                    break;
                case 30:
                    s = '三十';
                    break;
                default:
                    s = nStr2[Math.floor(d / 10)];
                    s += nStr1[d % 10];
                    break;
            }
            return (s);
        }
        function GetcMon(m) {
            if (m == 1) return '';
            else return nStr1[m];
        }
        function getlunar() {
            var lObj = new Lunar(nyear, nmonth - 1, nday);
            lmonth = GetcMon(lObj.month);
            lday = GetcDay(lObj.day);
            lleap = lObj.isLeap;
            if (lleap == 1) {
                lmonth = "" + lmonth;
            }
        }
            //农历函数结束

    </script>
    
    <script type="text/javascript">
        

              $(function () {
            var Fireworks = function () {
                var self = this;
                var rand = function (rMi, rMa) {
                    return ~~((Math.random() * (rMa - rMi + 1)) + rMi);
                }
                var hitTest = function (x1, y1, w1, h1, x2, y2, w2, h2) {
                    return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);
                };
                window.requestAnimFrame = function () {
                    return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window
                        .mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
                        function (a) {
                            window.setTimeout(a, 1E3 / 60)
                        }
                }();


                setInterval(function(){
                    if(self.fireworks.length>5){
                        self.fireworks.clear();
                    }
                    var number = rand(1, 3);
                    for(var i=0;i<number;i++){
                        self.partSpeedVariance =  rand(1, 7);
                        var dWidth = document.body.scrollWidth;
                        var dHeight = window.innerHeight;
                        var t1Left = Math.floor(Math.random() * dWidth/2 + dWidth/4);
                        var t1Top =  Math.floor(Math.random() * dHeight/2 + 100);
                        self.mx = t1Left - self.canvas.offsetLeft;
                        self.my = t1Top - self.canvas.offsetTop;
                        self.currentHue = rand(self.hueMin, self.hueMax);
                        self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);

                    }
                    $(self.canvas).off('mousemove.fireworks');
                }, 1000);

                self.init = function () {
                    self.canvas = document.createElement('canvas');
                    self.canvas.width = self.cw = $(window).innerWidth();
                    self.canvas.height = self.ch = $(window).innerHeight();
                    self.particles = [];
                    self.partCount = 150;
                    self.fireworks = [];
                    self.mx = self.cw / 2;
                    self.my = self.ch / 2;
                    self.currentHue = 30;
                    self.partSpeed = 5;//5
                    self.partSpeedVariance = 5;//半径10
                    self.partWind = 50;
                    self.partFriction = 5;
                    self.partGravity = 1;
                    self.hueMin = 0;
                    self.hueMax = 360;
                    self.fworkSpeed = 4;//4
                    self.fworkAccel = 10;
                    self.hueVariance = 30;
                    self.flickerDensity = 25;
                    self.showShockwave = true;
                    self.showTarget = false;
                    self.clearAlpha = 25;

                    $(document.body).append(self.canvas);
                    self.ctx = self.canvas.getContext('2d');
                    self.ctx.lineCap = 'round';
                    self.ctx.lineJoin = 'round';
                    self.lineWidth = 1;
                    self.bindEvents();
                    self.canvasLoop();

                    self.canvas.onselectstart = function () {
                        return false;
                    };
                };

                self.createParticles = function (x, y, hue) {
                    var countdown = self.partCount;
                    while (countdown--) {
                        var newParticle = {
                            x: x,
                            y: y,
                            coordLast: [{
                                    x: x,
                                    y: y
                                },
                                {
                                    x: x,
                                    y: y
                                },
                                {
                                    x: x,
                                    y: y
                                }
                            ],
                            angle: rand(0, 360),
                            speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self
                                .partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)
                            ),
                            friction: 1 - self.partFriction / 100,
                            gravity: self.partGravity / 2,
                            hue: rand(hue - self.hueVariance, hue + self.hueVariance),
                            brightness: rand(50, 80),
                            alpha: rand(40, 100) / 100,
                            decay: rand(10, 50) / 1000,
                            wind: (rand(0, self.partWind) - (self.partWind / 2)) / 25,
                            lineWidth: self.lineWidth
                        };
                        self.particles.push(newParticle);
                    }
                };


                self.updateParticles = function () {
                    var i = self.particles.length;
                    while (i--) {
                        var p = self.particles[i];
                        var radians = p.angle * Math.PI / 180;
                        var vx = Math.cos(radians) * p.speed;
                        var vy = Math.sin(radians) * p.speed;
                        p.speed *= p.friction;

