Netty原理和使用

性能主题

Netty原理和使用

  <p>  Netty是一个高性能 事件驱动的异步的非堵塞的IO(NIO)框架,用于建立TCP等底层的连接,基于Netty可以建立高性能的Http服务器。支持HTTP、  WebSocket  、Protobuf、
     Binary
  TCP |和UDP,Netty已经被很多高性能项目作为其Socket底层基础,如HornetQ      Infinispan      Vert.x<br>
  Play Framework 
  Finangle和
  Cassandra。其竞争对手是:Apache MINA和
  Grizzly。</p>
              <p>   传统堵塞的IO读取如下:</p>
              <p>InputStream is = new FileInputStream("input.bin");<br>
              int byte = is.read(); // 当前线程等待结果到达直至错误</p>
              <p>   而使用NIO如下:</p>
              <p>while (true) {<br>
                 selector.select(); // 从多个通道请求事件<br>
                 Iterator it = selector.selectedKeys().iterator();<br>
                 while (it.hasNext()) {<br>
                  SelectorKey key = (SelectionKey) it.next();<br>
                  handleKey(key);<br>
                  it.remove();<br>
               }<br>
              }</p>
              <h3>堵塞与非堵塞原理</h3>
  <p>  传统硬件的堵塞如下,从内存中读取数据,然后写到磁盘,而CPU一直等到磁盘写完成,磁盘的写操作是慢的,这段时间CPU被堵塞不能发挥效率。</p>
              <p><img src="https://images2018.cnblogs.com/blog/1112483/201807/1112483-20180731135755334-347387322.png

" width="378" height="229">


  使用非堵塞的DMA如下图:CPU只是发出写操作这样的指令,做一些初始化工作,DMA具体执行,从内存中读取数据,然后写到磁盘,当完成写后发出一个中断事件给CPU。这段时间CPU是空闲的,可以做别的事情。这个原理称为Zero.copy零拷贝。



  Netty底层基于上述Java NIO的零拷贝原理实现:



比较



  • Tomcat是一个Web服务器,它是采取一个请求一个线程,当有1000客户端时,会耗费很多内存。通常一个线程将花费
    256kb到1mb的stack空间。

  • Node.js是一个线程服务于所有请求,在错误处理上有限制

  • Netty是一个线程服务于很多请求,如下图,当从Java NIO获得一个Selector事件,将激活通道Channel。



演示


Netty的使用代码如下:


Channel channel = ...

ChannelFuture cf = channel.write(data);

cf.addListener(

  new ChannelFutureListener() {

   @Override

   public void operationComplete(ChannelFuture future) throws Exception {

     if(!future.isSuccess() {

        future.cause().printStacktrace();

        ...

     }

     ...

   }

});

...

cf.sync();


通过引入观察者监听,当有数据时,将自动激活监听者中的代码运行。


我们使用Netty建立一个服务器代码:


public class EchoServer {


    private final int port;


    public EchoServer(int port) {

        this.port = port;

    }


    public void run() throws Exception {

        // Configure the server.

        EventLoopGroup bossGroup = new NioEventLoopGroup();

        EventLoopGroup workerGroup = new NioEventLoopGroup();

        try {

            ServerBootstrap b = new ServerBootstrap();

            b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class).option(ChannelOption.SO_BACKLOG, 100)

                   .handler(new LoggingHandler(LogLevel.INFO)).childHandler(new ChannelInitializer<SocketChannel>() {

                       @Override

                       public void initChannel(SocketChannel ch) throws Exception {

                           ch.pipeline().addLast(

                           // new LoggingHandler(LogLevel.INFO),

                                   new EchoServerHandler());

                       }

                   });


            // Start the server.

            ChannelFuture f = b.bind(port).sync();


            // Wait until the server socket is closed.

            f.channel().closeFuture().sync();

        } finally {

            // Shut down all event loops to terminate all threads.

            bossGroup.shutdownGracefully();

            workerGroup.shutdownGracefully();

        }

    }


   

}

这段代码调用:在9999端口启动

new EchoServer(9999).run();

我们需要完成的代码是EchoServerHandler

public class EchoServerHandler extends ChannelInboundHandlerAdapter {

    private static final Logger logger = Logger.getLogger(EchoServerHandler.class.getName());

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        ctx.write(msg);
    }

    @Override
    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
        ctx.flush();
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
        // Close the connection when an exception is raised.
        logger.log(Level.WARNING, "Unexpected exception from downstream.", cause);
        ctx.close();
    }
}

原理

   一个Netty服务器的原理如下:

  图中每次请求的读取是通过UpStream来实现,然后激活我们的服务逻辑如EchoServerHandler,而服务器向外写数据,也就是响应是通过DownStream实现的。每个通道Channel包含一对UpStream和DownStream,以及我们的handlers(EchoServerHandler),如下图,这些都是通过channel pipeline封装起来的,数据流在管道里流动,每个Socket对应一个ChannelPipeline。

 

   CHANNELPIPELINE是关键,它类似Unix的管道,有以下作用:

  • 为每个Channel 保留 ChannelHandlers ,如EchoServerHandler
  • 所有的事件都要通过它
  • 不断地修改:类似unix的SH管道: echo "Netty is shit...." | sed -e 's/is /is the /'
  • 一个Channel对应一个 ChannelPipeline
  • 包含协议编码解码 安全验证SSL/TLS和应用逻辑

 

客户端代码

  前面我们演示了服务器端代码,下面是客户端代码:

public class EchoClient {
    private final String host;
    private final int port;
    private final int firstMessageSize;

    public EchoClient(String host, int port, int firstMessageSize) {
        this.host = host;
        this.port = port;
        this.firstMessageSize = firstMessageSize;
    }

    public void run() throws Exception {
        // Configure the client.
        EventLoopGroup group = new NioEventLoopGroup();
        try {
            Bootstrap b = new Bootstrap();
           b.group(group).channel(NioSocketChannel.class).option(ChannelOption.TCP_NODELAY, true).handler(new ChannelInitializer<SocketChannel>() {
                @Override
                public void initChannel(SocketChannel ch) throws Exception {
                   ch.pipeline().addLast(
                   // new LoggingHandler(LogLevel.INFO),
                           new EchoClientHandler(firstMessageSize));
                }
            });

            // Start the client.
            ChannelFuture f = b.connect(host, port).sync();

            // Wait until the connection is closed.
            f.channel().closeFuture().sync();
        } finally {
            // Shut down the event loop to terminate all threads.
            group.shutdownGracefully();
        }
    }
}

客户端的应用逻辑EchoClientHandler

public class EchoClientHandler extends ChannelInboundHandlerAdapter {

    private static final Logger logger = Logger.getLogger(EchoClientHandler.class.getName());

    private final ByteBuf firstMessage;

    /**
     * Creates a client-side handler.
     */
    public EchoClientHandler(int firstMessageSize) {
        if (firstMessageSize <= 0) {
            throw new IllegalArgumentException("firstMessageSize: " + firstMessageSize);
        }
        firstMessage = Unpooled.buffer(firstMessageSize);
        for (int i = 0; i < firstMessage.capacity(); i++) {
            firstMessage.writeByte((byte) i);
        }
    }

    @Override
    public void channelActive(ChannelHandlerContext ctx) {
        ctx.writeAndFlush(firstMessage);
        System.out.print("active");
    }

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        ctx.write(msg);
        System.out.print("read");
    }

    @Override
    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
        ctx.flush();
        System.out.print("readok");
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
        // Close the connection when an exception is raised.
        logger.log(Level.WARNING, "Unexpected exception from downstream.", cause);
        ctx.close();
    }

}

			</div>

原文地址:https://www.jdon.com/concurrent/netty.html

posted @ 2018-07-31 13:54  星朝  阅读(355)  评论(0编辑  收藏  举报