                        p.coordLast[2].x = p.coordLast[1].x;
                        p.coordLast[2].y = p.coordLast[1].y;
                        p.coordLast[1].x = p.coordLast[0].x;
                        p.coordLast[1].y = p.coordLast[0].y;
                        p.coordLast[0].x = p.x;
                        p.coordLast[0].y = p.y;

                        p.x += vx;
                        p.y += vy;
                        p.y += p.gravity;

                        p.angle += p.wind;
                        p.alpha -= p.decay;

                        if (!hitTest(0, 0, self.cw, self.ch, p.x - p.radius, p.y - p.radius, p.radius *
                                2, p.radius * 2) || p.alpha < .05) {
                            self.particles.splice(i, 1);
                        }
                    };
                };

                self.drawParticles = function () {
                    var i = self.particles.length;
                    while (i--) {
                        var p = self.particles[i];

                        var coordRand = (rand(1, 3) - 1);
                        self.ctx.beginPath();
                        self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[
                            coordRand].y));
                        self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
                        self.ctx.closePath();
                        self.ctx.strokeStyle = 'hsla(' + p.hue + ', 100%, ' + p.brightness + '%, ' + p.alpha +
                            ')';
                        self.ctx.stroke();

                        if (self.flickerDensity > 0) {
                            var inverseDensity = 50 - self.flickerDensity;
                            if (rand(0, inverseDensity) === inverseDensity) {
                                self.ctx.beginPath();
                                self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth, p.lineWidth +
                                    3) / 2, 0, Math.PI * 2, false)
                                self.ctx.closePath();
                                var randAlpha = rand(50, 100) / 100;
                                self.ctx.fillStyle = 'hsla(' + p.hue + ', 100%, ' + p.brightness +
                                    '%, ' + randAlpha + ')';
                                self.ctx.fill();
                            }
                        }
                    };
                };


                self.createFireworks = function (startX, startY, targetX, targetY) {
                    var newFirework = {
                        x: startX,
                        y: startY,
                        startX: startX,
                        startY: startY,
                        hitX: false,
                        hitY: false,
                        coordLast: [{
                                x: startX,
                                y: startY
                            },
                            {
                                x: startX,
                                y: startY
                            },
                            {
                                x: startX,
                                y: startY
                            }
                        ],
                        targetX: targetX,
                        targetY: targetY,
                        speed: self.fworkSpeed,
                        angle: Math.atan2(targetY - startY, targetX - startX),
                        shockwaveAngle: Math.atan2(targetY - startY, targetX - startX) + (90 * (
                            Math.PI / 180)),
                        acceleration: self.fworkAccel / 100,
                        hue: self.currentHue,
                        brightness: rand(50, 80),
                        alpha: rand(50, 100) / 100,
                        lineWidth: self.lineWidth
                    };
                    self.fireworks.push(newFirework);

                };


                self.updateFireworks = function () {
                    var i = self.fireworks.length;
                    while (i--) {
                        var f = self.fireworks[i];
                        self.ctx.lineWidth = f.lineWidth;
                        vx = Math.cos(f.angle) * f.speed,
                        vy = Math.sin(f.angle) * f.speed;
                        f.speed *= 1 + f.acceleration;
                        f.coordLast[2].x = f.coordLast[1].x;
                        f.coordLast[2].y = f.coordLast[1].y;
                        f.coordLast[1].x = f.coordLast[0].x;
                        f.coordLast[1].y = f.coordLast[0].y;
                        f.coordLast[0].x = f.x;
                        f.coordLast[0].y = f.y;

                        if (f.startX >= f.targetX) {
                            if (f.x + vx <= f.targetX) {
                                f.x = f.targetX;
                                f.hitX = true;
                            } else {
                                f.x += vx;
                            }
                        } else {
                            if (f.x + vx >= f.targetX) {
                                f.x = f.targetX;
                                f.hitX = true;
                            } else {
                                f.x += vx;
                            }
                        }

                        if (f.startY >= f.targetY) {
                            if (f.y + vy <= f.targetY) {
                                f.y = f.targetY;
                                f.hitY = true;
                            } else {
                                f.y += vy;
                            }
                        } else {
                            if (f.y + vy >= f.targetY) {
                                f.y = f.targetY;
                                f.hitY = true;
                            } else {
                                f.y += vy;
                            }
                        }

                        if (f.hitX && f.hitY) {
                            self.createParticles(f.targetX, f.targetY, f.hue);
                            self.fireworks.splice(i, 1);

                        }
                    };
                };

                self.drawFireworks = function () {
                    var i = self.fireworks.length;
                    self.ctx.globalCompositeOperation = 'lighter';
                    while (i--) {
                        var f = self.fireworks[i];
                        self.ctx.lineWidth = f.lineWidth;

                        var coordRand = (rand(1, 3) - 1);
                        self.ctx.beginPath();
                        self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[
                            coordRand].y));
                        self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
                        self.ctx.closePath();
                        self.ctx.strokeStyle = 'hsla(' + f.hue + ', 100%, ' + f.brightness + '%, ' + f.alpha +
                            ')';
                        self.ctx.stroke();

                        if (self.showTarget) {
                            self.ctx.save();
                            self.ctx.beginPath();
                            self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1, 8), 0,
                                Math.PI * 2, false)
                            self.ctx.closePath();
                            self.ctx.lineWidth = 0.1;
                            self.ctx.stroke();
                            self.ctx.restore();
                        }

                        if (self.showShockwave) {
                            self.ctx.save();
                            self.ctx.translate(Math.round(f.x), Math.round(f.y));
                            self.ctx.rotate(f.shockwaveAngle);
                            self.ctx.beginPath();
                            self.ctx.arc(0, 0, 1 * (f.speed / 5), 0, Math.PI, true);
                            self.ctx.strokeStyle = 'hsla(' + f.hue + ', 100%, ' + f.brightness + '%, ' +
                                rand(25, 60) / 100 + ')';
                            self.ctx.lineWidth = f.lineWidth*0.1;
                            self.ctx.stroke();
                            self.ctx.restore();
                        }
                    };
                };

                self.bindEvents = function () {
                    $(window).on('resize', function () {
                        clearTimeout(self.timeout);
                        self.timeout = setTimeout(function () {
                            self.canvas.width = self.cw = $(window).innerWidth();
                            self.canvas.height = self.ch = $(window).innerHeight();
                            self.ctx.lineCap = 'round';
                            self.ctx.lineJoin = 'round';
                        }, 100);
                    });

                    $(self.canvas).on('mousedown', function (e) {
                        // self.mx = e.pageX - self.canvas.offsetLeft;
                        // self.my = e.pageY - self.canvas.offsetTop;
                        // self.currentHue = rand(self.hueMin, self.hueMax);
                        // self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);

                        // $(self.canvas).on('mousemove.fireworks', function (e) {
                        //     self.mx = e.pageX - self.canvas.offsetLeft;
                        //     self.my = e.pageY - self.canvas.offsetTop;
                        //     self.currentHue = rand(self.hueMin, self.hueMax);
                        //     self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);
                        // });
                        
                        // $(self.canvas).off('mousemove.fireworks');
                    });

                    // $(self.canvas).on('mouseup', function (e) {
                    // });

                }

                self.clear = function () {
                    self.particles = [];
                    self.fireworks = [];
                    self.ctx.clearRect(0, 0, self.cw, self.ch);
                };


                self.canvasLoop = function () {
                    requestAnimFrame(self.canvasLoop, self.canvas);
                    self.ctx.globalCompositeOperation = 'destination-out';
                    self.ctx.fillStyle = 'rgba(0,0,0,' + self.clearAlpha / 100 + ')';
                    self.ctx.fillRect(0, 0, self.cw, self.ch);
                    self.updateFireworks();
                    self.updateParticles();
                    self.drawFireworks();
                    self.drawParticles();

                };

                self.init();

            }
            var fworks = new Fireworks();

        });
    </script>
</body>

</html>
复制代码

 

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